The Ship Restored

The Ship Restored is the tenth and final day in Olimar's Comeback. It takes place in the Formidable Oak, and has a unique objective: to collect multiple ship parts.

Plot
Olimar detects the remaining ship parts right outside the Formidable Oak, although he also detects hostile life. This acts as the final day of Olimar and Louie's fourth trip back to PNF-404.

After obtaining the parts, the Hocotate ship is complete and ready to be piloted once more. Despite its location in the Garden of Hope, and Olimar and Louie being in Formidable Oak, the ship is shown to take off in the Tropical Wilds. Their take off is noticeable from the other areas in the game and observed by the Pikmin. Whether they make it to Hocotate is not confirmed, but considering the events of, it's likely they did.

Description
The player starts at the top of the structure where Olimar is found sleeping in Story Mode. There are four Rock Candypop Buds, allowing the player to obtain Rock Pikmin. The path inside the Oak is blocked off, meaning the player can only proceed down from the outside. The S.S. Drake's landing site contains four different enemies, each emphasizing the four major hazards in Pikmin 3: fire, water, electricity, and crystal. Within the Plasm Wraith arena, there are now a Baldy Long Legs and a Shaggy Long Legs (now with larger feet), both colored gold. Unique battle music is played when they are encountered, making this a sort of final boss. Both need to be defeated (along with the Calcified Crushblat) in order to complete the mission.

Enemies
The Baldy Long Legs in this stage is golden, an exclusive to this stage. Likewise, the Shaggy Long Legs is also gold colored and has wider feet.

Guide
Before continuing forward, it's wise to make as many Rock Pikmin as possible using the Rock Candypop Buds. They are necessary to defeat the Calcified Crushblat, as well as immune to the crushing caused by the Arachnorb's feet. Since Yellow Pikmin are handy for taking them on as well, it's a good idea to only convert Red and Blue Pikmin. For efficiency, leave a leader at the SPERO to pick up any Pikmin returning, as this level will not require more than one.

Reaching the S.S. Drake's landing site, there are four enemies of various hazards in close proximity. While only the Crushblat has a ship part, it may be hard to attack it without alerting the other enemies. Try to defeat each one with their respective Pikmin type separately without catching the attention of the other enemies. Efficiently, you could charge each Pikmin group at once, though with the Watery Blowhog's stream and the Pyroclasmic Slooch's fire trail this can be quite risky. The Calcified Crushblat can also harm other enemies with its jump, so using it to kill the other enemies is a safe alternative, though very slow. Once defeated, have Pikmin carry back the ship part alone (preferably Blue Pikmin, as they are the least useful for the upcoming battle) and continue down to the arena.

Right in front of the entrance, a Baldy Long Legs will drop from the sky. It is most effective to attack by throwing Yellows directly onto its abdomen while charging all other types (especially Rock Pikmin) at the legs to climb up. If it shakes Pikmin off, call them back before they are stomped on. It is advised to keep you and your Pikmin as close to the entrance as possible, since moving too far to the other side of the arena will spawn a Shaggy Long Legs, and fighting both at once is fairly risky. Once the Baldy Long Legs is defeated, have your Pikmin once again carry the ship part on their own. If needed, switch to the leader at base and have them pick up the Pikmin and use Go Here! to bring them to the arena.

Continue into the arena and a Shaggy Long Legs will spawn, this one with bigger feet than ones encountered in Story Mode. This makes charging the legs with non-Rock Pikmin much more risky, as the range of getting crushed is nearly doubled. As this is a Shaggy Long Legs, however, attacking the abdomen does nothing until the hair is removed. The safest option is to charge only Rock Pikmin until the hair is plucked off of each hair, before using Yellow Pikmin. A faster option is to continue the pattern of charging the legs with all Pikmin, but being wary of which legs are about to move, as each leg moves in a clockwise pattern. Prioritize plucking the hair from all legs instead of just one. Once it has been exposed, follow the same strategy as before. Carry the ship part back to base once it's defeated with all remaining Pikmin, as there is nothing left to do.

During gameplay
In some situations during gameplay, Olimar or Louie will leave a comment.

Assignment Report
There is no end report for the mission, as it leads directly into the ending cutscene for Olimar's Comeback.

Trivia

 * This mission is the only level, in both Side Stories and Mission Mode, to not have bronze, silver, or gold medal requirements; scores will either get a platinum medal, or no medal at all.
 * Even though the Nova Blaster is not a mandatory ship part in, it is still required in this mission.