Collector's Room

The Collector's Room is the thirteenth level in Challenge Mode. It is named after the large amount of treasures to collect, particularly the Nintendo related objects in the final sublevel. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.

Sublevel 1

 * Theme: Soil
 * Music: Fire
 * Time: 40 (80 seconds)
 * Starting Pikmin:
 * &times; 50 (flower)
 * Treasures:
 * (US/Europe) / (Japan) &times; 1
 * &times; 1
 * &times; 1 (fully buried)
 * &times; 1
 * &times; 1 (inside Red Bulborb)
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * &times; 2
 * Others:
 * None

The level has a simple Y-shaped figure with the items scattered randomly around. An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. They will then walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, throw Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their health by the time they wake.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

 * Theme: Tiles
 * Music: Tile
 * Time: +30 (+60 seconds)
 * Treasures:
 * &times; 1
 * (US/Europe) / (Japan) &times; 1
 * &times; 1
 * &times; 1 (inside Orange Bulborb)
 * &times; 1
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * None
 * Others:
 * None

The level is in the Tile Lands style and is made up of squares clustered together with paths. A similar strategy to the previous sublevel is recommended, but be wary of the Orange Bulborb's light sleeping.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3

 * Theme: Metal
 * Music: Metal 3
 * Time: +40 (+80 seconds)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1 (partially buried)
 * &times; 1
 * &times; 1
 * &times; 1 (inside Red Bulborb)
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * (green) &times; 2
 * (red) &times; 2
 * Others:
 * None

The level is a simple circle made out of metal with a blue sand floor and a short path leading to the hole. A similar strategy to the last sublevel is recommended.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4

 * Theme: Concrete
 * Music: Concrete 1
 * Time: +40 (+80 seconds)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1 (inside Hairy Bulborb)
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * None
 * Others:
 * None

Similar to level 2, with the difference being a sandy floor and concrete walls. Once again, the strategy of the previous floors is effective here.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5

 * Theme: Soil
 * Music: Soil 1
 * Time: +40 (+80 seconds)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1 (inside Red Bulborb)
 * &times; 1
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * &times; 3
 * &times; 3
 * Others:
 * None

Similar to level 3, only with the same floor as level 4 and more "rooms".


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6

 * Theme: Tiles
 * Music: Tile
 * Time: +45 (+90 seconds)
 * Treasures:
 * (US) / (Europe) /  (Japan) &times; 1
 * &times; 1
 * &times; 1
 * (US/Europe) / (Japan) &times; 1
 * &times; 1
 * &times; 1 (inside Orange Bulborb)
 * Enemies:
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * None
 * Others:
 * None

Similar to level 2.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 7

 * Theme: Concrete
 * Music: Concrete 3
 * Time: +60 (+120 seconds)
 * Treasures:
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1
 * &times; 1 (inside Gatling Groink)
 * &times; 1
 * Enemies:
 * (free) &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * (large) &times; 1
 * Others:
 * None

The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. It is advised to start moving immediately, as a Gatling Groink will spawn right in front of the Pod. It is smart to use any remaining sprays against it.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Trivia

 * It is the longest level in Challenge Mode.
 * This cavern has all of the treasures from the Blast from the Past series.