Pikipedia:April Fool's Day/Piki Plucker source

// //See https://www.pikminwiki.com/Pikipedia:April_Fool%27s_Day/Piki_Plucker for more information

Let's make a game! name:Piki Plucker by:Pikipedia desc:Grow a colony of Pikmin to collect treasures bigger than ever before! created:1/4/2020 updated:1/4/2020 version:1.0.0

Settings background:https://www.pikminwiki.com/images/e/e4/Piki_Plucker_bg.jpg building cost increase:115% building cost refund:50% spritesheet:icons, 48 by 48, https://www.pikminwiki.com/images/b/b8/Piki_Plucker_spritesheet.png stylesheet:https://www.pikminwiki.com/index.php?title=Pikipedia:April_Fool%27s_Day/Piki_Plucker_spritesheet.css&action=raw&ctype=text/css

Layout *countBox contains:tag:specificCount header:Pikmin count tooltip origin:right *mainBox contains:totalBox, gameplayBox *totalBox contains:tag:totalCount tooltip origin:bottom *gameplayBox contains:Buttons *storeBox contains:buildingsBox, upgradesBox *buildingsBox contains:BulkDisplay, Buildings header:Pikmin farming tooltip origin:left *upgradesBox contains:Upgrades header:Upgrades tooltip origin:left *toolBox

Buttons *TEMPLATE on click:anim icon wobble no text icon class:shadowed tooltip origin:bottom tooltip class:red *redOnion name:Red Onion desc:Click here to create a Red Pikmin. on click:yield 1 redPikmin icon:https://www.pikminwiki.com/images/5/51/Piki_Plucker_Red_Onion.png class:bigButton redOnion hasFlares tag:onion *yellowOnion name:Yellow Onion desc:Click here to create a Yellow Pikmin. on click:yield 1 yellowPikmin icon:https://www.pikminwiki.com/images/2/2f/Piki_Plucker_Yellow_Onion.png class:bigButton yellowOnion hasFlares hidden tag:onion *blueOnion name:Blue Onion desc:Click here to create a Blue Pikmin. on click:yield 1 bluePikmin icon:https://www.pikminwiki.com/images/8/82/Piki_Plucker_Blue_Onion.png class:bigButton blueOnion hasFlares hidden tag:onion *rockOnion name:Rock Onion desc:Click here to create a Rock Pikmin. on click:yield 1 rockPikmin icon:https://www.pikminwiki.com/images/b/bb/Piki_Plucker_Rock_Onion.png class:bigButton rockOnion hasFlares hidden tag:onion *wingedOnion name:Winged Onion desc:Click here to create a Winged Pikmin. on click:yield 1 wingedPikmin icon:https://www.pikminwiki.com/images/e/e2/Piki_Plucker_Winged_Onion.png class:bigButton wingedOnion hasFlares hidden tag:onion *ivoryCandypop name:Ivory Candypop Bud desc:Click this to convert some of our standard Pikmin into White Pikmin.<.>This uses up X of each Pikmin type, where X is 1/100th of our lowest Pikmin type count. icon:https://www.pikminwiki.com/images/7/7e/Piki_Plucker_Ivory_Candypop.png class:bigButton ivoryCandypop hasFlares on click: $v = redPikmin / 100 $v = min($v, yellowPikmin / 100) $v = min($v, bluePikmin / 100) $v = min($v, rockPikmin / 100) $v = min($v, wingedPikmin / 100) if ($v >= 1) lose $v redPikmin lose $v yellowPikmin lose $v bluePikmin lose $v rockPikmin lose $v wingedPikmin $v = $v * 5 yield $v whitePikmin end end hidden *violetCandypop name:Violet Candypop Bud desc:Click this to convert some of our standard Pikmin into Purple Pikmin.<.>This uses up X of each Pikmin type, where X is 1/100th of our lowest Pikmin type count. icon:https://www.pikminwiki.com/images/6/69/Piki_Plucker_Violet_Candypop.png class:bigButton violetCandypop hasFlares on click: $v = redPikmin / 100 $v = min($v, yellowPikmin / 100) $v = min($v, bluePikmin / 100) $v = min($v, rockPikmin / 100) $v = min($v, wingedPikmin / 100) if ($v >= 1) lose $v redPikmin lose $v yellowPikmin lose $v bluePikmin lose $v rockPikmin lose $v wingedPikmin $v = $v * 5 yield $v purplePikmin end end hidden Resources *TEMPLATE class:noBackground *pikmin name:Total Pikmin desc:Total count of our Pikmin. icon:icons[0,0] is always:redPikmin + yellowPikmin + bluePikmin + rockPikmin + wingedPikmin + whitePikmin + purplePikmin tag:totalCount *redPikmin name:Red Pikmin desc:Our first type of Pikmin. They are immune to fire. icon:icons[0,0] show earned tag:specificCount *yellowPikmin name:Yellow Pikmin desc:Yellow Pikmin can be thrown higher, and are immune to electricity. icon:icons[1,0] show earned hidden when 0 tag:specificCount *bluePikmin name:Blue Pikmin desc:Blue Pikmin can breathe underwater. icon:icons[2,0] show earned hidden when 0 tag:specificCount *rockPikmin name:Rock Pikmin desc:Rock Pikmin do not latch on when thrown, but cause good damage. icon:icons[3,0] show earned hidden when 0 tag:specificCount *wingedPikmin name:Winged Pikmin desc:Winged Pikmin can fly! icon:icons[4,0] show earned hidden when 0 tag:specificCount *whitePikmin name:White Pikmin desc:White Pikmin do not have an Onion, but they do have poison! icon:icons[3,5] show earned hidden when 0 tag:specificCount *purplePikmin name:Purple Pikmin desc:Purple Pikmin do not have an Onion, but they have the power of ten Pikmin! icon:icons[4,5] show earned hidden when 0 tag:specificCount Shinies

Buildings *TEMPLATE on click:anim glow //Leaders. *leader1|leaders1 name:Leader|Leaders desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!Effect:<.>Produces 5 Pikmin per type every minute, on average. icon:icons[3,3] cost:15 redPikmin on tick: yield 0.0833333333 redPikmin end tag:leaderTask unlocked *leader2|leaders2 name:Leader|Leaders desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!Effect:<.>Produces 5 Pikmin per type every minute, on average. icon:icons[3,3] cost:15 redPikmin, 15 yellowPikmin on tick: yield 0.0833333333 redPikmin yield 0.0833333333 yellowPikmin end tag:leaderTask hidden *leader3|leaders3 name:Leader|Leaders desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!Effect:<.>Produces 5 Pikmin per type every minute, on average. icon:icons[3,3] cost:15 redPikmin, 15 yellowPikmin, 15 bluePikmin on tick: yield 0.0833333333 redPikmin yield 0.0833333333 yellowPikmin yield 0.0833333333 bluePikmin end tag:leaderTask hidden *leader4|leaders4 name:Leader|Leaders desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!Effect:<.>Produces 5 Pikmin per type every minute, on average. icon:icons[3,3] cost:15 redPikmin, 15 yellowPikmin, 15 bluePikmin, 15 rockPikmin on tick: yield 0.0833333333 redPikmin yield 0.0833333333 yellowPikmin yield 0.0833333333 bluePikmin yield 0.0833333333 rockPikmin end tag:leaderTask hidden *leader5|leaders5 name:Leader|Leaders desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!Effect:<.>Produces 5 Pikmin per type every minute, on average. icon:icons[3,3] cost:15 redPikmin, 15 yellowPikmin, 15 bluePikmin, 15 rockPikmin, 15 wingedPikmin on tick: yield 0.0833333333 redPikmin yield 0.0833333333 yellowPikmin yield 0.0833333333 bluePikmin yield 0.0833333333 rockPikmin yield 0.0833333333 wingedPikmin end tag:leaderTask hidden //Pellet Posies. *redPellet|redPellets name:Red Posy|Red Posies desc:It's rumored that the color red makes local wildlife hungrier for the nutrients pellets contain...Effect:<.>Produces 5 Red Pikmin every minute, on average. icon:icons[0,1] cost:25 redPikmin on tick:yield 0.0833333333 redPikmin tags:pikminTask pelletPosyTask unlocked *yellowPellet|yellowPellets name:Yellow Posy|Yellow Posies desc:These look like crystallized nectar, but they taste different. Ehr, I mean, so I heard.Effect:<.>Produces 5 Yellow Pikmin every minute, on average. icon:icons[1,1] cost:25 yellowPikmin on tick:yield 0.0833333333 yellowPikmin tags:pikminTask pelletPosyTask req:have yellowOnionUpgrade *bluePellet|bluePellets name:Blue Posy|Blue Posies desc:Why so blue, dear Pellet Posy? Perhaps you yearn for a friend... well, any boost in Pikmin numbers is a friend of mine!Effect:<.>Produces 5 Blue Pikmin every minute, on average. icon:icons[2,1] cost:25 bluePikmin on tick:yield 0.0833333333 bluePikmin tags:pikminTask pelletPosyTask req:have blueOnionUpgrade *rockPellet|rockPellets name:Rock Posy|Rock Posies desc:Some people prefer blues, but I'm more a fan of the classic rock pellets.Effect:<.>Produces 5 Rock Pikmin every minute, on average. icon:icons[3,1] cost:25 rockPikmin on tick:yield 0.0833333333 rockPikmin tags:pikminTask pelletPosyTask req:have rockOnionUpgrade *wingedPellet|wingedPellets name:Winged Posy|Winged Posies desc:Fear not, the "Winged" does not refer to wings on the posy. Flying plants, that's just ridiculous.Effect:<.>Produces 5 Winged Pikmin every minute, on average. icon:icons[4,1] cost:25 wingedPikmin on tick:yield 0.0833333333 wingedPikmin tags:pikminTask pelletPosyTask req:have wingedOnionUpgrade //Enemies, one requirement. *pyroclasimcSlooch name:Pryoclasmic Slooch|Pyroclasmic Slooches desc:Not even an incendiary body temperature can stop the Slooch from strolling through life more relaxed than I could ever hope to be.Effect:<.>Produces 10 Pikmin of each Onion per minute. icon:icons[0,6] cost:80 redPikmin on tick: yield 0.16666 redPikmin if (have yellowOnionUpgrade) yield 0.16666 yellowPikmin if (have blueOnionUpgrade) yield 0.16666 bluePikmin if (have rockOnionUpgrade) yield 0.16666 rockPikmin if (have wingedOnionUpgrade) yield 0.16666 wingedPikmin end tag:pikminTask *electricSpectralid name:Electric Spectralid|Electric Spectralids desc:By my calculations, one of these electric insects could power my ship for 6 hours... if it passed spaceflight school, of course.Effect:<.>Produces 15 Pikmin of each Onion per minute. icon:icons[1,6] cost:80 yellowPikmin on tick: yield 0.25 redPikmin yield 0.25 yellowPikmin if (have blueOnionUpgrade) yield 0.25 bluePikmin if (have rockOnionUpgrade) yield 0.25 rockPikmin if (have wingedOnionUpgrade) yield 0.25 wingedPikmin end tag:pikminTask req:have yellowOnionUpgrade *puckeringBlinnow name:Puckering Blinnow|Puckering Blinnows desc:These pesky brutes lunge at Pikmin both underwater and overhead. If only I had brought my tacklebox...Effect:<.>Produces 20 Pikmin of each Onion per minute. icon:icons[2,6] cost:80 bluePikmin on tick: yield 0.3333 redPikmin yield 0.3333 yellowPikmin yield 0.3333 bluePikmin if (have rockOnionUpgrade) yield 0.3333 rockPikmin if (have wingedOnionUpgrade) yield 0.3333 wingedPikmin end tag:pikminTask req:have blueOnionUpgrade

*skutterchuck name:Sutterchuck|Skutterchucks desc:How many crystal chunks should a Skutterchuck chuck if a Skutterchuck scatters chucked chunks?Effect:<.>Produces 25 Pikmin of each Onion per minute. icon:icons[3,6] cost:80 rockPikmin on tick: yield 0.41666 redPikmin yield 0.41666 yellowPikmin yield 0.41666 bluePikmin yield 0.41666 rockPikmin if (have wingedOnionUpgrade) yield 0.41666 wingedPikmin end tag:pikminTask req:have rockOnionUpgrade *scornet name:Scornet|Scornets desc:Up to 100 of these insects can be seen cooperating at once, under the supervision of a leader Scornet. Something about that rings a bell...Effect:<.>Produces 30 Pikmin of each Onion per minute. icon:icons[4,6] cost:80 wingedPikmin on tick: yield 0.5 redPikmin yield 0.5 yellowPikmin yield 0.5 bluePikmin yield 0.5 rockPikmin yield 0.5 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade //Enemies, two requirements. *skeeterskate name:Skeeterskate|Skeeterskates desc:This creature's behavior escapes me. It's just displacing water! Is it trying to digest microbes? Cultivate plants? ...Clear its throat?Effect:<.>Produces 100 Pikmin of each Onion per minute. icon:icons[0,7] cost:200 bluePikmin, 200 wingedPikmin on tick: yield 1.6666 redPikmin yield 1.6666 yellowPikmin yield 1.6666 bluePikmin yield 1.6666 rockPikmin yield 1.6666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *arachnode name:Arachnode|Arachnodes desc:The Arachnode's web is so thin and translucent that it can easily evade detection... were it not for the obvious blob of an Arachnode in the middle.Effect:<.>Produces 190 Pikmin of each Onion per minute. icon:icons[1,7] cost:670 yellowPikmin, 220 wingedPikmin on tick: yield 3.1666 redPikmin yield 3.1666 yellowPikmin yield 3.1666 bluePikmin yield 3.1666 rockPikmin yield 3.1666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *iridescent name:Iridescent Beetle|Iridescent Beetles desc:This beetle has seen a lot of adaptations over time, but one thing has remained consistent: it's plenty skittish.Effect:<.>Produces 280 Pikmin of each Onion per minute. icon:icons[2,7] cost:740 whitePikmin, 490 purplePikmin on tick: yield 4.6666 redPikmin yield 4.6666 yellowPikmin yield 4.6666 bluePikmin yield 4.6666 rockPikmin yield 4.6666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *flightyJoustmite name:Flighty Joustmite|Flighty Joustmites desc:I just got done beating a normal Joustmite, and now there's one that can fly!? I'm going back to bed.Effect:<.>Produces 370 Pikmin of each Onion per minute. icon:icons[3,7] cost:540 rockPikmin, 270 wingedPikmin on tick: yield 6.1666 redPikmin yield 6.1666 yellowPikmin yield 6.1666 bluePikmin yield 6.1666 rockPikmin yield 6.1666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *toadyBloyster name:Toady Bloyster|Toady Bloysters desc:This beast's body seems to be made of an extremely soluble material that only doesn't liquify and dissipate out of... sheer will.Effect:<.>Produces 460 Pikmin of each Onion per minute. icon:icons[4,7] cost:290 bluePikmin, 880 whitePikmin on tick: yield 7.6666 redPikmin yield 7.6666 yellowPikmin yield 7.6666 bluePikmin yield 7.6666 rockPikmin yield 7.6666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *puffyBlowhog name:Puffy Blowhog|Puffy Blowhogs desc:This weightless beast's genome is 98% synonymous with a balloon's. Or less, I'm not a geneticist.Effect:<.>Produces 550 Pikmin of each Onion per minute. icon:icons[0,8] cost:320 wingedPikmin, 640 purplePikmin on tick: yield 9.1666 redPikmin yield 9.1666 yellowPikmin yield 9.1666 bluePikmin yield 9.1666 rockPikmin yield 9.1666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *wollywog name:Yellow Wollywog|Yellow Wollywogs desc:This amphituber seems content with nothing more than hopping around, trying to crush Pikmin. Perhaps we just need to teach it a new hobby.Effect:<.>Produces 640 Pikmin of each Onion per minute. icon:icons[1,8] cost:340 bluePikmin, 680 rockPikmin on tick: yield 10.6666 redPikmin yield 10.6666 yellowPikmin yield 10.6666 bluePikmin yield 10.6666 rockPikmin yield 10.6666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *mockiwi name:Mockiwi|Mockiwis desc:This creature has the highest beak-to-body ratio that my team has ever observed on this planet.Effect:<.>Produces 730 Pikmin of each Onion per minute. icon:icons[2,8] cost:1100 yellowPikmin, 730 rockPikmin on tick: yield 12.1666 redPikmin yield 12.1666 yellowPikmin yield 12.1666 bluePikmin yield 12.1666 rockPikmin yield 12.1666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *pearlyClamclamp name:Pearly Clamclamp|Pearly Clamclamps desc:A monstrous mollusc with a propensity for shutting its shell on unassuming Pikmin. Its hinge could use some axle grease.Effect:<.>Produces 820 Pikmin of each Onion per minute. icon:icons[3,8] cost:1170 redPikmin, 390 bluePikmin on tick: yield 13.6666 redPikmin yield 13.6666 yellowPikmin yield 13.6666 bluePikmin yield 13.6666 rockPikmin yield 13.6666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade *orangeBulborb name:Orange Bulborb|Orange Bulborbs desc:Take a red Bulborb, and give it a dozen cups of coffee and a short temper. ...Oh, and, change its color from red to orange.Effect:<.>Produces 910 Pikmin of each Onion per minute. icon:icons[4,8] cost:1240 redPikmin, 830 purplePikmin on tick: yield 15.1666 redPikmin yield 15.1666 yellowPikmin yield 15.1666 bluePikmin yield 15.1666 rockPikmin yield 15.1666 wingedPikmin end tag:pikminTask req:have wingedOnionUpgrade Upgrades *TEMPLATE no text on click:anim glow //Onion upgrades. *redOnionUpgrade name:Red Onion desc:Our very first Onion, housing the Red Pikmin! I sure hope Onions can manage massive amounts of Pikmin! icon:icons[0,2] owned *yellowOnionUpgrade name:Yellow Onion desc:In a dark alcove sleeps the Yellow Onion! It emits static electricity when touched, and unlike some peers, I only needed to learn that lesson once.Effect:<.>Unlock the Yellow Onion. icon:icons[1,2] cost:10 redPikmin passive:show yellowOnion passive:hide leader1 passive:show leader2 on earn: $v = leader1 leader2 = $v leader1 = 0 end *blueOnionUpgrade name:Blue Onion desc:In a pond rests the Blue Onion! Its round blue shape reminds me of...huh. I guess there aren't many blue things in nature!Effect:<.>Unlock the Rock Onion. icon:icons[2,2] cost:50 redPikmin, 50 yellowPikmin passive:show blueOnion passive:hide leader2 passive:show leader3 on earn: $v = leader2 leader3 = $v leader2 = 0 end req:20 redPikmin:earned, 20 yellowPikmin:earned

*rockOnionUpgrade name:Rock Onion desc:In a small cave is the Rock Onion! Its dull color makes it clear it's not a gemstone. Not that you'd want to sell it anyway!Effect:<.>Unlock the Rock Onion. icon:icons[3,2] cost:100 redPikmin, 100 yellowPikmin, 100 bluePikmin passive:show rockOnion passive:hide leader3 passive:show leader4 on earn: $v = leader3 leader4 = $v leader3 = 0 end req:75 redPikmin:earned, 75 yellowPikmin:earned, 75 bluePikmin:earned

*wingedOnionUpgrade name:Winged Onion desc:At the end of an alleyway lies the Winged Onion! Its color looks very much like candy.Effect:<.>Unlock the Winged Onion. icon:icons[4,2] cost:500 redPikmin, 500 yellowPikmin, 500 bluePikmin, 500 rockPikmin passive:show wingedOnion passive:hide leader4 passive:show leader5 on earn: $v = leader4 leader5 = $v leader4 = 0 end req:400 redPikmin:earned, 400 yellowPikmin:earned, 400 bluePikmin:earned, 400 rockPikmin:earned //Leader upgrades. *trainedUpgrade name:Trained Leaders desc:Upgrade the leaders from dolts to trained employees, making them more effective at their job.Effect:<.>Makes leader-operated farms 1.4 times more effective. icon:icons[4,3] cost:400 redPikmin, 400 yellowPikmin, 400 bluePikmin, 400 rockPikmin, 400 wingedPikmin passive:multiply yield of tag:leaderTask by 1.4 req:250 redPikmin:earned, 250 yellowPikmin:earned, 250 bluePikmin:earned, 250 rockPikmin:earned, 250 wingedPikmin:earned *captainUpgrade name:Captain Leaders desc:Upgrade the leaders from trained employees to certified captains, making them really effective at their job!<//>Effect:<.>Makes leader-operated farms 1.4 times more effective. icon:icons[0,4] cost:37200 redPikmin, 37200 yellowPikmin, 37200 bluePikmin, 37200 rockPikmin, 37200 wingedPikmin passive:multiply yield of tag:leaderTask by 1.4 req:20000 redPikmin:earned, 20000 yellowPikmin:earned, 20000 bluePikmin:earned, 20000 rockPikmin:earned, 20000 wingedPikmin:earned, have trainedUpgrade //Pellet Posy farm upgrades. *pp5Upgrade name:5-Pellet Posies desc:With better farming skills (i.e. actually reading the back of the seed packets), Pellet Posies will yield 5-pellets instead of 1-pellets.<//>Effect:<.>Makes Pellet Posy farms 5 times more effective. icon:icons[3,4] cost:1900 redPikmin, 1900 yellowPikmin, 1900 bluePikmin, 1900 rockPikmin, 1900 wingedPikmin passive:multiply yield of tag:pelletPosyTask by 5 req:1100 redPikmin:earned, 1100 yellowPikmin:earned, 1100 bluePikmin:earned, 1100 rockPikmin:earned, 1100 wingedPikmin:earned *pp10Upgrade name:10-Pellet Posies desc:With better soil in the farms (it's been walked on less often), Pellet Posies will yield 10-pellets instead of 5-pellets.<//>Effect:<.>Makes Pellet Posy farms twice as effective. icon:icons[4,4] cost:42300 redPikmin, 42300 yellowPikmin, 42300 bluePikmin, 42300 rockPikmin, 42300 wingedPikmin passive:multiply yield of tag:pelletPosyTask by 2 req:22000 redPikmin:earned, 22000 yellowPikmin:earned, 22000 bluePikmin:earned, 22000 rockPikmin:earned, 22000 wingedPikmin:earned, have pp5Upgrade *pp20Upgrade name:20-Pellet Posies desc:With better layouts in the farms (learned from playing survival video games), Pellet Posies will yield 20-pellets instead of 10-pellets.<//>Effect:<.>Makes Pellet Posy farms twice as effective. icon:icons[0,5] cost:220000 redPikmin, 220000 yellowPikmin, 220000 bluePikmin, 220000 rockPikmin, 220000 wingedPikmin passive:multiply yield of tag:pelletPosyTask by 2 req:140000 redPikmin:earned, 140000 yellowPikmin:earned, 140000 bluePikmin:earned, 140000 rockPikmin:earned, 140000 wingedPikmin:earned, have pp10Upgrade //Pikmin upgrades. *budUpgrade name:Bud Maturity desc:If we can successfully create a nectar-like substance, we could raise each worker Pikmin's maturity to bud Pikmin.<//>Effect:<.>Makes Pikmin-operated farms 1.4 times more effective. icon:icons[0,3] cost:9800 redPikmin, 9800 yellowPikmin, 9800 bluePikmin, 9800 rockPikmin, 9800 wingedPikmin passive:multiply yield of tag:pikminTask by 1.4 req:6800 redPikmin:earned, 6800 yellowPikmin:earned, 6800 bluePikmin:earned, 6800 rockPikmin:earned, 6800 wingedPikmin:earned *flowerUpgrade name:Flower Maturity desc:Using the right ingredients (don't try this at home!), we can make substances that are basically like nectar, and raise each worker Pikmin's maturity to flower Pikmin.<//>Effect:<.>Makes Pikmin-operated farms 1.4 times more effective. icon:icons[1,3] cost:720000 redPikmin, 720000 yellowPikmin, 720000 bluePikmin, 720000 rockPikmin, 720000 wingedPikmin passive:multiply yield of tag:pikminTask by 1.4 req:470000 redPikmin:earned, 470000 yellowPikmin:earned, 470000 bluePikmin:earned, 470000 rockPikmin:earned, 470000 wingedPikmin:earned, have budUpgrade *spicyUpgrade name:Ultra-Spicy Spray desc:Apply some Ultra-Spicy Spray to the Pikmin to boost their speed! The spray farms package them in cute little perfume bottles.<//>Effect:<.>Makes Pikmin-operated farms 1.5 times more effective. icon:icons[2,3] cost:3800000 redPikmin, 3800000 yellowPikmin, 3800000 bluePikmin, 3800000 rockPikmin, 3800000 wingedPikmin passive:multiply yield of tag:pikminTask by 1.5 req:1800000 redPikmin:earned, 1800000 yellowPikmin:earned, 1800000 bluePikmin:earned, 1800000 rockPikmin:earned, 1800000 wingedPikmin:earned, have flowerUpgrade //Cupid's Grenade upgrades. *goldenCherryUpgrade name:Golden Grenade desc:These Cupid's Grenades grow in a richer environment and are thus shinier! Why, they remind me of the mythical Golden Grenades...<//>Effect:<.>Makes Cupid's Grenades 2 times more powerful. icon:icons[1,4] cost:39000 redPikmin, 39000 yellowPikmin, 39000 bluePikmin, 39000 rockPikmin, 39000 wingedPikmin req:19000 redPikmin:earned, 19000 yellowPikmin:earned, 19000 bluePikmin:earned, 19000 rockPikmin:earned, 19000 wingedPikmin:earned *luckyMarbleUpgrade name:Lucky Marble desc:By injecting Piktamin U into the Cupid's Grenades, we can make them glow ever shinier! Like some sort of Lucky Marble...except with a stem.<//>Effect:<.>Makes Cupid's Grenades 3 times more powerful. icon:icons[2,4] cost:809000 redPikmin, 809000 yellowPikmin, 809000 bluePikmin, 809000 rockPikmin, 809000 wingedPikmin req:609000 redPikmin:earned, 609000 yellowPikmin:earned, 609000 bluePikmin:earned, 609000 rockPikmin:earned, 609000 wingedPikmin:earned, have goldenCherryUpgrade //Candypop Buds *ivoryCandypopUpgrade name:Ivory Candypop Bud desc:The cave we found this in has a toxic air in the environment. Feels like my teenage years when I made off-color jokes...<//>Effect:<.>Unlocks the Ivory Candypop Bud. icon:icons[1,5] cost:45000 redPikmin, 45000 yellowPikmin, 45000 bluePikmin, 45000 rockPikmin, 45000 wingedPikmin passive:show ivoryCandypop req:30000 redPikmin:earned, 30000 yellowPikmin:earned, 30000 bluePikmin:earned, 30000 rockPikmin:earned, 30000 wingedPikmin:earned *purpleCaUpgrade name:Violet Candypop Bud desc:Finally, a cave with a powerful arsenal! And by that, I mean the mightiest weapon of all: Purple Pikmin.<//>Effect:<.>Unlocks the Violet Candypop Bud. icon:icons[2,5] cost:45000 whitePikmin passive:show violetCandypop req:25000 whitePikmin:earned //Treasures and bosses. *emperorBulblax name:Emperor Bulblax desc:The voracious Emperor Bulblax! Its face looks ragged with age, but it's actually quite a hunk for Bulborb standards.<//>Defeat it to make it drop the Rocket Fist. icon:icons[0,9] cost:5700 yellowPikmin, 5700 rockPikmin passive:show rocketFist req:4000 yellowPikmin:earned, 4000 rockPikmin:earned *rocketFist name:Rocket Fist desc:Allows you to smack harder than ever before. Take this opportunity to smack Onions with your mouse click and earn more Pikmin than before!<//>Effect:<.>Makes clicking an Onion create 50 times more Pikmin. icon:icons[1,9] cost:6000 redPikmin, 6000 yellowPikmin, 6000 bluePikmin, 6000 rockPikmin, 6000 wingedPikmin passive:multiply yield of tag:onion by 50 req:emperorBulblax *ragingLongLegs name:Raging Long Legs desc:The stomping Raging Long Legs! Its paws remind me of Bigfoot, but nothing is so big that the right amount of Pikmin can't defeat!<//>Defeat it to make it drop the Mega Tweeter. icon:icons[2,9] cost:99000 redPikmin, 99000 wingedPikmin passive:show megaTweeter req:60000 redPikmin:earned, 60000 wingedPikmin:earned *megaTweeter name:Mega Tweeter desc:Increases the volume of your whistle, making you much better at managing and waking up those lazy Pikmin inside the Onions!<//>Effect:<.>Makes clicking an Onion create 50 times more Pikmin. icon:icons[3,9] cost:100000 redPikmin, 100000 yellowPikmin, 100000 bluePikmin, 100000 rockPikmin, 100000 wingedPikmin passive:multiply yield of tag:onion by 50 req:ragingLongLegs *waterwraith name:Waterwraith desc:The terrifying Waterwraith! How does it roll its rollers?<//>Defeat it to make it drop the Pluckaphone. icon:icons[4,9] cost:200000 bluePikmin, 200000 purplePikmin passive:show pluckaphone req:90000 bluePikmin:earned, 90000 purplePikmin:earned *pluckaphone name:Pluckaphone desc:Makes your whistle able to pluck Pikmin right out of the ground. Raising Pikmin has never been this easy on the back! And wrist.<//>Effect:<.>Makes clicking an Onion create 10 times more Pikmin. icon:icons[0,10] cost:220000 redPikmin, 220000 yellowPikmin, 220000 bluePikmin, 220000 rockPikmin, 220000 wingedPikmin, 220000 whitePikmin, 220000 purplePikmin passive:multiply yield of tag:onion by 10 req:waterwraith *burrowingSnagret name:Burrowing Snagret desc:The towering Burrowing Snagret! Its beak is as sharp as a pencil...Maybe in some other life, this beast was used to write down quips?<//>Defeat it to make it drop the Napsack. icon:icons[1,10] cost:920000 wingedPikmin, 920000 whitePikmin passive:show napsack req:380000 wingedPikmin:earned, 380000 whitePikmin:earned *napsack name:Napsack desc:It's so comfy, that just resting your eyes for a few seconds is enough to make hours pass! Likewise, in just the blink of an eye, you'll see a lot more goodies.<//>Effect:<.>Makes Cupid's Grenades appear 4 times more often. icon:icons[2,10] cost:1000000 redPikmin, 1000000 yellowPikmin, 1000000 bluePikmin, 1000000 rockPikmin, 1000000 wingedPikmin, 1000000 whitePikmin, 1000000 purplePikmin passive:multiply frequency of cupidsGrenade by 0.25 req:burrowingSnagret *manAtLegs name:Man-at-Legs desc:The threatening Man-at-Legs! With firepower like that, it can quickly convert one block of cheese into a different type.<//>Defeat it to make it drop the Solar System. icon:icons[3,10] cost:3330000 wingedPikmin, 3330000 whitePikmin passive:show solarSystem req:1330000 wingedPikmin:earned, 1330000 whitePikmin:earned *solarSystem name:Solar System desc:Its bright light makes it much easier for Pikmin to see what they're doing! Also makes it harder for me to see what I'm doing, but only if I look directly into it.<//>Effect:<.>Makes Pikmin-operated farms 2 times more effective. icon:icons[4,10] cost:3450000 redPikmin, 3450000 yellowPikmin, 3450000 bluePikmin, 3450000 rockPikmin, 3450000 wingedPikmin, 3450000 whitePikmin, 3450000 purplePikmin passive:multiply yield of tag:pikminTask by 2 req:manAtLegs Shinies *cupidsGrenade movement:onRight moveLeft fade bobVertical:0.1 frequency:240 frequency variation:30 icon:https://www.pikminwiki.com/images/3/3f/Piki_Plucker_Cupids_Grenade.png class:bigButton hasFlares on click: $mult=1 if (have goldenCherryUpgrade) $mult=2 if (have goldenCherryUpgrade and have luckyMarbleUpgrade) $mult=6 $onions=1 if (have yellowOnionUpgrade) $onions=2 if (have blueOnionUpgrade) $onions=3 if (have rockOnionUpgrade) $onions=4 if (have wingedOnionUpgrade) $onions=5 $onion=random(1,$onions) if ($onion=1) $ps=redPikmin:ps $cur=redPikmin end if ($onion=2) $ps=yellowPikmin:ps $cur=yellowPikmin end if ($onion=3) $ps=bluePikmin:ps $cur=bluePikmin end if ($onion=4) $ps=rockPikmin:ps $cur=rockPikmin end if ($onion=5) $ps=wingedPikmin:ps $cur=wingedPikmin end $delta=random($ps*60*3,$ps*60*4)*$mult if (chance(50%) and ($ps*60*5)>$cur) $kill=1 $delta=$delta/10 else $kill=0 $delta=max(10,$delta) end if ($onion=1) if ($kill=1) yield 0-$delta redPikmin toast The Cupid's Grenade <#d55>kills off</#><//>[$delta] Red Pikmin! else yield $delta redPikmin toast The Cupid's Grenade <#3d3>grants you</#><//>[$delta] Red Pikmin! end end if ($onion=2) if ($kill=1) yield 0-$delta yellowPikmin toast The Cupid's Grenade <#d55>kills off</#><//>[$delta] Yellow Pikmin! else yield $delta yellowPikmin toast The Cupid's Grenade <#3d3>grants you</#><//>[$delta] Yellow Pikmin! end end if ($onion=3) if ($kill=1) yield 0-$delta bluePikmin toast The Cupid's Grenade <#d55>kills off</#><//>[$delta] Blue Pikmin! else yield $delta bluePikmin toast The Cupid's Grenade <#3d3>grants you</#><//>[$delta] Blue Pikmin! end end if ($onion=4) if ($kill=1) yield 0-$delta rockPikmin toast The Cupid's Grenade <#d55>kills off</#><//>[$delta] Rock Pikmin! else yield $delta rockPikmin toast The Cupid's Grenade <#3d3>grants you</#><//>[$delta] Rock Pikmin! end end if ($onion=5) if ($kill=1) yield 0-$delta wingedPikmin toast The Cupid's Grenade <#d55>kills off</#><//>[$delta] Winged Pikmin! else yield $delta wingedPikmin toast The Cupid's Grenade <#3d3>grants you</#><//>[$delta] Winged Pikmin! end end end

Achievements *TEMPLATE on click:anim glow *courageReactor name:Courage Reactor desc:"Physical energy is not the only kind! The energy dearest to us is that made by love and courage."<//>Requirements:<.>Have 20 Pikmin in total. icon:icons[0,11] req:pikmin >= 20 *sphericalAtlas name:Spherical Atlas desc:"The surface designs on this item are the map of a savage planet. This alone makes it valuable... But that is not all! Embedded within is a microchip filled with secret, incredibly detailed data. With this item, you'll know everything about this, that, and the other thing, too."<//>Requirements:<.>Have 101 Pikmin in total. icon:icons[1,11] req:pikmin >= 101 *doomsdayApparatus name:Doomsday Apparatus desc:"An apocalyptic weapon made of super-heavy, gravity-compressed materials of unknown origin. The fact that its great weight makes it uncontrollable is, at times, a mild detriment."<//>Requirements:<.>Have 1'000 Pikmin in total. icon:icons[2,11] //1 kg.       req:pikmin >= 1000 *mobileForest name:Mobile Forest desc:"A nice, soft, safe forest of white and gray plants for the children to roam around in! Speaking of roaming around, don't get the impression that the forest is moving. The hills are not alive."<//>Requirements:<.>Have 10'000 Pikmin in total. //Photo from https://pt.wikipedia.org/wiki/Ficheiro:Bearded_Collie_live.jpg licensed under public domain. The icon is a shrink and crop. icon:icons[3,11] //10 kg.       req:pikmin >= 10000 *gigaHocotatian name:Giga Hocotatian desc:"A creature very similar to a Hocotatian girl, but in massive size! What wonders can this giant teach us? Will she even be surprised to see us? Who's to say -- she's still fast asleep."<//>Requirements:<.>Have 50'000 Pikmin in total. //Photo from https://commons.wikimedia.org/wiki/File:Bernhard_Keil_-_Young_Girl_sleeping.jpg licensed under public domain. The icon is a shrink and crop. icon:icons[4,11] //50 kg.       req:pikmin >= 50000 *rectangularShip name:Rectangular Ship desc:"This spaceship is oddly designed, in that it is completely rectangular! That's hardly aerodynamic, which raises the question: why build it like that? There is only one way to find out, and that's by hopping in!"<//>Requirements:<.>Have 100'000 Pikmin in total. //Photo from https://commons.wikimedia.org/wiki/File:Washing_Machine_Beko.jpg by zzpza, licensed under CCA2.0. The icon is a shrink and crop, as well as a distortion for perspective. icon:icons[0,12] //100 kg.       req:pikmin >= 100000 *mirrorCastle name:Mirror Castle desc:"On the outside, this massive castle has shiny walls, likely used to blind attackers using sunlight. On the inside, it has luxurious rooms made of carpeted material. With something this palatial, it's no wonder the security measures are so extreme. The entire castle can even roll away if threatened too much!"<//>Requirements:<.>Have 1'000'000 Pikmin in total. //Photo from https://commons.wikimedia.org/wiki/File:2017_Nissan_Micra_N-Connecta_IG-T_900cc_Front.jpg by Vauxford, licensed under CCSA4.0. The icon is a shrink and crop. icon:icons[1,12] //1 tonne. req:pikmin >= 1000000 *hungryBlowhog name:Hungry Blowhog desc:"A new species of Blowhog has been found! We couldn't figure out what element it spews from its snout, but it does like to use said snout to reach fruit. Since this is the only thing we ever saw it do, it's safe to assume this is a very hungry being."<//>Requirements:<.>Have 10'000'000 Pikmin in total. //Photo from https://commons.wikimedia.org/wiki/File:Elephant_side-view_Kruger.jpg by Felix Andrews, licensed under the GNU Free Documentation License, CCASA1.0, 2.5, and 3.0. The icon is a shrink and crop. icon:icons[2,12] //10 tonnes. req:pikmin >= 10000000 *sludgySlide name:Sludgy Slide desc:"Fun has never been quite as fun as a massive slide that takes minutes to go through! It's even permanently wet, just to make sure you slide better!"<//>Requirements:<.>Have 100'000'000 Pikmin in total. //Photo from https://en.wikipedia.org/wiki/File:Humpback_Whale_underwater_shot.jpg by licensed under public domain. The icon is a shrink and crop. icon:icons[3,12] //100 tonnes. req:pikmin >= 100000000 *villageNetwork name:Village Network desc:"This three-dimensional complex houses many divisions, but since each one is so spacious, the only obvious conclusion is that each space is grounds for an entire village. They are all neighboring each other, so you can think of it like a village of villages."<//>Requirements:<.>Have 1'000'000'000 Pikmin in total. //Photo from https://www.pexels.com/photo/home-real-estate-106399/ by Binyamin Mellish, licensed under the Pexels license. The icon is a shrink and crop. icon:icons[4,12] //1'000 tonnes. Kind of crummy midway between https://www.quora.com/How-much-does-a-house-weigh-including-everything-inside and https://www.quora.com/How-much-does-a-skyscraper-weigh req:pikmin >= 1000000000 *spaceAnchor name:Space Anchor desc:"Its slender shape protrudes outward towards the sky... Its tip attaches to the very cosmos, to make sure the planet does not drift away. You can also climb it to reach said cosmos, even if a spaceship would be a better choice."<//>Requirements:<.>Have 10'000'000'000 Pikmin in total. //Photo from https://commons.wikimedia.org/wiki/File:Tour_Eiffel_Wikimedia_Commons.jpg by Benh LIEU SONG, licensed under CCASA3.0. The icon is a shrink and crop. icon:icons[0,13] //10'000 tonnes. https://www.bluebulbprojects.com/measureofthings/singleresult.php?comp=weight&unit=tnsm&amt=10000&i=52 req:pikmin >= 10000000000 *warehouseWarehouse name:Warehouse Warehouse desc:"This titanic warehouse contains hundreds of stacked boxes of different colors! Inside each one? Another warehouse. Nobody is sure how it manages to stay afloat on water, but it's likely thanks to the power of recursion."<//>Requirements:<.>Have 100'000'000'000 Pikmin in total. //Photo from https://commons.wikimedia.org/wiki/File:Colombo.Express.wmt.jpg by Wmeinhart, licensed under the GNU Free Documentation License, CCASA1.0, 2.0, 2.5, and 3.0. The icon is a shrink and crop. icon:icons[1,13] //100'000 tonnes. https://weightofstuff.com/heaviest-ships-in-the-world/ req:pikmin >= 100000000000 //More ideas: //1'000'000 tonnes -- Golden Gate Bridge https://www.goldengate.org/bridge/history-research/statistics-data/design-construction-stats/ //10'000'000 tonnes -- a pyramid https://www.bluebulbprojects.com/measureofthings/singleresult.php?comp=weight&unit=tnsm&amt=10000000&i=7 //100'000'000 tonnes -- the moon https://weightofstuff.com/how-much-does-the-moon-weigh/ CSS .thing { background: #1b3c; }   .box { text-align: center; padding: 0px; box-shadow: none; }   .box-header, .box-footer, .box-bit { background: #0a2c; }   .box-header { border-bottom-left-radius: 20px; border-bottom-right-radius: 20px; margin-bottom: 4px; font-weight: bold; }   .box-footer { border-top-left-radius: 20px; border-top-right-radius: 20px; margin-top: 4px; font-weight: bold; }   .box-bit{ border-radius: 20px; float: right; width: 50%; background-color: #597c }   #box-countBox { left: 0%; top: 0%; width: 20%; height: 100%; position: absolute; background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png'); }   #box-mainBox { left: 20%; top: 0%; width: 55%; height: 100%; position: absolute; }   #box-totalBox { left: 0%; top: 0%; width: 100%; height: 52px; position: absolute; font-size: 200%; background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png'); }   #box-gameplayBox { left: 0%; top: 52px; width: 100%; bottom: 0px; position: absolute; border-top: 3px solid #132; border-left: 3px solid #132; border-right: 3px solid #132; }   #box-storeBox { left: 75%; top: 0%; width: 25%; bottom: 48px; position: absolute; background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png'); }   #box-buildingsBox { left: 0%; top: 0%; width: 100%; height: 70%; position: absolute; overflow-x: hidden; overflow-y: scroll; }   #box-upgradesBox { left: 0%; top: 70%; width: 100%; height: 30%; position: absolute; overflow-x: hidden; overflow-y: scroll; border-top: 3px solid #132; border-bottom: 3px solid #132; }   #box-toolBox { left: 75%; height: 48px; width: 25%; bottom: 0px; position: absolute; background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png'); }   .thing.bigButton { width: 128px; height: 128px; margin-left: -64px; margin-top: -64px; }   .thing.bigButton .thing-icon { left: 0%; top: 0%; width: 100%; height: 100%; }   .res { width: 100%; }   .thing.redOnion { left: 50%; top: 15%; }   .thing.yellowOnion { left: 25%; top: 33%; }   .thing.blueOnion { left: 75%; top: 33%; }   .thing.rockOnion { left: 33%; top: 55%; }   .thing.wingedOnion { left: 66%; top: 55%; }   .thing.ivoryCandypop { left: 25%; top: 80%; }   .thing.violetCandypop { left: 75%; top: 80%; }   .building { border-radius: 5px; padding: 3px 10px 3px 10px; width: 95%; }   .building.cantAfford { background: #080c; color: #3d3; }   .upgrade { border-radius: 5px; padding: 2px; border: 2px solid #030; }   .upgrade.cantAfford { background: #080c; }   .upgrade.owned { border: 2px solid gold; }   .achievement { border-radius: 5px; padding: 2px; }

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