Anode Dweevil: Difference between revisions

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{{Infobox enemy
{{Infobox enemy
|pikmin2=y
|pikmin2     = y
|image=38anodedweevil.png‎
|pikmin4    = y
|size=270px
|image       = Anode Dweevil P4 icon.png
|name=Mandarachnia volticula
|size       = 270px
|family=Dweevil
|icon        = Anode Dweevil P4 icon.png
|underground='''''Pikmin 2'''''<br>[[Shower Room]]<br>[[Submerged Castle]]<br>[[Hole of Heroes]]<br>[[Dream Den]]
|name       = Mandarachnia volticula
|weight=3
|family     = Dweevil
|max_pikmin=6
|underground = [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]], [[Secluded Courtyard]], [[Engulfed Castle]]
|value=2
|challenge  = [[Cryptic Cavern]], [[Dweevil Nest]], [[Cave of Pain]], [[Bully Den]]
|attacks=Discharges electricity
|attacks     = Discharges [[electricity]]
|vitality=150
}}
|challenge=[[Cave of Pain]]}}


The '''Anode Dweevil''' is an enemy in ''[[Pikmin 2]]''. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks and will immediately electrocute and kill Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well. Dweevils somewhat resemble spiders.
The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.


{{notes|enemy}}
==Stats==
{{enemy stats
|weight2 = 3  |weight4 = 2
|carriers2 = 6 |carriers4 = 4
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> |seeds4 = 3<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the [[Piklopedia (Pikmin 4)|Piklopedia]].</ref>
|value2 = 2    |value4 = 2
|hp2 = 150    |hp4 = 300
|regen2 = 0    |regen4 = Unknown
}}


==Killing Methods==
{{refs|note}}
====Pikmin====
Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.


====Captains====
{{Notes|olimar=y|louie=y}}
Run up to it and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.
===Dalmo's Notes===
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}}
 
===Olimar's Notes (''Pikmin 4'')===
{{transcript|Members of the Dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The Anode Dweevil is one species in this family.
 
They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift.
 
They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.|block=y}}
 
===Louie's Notes (''Pikmin 4'')===
{{transcript|Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.|block=y}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}}
 
==Behavior==
Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, one will attempt to defend itself by releasing lethal electricity below it.
 
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
 
In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with [[Fiery Dweevil]]s in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.
 
==Strategy==
{{guide}}
===Pikmin===
It's safest to attack Anode Dweevils with [[Yellow Pikmin]]. In {{p2}}, if no Yellow Pikmin are available, it is often better to attack the Dweevil with a [[leader]]; all other types will be instantly killed if hit by the Dweevil's electrical discharge, while leaders will only, at worst, take some damage without the [[Anti-Electrifier]]. [[Purple Pikmin]] can also work against it, as they have a 100% chance of stunning the Dweevil, but this is rather risky, so be prepared to call them back if the Dweevil happens to recover from the stun before dying.
 
Electricity is not an instantly lethal hazard in {{p4}}. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. [[Rock Pikmin]] in particular can very quickly kill one if you throw multiple at its head, and Purple Pikmin remain an effective option.
 
===Leaders===
Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking.
 
Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.
 
==Technical information==
{{p2 enemy technical
|name = elecotakara
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 30
|fp02 = 0.1
|fp03 = 0.1
|fp04 = 0.5
|fp05 = 0.01
|fp06 = 80
|fp08 = 0.25
|fp09 = 200
|fp10 = 75
|fp11 = 70
|fp12 = 200
|fp13 = 180
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 250
|fp18 = 1
|fp19 = 25
|fp20 = 25
|fp21 = 25
|fp22 = 60
|fp23 = 0
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 75
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 50
|fp33 = 25
|fp34 = 5
|fp35 = 1
|fp36 = 50
|fp37 = 1 (100%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | オタカラライフ | Damage needed until treasure detach | 80 }}
{{!}}-
{{p2 enemy property | fp10 | ノーマルアタック | Unknown (normal attack?) | 1 }}
{{!}}-
{{p2 enemy property | fp11 | オタカラアタック | Unknown (treasure attack?) | 1.25 }}
{{!}}-
{{p2 enemy property | fp21 | オタカラキャッチ | Unknown (treasure catch?) | 2.5 }}
}}
 
==Other information==
{{enemy other info
|size      = Leg span: {{mm|54}}
|piklopedia = 38
}}
 
==Naming==
{{see more|Dweevil family#Naming}}
{{naming
|common    = Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature.
|jpcommon  = {{j|キショイグモ|Ki Shoi Gumo}}. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Fiery Dweevil|Fiery]], [[Hydro Dweevil|Hydro]], [[Munge Dweevil|Munge]] and [[Volatile Dweevil]]s.
|scientific = ''Mandarachnia volticula''. ''Volticula'' refers to "volt", a measurement of electric potential.
|internal  = Internally, the anode dweevil is identified as <code>elecotakara</code>; <code>elec</code> is short for "electric", or "electricity", and <code>otakara</code> means [[treasure]].
}}
 
===Names in other languages===
{{foreignname
|Jap  = キショイグモ
|JapR = Ki Shoi Gumo
|JapM = Yellow Carrying Spider
|ChiTrad  = 澄黃背蛛
|ChiTradR = Chénghuáng Bèizhū
|ChiTradM = Pure Yellow Carrying Spider
|ChiSimp  = 澄黄背蛛
|ChiSimpR = Chénghuáng Bèizhū
|ChiSimpM = Pure Yellow Carrying Spider
|Dut  = Volttooiwagen
|DutM =
|Fra  = Araknéak Electrique<br>Araknéak electrique (''Pikmin 4'')
|FraM = Electric Dweevil<br>Electric dweevil> (''Pikmin 4'')
|Ger  = Zaparak
|GerM = Zaparach
|GerN = From "Zap" and "-arak" (dweevil), derived from "arachno-"
|Ita  = Elettropiliode
|ItaM = Electrodweevil
|Kor  = 노랑업어거미
|KorR = Norang-Eobeo-Geomi
|KorM = Yellow Carrying Spider
|Spa  = Electroaraña
|SpaM = Electropider
|SpaN = The name is a portmanteau of ''"electro"'' (electro) and ''"araña"'' (spider)
|Por  = Electraranha
|PorM = Electripider
|PorN = The name is a portmanteau of ''"elétrica"'' (electric) and ''"aranha"'' (spider)
|notes = y
}}


==Gallery==
==Gallery==
<gallery widths="120" captionalign="left">
===''Pikmin 2''===
Anodedweevil.jpg|Artwork of an Anode Dweevil.
<gallery>
Anode Dweevil.png|The Anode Dweevil's model in {{P2}}.
38anodedweevil.png|An Anode Dweevil as seen in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
Anode Dweevil attack.png|An Anode Dweevil creating a ring of electricity to defend itself in ''Pikmin 2''.
Anode Dweevil P2S icon.png|The Piklopedia icon of the Anode Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Anode Dweevil carry.jpg|An Anode Dweevil carrying a piece of treasure.
P2 Anode Dweevil corpse.jpg|The corpse of an Anode Dweevil.
</gallery>
</gallery>
{{Enemies}}
 
[[Category:Pikmin 2 enemies]]
===''Pikmin 4''===
<gallery>
Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
 
===Other===
<gallery>
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
</gallery>
 
==Trivia==
*On the [[title screen]]'s "Spring" theme, one can see some Anode Dweevils scurry along the tree as the [[camera]] moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
*In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.
 
==See also==
*[[Fiery Dweevil]]
*[[Hydro Dweevil]]
*[[Munge Dweevil]]
*[[Volatile Dweevil]]
*[[Titan Dweevil]]
*[[Skeeterskate]]
 
{{p2enemies}}
{{p4enemies}}
[[Category:Electric enemies]]
[[Category:Electric enemies]]
[[Category:Dream den]]
[[Category:Submerged Castle]]
[[Category:hole of heroes]]
[[Category:Shower Room]]
[[Category:hole of heroes]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Secluded Courtyard]]
[[Category:Engulfed Castle]]
[[Category:Pikmin 2 Challenge Mode]]
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