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Doodlebug

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Doodlebug In-game icon.
Artwork of a Doodlebug.
Appears in Pikmin 2
Scientific name Pilli flatularum
Family Flint bug
Areas None
Caves Frontier Cavern, Shower Room, Hole of Heroes, Dream Den
Challenge Mode stages Novice Training, Cryptic Cavern
2-Player Battle stages None
Attacks Emit poison

The Doodlebug (オナラムシ?, lit.: "Fart Bug") is an enemy in Pikmin 2. It has the same morphology of the Iridescent Flint Beetle, except it is coated with dirt and has small flies hovering around it, giving it a more repugnant appearance. However, it is actually in the Flint Bug family, not the Flint Beetle family. They, like Iridescent Glint Beetles, drop sprayultra-bitter spray; in Challenge Mode, they sometimes drop treasure. They are never seen above ground. When Doodlebugs move, they release flatulence and leave noxious clouds of poisonous gas wherever they were, thus subjecting nearby Pikmin to choking. Therefore, White Pikmin are ideal for killing these creatures. If they are killed while petrified, they do not release any nectar or sprays.

Sublevel 1 of the Frontier Cavern holds the largest number of Doodlebugs together: three. The Doodlebug at the Cryptic Cavern will just respawn elsewhere if it burrows before its Key is removed.

Stats

Weight Max.
carriers
Seeds Value Health Regen.
N/A N/A N/A N/A 1500 0.45 HP/s

Notes

Olimar's notes

While life-forms that excrete foul musks to warn of danger are not rare, the doodlebug is the only species known to release flatulence when active above ground. Interestingly enough, since it is merely releasing the gas created by decay of the contents of the creature's intestines, it does not have a special musk-producing organ. This means the creature is in fact merely flatulating. Spectral analysis of the rank gas indicates it contains not only methane, but hydrogen sulfide as well, making the flatulence a Grade XIII biohazard.

Louie's notes

Looking for a flavor that will surprise and delight your guests? This beast's aroma may surprise your guests, but it won't be delightful!

Behavior

Behaviorally, Doodlebugs are very similar to Iridescent Flint Beetles. Like the Flint Beetles, the Doodlebug cannot normally be harmed by leaders. However, it is different from the others in that it remains above ground for a much longer period of time. Once activated, the Doodlebug springs out from the ground, immediately releasing poisonous gas as it does so. Like all other poison in the game, this gas will kill all non-white Pikmin if they are exposed to it and are not whistled back to a leader. Once active, Doodlebugs move quickly and release more gas at regular intervals. If a Pikmin is landed directly onto one's back, it will flip over briefly and drop nectar or a drop of spray. Once a Doodlebug has been flipped over a few times, it will quickly retreat underground. The same thing will happen if the bug is simply left undisturbed above ground for too long.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

After being prompted into surfacing, a Doodlebug is capable of killing your Pikmin if you are careless. It is advisable to bring either a large group of White Pikmin or a small group of Purple Pikmin, as the Doodlebug will disappear after getting flipped. Be cautious when fighting it within close proximity of other enemies, as its scuttling may awaken them. To defeat the creature normally, just throw Pikmin at its backside.

Alternatively, you could use an ultra-bitter spray on it and either swarm it with your Pikmin or punch it. Note that though this method is usually safer, it also gives you less reward, as the ultra-bitter drops that the Doodlebug drops when flipped are quite useful against future enemies.

Technical information

Pikmin 2 technical information (?)
Internal name fart
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.15
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0
fp03 ダメージスケールY Vertical damage scale 0
fp04 ダメージフレーム Damage scale duration 0
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 200
fp08 回転速度率 Rotation acceleration 0.4
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 50
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 50
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 20
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 360
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp01 出現時間(Min) Min time spent out of the ground 15
fp02 出現時間(Max) Max time spent out of the ground 30
fp10 移動時間(Min) Min time spent walking 0.3
fp11 移動時間(Max) Max time spent walking 0.7
fp20 停止時間(Min) Min time spent stopped 1
fp21 停止時間(Max) Max time spent stopped 3
fp30 向き変え角度 Max angle change between walks 90
fp40 スケール Scale 0.7

Other information

  • Size: Body length: 26mm, as per the e-card
  • Pikmin 2 Piklopedia number: #22

Naming

See more: Iridescent Flint Beetle#Naming.

The word "doodle" means "to draw aimlessly". Its name could refer to the real life insect called the doodlebug, which is the larval stage of the antlion. This doodlebug gets its name by the erratic patterns it runs in when looking for a place to burrow, drawing "doodles" on the sand as it goes; the Pikmin creature likewise runs in erratic patterns until it finally burrows. Its Japanese name is オナラムシ?, which literally translates to "Fart Bug", because of its flatulence. In a similar vein, "Doodlebug" may be seen as a corruption of "Doo-doo-bug", a euphemism for feces. Its scientific name is Pilli flatularum, and flatularum comes from the Latin flatus and is related to the English "flatulence". Its internal name is simply fart.

In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's family is not shown, and its genus name is Scarabeidae as opposed to Pilli.[1] Scarabeidae is similar to the real world scarabaeidae family, where scarab beetles are from, and alludes to the Anode Beetle's scientific name.

Names in other languages

Language Name Meaning
Flag of Japan Japanese オナラムシ?
Onara Mushi
Fart Bug
Flag of France French Flatuoz From flatuosité (flatus)
Flag of Italy Italian Aerottero From "aerophagia" and possibly "coleoptera"

Gallery

Trivia

  • In the Japanese version of Pikmin 2, the Iridescent Flint Beetle and the Doodlebug share the same family. However, in the English version, they differ between "Flint beetle" and "Flint bug" respectively. They strangely have different genuses, and so does the Iridescent Glint Beetle even though they're all claimed to be in the same family. This is likely a mistake.

References

  1. ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor