Fire geyser



Fire geysers are holes protruding from a surface that occasionally spit out columns of fire. Unlike regular geysers, fire geysers are harmful to Pikmin besides Red Pikmin, Bulbmin and Glow Pikmin, and they also damage leaders unless the Scorch Guard upgrade has been collected. Their main purpose is to block pathways, encouraging the player to use Red Pikmin to explore the area to avoid other Pikmin types catching on fire.

In, fire geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be punched by Captain Olimar, even if it is pointless). They deal a considerable amount of damage to Captain Olimar, and may hit him multiple times during the same discharge.

In, fire geysers are damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack.

In, fire geysers act like the ones in Pikmin, except they are not visible when they are not shooting fire or about to shoot fire. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. Leaders can punch fire geysers in this game, but the geysers won't take any damage.

In, fire geysers act much like in Pikmin 2 in that Pikmin and leaders can break them.

In, fire geysers are very large and can be found on both floors and ceilings. They are the main mechanic of the Ordeal of Flame area.

Story Mode

 * The Forest Navel &times; 10
 * The Distant Spring &times; 7
 * The Final Trial &times; 9

Challenge Mode

 * The Impact Site &times; 3
 * The Forest of Hope &times; 2
 * The Final Trial &times; 7

Story Mode

 * Valley of Repose (does not appear above ground)
 * Subterranean Complex
 * Sublevel 3 &times; 6
 * Frontier Cavern
 * Sublevel 3 &times; 2
 * Sublevel 6 &times; 5
 * Awakening Wood (does not appear above ground)
 * Hole of Beasts
 * Sublevel 3 &times; 14
 * Sublevel 4 &times; 4
 * Bulblax Kingdom
 * Sublevel 2 &times; 6
 * Sublevel 6 &times; 5
 * Sublevel 7 &times; 12
 * Perplexing Pool (does not appear above ground)
 * Citadel of Spiders
 * Sublevel 2 &times; 5
 * Sublevel 4 &times; 5
 * Shower Room
 * Sublevel 5 &times; 5
 * Submerged Castle
 * Sublevel 1 &times; 7
 * Wistful Wild (does not appear above ground)
 * Cavern of Chaos
 * Sublevel 4 &times; 13
 * Dream Den
 * Sublevel 5 &times; 3
 * Sublevel 8 &times; over 20

Challenge Mode

 * Cavernous Abyss
 * Sublevel 1 &times; 4
 * Hazard Training
 * Sublevel 1 &times; 7
 * Sublevel 2 &times; 7
 * Cave of Snarls
 * Sublevel 1 &times; 3
 * Abduction Den
 * Sublevel 1 &times; 3
 * Breeding Ground
 * Sublevel 3 &times; 14
 * Emperor's Realm
 * Sublevel 1 &times; 4
 * Sublevel 2 &times; 6
 * Sublevel 3 &times; 7
 * Sublevel 4 &times; 7
 * Sublevel 5 &times; 13

Story Mode

 * Tropical Wilds &times; 5
 * Distant Tundra &times; 10

Bingo Battle

 * Rusted Labyrinth layout A &times; 12
 * Rusted Labyrinth layout B &times; 30
 * Jigsaw Fortress layout B &times; 19

Hey! Pikmin

 * Snowfall Field
 * Ordeal of Flame
 * Secret Spots
 * Secret Spot 24

Trivia

 * Fire geysers can awaken sleeping enemies, such as Red Bulborbs or Fiery Bulblaxes. This can be observed in sublevel 5 of the Dream Den.
 * In Pikmin 3, leaders can punch fire geysers even though Pikmin cannot attack them. This may be an intended feature that was scrapped for unknown reasons.