The Mud Pit

The Mud Pit is a cave in the Primordial Thicket in. As its name implies, it has a large amount of mud which makes traversing the cave tricky, especially when combined with the bottomless swamps that not even Blue Pikmin can swim through. Winged Pikmin are helpful here thanks to their ability to fly over most of the mud. At the bottom is an encounter with a Bug-Eyed Crawmad. This cave has worth of treasure.

How to reach
The cave is located just a few steps northwest of The Sylvan Gate landing site. You will have to dispatch two Moldy Dwarf Bulborbs first, so be sure to bring White Pikmin before heading out. They patrol a relatively large area though, so an alternative is to run past them even if you have a small Pikmin squad in tow.

Sublevel 1



 * Treasures:
 * &times; 35
 * Enemies:
 * &times; 2
 * &times; 3
 * &times; 1
 * &times; 3
 * &times; 1
 * &times; 2
 * &times; 1
 * Obstacles:
 * Tools:
 * Wild Pikmin:
 * &times; 10
 * (Winged) &times; 2
 * Others:
 * Wild Pikmin:
 * &times; 10
 * (Winged) &times; 2
 * Others:
 * Others:

Sublevel 2



 * Treasures:
 * &times; 5 (inside a vase)
 * (inside Bogswallow)
 * (inside Blizzarding Blowhog)
 * (inside a hydro jelly)
 * Enemies:
 * &times; 1
 * &times; 4
 * &times; 4
 * &times; 2
 * Obstacles:
 * Tools:
 * Wild Pikmin:
 * &times; 5 (inside a vase)
 * &times; 5 (attacking a Water Dumple)
 * (Winged) &times; 2 (one inside a hydro jelly)
 * Others:
 * Pile of raw materials (20)
 * &times; 5 (attacking a Water Dumple)
 * (Winged) &times; 2 (one inside a hydro jelly)
 * Others:
 * Pile of raw materials (20)
 * Pile of raw materials (20)
 * Pile of raw materials (20)

Sublevel 3



 * Treasures:
 * Enemies:
 * &times; 1
 * &times; 2
 * Obstacles:
 * Numbered gate (3)
 * Tools:
 * Wild Pikmin:
 * Others:
 * (inside the Bug-Eyed Crawmad)
 * &times; 2
 * Others:
 * (inside the Bug-Eyed Crawmad)
 * &times; 2

Unlike prior sublevels, the mud on this floor only requires 30 Ice Pikmin to freeze. Freezing the floor has a useful benefit: the cave's boss, Bug-Eyed Crawmad will not come out of its hole while the floor is frozen, allowing you to deal with the Hermit Crawmads first - the Bug-Eyed Crawmad can also be permanently frozen via this method after emerging from its hole, essentially skipping the fight. The Life Station, however, cannot be moved while the floor is frozen.