Yellow Pikmin

Yellow Pikmin are a yellow species of Pikmin, with the special abilities of increased throw height, bomb-rock carrying (in Pikmin), and electricity resistance. They are the second type discovered by Captain Olimar in Pikmin, the fourth type identified in Pikmin 2, the first type found with Charlie in Pikmin 3. In, Pikmin can be discovered in any order (with the exception to Red Pikmin). These Pikmin have lamellae which resemble large ears; these are the means by which they are primarily identifiable. Yellow Pikmin can be thrown higher – an ability that is needed to retrieve certain elevated ship parts, treasures and fruits – and are immune to electricity. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees – this can be concluded from the places they are first found in Pikmin 2 and Pikmin 3. Their main method of production is through the Yellow Onion (or the Master Onion), and like Red Pikmin, Blue Pikmin, and Bulbmin, their buds and flowers are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and the only game mode they are missing from in comparison to the other two, is 2-Player Battle.

Traits and abilities
Unlike other Pikmin types, The abilities and role of Yellow Pikmin have not always been consistent. Despite this, in all four main-series games, they have large ears and can be thrown higher than other Pikmin, which is useful for collecting high-up objects, latching on to enemies like Beady Long Legs, or other such purposes.

In Pikmin, Yellow Pikmin are uniquely able to carry and toss bomb-rocks (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks). Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time.

Pikmin 2 introduces electrical hazards into the series, with Yellow Pikmin now being immune to them (alongside Bulbmin). Additionally, when Olimar discovers the Yellow Pikmin, the Hocotate ship states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until Pikmin 3). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down electric gates. Their ability to carry bomb-rocks does not factor into this game, since bomb-rocks now only appear as a hazard for the captains' squads and cannot be carried by any Pikmin.

In Pikmin 3, Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability – they can dig faster than other Pikmin (although Rock Pikmin can dig tunnels even faster). This is because the lamellae act as a shovel. This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a circuit together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in Pikmin 3 as it was in 2, Yellow Pikmin are still useful for dealing with electrical hazards and gates.

Yellow Pikmin return with the same abilities in Pikmin 4, though they are now unrivaled by other Pikmin types in digging speed, being outmatched only by Oatchi with enough upgrades. Additionally, as attack power does not influence digging speed in this game, Yellow Pikmin are now the only type that can dig faster, making them uniquely suited to that role. Though electricity as a hazard is more dangerous in this title than it was in Pikmin 3, there are overall fewer electric enemies and hazards in Pikmin 4 than previous games, so Yellow Pikmin are likely to mainly see use for their digging and throw height. The latter ability is somewhat nullified by Oatchi's ability to knock many objects off of ledges, but overall, this does not render Yellow Pikmin obsolete, since Oatchi is only ever one unit in the squad.

Interestingly, in ''New Play Control! Pikmin and New Play Control! Pikmin 2'', if Yellow Pikmin are thrown from a piece of chiyogami, a plant, or a fire geyser, they will ascend higher and fall more slowly. This does not work on the GameCube versions.

Discovery
In Pikmin, a single Yellow Pikmin can be found in The Forest of Hope inside a dormant Yellow Onion. The Onion is located near a few Spotty Bulborbs and yellow pellets. It can be seen from the landing site, and is at the west of the map, beyond the area with the Eternal Fuel Dynamo. When the Onion awakens, it spits out the seed it has. Olimar uses this to grow more, eventually discovers their ability to handle bomb-rocks from the explosives nearby, and uses them to clear the path to various other ship parts.

Required uses
There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down reinforced walls, all of the walls in the way of ship parts can be circumvented in other ways. Those, and other ship parts that would normally require Yellow Pikmin, are explained in the recommended uses section below.

Recommended uses
Although not mandatory, Yellow Pikmin are important in the collection of the following ship parts.
 * Yellow Pikmin are needed to take down the reinforced wall with bomb-rocks, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar lie down next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.
 * The area it is in is behind reinforced walls. But by using a pellet dropped by a Dwarf Bulborb near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.
 * This part is inside a room, blocked by a reinforced wall, but by going out of bounds with the same method as the Whimsical Radar, the player can lie down and push the part to the corner of the room. After doing so, the part will reappear outside the room the next day. From there, it can be pushed through the Yellow Onion gate by the nearby Red Bulborb, like with the Whimsical Radar.
 * Like the Whimsical Radar, the section this part is in is behind reinforced walls. But by throwing Pikmin at the ledge surrounding where the Yellow Onion is found, and by going out of bounds with the same method used to get the Whimsical Radar without Yellow Pikmin, the player can guide the Pikmin to the ship part, and take it to the part of the area north of the landing site. From there, they can follow the same procedure as the Whimsical Radar to get the part on the other side of the Yellow Onion gate.
 * Same as the Radiation Canopy.
 * The path to the section of the area with this ship part is blocked by a reinforced wall. However, by throwing the Pikmin to the ledge with the Snagrets, and then using a pellet obtained through a Dwarf Red Bulborb near the gate, it is possible to clip through the wall and go to the upper ledge, and bypass the reinforced wall entirely. After the Snagrets are fought and defeated, the Geiger Counter can be pushed over to the lower level and carried to the ship.
 * The reinforced wall before the Beady Long Legs needs to be destroyed with bomb-rocks. However, by leaving Red Pikmin on the ledge to the side of the gate, and having a nearby Wollywog push Olimar through the gate, it is possible to defeat the Beady Long Legs without using Yellow Pikmin. After that, the same Wollywog can be used to push the ship part close enough to the gate, such that after the day ends, the Guard Satellite appears on the other side of the gate at the next day.
 * The part is on two platforms too high up for other Pikmin to reach. However, with high ledge throws, it should possible to bring Reds or Blues to the Libra. Alternatively, one can get a pellet near the railing wall thanks to a Shearwig, get between the two, lie down to pop up on the railing, and from there walk up to the ship part, where it can then be pushed down.
 * The part is on top of a ledge that is too high for Pikmin to be thrown normally.
 * The part is on top of a ledge that is too high for Pikmin to be thrown normally. Normally the player must convert Blue Pikmin into Yellow Pikmin, bring the part down, and then convert Yellow Pikmin back into Blue Pikmin to carry across the water. But by throwing Blue Pikmin to ledge by the Spotty Bulbear, and using said enemy to push Olimar into the wall, he will pop up on top of the ledge, and will be able to escort the Blue Pikmin directly to the ship part.
 * If a bomb rock spawns below the ledge where they normally spawn, Captain Olimar can lie down between it and the wall to pop up on the platform where the bombs usually spawn. From there, the player can meet up with Pikmin thrown at a high ledge on the other side of the area. To recover the ship part, it has to be pushed into the opening after the second bridge by lying down, then pushed into the water, and then all the way until after the first gate.

Discovery
In Pikmin 2, a group of five Yellow Pikmin are found in the Perplexing Pool near the center of the map, at the end of a long and twisted path; White Pikmin are necessary just to reach them, and a Fiery Bulblax guards the entrance to their Onion. They are found relaxing on top of a tree, and exhibit static electricity flowing from their bodies on their discovery cutscene, which is triggered after they are whistled down from their spot. The Hocotate ship states that the static electricity readings are "unusually high".

Required uses
There is no task in Pikmin 2 that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy electric gates, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the recommended uses section below.

Recommended uses
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
 * Treasures
 * (US) / (Europe): It is on a high ledge, though with exploits, other Pikmin can reach it as well.
 * To reach the treasure, the electric gate blocking the northern section of the map needs to be cleared. But by using the carrying charge glitch, the treasure can be sped up behind the gate, and carried over the wall next to the gate.
 * The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The high ledge trick can also be used to get it with any other Pikmin type.
 * Same as the Gherkin Gate.
 * (US) / (Europe): The treasure is in a room closed by an electric gate. By using the carrying charge glitch, it can be carried past the gate, though.
 * There is an electric gate blocking the path towards this treasure. The player can charge the treasure and make it go past the electric gate. Alternatively, the player can reach the Conifer Spire in the same way they can reach Hole of Heroes (see below). Then, they can move the treasure up the bamboo chute towards Hole of Heroes by exploiting a strange treasure mechanic. At some point, the treasure must clip through the floor, which happens for unknown reasons. Then, once the treasure is located by Hole of Heroes, the Pikmin will carry Conifer Spire in a path that does not go through the electric gate.
 * Enemies
 * Anode Beetles can shock other types of Pikmin if there are at least two, which will instantly kill them. However, it is possible to kill them even with no Yellow Pikmin.
 * Caves
 * Bulblax Kingdom: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a carrying path oversight.
 * Shower Room: The access to the Shower Room is blocked off by an electric gate. With the seesaw block glitch, it's possible to enter the tile section of the map where the cave is without destroying the gate.
 * Glutton's Kitchen: The cave is blocked by an electric gate, but with a carrying path oversight, it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave.
 * Hole of Heroes: The path towards Hole of Heroes is obstructed by an electric gate, but the player can go around it while out of bounds. To get out of bounds, the player can utilize the knockback from a Fiery Blowhog, a Creeping Chrysanthemum, or a Gatling Groink.
 * Others
 * Blue Onion: The electric gate that blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the 5 day run.

Discovery
In Pikmin 3, Yellow Pikmin are first encountered by Captain Charlie on day 1, at the Distant Tundra, with some of them idling atop some tree branches. However, they are not officially introduced as Yellow Pikmin yet. After helping him for a bit, they flee when he faces the Vehemoth Phosbat. Later on, when going to the Distant Tundra for the first time with Alph and Brittany, Brittany falls out of the ship and into a cave (which consequently separates her from Alph). She finds two Yellow Pikmin trying to complete a circuit in the cave. The player must pluck three buried Yellow Pikmin nearby to complete the circuit; upon doing so, a light-bulb is activated, causing the Yellow Onion to fly up out of the ground. Brittany then uses the newly discovered Pikmin type to reunite with Alph.

Required uses
Yellow Pikmin must be used in order to collect the following fruits and defeat the following enemies, and there are no glitches or exploits that allow other Pikmin types to do so.
 * Fruits
 * (Distant Tundra): An electric gate blocks the path this fruit takes to get back to the ship.
 * (Distant Tundra, in the cave): This fruit can only be collected if the Bloominous Stemples are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful.
 * (Distant Tundra, near the iron ball): This fruit is in a section of the area blocked by an electric gate.
 * (Garden of Hope): This fruit is in a room closed off by an electric gate.
 * (Distant Tundra): This fruit is in a section of the area blocked by an electric gate.
 * Upgrades
 * This upgrade is in a section of the area blocked by an electric gate.
 * Obstacles
 * Electric gates can only be destroyed by Yellow Pikmin.
 * Enemies
 * None

Near-required uses
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.
 * Access the Distant Tundra: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going out of bounds, and it is still possible to rescue Charlie with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done.
 * Get : To rescue the Winged Onion and unlock Winged Pikmin, an electrode must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge.
 * Fruits
 * (Garden of Hope): This fruit is in an area closed off by an electric gate. One can throw a leader onto the lower row of bricks near the gate, and then use Winged Pikmin with the charge command to retrieve the fruit without the need to destroy the barrier.
 * (Distant Tundra): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
 * (Garden of Hope): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.
 * This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
 * (Tropical Wilds): A Bouncy Mushroom that can only be reached with Yellow Pikmin must be used to access the cave with this fruit by normal means, however, an exploit can also be used.
 * (Garden of Hope): Same method as the Dusk Pustules in the Garden of Hope.
 * Enemies
 * This boss can only be harmed normally by lighting up the room, which can only be done with Yellow Pikmin. However, with perseverance, it's possible to defeat it with any Pikmin type, given that it becomes temporarily vulnerable when it uses its sucking attack.

Recommended uses
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
 * Fruits
 * (Distant Tundra, buried): This fruit is near a Bearded Amprat, and defeating the enemy first is recommended; plus Yellow Pikmin dig faster.
 * (Tropical Wilds): This fruit is inside a Shaggy Long Legs, and half of its arena is closed off by an electric gate. While it is possible to defeat it while staying in the second half, it is much faster to use both halves.
 * (Tropical Wilds): This fruit is so high up that Pikmin must be thrown at it from a ledge that requires a Yellow Pikmin seesaw block puzzle to get to. Alternatively, it can be accessed by manipulating the camera and sending Winged Pikmin to charge at it.
 * This fruit is blocked by a reinforced wall, and the bomb rocks in this area are easiest to get with Yellow Pikmin.
 * Enemies
 * This creature can emit electricity and stun all non-Yellow Pikmin.

Required uses

 * Enemies
 * Yellow Pikmin are the only Pikmin able to defeat it.
 * Though they have electric bodies, meaning only Yellow Pikmin can fight them, they don't appear in any area where other Pikmin types appear.
 * Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it.
 * It is covered in electricity, so only Yellow Pikmin can defeat it.

In Pikmin Bloom
In, Yellow Pikmin are the second Pikmin type unlocked, at level 2. Their seedlings require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In expeditions, they have a carrying strength of 1 and have a time modifier of 1. In mushroom battles, they have a base attack power of 3.

Discovery
In, Yellow Pikmin can be first discovered in Sun-Speckled Terrace, usually first in Crackling Cauldron, but can also be found in the Industrial Maze. Alternatively, collecting the Yellow Onion will cause the Master Onion to produce a Yellow seed. They are usually the third type discovered, after Ice Pikmin. Their introductory cutscene has the Yellow Pikmin leap high in the air with crackles of electricity zapping out of their body, demonstrating their higher throwing range and immunity to electricity.

Uses

 * Treasures
 * The one in the Sun-Speckled Terrace is behind a Clipboard which Yellow Pikmin can reach but most types cannot. Alternatively, Winged Pikmin and Glow Pikmin (using a Glowmob) can reach it.
 * Enemies
 * This enemy can create an electrical current which can be connected to another Anode Beetle if one is nearby, but it can be defeated by any Pikmin type
 * This enemy can electrocute a large group of Pikmin at once, but can be defeated with any Pikmin type.
 * They can stroke their fur to create an electrical charge which shocks all Pikmin, but otherwise can be attacked by all.

Hey! Pikmin logs




In the Super Smash Bros. series
Yellow Pikmin appear in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in Pikmin 2, are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. In Brawl, a sticker for a Yellow Pikmin also exists.

Smash 4 trophy

 * 3DS:


 * Wii U: