Anode Dweevil: Difference between revisions

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The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.  
The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.


==Stats==
==Stats==
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===Dalmo's Notes===
===Dalmo's Notes===
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}}
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}}
===Olimar's Notes (''Pikmin 4'')===
{{transcript|Members of the Dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The Anode Dweevil is one species in this family.
They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift.
They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.|block=y}}
===Louie's Notes (''Pikmin 4'')===
{{transcript|Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.|block=y}}
===''Pikmin 2'' Nintendo Player's Guide===
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}}
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}}


==Behavior==
==Behavior==
Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, one will attempt to defend itself by releasing lethal electricity below it.  
Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, one will attempt to defend itself by releasing lethal electricity below it.


When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with [[Fiery Dweevil]]s in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.


==Strategy==
==Strategy==
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Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking.
Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking.


Even without the Anti-Electrifier, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.
Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.


==Technical information==
==Technical information==
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==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
<gallery>
Anode Dweevil.png|The Anode Dweevil's model in {{P2}}.
Anode Dweevil.png|The Anode Dweevil's model in {{P2}}.
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Anode Dweevil attack.png|An Anode Dweevil creating a ring of electricity to defend itself in ''Pikmin 2''.
Anode Dweevil attack.png|An Anode Dweevil creating a ring of electricity to defend itself in ''Pikmin 2''.
Anode Dweevil P2S icon.png|The Piklopedia icon of the Anode Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Anode Dweevil P2S icon.png|The Piklopedia icon of the Anode Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Anode Dweevil carry.jpg|An Anode Dweevil carrying a piece of treasure.
P2 Anode Dweevil corpse.jpg|The corpse of an Anode Dweevil.
</gallery>
===''Pikmin 4''===
<gallery>
Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
===Other===
<gallery>
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
</gallery>
</gallery>
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