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Cave of Snarls

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Cave of Snarls
The Cave of Snarls.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborn Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.

Sublevel 1

The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_ike3_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike3_2_tsuchi
room_ike2_4_tsuchi
Room with ramp to thin ledge Swampy room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Withering Blowhog icon.png Withering Blowhog 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Puffy Blowhog icon.png Puffy Blowhog 1 None "Special" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 2
3 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
4 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
5 Fire geyser icon.png Fire geyser 2 None Cave unit seams
6 Female Sheargrub icon.png Female Sheargrub 2 None "Easy" enemy spots
- Science Project icon.png Science Project Carried inside entry with ID 6
7 Female Sheargrub icon.png Female Sheargrub 1 None "Easy" enemy spots
- Science Project icon.png Science Project Carried inside entry with ID 7
8 Male Sheargrub icon.png Male Sheargrub 2 None "Easy" enemy spots
- Science Project icon.png Science Project Carried inside entry with ID 8
9 Male Sheargrub icon.png Male Sheargrub 1 None "Easy" enemy spots
- Science Project icon.png Science Project Carried inside entry with ID 9
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
10 Dandelion icon.png Dandelion 2 None Plant spots
11 Fiddlehead icon.png Fiddlehead 4 None Plant spots
12 Figwort icon.png Figwort (small brown) 6 None Plant spots
13 Figwort icon.png Figwort (large brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Corpulent Nut icon.png Corpulent Nut 1 None Treasure spots
15 Armored Nut icon.png Armored Nut 1 None Treasure spots
16 Conifer Spire icon.png Conifer Spire 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_ari1_nor2_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ari1_3_metal
room_north2x2_1_metal
Circular room with 3 exits T-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Withering Blowhog icon.png Withering Blowhog 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Puffy Blowhog icon.png Puffy Blowhog 1 None "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 2
3 Female Sheargrub icon.png Female Sheargrub 2 None "Easy" enemy spots
- Leviathan Feather icon.png Leviathan Feather Carried inside entry with ID 3
4 Female Sheargrub icon.png Female Sheargrub 1 None "Hard" enemy spots
- Leviathan Feather icon.png Leviathan Feather Carried inside entry with ID 4
5 Male Sheargrub icon.png Male Sheargrub 2 None "Easy" enemy spots
- Leviathan Feather icon.png Leviathan Feather Carried inside entry with ID 5
6 Male Sheargrub icon.png Male Sheargrub 1 None "Hard" enemy spots
- Leviathan Feather icon.png Leviathan Feather Carried inside entry with ID 6
7 Fire geyser icon.png Fire geyser 2 None "Hard" enemy spots
8 Fire geyser icon.png Fire geyser 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Glowstem icon.png Glowstem (green) 99[Sublevel 2 note 1] None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Vacuum Processor icon.png Vacuum Processor 1 None Treasure spots
11 Indomitable CPU icon.png Indomitable CPU 1 None Treasure spots
12 Network Mainbrain icon.png Network Mainbrain 1 None Treasure spots
  1. ^ a b The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 鼻息の洞窟?
Flag of Québec French (NoA) Grotte rugissante Roaring cave
Flag of France French (NoE) Grotte Rugissante Roaring Cave
Flag of Mexico Spanish (NoA) Cueva de los Gruñidos Cave of Growls