The Rustyard

The Rustyard is a Mission Mode stage in. It is a small abandoned construction site, with various tools and electrical equipment scattered around, and is playable in the Collect Treasure! and Battle Enemies! modes. In the original Pikmin 3, it was released as downloadable content on 2, while in, it is part of the base game and can be unlocked in each of the 2 modes by completing the first 10 stages in that mode.

Layout
Alph and Brittany begin on opposite "shores" of the area, Alph with the SPERO in the south and Brittany on the other side in the north. For Brittany, six idle Rock Pikmin are immediately visible, and six more are hiding under a metal plate to the north. East of Brittany's beginning area are two Dapper Blobs &mdash; one encased in crystal &mdash; and a Dwarf Orange Bulborb. Heading northwest from Brittany's starting point is a raised area with a Swooping Snitchbug, a path to Alph's side blocked by an electric gate, and furthest north a group of six Rock Pikmin in a traffic cone. Heading northeast from Brittany's starting point is a glove acting as a ramp to a raised area with a Bearded Amprat, which guards a crystal-bound Golden Sunseed and an Insect Condo. The northernmost path connecting these two corners of the map is lined with two Cupid's Grenades and a Sunseed Berry.

Heading south of Brittany's starting point leads down to a dried moat between the two sides of the area. It contains two Yellow Wollywogs which themselves contain 2 Sunseed Berries each. South of them is a blocked geyser leading up to Alph's ledge and a group of eight idle Rock Pikmin. Heading west leads to a small peninsula containing Dusk Pustules, blocked off by two wires creating an electric arc: only Yellow Pikmin can collect the Dusk Pustules. Heading back to the far east reveals another peninsula with an Iridescent Flint Beetle and a Face Wrinkler. Farthest east is a wood plank bridge to an alcoved group of eight Yellow Pikmin.

Meanwhile, Alph begins in a flat area with two groups of 5 Yellow Pikmin idling in clover patches. Immediately to his south is a crystal-blocked geyser that leads to the raised ground further south. To Alph's north is a ledge with one semicircular platform blocked by a reinforced wall. This platform contains a geyser that leads to a similar ledge on Brittany's side. Further to the east is an accessible raised area. North of here is an incomplete bridge to Brittany's side (specifically the arena with the Bearded Amprat) and a Cupid's Grenade. Heading south from here is a group of the remaining fragments for the bridge encased in crystal, and a raised path leading west. Following this path west leads first to a Dwarf Orange Bulborb, and three Yellow Pikmin and a Face Wrinkler above the southern wall (on a sewer lid). Continuing west there is a Cupid's Grenade, and then a corner arena with five Yellow Pikmin in a pipe, two Skutterchucks, and a dirt mound containing three bomb rocks. The inner ledge of this area contains a crystallized Golden Sunseed that blocks a drop back down to the SPERO. North of the arena is a metal bridge across the moat to Brittany's side &mdash; the path blocked on Brittany's end by an electric gate.

Objects

 * Leaders
 * (player 1's starting leader)
 * (player 2's starting leader)


 * Starting Pikmin
 * &times; 27
 * &times; 26


 * Treasures


 * Enemies


 * Obstacles

Layout
Once again the two leaders Brittany and Alph begin on opposite sides of the map, but this time, Alph is in the north and Brittany is in the south.. Alph begins by the Rock Onion on the wide northern platform. To the east on this platform are five Rock Pikmin sprouts and a dirt mound containing grey 1 pellets, and to the west there is a Dwarf Orange Bulborb. North of this platform is a raised ledge accessible from ramps on either side; the ledge contains, from west to east: two Skutterchucks, five more Rock Pikmin sprouts in a traffic cone, a Dwarf Orange Bulborb in the northernmost passageway, and two Medusal Slurkers in the eastern arena. South of the passageway are two options: an eastern geyser leading to the south shore (blocked by a crystal wall), or a western ramp leading into the moat.

The moat is completely waterlogged, and contains four enemies. Two Skeeterskates dart about the center of the map, a Peckish Aristocrab guards the ramp from the north, and an elusive Toady Bloyster and a blue 10 pellet rest in the far west, completely underwater.

Meanwhile, Brittany begins on the south landmass, in the widest platform with a Blue Onion. To her east are five Blue Pikmin sprouts and two crystals, one holding a blue 5 pellet (and blocking a ledge from further raised terrain) and one blocking a geyser leading to the southernmost raised terrain. To the west is another crystal containing a blue 5 pellet and a Dwarf Orange Bulborb, plus a northern ledge with a geyser leading to Alph's side &mdash; specifically to the semicircular platform blocked with a crystal gate. Continuing east on Brittany's side leads to 4 Shearwigs that guard a drop into the moat, and a path along the southernmost raised terrain. This path, from east to west, contains five more Blue Pikmin sprouts, two Dwarf Orange Bulborbs, and the southwest corner arena with a Calcified Crushblat. North of the Crushblat's arena is a half-demolished dirt wall, blocking the metal bridge that leads back to Alph's side.

Objects

 * Leaders
 * (player 1's starting leader)
 * (player 2's starting leader)


 * Starting Pikmin
 * &times; 10
 * &times; 10


 * Enemies


 * Obstacles

Trivia

 * The Rustyard is the only stage in Collect Treasure! to contain no nuggets whatsoever.
 * This map bears resemblance to the Parched Brook stage in Bingo Battle.