Bully Den
Bully Den.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 25
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Bully Den is the twenty-eighth level in Pikmin 2's Challenge Mode. It features two Waterwraiths. The stage begins with 25 Purple Pikmin, but the absence of Candypop Buds means they cannot be converted into other types. One Waterwraith drops The Key when defeated; the other drops the Silencer.

Sublevel 1Edit

See also: Waterwraith strategy.

Besides the Waterwraiths, other creatures make an appearance in the Den as well. There are two Volatile Dweevils and two Anode Dweevils roaming around. Throwing Purple Pikmin in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a Wollywog, a Yellow Wollywog, and six Anode Beetles. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.

When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by petrifying both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.

Generate sample map →

Technical sublevel information
Internal cave name ch_MIYA_trap
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 5
Dead end unit probability (?) 50
Number of rooms (?) 5
Corridor-to-room ratio (?) 0.2
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_tak22_yuko_tile.txt
Lighting file (?) muraon_light_lv1.ini
Background (?) None
Cave units (?)
Dead end with item Dead end Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Square room with 4 exits Corridor with 6 pipes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Waterwraith 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Waterwraith 1 None "Special" enemy spots
-   Silencer Carried inside entry with ID 2
5   Wollywog 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
-   Tear Stone Carried inside entry with ID 5
6   Yellow Wollywog 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
-   Petrified Heart Carried inside entry with ID 6
7   Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
-   Omniscient Sphere Carried inside entry with ID 7
8   Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
-   Love Sphere Carried inside entry with ID 8
9   Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 9
10   Egg 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3   Anode Dweevil 2 None Plant spots
-   Crystallized Telekinesis Carried inside entry with ID 3
4   Volatile Dweevil 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   Lustrous Element 1 None Treasure spots
12   Mirrored Element 1 None Treasure spots
13   Unknown Merit 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
15   Egg 3 Falls from the sky Dead ends
Then it spawns 5 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
14 Gate (1000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese どっすん迷路?
Dossun Meiro
Thud Maze
  French (NoA) Antre du tyran Tyrant's lair
  French (NoE) Antre du Tyran Tyrant's Lair
  German Behausung der Rüpel Bullies' Home
  Italian Covo di sicari Den of assassins
  Spanish (NoA) Guarida del Matón Bully's Lair

TriviaEdit

  • This is the only other place in Pikmin 2 to find a Waterwraith in besides the Submerged Castle.
  • This is the only place where enemies can fall from the sky when a Purple Pikmin shockwave happens near their spawn position.
  • In two player mode, the Waterwraiths only attack Captain Olimar.

See alsoEdit