Wistful Wild

The Wistful Wild is the fourth and final area in, set in an autumn forest. It contains three caves, and five overground treasures worth in total. It is unlocked when Hocotate Freight's debt of is fully repaid. Its terrain is based on a combination of The Impact Site and The Final Trial from. It is the hardest area in the game, filled with many extremely dangerous creatures, and containing some of the lengthiest, most difficult caverns.

The Perplexing Pool must be unlocked for this area to open. If the debt is repaid before the Geographic Projection is collected, the Wistful Wild will not open until it is collected, at which point it will open up alongside the Perplexing Pool.

Layout
The Wistful Wild contains a variety of terrain types, such as dirt, wood, and metal. Some contents of the region include two large lakes, one of which can be drained and the other a bridge built over; a clearing with three random-typed Burgeoning Spiderworts; and decorating it are rusted metal structures, tree stumps and Foxtails, and a half-visible yield sign where the Onions land.

Caves

 * Cavern of Chaos
 * Hole of Heroes
 * Dream Den

Tools

 * &times; 1

Other

 * &times; 10
 * Rubble &times; 2

Piklopedia and Treasure Hoard
When the Hocotate ship's icon is placed on top of the Wistful Wild and the Piklopedia or the Treasure Hoard are entered, the archives will be seen on the Wistful Wild. Like the other areas, the model for this location is different from the in-game area model, but unlike the other areas, the level layout is identical, and the differences are very minor.

The most obvious difference between the in-game Wistful Wild and the Piklopedia version is a change in background theme; while the Wistful Wild version takes place in an autumn-themed forest plain with some stumps, the version used in both the Piklopedia and Treasure Hoard is situated between a dense bamboo forest and an actual autumn forest with actual, modeled, trees. The following differences can also be noticed:
 * A lone leaf on a stump at the pathway separating the section with the Anti-hiccup Fungus and the section with the Creeping Chrysanthemums is positioned slightly differently, over the poisonous black gate that would be present in the in-game area.
 * The red leaves seen during the landing cutscene are absent.
 * The stump containing the Hole of Heroes in the in-game area has parts of its surrounding rock walls slightly lower, making its walls look sharper.
 * The two stumps that have walkable ramps and a slide have the walls slightly lower. They also both have different texture mapping; the right stump in particular, has incorrect bark mapping and a single vertex on the inside that has its vertex color completely brown.
 * The wall to the right of the exit leading out of the landing site has its terrain a bit lower. One of the leaves on top of that terrain has been moved as a result.
 * Minor scenery and minor texture mapping differences. These differences can be seen on background flora, the walls in the section that contains the Conifer Spire, and the crack left by the clog.

Trivia

 * It is possible for a leader to get up onto the wall borders of the map via several enemies, including the Decorated Cannon Beetle and Watery Blowhog. This video shows how much of the area can be explored there.
 * The YIELD sign that makes up the starting arena is actually a Stop sign in the Japanese version, likely to spend less time remodeling the sign since stop signs in Japan are triangular in shape.
 * The "start" and "end" of the area are the same as the locations of the final and first ship parts in Pikmin, respectively.
 * The Wistful Wild is the only area in Pikmin 2 to not have an above-ground boss fight of any kind.
 * The Wistful Wild contains every enemy in the game except for three: the Giant Breadbug, the Waterwraith, and the Toady Bloyster.
 * The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game. It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see here).
 * In the New Play Control! port, it is possible to destroy the water clog before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the group move function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.
 * The object around the landing site of the area, which was formerly the Emperor Bulblax's arena in The Final Trial, is a sideways tire rim as evident by the filename of its texture:.
 * While walking through the area, cicada calls, duck quacks and calls can be heard.