The Giant's Bath

The Giant's Bath is the twentieth level in Challenge Mode. You are exclusively given Blue Pikmin. It has many enemies, including the rare Toady Bloyster, and a boss encounter with the Ranging Bloyster.

Sublevel 1

 * Theme: Tiles
 * Music: Jellyfloat
 * Time: 200 (400 seconds)
 * Starting Pikmin:
 * &times; 50 (flower)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1 (inside Hermit Crawmad)
 * &times; 1 (inside Hermit Crawmad)
 * &times; 1
 * &times; 1 (inside Greater Spotted Jellyfloat)
 * &times; 1
 * &times; 1
 * &times; 1 (inside Bumbling Snitchbug)
 * &times; 1 (inside Toady Bloyster)
 * Enemies:
 * &times; 1
 * &times; 1
 * &times; 2
 * (group of 10) &times; indefinite amount (from eggs)
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * None
 * Others:
 * &times; 1 or more

As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

 * Theme: Tiles
 * Music: Tile
 * Time: +150 (+300 seconds)
 * Treasures:
 * &times; 1 (partially buried)
 * &times; 1 (fully buried)
 * &times; 1 (fully buried)
 * &times; 1 (inside Ranging Bloyster)
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * &times; 2
 * Others:
 * None

The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.


 * For details on how objects are spawned, and how some may fail to spawn, see here.