Level

A level system is a mechanism that is used to gauge a player's advancement in a video game. This system may be implemented in various ways, be it gradual permanent level increases to unlock various functionalities, or a way to show in-game stat improvements. In the Pikmin games, the term level is only used as such in the spin-off games and.

Pikmin Adventure
In, the player starts out each stage on level 1. A player's level will increase by one every time they collect three bulbs of nectar. The Olimar player starts out with 5 leaf Pikmin at level 1. When they hit level 5, this group will double itself to 10 bud Pikmin, and finally, from level 10 onwards, the player will have 15 flower Pikmin under their control. The Pikmin players will also mature from leaf to bud, and finally to flower, on levels 5 and 10 respectively. Pikmin do not become faster as they mature in this game. Players receive an increase in attack power with every level they gain.

Depending on the height of the current level, the player will lose up to three levels when they are taken out, and in turn drop a certain amount of bulbs of nectar, which can then be picked up by other players.

Pikmin Bloom
In, a player's level describes how much they have progressed in the game. As the player walks, grows Pikmin, and does other tasks, their level will gradually increase, from its initial value of level 1 all the way to level 100. By advancing a level, the player will receive some items, and depending on the level, permanently unlock a feature of the game. To advance a level, certain defined tasks need to be completed, and the tasks needed to reach the next level are listed on the player's profile page.

After Level 30, any mushroom related task that calls for a small mushroom to be defeated also counts the other mushroom sizes.