Talk:Carrying glitch

Deletion
I don't really know if we should delete this. According to our policy, "A glitch should have its own article only if it is repeatable or common. A repeatable glitch is one that always occurs under some given conditions that aren't too specific. A common glitch is one that multiple players have reported, and the details do not vary a lot."

Wouldn't this count as a repeatable glitch? -- Jello rat | bobEmperor Bulblax.png 09:21, 4 September 2011 (EDT)


 * Hmmm... I think it's more because it's not quite what you'd call a glitch. It's actually a bit intended. If half of a piece is stuck inside the wall, the game was told on purpose to not let the Pikmin walk inside the wall to be able to grab it. And since a part of it is unreachable, the piece may be irretrievable. What the article needs is a recreation. The glitch should be about the piece actually getting stuck in the first place, and not about the Pikmin refusing to grab out-of-reach sides. {EspyoT} 11:09, 4 September 2011 (EDT)


 * That's embed glitch . Agreed that this isn't worth an article.  G  P  11:16, 4 September 2011 (EDT)


 * Ah. Well, in that case, this one should be removed, and the delete template on the other one should begone, as the other page needs to remain. That glitch can have a serious impact in gameplay. Unless I'm mistaken, ship parts remain in the exact same spot after a day passes, so a stuck piece will be stuck forever. {EspyoT} 19:06, 4 September 2011 (EDT)


 * I think the point in the delete template on that other page about it being a glitch in many games is valid, and it's not really repeatable (apart from maybe Libra/UV Lamp). Maybe it should just be moved to glitches.


 * And I'll delete this if anyone else agrees.  G P  04:29, 5 September 2011 (EDT)


 * Well yeah, it's not easily repeatable on command. It should really just be moved to glitches. {EspyoT} 06:44, 5 September 2011 (EDT)


 * Yeah, I agree. -- Jello rat | bobEmperor Bulblax.png 19:17, 5 September 2011 (EDT)