Pikmin 1 (Nintendo Switch)

Pikmin 1 is a port of the original Pikmin to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on 21, alongside a port of Pikmin 2. Both were released on the eShop immediately after the presentation concluded. This port is based on.

A bundle of this game and the Pikmin 2 Switch port was also released as Pikmin 1+2. This bundle received a physical release in North America, Europe, and Japan on 22.

Changes
On top of the changes common to both this game and, which are listed here, the following additional changes exist.

Gameplay

 * The infamous crushing glitch is now less common.

Graphics

 * The standby Pikmin icons have been updated.
 * The render of Olimar standing used on his health wheel, the saved game selection menu, and Olimar's voyage log has been updated.

Text

 * The copyright on the title screen has been changed to "© Nintendo".

Audio

 * A few sounds play differently, like the Onion ejecting seeds.
 * Some music instruments are slightly off-key.
 * Since the attract mode cutscenes have been removed, Japanese players can also no longer hear Ai no Uta.

Other

 * The logo on the game's box art has been updated to resemble the modern Pikmin series logo, along with it now being known as Pikmin 1.
 * The enemy reel received several changes:
 * All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
 * A different font is used, and all of the text is center-aligned.
 * In the European version, The wollyhop is known as such on the enemy reel.
 * The text fades in, rather than getting "written" in like the original.
 * A different font is used, and all of the text is center-aligned.
 * The Swooping Snitchbug is placed correctly in the reel's alphabetical order.
 * In the US version, the Wogpole, Wollywog, and Yellow Wollywog are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
 * Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed.
 * Despite the game being based off of the New Play Control! version, the GameCube cursor is used.
 * When Olimar takes damage, the screen shakes and turns red briefly.

Other information

 * Game size: 1.09 GB.
 * Supported play modes: TV (1 player), tabletop (1 player), and handheld (1 player).
 * Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
 * Supports cloud save data.

Trivia

 * The key art is likely inspired by the Japanese box art for the original GameCube game.