Explorer's Cave
Explorer's Cave.png
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 50 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Explorer's Cave (こてしらべの洞窟?, lit.: "Explorer's Cave") is the first level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only Red Pikmin are available for its two sublevels, the second one being the only with any enemies for the player to fight.

Sublevel 1Edit

Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.

Generate sample map →

Technical sublevel information
Internal cave name ch_ABEM_tutorial
"Main" object maximum (?) 0
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_cent3_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room with 4 exits
Detailed object list
The game spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
1   Clover 4 None Plant spots
2   Horsetail 1 None Plant spots
3   Figwort (small red) 2 None Plant spots
4   Figwort (small brown) 3 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5   The Key 1 None Treasure spots
6   Lustrous Element 1 None Treasure spots
7   Mirrored Element 1 None Treasure spots
8   Unknown Merit 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.

Generate sample map →

Technical sublevel information
Internal cave name ch_ABEM_tutorial
"Main" object maximum (?) 7
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_MAT_mid1_nor2_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with 6 exits Room with long dead end
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Red Bulborb 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Dwarf Red Bulborb 5 None "Hard" enemy spots
-   Omniscient Sphere Carried inside entry with ID 2
3   Egg 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4   Clover 2 None Plant spots
5   Horsetail 2 None Plant spots
6   Figwort (small red) 2 None Plant spots
7   Figwort (large red) 2 None Plant spots
8   Figwort (small brown) 2 None Plant spots
9   Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10   Lustrous Element 1 None Treasure spots
11   Mirrored Element 1 None Treasure spots
12   Unknown Merit 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13   Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese こてしらべの洞窟?
Kote shirabe no dōkutsu
Explorer's Cave
  French (NoA) Grotte de l'explorateur Explorer's cave
  French (NoE) Grotte de l'explorateur Explorer's cave
  German Höhle der Entdeckung Cave of Discovery
  Italian Grotta dell' Esploratore Explorer's Cave
  Spanish Cueva del Explorador Explorer's Cave