Hot House

The Hot House is the sixth level in Challenge Mode. The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.

Sublevel 1

 * Theme: Soil
 * Music: Frontier Cavern
 * Time: 120 (240 seconds)
 * Starting Pikmin:
 * &times; 1 (leaf)
 * &times; 1 (leaf)
 * &times; 1 (leaf)
 * Treasures:
 * &times; 1 (inside Dwarf Orange Bulborb)
 * &times; 1 (inside Dwarf Bulbear)
 * &times; 1 (inside Snow Bulborb)
 * &times; 1 (inside Dwarf Red Bulborb)
 * &times; 1
 * Enemies:
 * &times; 1
 * &times; 1
 * &times; 1
 * (group of 10) &times; 0 - 2 (from eggs)
 * &times; 1
 * Obstacles:
 * None
 * Vegetation:
 * (small red) &times; 6
 * &times; 3
 * (large) &times; 1
 * (small) &times; 2
 * Others:
 * &times; 2

The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.


 * For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

 * Theme: Soil
 * Music: Soil 2
 * Time: +80 (+160 seconds)
 * Treasures:
 * &times; 1 (partially buried)
 * &times; 1 (inside Fiery Blowhog)
 * &times; 1 (inside Watery Blowhog)
 * &times; 1
 * Enemies:
 * &times; 1
 * &times; 1
 * Obstacles:
 * &times; 4
 * Vegetation:
 * (large red) &times; 4
 * &times; 1
 * (large) &times; 4
 * Others:
 * None


 * For details on how objects are spawned, and how some may fail to spawn, see here.