Concrete Maze

Concrete Maze is the twelfth level in Challenge Mode. As the name implies, its levels are mazes made out of concrete walls.

Sublevel 1

 * Theme: Concrete
 * Music: Fire
 * Time: 70 (140 seconds)
 * Starting Pikmin:
 * &times; 2 (flower)
 * Treasures:
 * &times; 1
 * Enemies:
 * None
 * Obstacles:
 * None
 * Vegetation:
 * &times; 1
 * &times; 1
 * &times; 1
 * (large red) &times; 2
 * (small brown) &times; 10
 * (small red) &times; 10
 * &times; 1
 * &times; 1
 * (large) &times; 1
 * Others:
 * Gate with 1 HP &times; 4

On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until The Key is quickly found is helpful. Breaking down walls is very quick, even with just one Pikmin. Zoom out the camera to its farthest position before starting. The trick here is to scout as much as possible of the terrain while walking as little as possible to save time. Start by exploring with only one leader and one Pikmin. In case you reach a dead end and you haven't found The Key, switch to the other leader and start exploring in the opposite direction while the first leader gets carried back to the starting spot via lying down. You can also switch leaders and branch out a bit more in the brief times you wait for a gate to be knocked down or scout your surroundings.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

 * Theme: Concrete
 * Music: Concrete 3
 * Time: +100 (+200 seconds)
 * Treasures:
 * &times; 1
 * Enemies:
 * &times; 36
 * Obstacles:
 * &times; 9
 * Vegetation:
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * (large red) &times; 2
 * (small brown) &times; 30
 * (small red) &times; 30
 * &times; 1
 * &times; 1
 * (large) &times; 1
 * Others:
 * Gate with 1 HP &times; 6

On the second sublevel there is a more complex layout and some enemies; these are mainly bomb-rocks and Volatile Dweevils, both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key, however, this doesn't mean that there is always enough time to escape. The same strategy used in the first sublevel applies to this one just as well.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3

 * Theme: Concrete
 * Music: Concrete 1
 * Time: +50 (+100 seconds)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1
 * Enemies:
 * (group of 10) &times; 0 - 1 (from eggs)
 * Obstacles:
 * None
 * Vegetation:
 * &times; 6
 * &times; 2
 * Others:
 * &times; 1

The third sublevel is very small and contains two Queen Candypop Buds, along with the Worthless Statue and Priceless Statue. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.


 * For details on how objects are spawned, and how some may fail to spawn, see here.