Rusted Labyrinth



The Rusted Labyrinth is the fifth stage of Pikmin 3 ' s Bingo Battle mode. The stage is themed after modern plumbing and utilities, and includes pipe slides, metal plating platforms, and electric gates.

Layouts
The variation unlock order, as explained here, is B, A, C.

Layout A


This layout gives players Yellow Pikmin to start with, and Red Pikmin can be found.

Enemies:

Fruits:

Marbles:
 * Blue Marble &times; 1
 * Red Marble &times; 1
 * Yellow Marble &times; 2

Tools:
 * &times; 2

Obstacles:
 * &times; 4
 * &times; 12

Plants and fungi:
 * 1-Pellet Posy &times; 16
 * 5-Pellet Posy &times; 2

Other objects:
 * &times; 4

Layout B


This layout gives players Red Pikmin to start with, and Winged Pikmin can be found.

Enemies:

Fruits
 * &times; 2
 * &times; 1
 * &times; 1

Marbles:
 * Blue Marble &times; 2
 * Red Marble &times; 2
 * Yellow Marble &times; 2

Tools:
 * &times; 2

Obstacles:
 * &times; 2
 * &times; 30

Plants and fungi:
 * 1-Pellet Posy &times; 22

Layout C


This layout gives players Red Pikmin to start with, and Rock Pikmin can be found.

Enemies:

Fruits:

Marbles:

Tools:

Obstacles:
 * &times; 2
 * &times; 2

Plants and fungi:
 * 1-Pellet Posy &times; 10
 * 5-Pellet Posy &times; 2

Out of bounds
It is possible to throw a leader onto a section of the stage that is out of bounds. In order to do this, players have to have two leaders on their side. From the circular sandy room on the red team's side (northeast when looking at the radar), one leader must throw their partner directly to the east. There is a wall in the distance, and far below it is a tube. With a throw, leaders and Pikmin can actually land on it. Additionally, the player can throw a leader onto the barrier and dodge to the pipe. Whilst there, leaders and Pikmin can walk around along the wall, but they can't stop hugging the wall, due to the tube's slant. Walking too far to the north or south will eventually place the leader's icon on the radar out of view, and walking a bit further will make the leader or Pikmin go through the tube, touch the abyss, and reappear on the stage as normal. It is also not possible to dodge while on the tube.