Sequence break

Sequence breaks are exploits in video games that allow things to be done out of order, such as collecting an item before it's intended to be collected, or skipping a part of the game entirely. The contain several sequence breaks, and they are usually made possible by going out of bounds in a specific place or by abusing a glitch. Sequence breaks are often used in challenge runs. This article is a list of known sequence breaks in Pikmin games, organized by game.

Pikmin
does not have many sequence breaks because the game as a whole does not have much of a sequence. There is an intended order of unlocking areas and Pikmin types, but ship parts can be collected in any order. However, tricks do exist to collect parts with an unintended type of Pikmin, or to skip bridges and gates in the way of parts. Through the discovery of some of these sequence breaks, the minimum number of days necessary to complete the game was reduced to just 6.

Pikmin 2
doesn't impose much of a sequence on the player. While there is an intended order of unlocking Pikmin types and areas, other things like caves can generally be completed in any order. However, methods exist to reach places in faster and unintended ways, and it is possible to skip parts of the game's intended sequence. It is through the discovery of several of these tricks that the minimum number of days necessary to complete the game was reduced from 8 to 5.

Pikmin 3
is a very linear game, with the expectation that players complete all the story-related tasks in order. However, the game's physics system and diverse movement options allow there to be a large number of places where it's possible to go out of bounds, and this makes it possible to perform several sequence breaks that skip some required tasks. These tricks make it easier to complete the game in the minimum number of days, though they do not reduce the total number of days necessary to complete the game.