Talk:Area

Could someone upload this? It's the overworld map in the NPC Pikmin 1 game. I would but my computer's broken so im using my Nintendo Wii... RWAR!  ~JOSHA  ZILLA!!!~  AND IMAFIRINMAHLAZOR!!!


 * That screen looks odd, NPC or PAL, Uh.. fine...
 * Thanks. Wait NPC? Don't you mean NTSC? If so, I think it's NTSC. RWAR!  ~JOSHA [[File:Gozira.png]] ZILLA!!!~  AND IMAFIRINMAHLAZOR!!!


 * New Play Control. Because my NTSC looks nothing like that


 * I think it's just widescreen (so NPC) and sharpened.


 * But what's with the Stars being the collected treasures, is the normal in PAL?


 * Yes. Is it not in NTSC?--


 * In NTSC it's #/# in place of the stars, and it's in the bar at the bottom... I'll just get a picture...


 * That's Pikmin 2... Wait, no, ignore that, I don't see you getting confused between the games.  Sounds...fun?


 * Um, okay, edit number 3; now I remember why I thought you thought it was Pikmin 2: you called them treasures.


 * My NTSC Pikmin 2 copy (I scanned the "Pink Pikmin Page, 'member?) has some minor changes in appearence including a lack of stars and the picture being placed differently... if I camera wasn't busted, I'd take a picture... but even, I'm not that stupid Green...

Image Ripping
Hey, does anyone think they can rip these images from this link? I can't seem to do it and I think that they would look good on those pages. Pikmin  1254 


 * Mm, yes, Distant Spring one especially gives you a nice idea of what the level looks like, since we're lacking a good shot now. I don't think the shot gets any bigger as it is. I'll upload the DS one for now.--

Thanks. I think all the images will make the pages look better. Pikmin  1254 


 * ...I just read a little of the page. "Monster-producing flames [...] provide some light".


 * Anyway, pic was added. I was hoping GP can get some higher quality image with his fancy editing add-ons, but I think that's as good as it gets. I'm not a fan of the Forest Navel pic, but since the area has so much landscape variety, I don't think it's possible to acccuratly display it on a singe screenshot. Harumph.--


 * I had no idea we were lacking general area images for Pikmin 1. I would've got some a week ago when I had Wii access; as it is, it's 9 more weeks now 'till I can again.  And as for getting better images from that, not likely: Flash is disgusting.  I doubt they'd upload higher-quality images than displayed, anyway.

Infobox
We should have an infobox for area pages.
 * Agreed.


 * What could we put on it?


 * Yeah, I can't think of a great deal of the sort of data you put in infoboxes. Number of ship parts/treasures and Pikmin species discovered there is pretty much it.  G  P 


 * I can think of tons of stuff; caves, hazards, enemies, ship parts/treasures, pellets available, obstacles, useful things (like bridges and twigs), ways to get nectar (like eggs and nectar weed), etc.


 * Infoboxes are not really for lists of things, but for information that can be represented in a small amount of space and without many words; I think it just wouldn't fit without making the infobox quite large. If you start putting all of this sort of stuff in infoboxes, there's less and less for the article.  If you were hoping to replace all the words with icons, we'll just end up with a crazy amount of icons and it'll take a while to hover over each to see what they mean.  G  P 
 * That makes sense, but areas could at least have as much infobox information as caves, couldn't they?
 * Well, this is going on for a while. Seeing area pages without an infobox looks... ugly. I'll start making it tomorrow, and I'll try to make it informative yet small. {EspyoT} 19:22, 11 December 2010 (EST)

Nav Map
I do not really know where this should go, but I was thinking maybe we could have something like this for the maps in Pikmin 1 and Pikmin 2. Scroll to the bottom to see what I mean. When you click on the corresponding area, you will be taken to that area. You need to see the actual nav map in action to get what I am trying to say. --Gamefreak75
 * Hmm... That's actually a neat idea. I'll look into it. {EspyoT} 13:50, 17 October 2010 (EDT)
 * It's using the image map extension, which we do have. I would do it, if someone would provide the pictures. Good job Espyo, didn't know you'd already done it.
 * Wow guys! I'm glad people are seeing things they like on WiKirby. Anyway, I never wrote up a tutorial on it, but if this goes through, I plan to write up a full guide on how to do it-and publish it as a NIWA article. If there's anything else over there you want to implement here, just ask and I'll explain it as best as I can.Axiomist 17:20, 18 October 2010 (EDT)
 * A good idea is a good idea, that's why we implemented it. This wiki is still growing, and we plan on adding some more interesting gimmicks. Of course, if Pikmin 3 comes out in the meantime, those fancy gimmicks will be on hold for months. Also, an account is needed to access that page. I don't have one and I don't feel like creating one now. What is it about? Finally, if you plan on making a tutorial on how to create an imagemap, I'd hate to burst your bubble, but it's not needed. It's easy to create one. Feel free to make it, though. {EspyoT} 18:26, 18 October 2010 (EDT)


 * Yeah, I agree: why a tutorial when there's documentation here? That's all you need.  Espyo: the reason you can't view it is because you don't have a staff account - normal topics can be viewed anonymously.  The topic is a proposal for 'An article space as the NIWA Main Page, much like a traditional website.'  G  P 

Test maps?
Ok, so there I was, investigating Pikmin's ISO properties using Dolphin. Then, I found the "courses" folder. The following "courses" are there:
 * laststage
 * garden.mod
 * practice
 * practice.mod
 * route
 * route.mod
 * stage1
 * forest.mod
 * stage2
 * cave.mod
 * stage3
 * yakusima.mod
 * test
 * animtest.mod
 * codetest.mod
 * E3play_3.mod
 * map_06.mod
 * play_3.mod
 * play_4.mod
 * shapetest.mod
 * testmap.mod
 * tuto1.mod
 * tuto2.mod

I can't tell which levels practice, route and stage3 are, but stage1 and stage2 are The Forest of Hope and The Forest Navel, respectively. Other than that, we have 10 unidentified maps. If we can open  files, or better yet, somehow swap one of the "test" levels with an existing ones, we can uncover beta levels! {EspyoT} 11:20, 24 November 2010 (EST)


 * I'd say it's fairly obvious practice is Impact Site, laststage is Final Trial, and stage1, 2, 3 are the other areas (making 3 Distant Spring). Not sure about route, though.  The Pikmin 2 area models were .bmd files, so something different, I guess, which was why we could open the test level in there.  G  P 


 * Perplexing Pool is called "yakushima" in Pikmin 2's data, so stage3 is definitely Distant Spring. (...though it was obvious already) Miles 16:11, 24 November 2010 (EST)

Issue
Yo, the preview images for Pikmin 2 and 3 aren't showing up. I tried seeing if the files names were changed, but nothing worked. --Captains, dismissed! (talk) 21:58, 14 October 2015 (EDT)
 * Yeah they uh... don't exist. Pikmin 2 doesn't have any area preview images for the area selection screen, so we'll make our own, but for Pikmin 3, we can use the textures. First, we just need to get them. Give me a few more hours and I MIGHT be able to... &mdash; {EspyoT} 04:14, 15 October 2015 (EDT)

Quotes
I saw in some of the Pikmin 3 areas that there were sections called "quotes", but they have nothing in them. Would it be better to create new articles about the quotes in each area instead putting them there. After that, in each area article, in the "quotes" section, it could have a link to the new article.  B T 08:17, 17 October 2018 (EDT)
 * According to our area article guidelines, those sections are meant to include any in-game text that's related to the area. The fact that they're empty probably means nothing was added yet, or that nobody has decided yet on deleting the section (if there is nothing to say). I think we can fit the quotes nicely in that section, but if for a given area there are a lot of quotes, we can just link to a subpage, sure. A bit how the bridge article currently does with the locations section. That said, I think we should only include the most notable quotes. Stuff that the reader really wants to know about in-game text referring to the area. The reader probably doesn't want every single string in the games that makes any sort of mention to the area, since that's not very useful and it's just clutter. &mdash; {EspyoT} 16:43, 20 October 2018 (EDT)

Proposal to split Terrain and Secret Exit into separate articles
At the moment, it feels like this article is an assemblage of various information related to areas, and considering that it's one of the few articles linked from the Main Page, it deserves to be a bit more like a hub article for linking to area-related topics. For this reason, I think that it would be useful to split off the Terrain section into a new article that can go into more detail on where every terrain type is found, and also the Secret exit section into another article (because that doesn't really relate to sectors, which is what this article seems to focus on). This would leave a lot of space in the article to discuss more general features of areas, such as how they are laid out, what can be done in them, and how they are unlocked in each game. Is this a good idea? - Botanist (talk) 02:30, September 22, 2020 (EDT)
 * Hm, I guess it's not a bad idea. &mdash; {EspyoT} 07:17, September 22, 2020 (EDT)
 * I noticed that Terrain used to be its own separate article before being merged into this one, and now that I think about it, that's probably a good idea. I still think it's worth moving Secret exit out and adding new information into the main Area article. Am I allowed to do that? - Botanist (talk) 03:09, September 23, 2020 (EDT)
 * Yeah, feel free to do it. What info are you planning on adding to the Area article, though? &mdash; {EspyoT} 13:55, September 23, 2020 (EDT)
 * I'm planning to add a section on area layouts and features (such as corridors, enemy arenas, high ledges, and collectible placement), and potentially a section on how areas are unlocked in each game. Is it worth adding those things, or would it duplicate too much information found elsewhere? - Botanist (talk) 20:16, September 23, 2020 (EDT)
 * Hmm, I think it's more that some of that information isn't really worth being documented. Areas just have diverse geometry to them that can't really be summed up, and there is no point in doing so. For instance, it is of nobody's interest to read about corridors in areas. I think a quick section explaining how areas are unlocked would make a lot of sense, though. &mdash; {EspyoT} 11:59, September 26, 2020 (EDT)

How to get right collision for Pikmin Area in RōBLOx?
I put a mesh of TIS in RōBLOx and the collision is off. (She/Her) Trixie is best pony -LTCat3 Me, Talk to Me 00:50, May 15, 2021 (EDT)