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Gate

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Pikmin breaking down a bramble gate.
A simple white gate in The Forest of Hope.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Gates (also called walls) are obstacles in all Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a leader just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.

In Pikmin and Pikmin 2, gates have three stages, and when passing from one to the next, they sink lower to the ground. Pikmin 3 eschews this for a more realistic look, where the gates show visible damage.

Bramble gate

To do: Research the relationship between color and HP values better.
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Bramble gates are the most basic type of gate in Pikmin and Pikmin 2, being replaced with dirt walls for the third game. Any Pikmin type can damage a bramble gate. There are two types of these gates: white and black. Black gates are harder to break down than white ones. These can also be found with gas pipes within, requiring White Pikmin to take them down.

In Pikmin, white gates can also be destroyed with two bomb rocks, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the Emperor Bulblax's arena on The Final Trial is surprisingly frail. In Pikmin 2, normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the randomly generated ones in caves (100 - 12800) and Challenge Mode levels (1 - 4000). For comparison, a Red Bulborb has 750 hit points.

Locations

Pikmin
Pikmin 2

Dirt wall

A dirt wall.
A dirt wall.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.

Dirt walls are sandcastle-like gates found in Pikmin 3 and Hey! Pikmin. They are the most basic type of gate and replace bramble gates from the first two games. They break down and fall apart as opposed to sinking into the ground. These types of gates can be destroyed by any Pikmin type; however, some of these walls are found partially or completely submerged underwater, meaning that they require Blue Pikmin to destroy effectively. In Pikmin 3, Pikmin are more effective at taking one down if they are latched onto it from a throw[1], but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. For Rock Pikmin, throwing them at the wall repeatedly is much faster than letting them lunge on their own, and is in fact, the fastest way to take down a wall using Pikmin.[1] These walls can be destroyed using a single bomb rock.

Locations

Pikmin 3
  • Tropical Wilds: One is found on the first day, inside the cave where the Pyroclasmic Slooch would normally be, another is outside the landing site, and closes off access to a Pocked Airhead, a third wall underwater guards access to the Calcified Crushblat's arena, and a fourth can be found separating the small brown bridge near the landing site from the area with a Dapper Blob and a Swooping Snitchbug.
  • Garden of Hope: One is located in the second half of the area, near the Bug-Eyed Crawmad's nest, and another is located near the Toady Bloyster and a pile of fragments used to build the pot. Both of these are completely submerged underwater. A third separates the landing site from the fragment pile used to build the nearby bridge, with this bridge leading to a fourth wall by the Bulborb. A fifth wall blocks the 2D facing area with the Zest Bomb and Astringent Clump, with the last one blocking access to the Armored Mawdad's arena.
  • Distant Tundra: Two of the dirt walls in this area are partially submerged in the main river. One is by the area with Wogpoles, near the land protrusion to swap Pikmin in, while the other one is right next to the ledge with the Face Wrinkler. The last dirt wall is also by the land protrusion, but it blocks an alcove with a Bearded Amprat and a Bouncy Mushroom.
  • Twilight River: One wall is in the second half of the area, and blocks off a small land bridge to cross the river, and a second one separates the area with the clipboards and the swarm of Scornets.
  • Formidable Oak: The first is found at the end of the room with the Bulborbs, the next one can be found to the far end of the circular area where the bridge is built, a third is at the end of the path where the Nectarous Dandelfly is, and the fourth is in the dark cave, and simply separates a path to get the fragments (this wall does not need to be destroyed, however). The final is also in the dark cave, blocking the path that needs to be taken if the clipboard is not lifted.
Hey! Pikmin

Reinforced wall

Reinforced walls (also known as stone gates[2]) are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. Bomb rocks must explode near them in order to take them down. In Pikmin 3, only three bomb rocks are needed to take one down (aside from one in the Battle Enemies! version of Clockwork Chasm that only requires one bomb rock), but in Pikmin white, gray and black gates, need three, six and nine bomb rocks to destroy, respectively. In Pikmin 3, they seem to be made out of concrete, as pieces of rebar can be seen sticking out of the top.

Locations

Pikmin
  • The Impact Site: There is a white reinforced wall on the opposite side of the tree stump where one fights the Mamuta or Goolix.
  • The Forest of Hope: There are two reinforced walls near where the player first finds the Yellow Pikmin, and one next to the landing site, all of which are white. One black wall blocks off the alcove with the Extraordinary Bolt.
  • The Forest Navel: There are four reinforced walls scattered around the landing site plateau, serving only to block shortcuts. The first is directly adjacent to the landing site, and is gray. The other gray wall and a black wall lie near the Beady Long Legs arena, providing similar shortcuts – the gray wall is safe as long as the bridge has been unfurled, while the black wall opens a path guarded by mandiblards. The final wall is a black one that provides a direct route from the landing site to the beach covered in Fiery Blowhogs. A fifth gray wall guards the Beady Long Legs directly, and must be taken down to collect the Guard Satellite at any speed.
  • The Distant Spring: Two walls block the landing site from the majority of the land section- a black one directly next to the landing site opens the way to a large space with plenty of Spotty Bulbears, while a gray one blocks a narrow route between a tree stump and a river crawling with Yellow Wollywogs.
  • The Final Trial: One white wall blocks the two bridges in the middle of the area.
Pikmin 3

Electric gate

Electric gates carry electrical current. As such, Pikmin that are not Yellow cannot touch them, under the risk of death (Pikmin 2) or temporary paralysis (Pikmin 3). Other than that, they can be taken down just like any other type of gate.

In Pikmin 2, they resemble a fence made of metal, and sink to the ground as they take damage. All electric gates have exactly 16000 hit-points.

In Pikmin 3, they are made of four fluorescent lamps laid horizontally on top of one another, with each lamp breaking down (and becoming harmless) at each stage of destruction. When the gate is finally opened, all lamps explode. Pikmin cannot grab on to this type of gate – they can only attack from the ground. Bomb rocks cannot be used to damage these gates.

Locations

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add Bingo Battle locations.

Pikmin 2
Pikmin 3
Hey! Pikmin
  • Ravaged Rustworks
    • Pollution Pool: The only two electric gates in the game appear here. The first one is near the beggining, and can be taken down quickly. The second is right before the end of the level. Because Yellow Pikmin can't be brought underwater, and they are needed to break the gate, the player must complete a bridge with Blue Pikmin.

Crystal wall

A cracked crystal wall.
A crystal wall.

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Investigate further how resistant each gate is. Take in consideration hitting the same quadrant or different quadrants.

Crystal walls are gate types found only in Pikmin 3, and require Rock Pikmin to break. The gate itself is made of a piece of glass (identified as "crystal") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in story mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Any crystal gate needs 2 bomb rock explosions in order to shatter, regardless of health value.

In a prerelease version of Pikmin 3, this gate was called a "crystallized wall". It may have been changed at some point in the game's development to shorten and simplify it.

Locations

Cinderblock

Cinderblocks are rare, indestructible walls used to block certain paths in Mission Mode in Pikmin 3. In story mode, a single cinderblock is used to block the entrance to the rest of the Garden of Hope containing the Blue Onion. At some point in the story, it is blown up by Louie in an attempt to escape the crew.

Locations

  • Garden of Hope: In the main game, one is found blocking the way to the rest of the Garden of Hope. It is later blown up by Louie in an attempt to escape the crew later in the game. This is the only time in the game where a cinderblock is destroyed. Five can be seen as background decorations in inaccessable areas.
  • Tropical Wilds Remix: Three block off the south side of the original landing site, two are found in the place of where a bridge would normally be located in the main game, and two more are used to make the grassy region of the Shaggy Long Legs arena only accessable from the dirt side.
  • Garden of Hope Remix: One is found in it's original location in the main game along with the two decorative cinderblocks, four are used to block off access to sub-areas, and the last two blocks off the sub-area containing the Rock Pikmin and Brittany's crash site. The last one is found where a dirt wall is found submerged in water in the main game, making it completely impossible to go to the section of the map that contains the Blue Onion in the main game.

Bamboo gate

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted – as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even enemies passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again. If less than all the Winged Pikmin get called back, the gate will fall and any remaining Pikmin will struggle to hold up the gate. If an item gets stuck under a closed bamboo gate, it will glitch back and forth while remaining stuck in the gate. It will be freed if the gate is lifted back up, however.

Locations

Brick wall

One of the brick walls in the Distant Tundra, destroyed.

Brick walls are rare walls in Pikmin 3 that are destroyed by pushing iron balls down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in Story Mode, both in the Distant Tundra:

  • One at the exit of the cave where Brittany lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of glitches.
  • One in the northern section of the main area with the geysers and Arctic Cannon Larvae. Destroying the wall gives access to the large cave system where the Vehemoth Phosbat is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until Alph and Brittany are reunited.

Minor glitch

File:Gate Glitch.JPG
The submerged part is seen next to the "10" on the HUD.

To do: Move to the glitches articles.
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In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

Trivia

  • In Pikmin 3, Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
  • While bramble gates do not appear in Pikmin 3 as dirt walls replace them, one can be seen in concept art for Tropical Forest, suggesting they were originally planned to return.

Names in other languages

Language Name Meaning Notes
Flag of France French Barrage/Mur Dam/Wall
Flag of Portugal Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.

Dirt wall

Language Name Meaning
Flag of France French (NoE) Mur de terre Earth wall
Flag of Germany German Lehmwand Loam wall
Flag of Italy Italian Muro di fango Mud wall
Flag of Spain Spanish (NoE) Muro de barro Mud wall

Electric gate

Language Name Meaning
Flag of Germany German Elektrozaun Electric fence

Crystal wall

Language Name Meaning
Flag of Spain Spanish (NoE) Muro de cristal Crystal wall

Bamboo gate

Language Name Meaning
Flag of Germany German Bambuszaun Bamboo fence
Flag of Spain Spanish (NoE) Puerta de bambú Bamboo door

See also

References

  1. ^ a b YouTube video comparing latched Pikmin, grounded Pikmin, thrown Rock Pikmin, and lone Rock Pikmin on a dirt wall
  2. ^ NEW PLAY CONTROL! Pikmin on Nintendo.co.uk


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from March 18th to June 21st, 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.