Template:P2 enemy technical

Info
This is used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in.

Parameters
Each enemy has a set of properties, each with an identifier. See the infobox itself for a comprehensive list; each property parameter in the template is named after the property's identifier. In the following table, an asterisk is a wildcard: "s00*" means "s000", "s001", "s002", etc.