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Glowstem

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Revision as of 08:58, March 30, 2018 by Espyo (talk | contribs) (Undo: Like you said, it's mentioned above, so it's not needed. Also, the wires are insulated, so Yellow Pikmin shouldn't be harmed. As for the ship not detecting the electricity, that's not noteworthy in and of itself.)
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Glowstem In-game icon.
File:Glowstem.jpg
Appears in Pikmin 2
Scientific name Nocturnica illuminati
Family Glowcap
Areas None
Caves Subterranean Complex, White Flower Garden, Snagret Hole, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode levels Brawny Abyss, Collector's Room, Cave of Snarls, Secret Testing Range
2-Player Battle levels None

Glowstems are used for scenery in Pikmin 2. They appear to Hocotatian explorers to be relatives of the Common Glowcap, but in actuality, these tiny, orange lights are what are known as LEDs, or light-emitting diodes. They are never seen above ground and can only be found in certain cave sublevels with a metallic layout. Despite the lack of insulation covering the live wires, Glowstems pose no electrical threat, nor any other kind, to Pikmin or leaders, and have been added to levels merely for aesthetic affect. Green variants exist as well.

In some caves, coming into contact with the "plant" will cause bomb-rocks to fall from the ceiling. When the player intends to begin the sublevel's exploration by scouring it alone, activating bomb-rocks, these plants provide a good indication of potential bomb-rock spots.

Notes

Olimar's notes

Notes:Glowstem/olimar

Louie's notes

Inedible. Known effects include uncontrollable episodes of impromptu break dancing.

Technical information

Pikmin 2 technical information (?)
Internal name daiodogreen / daiodored
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 25
fp10 ホーム範囲 "Home" radius 20
fp11 プライベート距離 "Private" radius 80
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 55
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Gallery

Trivia

  • Its scientific name, Nocturnica illuminati, means "nocturnal illuminate".

Names in other languages

Language Name Meaning
Flag of France French Tige Lumen Lumen Stem

See also