Pikmin family: Difference between revisions

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{{game icons|pikmin=y|pikmin2=y|pikmin3=y}}
{{game icons|pikmin=y|pikmin2=y|pikmin3=y}}
[[File:Pikmin types - Flower.png|thumb|300px|All main types of Pikmin at the flower stage, from ''Pikmin 3''.]]
[[Lapistoria.png|thumb|300px|All main types of Pikmin at the flower stage, from ''Pikmin 3''.]]
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47inch}}, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47inch}}, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].