Dwarf Bulbear: Difference between revisions

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In {{p1}}, Dwarf Bulbears are essentially stronger versions of [[Dwarf Bulborb]]s. They are found sniffing the air instead of the ground, and can notice Pikmin from a greater distance. They have almost 40% more [[health]] and are able to stand more than one direct hit from a Pikmin. Dwarf Bulbears shriek when aggravated to alert any Spotty Bulbears in the vicinity. To shake off Pikmin, they swing their bodies first, and then perform a backflip. This shaking behavior is exclusive to this creature and this game. Exclusively seen in Challenge Mode, Dwarf Bulbears also wake up Spotty Bulborbs when shrieking.
In {{p1}}, Dwarf Bulbears are essentially stronger versions of [[Dwarf Bulborb]]s. They are found sniffing the air instead of the ground, and can notice Pikmin from a greater distance. They have almost 40% more [[health]] and are able to stand more than one direct hit from a Pikmin. Dwarf Bulbears shriek when aggravated to alert any Spotty Bulbears in the vicinity. To shake off Pikmin, they swing their bodies first, and then perform a backflip. This shaking behavior is exclusive to this creature and this game. Exclusively seen in Challenge Mode, Dwarf Bulbears also wake up Spotty Bulborbs when shrieking.


===''Pikmin 2'', ''Pikmin 3'', and Pikmin 4 ===
===''Pikmin 2'', ''Pikmin 3'', and ''Pikmin 4''===
Starting from {{p2}}, lone Dwarf Bulbears now act almost identically to Dwarf Bulborbs, sniffing the ground and shaking off Pikmin with a regular headshake. While they are still more durable, a single stomp to the back will now instantly kill them in ''Pikmin 2'' and {{p3}}, although they require multiple stomps to defeat in {{p4}}. They are slightly more alert and will almost instantly react if Pikmin or a Leader stray into their territory. When detecting potential prey, they will sniff the ground faster for a moment, before audibly "yipping" and beginning pursuit.
Starting from {{p2}}, lone Dwarf Bulbears now act almost identically to Dwarf Bulborbs, sniffing the ground and shaking off Pikmin with a regular headshake. While they are still more durable, a single stomp to the back will now instantly kill them in ''Pikmin 2'' and {{p3}}, although they require multiple stomps to defeat in {{p4}}. They are slightly more alert and will almost instantly react if Pikmin or a Leader stray into their territory. When detecting potential prey, they will sniff the ground faster for a moment, before audibly "yipping" and beginning pursuit.


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