Combat: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

February 26, 2024

November 25, 2023

November 18, 2023

November 5, 2023

August 2, 2023

July 31, 2023

July 15, 2023

June 28, 2023

June 13, 2023

May 22, 2023

April 14, 2023

April 12, 2023

April 7, 2023

  • curprev 14:1714:17, April 7, 2023Espyo talk contribs 32,831 bytes +8,898 Large expansion. Elaborated on the bait-and-punish tactics, added a bunch more tactics, and added a section about enemy behaviors pertaining to combat. undo

April 3, 2023

March 25, 2023

January 11, 2023

September 17, 2022

September 15, 2022

July 23, 2022

June 18, 2022

June 10, 2022

April 28, 2022

March 10, 2022

December 30, 2021

December 20, 2021

December 3, 2021

November 11, 2021

October 9, 2021

  • curprev 15:3815:38, October 9, 2021Espyo talk contribs 21,652 bytes +100 Added a note about shot leading. Also reworded the "easy to lose small numbers of Pikmin" part, since it made it sound like it's easy to escape mostly unharmed. In reality it meant it's easy to lose Pikmin (even if only a few). undo

October 6, 2021

August 1, 2021

July 30, 2021

July 16, 2021

  • curprev 13:4513:45, July 16, 2021Espyo talk contribs 18,529 bytes +369 Streamlined the White Pikmin info. Also, if the full combat info is here, there is no reason to tell the reader to head to White Pikmin instead. I've also made it clear that multiple Pikmin ingestions cause individual damage. undo

July 15, 2021

July 10, 2021

May 23, 2021

May 19, 2021

March 12, 2021

March 4, 2021

February 5, 2021

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)