Unknown family: Difference between revisions

Added the Phosbat, Scornet, Scornet Maestro, and Vehemoth Phosbat. Also did other little things.
m (Text replacement - "}} {{rename" to "}} {{rename")
(Added the Phosbat, Scornet, Scornet Maestro, and Vehemoth Phosbat. Also did other little things.)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
{{rename|[[enemies with no known family]]|Nearly all other articles and categories refer "creatures" as enemies.}}
{{rename|[[enemies with no known family]]|Nearly all other articles and categories refer "creatures" as enemies.}}
These creatures currently have '''no known family'''. Most of these creatures' families are either not told in the game, such as the case with many {{p3}} enemies. However, some actually have "unknown" or "?" for the family name in the entries for their [[log]]s.
These creatures currently have '''no known family'''. Most of these creatures' families are either not told in the game, such as the case with many {{p3}} enemies. However, some have "unknown" or "?" for the family name in the entries for their [[log]]s.


== Arachnode ==
== Arachnode ==
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[[File:Gatlinggroink.jpg|left|180px]]
[[File:Gatlinggroink.jpg|left|180px]]
{{Main|Gatling Groink}}
{{Main|Gatling Groink}}
The Gatling Groink is an enemy in ''[[Pikmin 2]]''. It is a large biomechanical creature with eyes staring forward, two legs, a mechanical tail and a mouthplate that fires mortar rounds. Despite not having a very dangerous attack, it possesses strong defensive capabilities and is often located in hard-to-reach places, such as on top of pillars, increasing its protection against [[Pikmin family|Pikmin]] even more. It attacks by initiating a cannon from its mouth and fires 3 mortars at regular intervals when in range of a target. When the balls hit the ground, they scatter all Pikmin in range and kill those at the absolute center of the blast. The method to attack it is to [[throw]] Pikmin at its rear, where it lacks metal shielding. It can shake the Pikmin off when agitated, and unlike most enemies, the shaking occurs without any visible preparations, giving the player hardly any reaction time. Because [[Purple Pikmin]] stun when they land on the ground, it is not necessary to get behind it to immobilize it with purples. Once killed, it starts [[HP#Regeneration|regenerating]] health, making it crucial to carry it to an [[Onion]] or the [[Research Pod]]. If it isn't carried back on time, it will [[revive]] and continue its attack.
The Gatling Groink is an enemy in ''[[Pikmin 2]]''. It is a large biomechanical creature with eyes staring forward, two legs, a mechanical tail and a mouthplate that is opened to fire mortar rounds. Despite not having a very dangerous attack, it possesses strong defensive capabilities and is often located in hard-to-reach places, such as on top of pillars, increasing its protection against [[Pikmin family|Pikmin]] even more. It attacks by initiating a cannon from its mouth and fires 3 mortars at regular intervals when in range of a target. When the balls hit the ground, they scatter all Pikmin in range and kill those at the absolute center of the blast. The method to attack it is to [[throw]] Pikmin at its rear, where it lacks metal shielding. It can shake the Pikmin off when agitated, and unlike most enemies, the shaking occurs without any visible preparations, giving the player hardly any reaction time. Because [[Purple Pikmin]] stun when they land on the ground, it is not necessary to get behind it to immobilize it with purples. Once killed, it starts [[HP#Regeneration|regenerating]] health, making it crucial to carry it to an [[Onion]] or the [[Research Pod]]. If it isn't carried back on time, it will [[revive]] and continue its attack.
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[[File:Goolix.png|left|180px]]
[[File:Goolix.png|left|180px]]
{{Main|Goolix}}
{{Main|Goolix}}
The Goolix is an enemy in the first Pikmin game. It resembles a blue amoeba with two nuclei (a blue one and a larger yellow one), and stretches around to engulf Pikmin who happen to be in its path, drowning them out with its aquatic properties. The only Pikmin invulnerable to it are [[Blue Pikmin]], due to its watery nature. Its weak point is the smaller nucleus. If it is attacked, it will smack the nuclei together, knocking off all Pikmin on it, though it may cause more damage. When it dies, it gets absorbed into the ground, leaving no trace it was ever there, besides dropping 4 [[Randomness|random]]-colored 5-[[pellet]]s. It is only found in The Impact Site on odd-numbered days (even-numbered days will have the Mamuta instead).
The Goolix is an enemy in the first Pikmin game. It resembles a blue amoeba with two nuclei (a blue one and a larger yellow one) and stretches around to engulf Pikmin that happen to be in its path, drowning them out with its aquatic properties. The only Pikmin invulnerable to it are [[Blue Pikmin]], due to its watery nature. Its weak point is the smaller nucleus. If it is attacked, it will smack the nuclei together, knocking off all Pikmin on it, though it may cause more damage. When it dies, it gets absorbed into the ground, leaving no trace it was ever there, besides dropping 4 [[Randomness|random]]-colored 5-[[pellet]]s. It is only found in The Impact Site on odd-numbered days (even-numbered days will have the Mamuta instead).
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[[File:Mamuta.png|left|180px]]
[[File:Mamuta.png|left|180px]]
{{Main|Mamuta}}
{{Main|Mamuta}}
The Mamuta is an enemy found in the [[Pikmin series|Pikmin games]]. It appears rocky, with two small eyes and two arms of dissimilar size. In the [[Pikmin (game)|first game]], it will just stand and watch any Pikmin walk by. Any attack on it, however, causes it to become enraged and pound the Pikmin into the ground. This, strangely enough, doesn't kill them, but will replant them and turn them into [[Maturity|flower Pikmin]]. In ''Pikmin 2'', they have been made more aggressive, attacking when the Pikmin come close. They still don't kill the Pikmin, however. If killing them is necessary, they are easy to attack, as they have smaller [[HP|health]]. In the first game, they are found at [[The Impact Site]] on even-numbered days (on odd-numbered days, the [[Goolix]] is encountered instead.)
The Mamuta is an enemy found in the [[Pikmin series|Pikmin games]]. It appears rocky, with two small eyes and two arms of dissimilar size. In the [[Pikmin (game)|first game]], it will just stand and watch any Pikmin walk by. Any attack on it, however, causes it to become enraged and pound the Pikmin into the ground. This, strangely enough, doesn't kill them but will replant them and turn them into [[Maturity|flower Pikmin]]. In ''Pikmin 2'', they have been made more aggressive, attacking when the Pikmin come close. They still don't kill the Pikmin, however. If killing them is necessary, they are easy to attack, as they have smaller [[HP|health]]. In the first game, they are found at [[The Impact Site]] on even-numbered days (on odd-numbered days, the [[Goolix]] is encountered instead.)
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[[File:Pearly Clamclamp.png|left|150px]]
[[File:Pearly Clamclamp.png|left|150px]]
{{main|Pearly Clamclamp}}
{{main|Pearly Clamclamp}}
It is only found in the first Pikmin game. It cannot be defeated, but if the pearl inside is attacked enough, it will fall out, and can be returned to an [[Onion]] to produce Pikmin seeds. It only attacks when Pikmin are inside its mouth, by clamping its mouth shut.
It is only found in the first Pikmin game. It cannot be defeated, but if the pearl inside is attacked enough, it will fall out and can be returned to an [[Onion]] to produce Pikmin seeds. It only attacks when Pikmin are inside its mouth, by clamping its mouth shut.
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[[File:Peckish aristocrab.png|left|180px]]
[[File:Peckish aristocrab.png|left|180px]]
{{Main|Peckish Aristocrab}}
{{Main|Peckish Aristocrab}}
The Peckish Aristocrab is an enemy found in ''Pikmin 3''. It is an onion-like crab enemy with a crystal claw. Said claw can be destroyed by Rock Pikmin, bomb rocks or [[Yellow Wollywog]]s. It can only eat Pikmin if its claw is available to it, but it can also spray bubbles to trap leaders and Pikmin. Charging at the Aristocrab causes it to push its body from the ground, out of Pikmin reach. It's advanced AI gives it difficulty on par with a mini-boss, but the game does not consider it such.
The Peckish Aristocrab is an enemy found in ''Pikmin 3''. It is a crab-like enemy with a crystal claw. Said claw can be destroyed by Rock Pikmin, bomb rocks or [[Yellow Wollywog]]s. It can only eat Pikmin if its claw is available to it, but it can also spray bubbles to trap leaders and Pikmin. Charging at the Aristocrab causes it to push its body from the ground, out of Pikmins' reach. Its advanced intelligence gives it a difficulty on par with a mini-boss, but the game does not consider it such.
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== Phosbat ==
[[File:Phosbat.png|left|180px]]
{{Main|Phosbat}}
The Phostbat is an enemy that debuted in ''Pikmin 3''. Phosbats are relatively small creatures, a bit larger than a Dwarf Bulborb. They aimlessly wander in the dark cave they call home [[Distant Tundra]], but they do waddle towards and attempt to feed on any Leader or Pikmin that strays too close by. They are watched over by the [[Vehemoth Phosbat]] and are born from [[Phosbat#Phosbat_Pod|Phosbat Pods]].
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{{Main|Plasm Wraith}}
{{Main|Plasm Wraith}}
{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life Form}}
{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life Form}}
The Plasm Wraith is the final boss of ''Pikmin 3''. It is a gold-covered wraith that can assume multiple forms, and is relentless in its desire to capture and keep [[Olimar]] under its care. It can use a flurry of stabbing attacks to eat Pikmin that aren't Rock Pikmin, and can spit out Elemental Plasms for fire, electricity, water and crushing, destructible by the Pikmin type that is resistant to the relevant element.
The Plasm Wraith is the final boss of ''Pikmin 3''. It is a gold-covered wraith that can assume multiple forms and is relentless in its desire to capture and keep [[Olimar]] under its care. It can use a flurry of stabbing attacks to eat Pikmin that aren't Rock Pikmin and can spit out Elemental Plasms for fire, electricity, water, and crystal, destructible by the Pikmin type that is resistant to the relevant element.
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== Pyroclasmic Slooch ==
== Pyroclasmic Slooch ==
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[[File:Quaggled mireclops.png|left|180px]]
[[File:Quaggled mireclops.png|left|180px]]
{{Main|Quaggled Mireclops}}
{{Main|Quaggled Mireclops}}
The Quaggled Mireclops is a boss in ''Pikmin 3''. It is a colossal rock-creature with hooves and a fruit-like appendage on its head. It was presumably responsible for the [[Hocotate ship]] being trashed, stranding [[Olimar]] and [[Louie]] on [[PNF-404]]. It attacks by stomping on the ground which, beyond simply harming Pikmin, creates pools of water. Once downed by having one of its hooves attacked enough, its head is available to be attacked. However, it can still eat Pikmin using a large, sticky tongue situated in a mouth under the fruit-like appendange. It drops the Food Thief upon defeat.
The Quaggled Mireclops is a boss in ''Pikmin 3''. It is a colossal rock-creature with hooves and a fruit-like appendage on its head. It was presumably responsible for the [[Hocotate ship]] being trashed, stranding [[Olimar]] and [[Louie]] on [[PNF-404]]. It attacks by stomping on the ground which, beyond simply harming Pikmin, creates pools of water. Once it's downed by having one of its hooves attacked enough, its head is available to be attacked. However, it can still eat Pikmin using a large, sticky tongue situated in a mouth under its fruit-like appendage. It drops the Food Thief upon defeat.
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[[File:Sandbelching meerslug.png|left|180px]]
[[File:Sandbelching meerslug.png|left|180px]]
{{Main|Sandbelching Meerslug}}
{{Main|Sandbelching Meerslug}}
The Sandbelching Meerslug is a boss in ''Pikmin 3''. It is a huge slug-like creature that burrows underground in the sand. Its two main attacks are to spit large clumps of sand that can bury Pikmin, and to suck sand into its large mouth in a manner similar to an antlion. It is able to eat planted Pikmin. Defeating the Meerslug provides [[Alph]] with the [[Folded Data Glutton]], so that he may access the [[Twilight River]].
The Sandbelching Meerslug is a boss in ''Pikmin 3''. It is a huge slug-like creature that burrows underground in the sand. Its two main attacks are to spit large clumps of sand that can bury Pikmin, and suck sand into its large mouth to form pits comparable to real-world antlion traps. It can eat planted Pikmin. Defeating the Meerslug provides [[Alph]] with the [[Folded Data Glutton]], so that he may access the [[Twilight River]].
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== Scornet ==
[[File:Scornet.png|left|180px]]
{{Main|Scornet}}
The Scornet is a bee-like flying enemy that debuted in ''Pikmin 3''. Scornets are small creatures that form swarms similarly to Pikmin. They are normally harmless creatures, but Scornets become just as dangerous as the Pikmin themselves when they're brought under the command of the [[Scornet Maestro]].
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== Scornet Maestro ==
[[File:Scornet maestro.png|left|180px]]
{{Main|Scornet Maestro}}
The Scornet Maestro is an airborne boss in ''Pikmin 3''. It possesses the ability to intelligently coordinate and control swarms of Scornets. The battle against this pint-sized boss is one for the record books, where two opposing swarms go head-to-head in a fight to the death.
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The Skeeterskate is an enemy in ''Pikmin 3''. It is found exclusively in the water. It draws water into a tank on its head, which it then can use to launch water projectiles on to the Pikmin squad. As such, they are more dangerous to [[Winged Pikmin]] and Pikmin near the shore. Like Dwarf Bulborbs, they can be defeated with a Pikmin thrown onto their head.
The Skeeterskate is an enemy in ''Pikmin 3''. It is found exclusively in the water. It draws water into a tank on its head, which it then can use to launch water projectiles on to the Pikmin squad. As such, they are more dangerous to [[Winged Pikmin]] and Pikmin near the shore. Like Dwarf Bulborbs, they can be defeated with a Pikmin thrown onto their head.
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== Smoky Progg ==
== Smoky Progg ==
[[File:Smoky Progg.png|left|180px]]
[[File:Smoky Progg.png|left|180px]]
{{Main|Smoky Progg}}
{{Main|Smoky Progg}}
The Smoky Progg is a hidden boss in ''Pikmin'', and is possibly one of the toughest. The only way to encounter it is to go into [[The Distant Spring]] [[areas|area]] before day 15. It resides in the massive lake area, on a later useless mound of small islands, in an egg form. If one touches the egg by any means, even with [[Olimar]], it will break out of the egg and show its true form; a dark green and black creature, emitting fumes toxic to Pikmin, sporting glowing white eyes. It will follow the player back to the landing site, so it's necessary to kill it. It can uproot Pikmin sprouts. The only way to hurt it is to throw Pikmin onto its large head. Any Pikmin left walking in its trail will succumb to the unknown substance it emits. It has an incredibly high defense, and takes a while to kill. However, when killed it drops a pearl or nut that will be sufficient food to produce 100 Pikmin from any Onion that it gets to.
The Smoky Progg is a hidden boss in ''Pikmin'', and is possibly one of the toughest. The only way to encounter it is to go into [[The Distant Spring]] [[areas|area]] before day 15. It resides in the massive lake area, on a later useless mound of small islands, in an egg form. If one touches the egg by any means, even with [[Olimar]], it will break out of the egg and show its true form; a dark green and black creature, emitting fumes toxic to Pikmin, sporting glowing white eyes. It will follow the player back to the landing site, so it's necessary to kill it. It can uproot Pikmin sprouts. The only way to hurt it is to throw Pikmin onto its large head. Any Pikmin left walking in its trail will succumb to the unknown substance it emits. It has an incredibly high defense and takes a while to kill. However, when killed it drops a pearl or nut that will be sufficient food to produce 100 Pikmin from any Onion that it gets to.
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[[File:Sputtlefish.png|left|180px]]
[[File:Sputtlefish.png|left|180px]]
{{Main|Sputtlefish}}
{{Main|Sputtlefish}}
The Sputtlefish is an enemy in ''Pikmin 3''. They are cuttlefish-like enemies that swim around underwater. They can eat Pikmin using a mouth inside their tentacles, and are also able to spray a black ink that acts similarly to poison.
The Sputtlefish is an enemy in ''Pikmin 3''. They are cuttlefish-like enemies that swim around underwater. They can eat Pikmin using a mouth inside their tentacles and are also able to spray a black ink that acts similarly to poison.
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[[File:WWbug.png|left|180px]]
[[File:WWbug.png|left|180px]]
{{Main|Ujadani}}
{{Main|Ujadani}}
The Ujadani is an odd specimen found in ''Pikmin 2''. On the first day of every thirty day cycle (this includes the tutorial day, although this may not normally be observed), and appear in swarms near the Hole of Heroes and the arena containing three [[Creeping Chrysanthemum]]s. They drop nectar and sprays when defeated (which is done similarly to nectar weed or rubble), and only rarely attack (with a poison attack). This is also where the twenty blob limit on sprays and nectar is most easily observed, so care should be taken.
The Ujadani is an odd specimen found in ''Pikmin 2''. On the first day of every thirty-day cycle (this includes the tutorial day, although this may not normally be observed), and appear in swarms near the Hole of Heroes and the arena containing three [[Creeping Chrysanthemum]]s. They drop nectar and sprays when defeated (which is done similarly to nectar weed or rubble), and only rarely attack (with a poison attack). This is also where the twenty blob limit on sprays and nectar is most easily observed, so care should be taken.
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== Vehemoth Phosbat ==
[[File:Vehemoth phosbat.png|left|180px]]
{{Main|Vehemoth Phosbat}}
The Vehemoth Phosbat is an airborne boss that debuted in ''Pikmin 3''. It is a large winged bat-like creature that lurks in a large cave found only in the [[Distant Tundra]] with its offspring. The creature can cloak itself and become invisible but it is also extremely vulnerable to light. The Vehemoth Phosbat has a variety of attacks at its disposal, but its most notable one is producing purple dust that sends Pikmin into a panic.
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[[File:Waddlepus.png|left|180px]]
[[File:Waddlepus.png|left|180px]]
{{Main|Waddlepus}}
{{Main|Waddlepus}}
The Waddlepus is an enemy found in ''Pikmin 3''. It is a purple octopus covered in nozzles, from which it is able to spit bubbles that can trap, but not kill, Pikmin. As such, it is a harmless enemy, but can easily stop Pikmin from carrying objects or disrupt the squad while other tasks are being attended to, so it is not recommended to ignore them.
The Waddlepus is an enemy found in ''Pikmin 3''. It is a purple octopus covered in nozzles, from which it is able to spit bubbles that can trap, but not kill, Pikmin. It is a harmless enemy, but it can easily stop Pikmin from carrying objects or disrupt the squad while other tasks are being attended to, so it is not recommended to ignore them.
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[[File:Wraith.png|left|180px]]
[[File:Wraith.png|left|180px]]
{{Main|Waterwraith}}
{{Main|Waterwraith}}
A Waterwraith is what is believed to be a liquid or ectoplasmic creature. It is said that it may even be created from the fear of other things. It is found only in the [[Submerged Castle]] (all sublevels), and two are found in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It appears to have a human shape, a head, body, arms, and legs, without distinct characteristics though since it is transparent and it is quite heavy. It falls from the sky and moves around on these "rollers". It will chase the leaders and their Pikmin, but is more directed on the active leader. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except when attacked by [[Purple Pikmin]]. However, it strangely can't be hurt by purples if petrified, unless they are thrown in a perfect arch so they make the sound they usually make when they land. When a purple lands on or near the Waterwraith, it turns dark, and becomes vulnerable to ''all'' Pikmin attacks, but it is not wise to do this when it is on the rollers. When the player depletes its [[health]], the rollers crumble and the Waterwraith will run all around the cave. It can be hit with more purples and then easily attacked with other Pikmin. When finished, it will vanish into nothingness and will trouble the player no more.
A Waterwraith is what is believed to be a liquid or ectoplasmic creature. It is said that it may even be created from the fear of other things. It is found only in the [[Submerged Castle]] (all sublevels), and two are found in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It appears to have a human shape, a head, body, arms, and legs, without distinct characteristics though since it is transparent and it is quite heavy. It falls from the sky and moves around on these "rollers". It will chase the leaders and their Pikmin but is more directed on the active leader. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except when attacked by [[Purple Pikmin]]. However, it strangely can't be hurt by purples if petrified, unless they are thrown in a perfect arch so they make the sound they usually make when they land. When a purple lands on or near the Waterwraith, it turns dark and becomes vulnerable to ''all'' Pikmin attacks, but it is not wise to do this when it is on the rollers. When the player depletes its [[health]], the rollers crumble and the Waterwraith will run all around the cave. It can be hit with more purples and then easily attacked with other Pikmin. When finished, it will vanish into nothingness and will trouble the player no more.
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