Secret Testing Range

The Secret Testing Range is the twenty-fifth level in Challenge Mode. There are two sublevels, each involving creatures that have weapons as appendages, including a boss encounter with the Man-at-Legs.

Sublevel 1

 * Theme: Metal
 * Music: Metal 3
 * Time: 100 (200 seconds)
 * Starting Pikmin:
 * &times; 10 (flower)
 * &times; 10 (flower)
 * &times; 10 (flower)
 * &times; 10 (flower)
 * &times; 10 (flower)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1 (inside Iridescent Glint Beetle)
 * &times; 1
 * &times; 1 (inside Gatling Groink)
 * &times; 1 (inside Gatling Groink)
 * Enemies:
 * (free) &times; 2
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * (green) &times; 5
 * (red) &times; 5
 * Others:
 * None

This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin, make the Purple Pikmin be up front and hit its backside. Or you can leave the Pikmin with Olimar or Louie, be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

 * Theme: Metal
 * Music: Metal 2 (alternate)
 * Time: +150 (+300 seconds)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1 (inside Man-at-Legs)
 * Enemies:
 * &times; 1
 * (group of 10) &times; 0 - 1 (from eggs)
 * Obstacles:
 * &times; 2
 * &times; 2
 * &times; 2
 * Vegetation:
 * (green) &times; 3
 * (red) &times; 3
 * Others:
 * &times; 1

This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.

One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on. Position your Pikmin behind the ridge, in the water. If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin.


 * For details on how objects are spawned, and how some may fail to spawn, see here.