Oatchi: Difference between revisions

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=== Rush ===
=== Rush ===
'''Rush''' is a skill where Oatchi rushes forward. This can be used to charge at enemies or obstacles. In the case of the latter, he can smash open pots and frozen objects, or ram into walls to shake down hard to reach items on top. It can also provide enough momentum to run against the direction of [[conveyor belt]]s. When Pikmin are riding Oatchi, he can also launch the Pikmin directly onto an enemy when rushing into them.
'''Rush''' is a skill where Oatchi rushes forward. This can be used to charge at enemies or obstacles. In the case of the latter, he can smash open pots and frozen objects, or ram into walls to shake down hard to reach items on top. It can also provide enough momentum to run against the direction of [[conveyor belt]]s and make Pikmin [[sprout]]s emerge from the ground if it hits an object close enough to them. When Pikmin are riding Oatchi, he can also launch the Pikmin directly onto an enemy when rushing into them.


It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the player's character or when the player is controlling Oatch directly. While the button is being held down, a ring-shaped gauge appears with Oatchi's face on it, and increases the longer the button is held for. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be cancelled. Before releasing the button, the player can also press another face button to cancel. Once rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a gray ring instead, decreasing to indicating the cooldown during which Oatchi cannot rush again.
It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the player's character or when the player is controlling Oatch directly. While the button is being held down, a ring-shaped gauge appears with Oatchi's face on it, and increases the longer the button is held for. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be cancelled. Before releasing the button, the player can also press another face button to cancel. Once rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a gray ring instead, decreasing to indicating the cooldown during which Oatchi cannot rush again.