Mail



At the end of every day in, Captain Olimar receives some mail. These short messages provide context to the story and show what the various minor characters are doing while the leaders are exploring.

The mail that appears for each day is taken from a specified set that depends on how many Pokos the player has collected, and is always received in a set order. Once every message in one set has been shown, the final message in the set is repeated until the requirements for the next are met.

It is possible to view past mail entries by pressing and, but only the 20 most recent mails are saved.

In the following lists, items with multiple lines mean that they are different between the GameCube, Wii, and Switch versions; the top line corresponds to the GameCube original, the second for (if there is a change), and the bottom for. For the purposes of marking what message comes from which version, all messages from the Switch port are italicized.

Trivia

 * In the GameCube version, the player is able to hold down or  in order to automatically flip through the mails, but in the New Play Control! and Switch ports, this is no longer possible; the player must repeatedly tap  or  to scroll through mail.
 * One of the spammer's mails mentions an "E-Mag #255". 255 is the maximum value an unsigned byte can hold, and as a result of its relevance in game development, this number appears commonly in Nintendo game scripts, along with 256, for the same reason.
 * At the end of the day, if the player opens that day's e-mail, then goes back to the Pikmin stats menu, and returns to the e-mail, its window will rise up from the bottom of the screen, squashing the sender's icon on the way up.