Bulborb

The Bulborb (Known as the Spotty Bulborb in Pikmin and the Red Bulborb  in Pikmin 2) is a common type of enemy in, , , and , and a boss in. Bulborbs have a large mouth, eyes on stalks, and a red back with white spots. They are nocturnal creatures, but when there are Pikmin nearby, they will wake up and try to eat the Pikmin. They are considered to be the most standard and iconic enemies of the PS undefined. They are often found alongside Dwarf Bulborbs, which are actually a different species.

Behavior
Bulborbs are nocturnal creatures, and sleep in open locations during the day. In the main series of games, this exposes them to being attacked by Pikmin, as they won't wake up until they are attacked. However, Dwarf Bulborbs and Dwarf Bulbears in will let out a screech when agitated, awakening any nearby Bulborbs. An object being carried adjacent to a Bulborb can also wake up the enemy.

Once awake, they become aggressive, and will run towards nearby Pikmin and lunge at them to try and eat them. If it manages to catch any Pikmin, it will stand up and eat them; otherwise it will trip then try again. If there are a lot of Pikmin attacking it at once, it will shake them off and then start trying to eat again. If their eyestalks are attacked, they will panic and break off whatever they are doing to shake away their assailants.

Bulborbs behave very differently in, as one takes on the role of the boss of the Brilliant Garden. In this game they are larger, more aggressive, slower, and not nocturnal. When defeated, the Bulborb drops the Flashy Monument.

In s Night expeditions, they don’t sleep and act like how they’ve been seen once awoken. They roam about and will attempt to attack any nearby Pikmin and eat them. During the Night expeditions, after a certain amount of time their eyes will glow bright red and they will head directly towards a Lumiknoll or a Tricknoll instead of walking around a set space to attack it, making them act more aggressive than normal.

Pikmin
Swarming a large group of 50 or so Pikmin onto a Spotty Bulborb, preferably Red Pikmin due to their increased attack power, proves quite effective most of the time. If only a few Pikmin are available, they should be thrown onto the Bulborb's back repeatedly while retreating if the enemy starts charging at them. Waiting until it goes back to sleep takes longer, but is a lot safer. Bomb-rocks can also be used to attack a Spotty Bulborb, and it takes two blasts to kill it this way. If you attack its back it will usually do a quarter-turn right, hiding some of its back from your current position.

Pikmin 2
Rather than swarming it, continuously tossing Pikmin onto its back is preferable when the army is at least 30 Pikmin strong, even if some are shaken off. A few Purple Pikmin can cause serious damage, especially if they stun the Red Bulborb. If it is accidentally awakened before being attacked by Pikmin, you should run away until it turns around, then make a new pass at it.

If the Pikmin army is very small, another strategy is to wake up the Red Bulborb and make it chase the leader until it goes far enough away from its starting location, at which point it will turn around and return to its original sleeping spot. Once it returns there, attacking at the moment it starts sleeping can provide the player with a few crucial seconds in which the Red Bulborb is entirely immobilized and harmless.

In some metal-themed caves, Red Bulborbs can be led off of the stage by awakening it and quickly running around a hole in the sublevel, causing it to fall off.

Pikmin 3
Charging a Bulborb from behind is the most reliable way to defeat this enemy in Pikmin 3. As few as 20 Red Pikmin can be enough to defeat the enemy before it has the chance to eat any, though this will not always work. If approaching the enemy from the front, throwing Pikmin directly at its eyes is an effective strategy, as this will cause the Bulborb to spend a couple of seconds flinching before it can attack again. If the Bulborb shakes Pikmin off, make sure to whistle them before they are eaten. You can also escape from a Bulborb by hiding under a tall plant.

Hey! Pikmin
In, the Bulborb is a boss, and is fought in a standalone battle at The Shadow in the Brush. Olimar starts the fight with 20 Red Pikmin. The objective is to deplete the Bulborb's health by throwing Pikmin at its backside. If the Bulborb is facing towards Olimar, then wait for it to bend over and throw a Pikmin at its eye. This will stun it and give you time to run under it to the other side. Once on the other side, proceed to throw the Pikmin onto its vulnerable backside until it shakes them off. The Bulborb will periodically jump into the blades of grass in the backdrop and shuffle around in them until eventually popping back out at the last place Olimar was standing. The player can tell when it will jump out because right before it does it will rustle in a single place. If the Bulborb is attacked once it has shaken off any attacking Pikmin, then it'll slowly turn around to face the group, snarling aggressively, before swooping around once in a circle, attempting to snatch up any Pikmin. After it does this, it'll proceed to do its attack from the grass. While it is bending over, if Olimar or a Pikmin are in its line of sight it will run forward and attempt to eat them.

Biology
Bulborbs are among the creatures with the most diverse physiology in the Pikmin series. They possess traits similar to those of amphibians, reptiles, and mammals. They have large bulbous eyes set in stalks, as opposed to the compound eyes of most insects. These eyes are purple in Pikmin and Pikmin 2, but appear more anthropomorphic starting in Pikmin 3, with large black pupils and blue irises.

Olimar mentions the Bulborbs having a set of mandibles. Mandibles are a pair of appendages near an insect's mouth, used for grinding and chewing food. The so-called mandibles Olimar mentions in his notes look nothing like normal mandibles and are instead most likely saber-teeth, used for breaking exoskeletons of prey insects and digging through the soil for roots. (That being said, "mandible" is also a technical term for the jaws, in which case its use is unremarkable.) Their diet is, however, quite the mystery, as they are equipped with eating both animal and vegetable life, but they are known to fully ignore Spectralids.

It seems that the juvenile Bulborb is the favored host of the parasitic Pikmin type known as Bulbmin. This type of Pikmin appears to control its host, causing the animal to behave less like a Bulborb and much more like a Pikmin, following a leader (which is naturally an older Bulbmin) and hunting in packs. Bulborbs are not observed at the two stages of development displayed by Bulbmin anywhere else in-game (unlike the Spotty Bulbear), so it is unknown whether Bulbmin are a common stage in Bulborb initial development or not, as symbiotic cooperation from the parasite would give this slightly weaker form of Grub-dog an advantage in the subterranean environment that all stages of the Bulborb species are found in. The growth stages of Bulborb Larva seems to suggest that the size of Bulbmin comes from the parasitic Pikmin within. As Bulbmin are mentioned to not use an Onion, it is possible that adults give birth to the small Bulbmin that can be used by the leaders.

Bulborbs' relationship with Grub-Dog young is complicated. They are very protective towards Dwarf Bulborbs, however this is likely a result of thinking not that they are children, but fully grown, albeit small, Bulborbs. Evidence to support this comes from the Pikmin Garden website for Pikmin 4, where Bulborbs are said to feed on growing Bulborb Larva. Further complicating the matter is their tendency to eat Bulbmin, which have spots.

According to Olimar, when certain environmental changes occur, a female Bulborb can transform into an Empress Bulblax, taking on the role of a pack matriarch and giving birth to large amounts of larva. Any males not involved in reproduction also undergo sex changes within these packs. This behavior has never been observed directly, though the large amount of Grub-Dogs encountered in the 9th sublevel of the Hole of Heroes may be a result of this behavior. Bulborbs can give birth without transforming however, as stated in the Players Guide for Pikmin, Bulborbs give birth to their young high up in trees, where they jump down to the ground below when they develop spots. This was removed from the Pikmin 2 notes however, which are otherwise taken directly from the guide, so it is possible this has been retconned.

Development history
Bulborbs were created before the concept for was established. When a game called Adam and Eve was being worked on, the Bulborb had been created to serve as a mammoth-like beast. When the concept for the game was scrapped, the Bulborbs were reused for Pikmin. The "mammoth" properties of the beast, as mentioned by Shigeru Miyamoto, suggest that the first "Bulborb" creature to be developed was large, and hence, the Spotty Bulborb was likely the original, with the Dwarf Bulborb conceptually developed later as a smaller derivative.

The scientific name of the Bulborb is Oculus kageyamii russus. One of the character designers in 's credits is Daisuke Kageyama. This name similarity may mean that Daisuke Kageyama designed the Bulborb.

Their name in Pikmin is "Spotty Bulborb", and at this point, only one type of Bulborb exists in the game (besides the false variations of Bulborb, the Dwarf Bulborbs). For, additional types of Bulborbs were introduced, but because they would all be Bulborbs and have spots on their backs, the original one needed a rename. Due to it being red while the others are orange and hairy, the name "Red Bulborb" was given to this enemy.

Ever since, perhaps with the purpose to simplify things, its name became known simply as "Bulborb", despite two other types of Bulborb existing in the game: the Orange Bulborb and the Whiptongue Bulborb. In an attempt to flesh out this iconic enemy, its behavior was made slightly more complex in this game, in the form of it reacting to Pikmin thrown at its eyes with a flinch, and by looking at Pikmin while it chases them. These behaviors also happen with the other Bulborbs. In Pikmin 4, Bulborbs became a bright orange when compared to the yellow of Pikmin 3 and ''Hey! Pikmin'', though nothing else changed in their appearance.

Pikmin Garden
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Translation

In the Super Smash Bros. series


A Bulborb is the main stage hazard on the Distant Planet stage in, , and. It is considerably larger than a Bulborb in the PS undefined, and will periodically appear on the right side of the stage. It occasionally opens its mouth, and any fighters that fall in will be eaten and taken away, resulting in a KO.

There is a sticker for a Bulborb in Super Smash Bros. Brawl, where it uses the final name "Bulborb".

In the Smash Run mode of Super Smash Bros. for Nintendo 3DS, a Bulborb appears as one of many enemies featured in the mode. It is one of the largest enemies in the game and has a comparable amount of knockback resistance. Its attacks are also deadly, KOing fighters with minimal effort.

A Bulborb appears in the background of the Garden of Hope stage in Super Smash Bros. for Wii U and Ultimate, but its purpose is merely cosmetic.

A Bulborb appears as a Spirit in 's Spirits Mode. It can be evolved into the Empress Bulblax Spirit at level 99. It can be obtained from the World of Light, the Spirit Board or from the Shop.

Smash 4 trophy

 * 3DS:


 * Wii U:

Trivia

 * On the title screen of, pressing will summon a Bulborb onto the screen. The player can control it by using  and can eat Pikmin using.
 * In the North American and Japanese version of New Play Control! Pikmin, the sample rate for the Bulborb's sounds were set incorrectly causing them to make whistling and squeaking like sounds rather than their distinctive cries. This bug has caused some players to think that the sounds of a Bulborb were replaced by mouse squeaks. The bug has since been fixed in the Nintendo Switch release.
 * If a bomb rock is planted near a Bulborb, the noise produced by the explosion will wake it up. If the bomb hits the Bulborb in Pikmin, the Bulborb will jump awake with a yelp, the yelp being a lower pitched sample of a Breadbug being hit. This also applies to the Spotty Bulbear.
 * The Brawl trophy game appearance section claims that the Red Bulborb first makes an appearance in . This is incorrect, as the enemy is present in the first game as well. The only part about the trophy that debuted in Pikmin 2 is the name "Red Bulborb" – this enemy was known as "Spotty Bulborb" prior to that game.
 * In the Nintendogs games, at the second-hand shop, there is a Bulborb toy on a shelf of products in a pre-rendered background shot.
 * The appearance of the Bulborb somewhat resembles that of the Super Mushroom from the Mario series. Both have generally bulbous sides, backs, and tops that are red with white spots. Likewise, the red and white spotted patterns of both are broken up by beige-colored fronts with two eyes.
 * The Bulborb and the Hermit Crawmad are the only enemies in Pikmin 2 to have a clay figure modelled after them.
 * It could be said that the Bulborb is what represents enemies in general in the Pikmin series, since it repeatedly appears as the icon whenever the game needs to refer to enemies: a stylized Bulborb icon is used to represent battle deaths in the day results menu of Pikmin 2 and the remaining enemy count in the Battle Enemies! mode of Pikmin 3, a Bulborb silhouette icon represents the Pokos earned through enemy bodies in the cave results menu of Pikmin 2 and is used to show how many enemies of a particular type have been killed in the Piklopedia of Pikmin 2, a Bulborb icon is used to represent the Piklopedias of Pikmin 2, Pikmin 3 Deluxe, and Pikmin 4. Bulborb icons appear in the Game Hunter, Animal Annotator, and Blast Radius (silhouetted in this case) badge icons for completing tasks related to defeating enemies in Pikmin 3 Deluxe; Bulborbs and Bulborb variants appear as the most frequently seen enemy during day lift off cutscenes. Bulborbs also appear very prominently in concept art, franchise merchandise, and in crossovers involving the series (such as in the ). This role as the standard, ubiquitous enemy, however, is instead fulfilled by the Mockiwi in Hey! Pikmin.