Glitches in Pikmin: Difference between revisions

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*'''Notes''': This glitch can also happen on the ''New Play Control!'' version.
*'''Notes''': This glitch can also happen on the ''New Play Control!'' version.
*'''Possible explanation''': Some of the possible Pikmin deaths must override the standard "killing" procedure. When certain, as of now unknown circumstances happen, the code will not handle deaths the normal way, and the Pikmin counter won't be updated correctly.
*'''Possible explanation''': Some of the possible Pikmin deaths must override the standard "killing" procedure. When certain, as of now unknown circumstances happen, the code will not handle deaths the normal way, and the Pikmin counter won't be updated correctly.
===High ledge trick===
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!Reproducibility !! Danger !! Demonstration
|-
| Medium || Helpful || [http://www.youtube.com/watch?v=79o04GEvocI YouTube video, by TRR010]
|}
*'''Effects''': Makes it possible to throw a non-Yellow Pikmin onto a high ledge.
*'''Prerequisites''': None.
*'''How to''': Using the "long throw" technique (throw a Pikmin while running), it's possible to make non-Yellow Pikmin reach a ledge that only Yellows are meant to. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (specially when they aren't perfectly vertical) work better than others. If you need help, check some speedrunning and challenge videos, as this trick is commonly used in such runs.
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#High ledge trick|''Pikmin 2'']].
*'''Possible explanation''': Some energy from the throw cannot be transfered horizontally, as there's a wall, so instead it gets transferred vertically. It also helps that some tilted surfaces make thrown Pikmin slide up, given their incline.


===Libra glitch===
===Libra glitch===
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*'''Prerequisites''': Have the Libra uncollected.
*'''Prerequisites''': Have the Libra uncollected.
*'''How to''': This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the abyss.
*'''How to''': This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the abyss.
*'''Notes''': Should this happen, you should restart the day, seeing as the part will rarely come back. There are reports of the Libra occasionally respawning elsewhere, though. In the [[New Play Control! Pikmin|''New Play Control!'' version]], one can redo any day, so saving at the end of a day in which this glitch happens is less harmful.
*'''Notes''': To avoid suffering too much from this glitch, try to get the part as soon as the day starts. If the glitch happens, you can restart the day without losing any other progress. Restarting is highly recommended, seeing as the part will rarely come back. There are reports of the Libra occasionally respawning elsewhere, though. In the [[New Play Control! Pikmin|''New Play Control!'' version]], one can redo any day, so saving at the end of a day in which this glitch happens is less harmful.
*'''Possible explanation''': The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances.
*'''Possible explanation''': The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances.


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*'''How to''': Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other captain, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-camera. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way.
*'''How to''': Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other captain, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-camera. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way.
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Off-camera limbo|''Pikmin 2'']].
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Off-camera limbo|''Pikmin 2'']].
*'''Possible explanation''':  
*'''Possible explanation''': In order to minimize CPU usage, most interactions that happen off-camera aren't accounted for, or at least minimized. For instance, enemies don't move while off-screen and far away. It could also be this way to prevent Pikmin from getting hurt without the player being able to understand why, nor being able to help right away.


==Pikmin glitches==
==Pikmin-related glitches==
===Alter Pikmin species===
===Alter Pikmin species===
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*'''Possible explanation''': A burrowed Pikmin must count as a different object from a regular Pikmin. When the burrowed Pikmin object is destroyed, and the normal Pikmin object is created (i.e. when the Pikmin is plucked), some of its attributes get initialized. Seeing as Pikmin are normally meant to be plucked while on land, the "air remaining" attribute starts at 0, which means "not underwater". However, if a Pikmin does happen to be underwater, the game will make it swim, but will not decrease its "air remaining", as it's already set to 0.
*'''Possible explanation''': A burrowed Pikmin must count as a different object from a regular Pikmin. When the burrowed Pikmin object is destroyed, and the normal Pikmin object is created (i.e. when the Pikmin is plucked), some of its attributes get initialized. Seeing as Pikmin are normally meant to be plucked while on land, the "air remaining" attribute starts at 0, which means "not underwater". However, if a Pikmin does happen to be underwater, the game will make it swim, but will not decrease its "air remaining", as it's already set to 0.


==Enemy glitches==
==Enemy-related glitches==
===Beady Long Legs escape===
===Beady Long Legs escape===
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*'''How to''': This commonly happens by accident. During a part collection cutscene, the game focuses on the S.S. Dolphin, and part of the area nearby can be seen as it was before the cutscene. There is one difference though: all other parts being carried by Pikmin will be missing. This can be done on purpose by having two groups of Pikmin bringing two parts at once, and really close to one another.
*'''How to''': This commonly happens by accident. During a part collection cutscene, the game focuses on the S.S. Dolphin, and part of the area nearby can be seen as it was before the cutscene. There is one difference though: all other parts being carried by Pikmin will be missing. This can be done on purpose by having two groups of Pikmin bringing two parts at once, and really close to one another.
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Invisible treasures|''Pikmin 2'']].
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Invisible treasures|''Pikmin 2'']].
*'''Possible explanation''':  
*'''Possible explanation''': It's possible that while playtesting the game, players got confused when they saw a part really close to the ship not being taken in, just because it wasn't the part corresponding to the current cutscene. The developers must've made the remaining parts invisible to avoid confusion.


===Pellet Posy glitch===
===Pellet Posy glitch===