Mushroom battles are a feature of Pikmin Bloom, unlocked at level 8. Mushrooms of various types and sizes appear around the world, and players can send groups of Pikmin to attack them. Multiple players can join a battle, and participants will receive fruit and a postcard as a reward, and a score that measures how well they did. Up to three mushroom battles can be done by a player in a day, but additional battles can be joined by spending a Mushroom Recharge Ticket.

The amount of Pikmin that can be sent on a mushroom battle by a player will increase over time based on the player's level, starting at 10 Pikmin and reaching a maximum of 40 Pikmin at level 20. The mushroom battle selection screen lets the player choose which Pikmin to send and shows the strength of the squad and how long the battle will take. The higher the strength, the faster the Pikmin will be at completing the battle. Up to 5 people can battle a single mushroom at once, each sending their own groups of Pikmin, and after reaching this number, additional players can join (up to a maximum of 20 for all small, normal, and large mushrooms, and 30 for giant mushrooms) by using a Mushroom Recharge Ticket. Players can also call their friends for help in the mushroom by using a Mushroom Battle Bullhorn.

MushroomsEdit

 
A small red mushroom on the map screen. The red circle indicates its health.

Mushrooms grow at points of interest in the real world, similar to Big Flowers. They can only be seen and interacted with when they are less than 600 meters away from the player. After the mushroom is destroyed, it grows back in the same location 5 minutes later, without any input. As of the update on December 13th, 2023, mushrooms that have not been cleared for 24 hours will automatically regrow at 18:00 UTC. Whether regrowth is automatic or following the destruction of the previous mushroom, the mushroom type that grows is randomized.

Mushrooms come in various types that differ in size and type. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in health. The larger the mushroom, the bigger the reward for destroying it. There are 12 basic types of mushrooms – 7 regular colors, and 5 special types. Fire Mushrooms can only be fought by Red Pikmin, Water Mushrooms can only be fought by Blue Pikmin, Electric Mushrooms can only be fought by Yellow Pikmin, Poisonous Mushrooms can only be fought by White Pikmin, and Crystal Mushrooms can only be fought by Rock Pikmin. All other types can be fought by Pikmin of any type. The type of mushrooms determines the type of nectar players can get as a reward.

Mushroom health
Type Small Normal Large Giant
  Red 87,400 670,600 2,916,000 3,499,200
  Yellow 84,200 645,800 2,808,000 3,369,600
  Blue 84,200 645,800 2,808,000 3,369,600
  Purple 93,900 720,300 3,132,000 3,758,400
  White 81,000 621,000 2,700,000 3,240,000
  Pink 81,000 621,000 2,700,000 3,240,000
  Gray 90,700 695,500 3,024,000 3,628,800
  Fire N/A 3,850,200 13,662,000 N/A
  Water N/A 3,816,700 13,543,200 N/A
  Crystal N/A 3,883,600 13,780,800 N/A
  Electric N/A 3,816,700 13,543,200 N/A
  Poisonous N/A 3,783,200 13,424,400 N/A
How those mushroom healths are calculated

Mushroom health is based on the attack strength of the corresponding Pikmin type. It is calculated by the formula 100 × floor(1080 × scale × (23 + type)), where scale and type are given by the following tables:

scale Small Normal Large Giant
Regular 3% 23% 100% 120%
Special N/A 31% 110% N/A
Type type
  Red 4
  Yellow 3
  Blue 3
  Purple 6
  White 2
  Pink 2
  Gray 5
  Fire 92
  Water 91
  Crystal 93
  Electric 91
  Poisonous 90
Mushroom healths on December 14th and 15th, 2022
Mushroom health
Type Small Normal Large
  Brown 207,300 1,589,700 3,455,000
  Red 349,900 2,662,700 5,832,000
  Yellow 336,900 2,583,300 5,616,000
  Blue 336,900 2,583,300 5,616,000
  Purple 375,800 2,881,400 6,264,000
  White 324,000 2,484,000 5,400,000
  Pink 324,000 2,484,000 5,400,000
  Gray 362,800 2,782,000 6,048,000
  Fire N/A 12,420,000 26,082,000
  Water N/A 12,312,000 25,855,200
  Crystal N/A 12,528,000 26,308,800
Mushroom healths before December 14th, 2022
Mushroom health
Color Small Normal Large Giant
        Brown, red, yellow, and blue 4,800 21,000 73,000 170,000
    Purple and gray 6,300 28,000 94,000 N/A
    White and pink 3,400 15,000 51,000 N/A

Giant mushrooms only came in the red color, and were extremely rare.

ProcessEdit

 
The screen that appears when a mushroom is selected.
 
Selecting Pikmin for a mushroom battle.

When a mushroom is selected, either from the map screen or expedition list, the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about the mushroom, such as its remaining health, the time left until it is destroyed, and the rewards for destroying, as well as circles that can be filled with icons of the Miis of the players who have joined the battle.

If the player that joined the mushroom is on the player's friend list, their icon have a green border. If the player that joined the mushroom joined from the player's Mushroom Battle Bullhorn invitation, their icon will have a pink border. Clicking on another player's Mii icon will open a menu that allows you to send a reaction and view their total attack power. If the player is on your friend list, you also have the option to send them a postcard or a gift. If the player clicks on their own icon in this menu, they will be able to view their total attack power, what reactions they have received, and buttons to either edit their Mii or open their friend list.

There is a Join button which when clicked progresses to the selection screen. The button will be grayed out if the participant limit has already been reached. If the player has run out of daily tries, a Mushroom Recharge Ticket will be displayed inside. In the selection screen, the player can manually choose which Pikmin to send, or have the game automatically select Pikmin with the Auto button. The Auto button will always select the top 40, which will changed based on how their Pikmin list is currently sorted. By tapping a Pikmin in this list, it can be added to or removed from the group that is being sent to attack the mushroom.

The minimum size of this group depends on the size of the mushroom being battled, as shown in the table below.

Mushroom size Minimum squad size
Small 1
Normal 10
Large 15
Giant 20

The maximum size of the group depends on the player's level, as shown in the table below.

Mushroom battle size Minimum level
15 8
20 12
25 14
30 16
35 18
40 20

Pikmin with an advantage against that mushroom type (see the next section) may jump in the list when selected for the battle. Selected Pikmin also appear in front of the mushroom in the camera view. Since December 14th, 2022, after selecting at least 1 Pikmin, a nectar button appears in the lower half of the screen and can be tapped to feed the selected Pikmin. The player will be taken to a separate garden screen where selected Pikmin can be fed. There is a GO button in the lower right corner; tapping it sends all the selected Pikmin to attack the mushroom. If the player has run out of daily tries, they will be asked to use a Mushroom Recharge Ticket before proceeding. Additional tickets can be purchased from this screen by tapping the "Add Tickets" button.

 
Red Pikmin destroying one part of a small red mushroom.

Once the Pikmin are sent on the mushroom battle, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. Rock Pikmin instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, though not by a set amount; see the Time section for more details. From time to time, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one. The intervals at which mushrooms break depend on the number of the mushrooms in the cluster: 4 for small, 7 for normal, and 10 for large, such that mushrooms break at regular intervals. For example, in a large mushroom group, one of the mushrooms will break for each tenth of health depleted. After joining a mushroom battle, player icons can be tapped to send a reaction, chosen from four different types of reactions. A reaction can be changed at any time once sent. Mushroom battles can be left using the "Leave" button. Doing so will not give the player an extra attempt for the day.

When the health is fully depleted, the mushroom battle is cleared. The player is provided with their score, the time it took to destroy the mushrooms, and a star rating, followed by the Pikmin bringing a postcard about their battle and a small number of fruits to be given to the player. Each Pikmin that was sent on the battle also gains some friendship (though this actually happens at the start of the battle, not the end).

How joining mushroom battles worked before December 14th, 2022

Prior to update 59.0, players could not leave current battles or send reactions to one other. The selection screen did not display rewards. Only up to three mushroom battles could be done in a day, as Mushroom Recharge Tickets had not yet been introduced to the game. Selected Pikmin could not be fed nectar from the selection screen.

Attack powerEdit

When the player is selecting Pikmin for the mushroom battle, a power value appears in the bottom-right of the upper display, alongside an image of two Pikmin. This shows how strong the selected squad is against that mushroom. Adding a Pikmin will increase the value by some amount. This amount depends on the type of Pikmin, whether it is a Decor Pikmin, its maturity, its friendship, and the color of the mushroom being attacked.

 
Different attack displays indicating the anticipated star rating of a battle, based on attack total alone.

As the requirements for each star rating are met by the squad's total attack, the display changes in design, colour and effects. While the total attack is less than the required score for 2 stars, the display is green and shows a single star between the two Pikmin icons. Once the attack total exceeds the score for 2 stars, the display changes to yellow backed by a golden glow, and two stars are shown between the Pikmin icons. When the squad's attack grows greater than the required score for 3 stars, the display changes to a light orange colour, backed by an orange glow with small orange sparks, and three stars appear between the Pikmin icons. And when the attack total overtakes the score needed for 4 stars, the display changes to a darker orange, with a vibrant blue glow backed by white sparks and multicolored fireworks, and four stars are shown between the pair of Pikmin icons.

Each Pikmin type has a base attack power. These attack powers are shown in the table below.

Type Base attack power
  Red Pikmin 4
  Yellow Pikmin 3
  Blue Pikmin 3
  Purple Pikmin 6
  White Pikmin 2
  Winged Pikmin 2
  Rock Pikmin 5

Added to the base attack power is a value for whether the Pikmin is a Decor Pikmin or not.

Decor Added attack power
Yes 4
No 0

Added to the total so far is a value for the Pikmin's maturity. From August 2023, the Flower of the Month gives an additional point more than other seasonal flowers.

Maturity Added attack power
Leaf 1
Bud 2
Regular flower 3
Seasonal flower 4
Flower of the Month 5
Bare 0

Added to the total so far is a value for the Pikmin's friendship.

Friendship Added attack power
0 hearts 0
1 heart 1
2 hearts 2
3 hearts 3
4 hearts 4
1 golden heart 8
2 golden hearts 12
3 golden hearts 16
4 golden hearts 20

Finally, added to the total so far is a value to represent the Pikmin type's strength against the type of mushroom being fought.

Type matchup chart Defending mushroom type
  Red   Yellow   Blue   Purple   White   Pink   Gray   Fire   Water   Crystal   Electric   Poisonous
Attacking
Pikmin
type
  Red 12 3 0 3 0 3 0 100 N/A N/A N/A N/A
  Yellow 3 12 0 3 0 3 3 N/A N/A N/A 100 N/A
  Blue 0 3 12 3 0 3 3 N/A 100 N/A N/A N/A
  Purple 3 3 0 12 0 3 3 N/A N/A N/A N/A N/A
  White 3 3 0 3 12 3 0 N/A N/A N/A N/A 100
  Winged 3 3 3 3 0 12 0 N/A N/A N/A N/A N/A
  Rock 3 3 0 3 0 3 12 N/A N/A 100 N/A N/A
How attack power was calculated before December 14th, 2022

The attack power of a Pikmin originally depended on 5 variables: the type of Pikmin, its friendship, its maturity, whether it was a Decor Pikmin, and the color of the mushroom being attacked. The equation below was the overall equation for calculating the power contributed by a single Pikmin; the paragraphs below explain what each variable means.

 

Each Pikmin type had a base attack power. Red Pikmin, Yellow Pikmin, and Blue Pikmin all had the standard base attack power. White Pikmin and Winged Pikmin were slightly weaker, while Purple Pikmin and Rock Pikmin were slightly stronger. The exact values used are in the table below.

Type Base attack power
Red, Yellow, and Blue Pikmin 4
White and Winged Pikmin 2.8
Purple and Rock Pikmin 5.2

A Pikmin's maturity contributed to how strong it was. Leaf Pikmin had the standard attack power, and each maturity level above that increased the power slightly. Rare flowers, such as pansies and roses, were stronger than regular flowers. Bare Pikmin, obtained by feeding them too much nectar, were slightly weaker. The exact values used are in the table below.

Maturity Attack power multiplier
Leaf 1
Bud 1.1
Normal flower 1.2
Seasonal flower 1.3
Bare 0.9

A Pikmin's friendship contributed to its strength. For the purposes of the formula, the value used was the number of completed hearts. The fractions of a heart between full hearts didn't matter, so a Pikmin with 1.1 hearts of friendship and a Pikmin with 1.8 hearts of friendship had the same attack power of 1. The number of full hearts ranged from 0 to 4, so a value in this range was used in the formula.

If a Pikmin is a Decor Pikmin, 4 points were added to its attack power. This variable in the equation could be either 0 (for non-Decor Pikmin) or 4 (for Decor Pikmin).

The final variable was the type of mushroom, and this was the last step in calculating attack power. If a Pikmin was the same color as the mushroom, its attack power was multiplied by 2. In other cases, certain Pikmin types may have an advantage or disadvantage against certain mushroom types. The multipliers for each Pikmin-mushroom combination are in the table below.

Type matchup chart Defending mushroom type
  Brown   Red   Yellow   Blue   Purple   White   Pink   Gray
Attacking
Pikmin
type
  Red 0.9× 0.9× 1.1× 0.9× 1.1×
  Yellow 0.9× 0.9× 0.9×
  Blue 0.9× 1.1× 0.9× 0.9×
  Purple 1.1× 0.9× 0.9× 1.1×
  White 0.9× 0.9× 0.9× 1.1×
  Winged 0.9× 0.9× 0.9×
  Rock 1.1×

As an example, picture a standard Purple Pikmin with 2.5 hearts of friendship and a bud on its head, against a red mushroom. This gives it a base damage of 5.2, a maturity multiplier of 1.1, a friendship value of 2, a Decor bonus of 0, and a mushroom multiplier of 1.1. Putting these values in the formula gives (5.2 × 1.1 × (1 + 2/10) + 0) × 1.1, or 7.5504. The game would round this up to 8 for displaying to the player.

TimeEdit

 
The time bonus awarded after clearing a mushroom battle.

The amount of time it takes to destroy a mushroom (in seconds) is calculated by taking the health of the mushroom, dividing it by the total attack power of the Pikmin attacking the mushroom, and multiplying it by 100. For example, a normal-size mushroom with 397,400 health, attacked by a group of Pikmin with 450 attack power, should take 88,311 seconds to destroy, or 1 day, 31 minutes and 51 seconds.

When another player joins the mushroom, the remaining time is recalculated based on the current health remaining on the mushroom and the total attack power of all Pikmin of all players attacking the mushroom. Using the previous example, if another player joins the mushroom after 1 hour, the mushroom will have 381,200 health left. If they join with 500 power (giving a total of 950 power), the remaining time will become 40,126 seconds, or 11 hours, 8 minutes and 46 seconds.

Although the game presents damage as something dealt by each individual attack, each Pikmin hit actually does as much damage as it needs to decrease the health of the mushrooms at a linear rate such that they are fully destroyed at the calculated time.

How time was calculated before December 14th, 2022

Originally, the amount of time it took to destroy a mushroom (in seconds) was calculated by taking the health of the mushroom, dividing it by the total attack power of the Pikmin attacking the mushroom, and multiplying it by 4. Battles would also automatically end after exactly 2 days if they were not done by then.

ReactionsEdit

During a mushroom battle with multiple participants, players can send reactions to other participants. There are 4 types of reactions: "Hello", "Thank You", "Nice Mii", and "Nice Squad", each with an icon. Each player can only send 1 reaction to each other participant, and can change this reaction. The total number of reactions of each type each player has received is visible during the battle. They cannot be viewed at the end of the battle, though they do influence titles.

       
Hello Thank You Nice Mii Nice Squad

ScoringEdit

 
The screen that appears when a mushroom battle is cleared, and the total score is shown.

At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends.

To calculate the time bonus, the game compares the final time at the end of the battle to various breakpoints that depend on the type of mushroom. The time bonus will either be equal to 5%, 10%, 15%, or 20% of the attack power of all participants, depending on how the time compares to the breakpoints. The breakpoints are calculated by dividing the health of the mushroom by each of the score thresholds for each star rating, and multiplying by 100 to give a result in seconds. This effectively means that if only one player was in the battle and they had a squad strength equal to one of the score thresholds, the length of the battle would be one of the breakpoints. Clearing the battle slower than the 2-star breakpoint gives a time bonus of 5% of the attack power of all participants. Clearing the battle faster than the 2-star breakpoint and slower than the 3-star breakpoint gives a time bonus of 10% of the attack power of all participants. Clearing the battle faster than the 3-star breakpoint and slower than the 4-star breakpoint gives a time bonus of 15% of the attack power of all participants. And clearing the battle faster than the 4-star breakpoint gives a time bonus of 20% of the attack power of all participants.

As an example, a small purple mushroom (which has 93,900 health) would have the following breakpoints:

Stars Attack Required Maximum Time Bonus
0 >4:32:10 5%
☆☆ 575 4:32:10 10%
☆☆☆ 1160 2:14:54 15%
☆☆☆☆ 2380 1:05:45 20%

Note that it's not enough for the attack power to be higher than the score threshold, the time must be faster than the breakpoint. Players joining the battle after it begins will increase the attack power but not decrease the time elapsed so far, so additional strength may be required to make the final time less than the breakpoint.

How scoring worked before December 14th, 2022

At the end of a mushroom battle, the game gave the player a score and a star rating. Star ratings were presented as ranging from 1 to 3, but they actually ranged from 1 to 4. The score obtained was dependent on the attack power of the Pikmin group and the size of the mushroom, and the star rating was dependent on the score.

The exact formula for calculating scores was never worked out before the scoring system changed. However, it was clear that it was based around thresholds for each star rating. For small mushrooms, the minimum scores for each star rating were multiples of 720 – 1440 for 2 stars, 2160 for 3 stars, and 2880 for 4 stars (the maximum score). These thresholds were doubled for normal-sized mushrooms, doubled again for large mushrooms, and doubled again for giant mushrooms. Score was calculated according to the time taken to defeat a mushroom, relative to its size and color. This was especially apparent when multiple players joined at different times, as the delay would result in a decline in score, compared to a scenario where the same players joined in unison. Because time requirements were scaled based on mushroom health, attack requirements for a certain score were the same across all mushroom colors, so long as the size was the same. However, this scaling did not factor the matching Pikmin color's base attack. As an example, higher scores could be achieved on purple and grey mushrooms with less Pikmin, as Rock and Purple Pikmin naturally possess the highest base attack of all Pikmin species.

The following table shows the approximate minimum total attack power for each star rating and mushroom size, based on experimental data. Note that results when teaming up for mushroom battles may vary due to differences in joining times. The values for giant mushrooms are not exact and are based on rough calculations.

Mushroom size ☆☆ ☆☆☆ ☆☆☆☆
Small 185 326 565
Normal 296 731 2,000
Large 832 1,623 2,963
Giant 1,134 2,194 4,534

RewardsEdit

Once a mushroom battle is complete, a postcard and some fruits will appear, and the Pikmin the player sent will collect them. Each participant receives the full reward (rewards are not split between participants). If too few Pikmin were sent on the battle to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. Small fruits, special fruits and postcards only require 1 Pikmin each to retrieve them, big fruits require 6 Pikmin per unit, and giant fruits need 8 Pikmin apiece. The fruits received depend on the type of mushroom and the star rating. The following table shows the minimum score for each star rating and the in-game display for fruits received by reaching that star rating. See the Fruit (Pikmin Bloom) article for information on the amount of nectar each fruit type can provide.

Note that the rewards displayed only indicate the size and color of fruit that will be obtained, rather than a guaranteed specific fruit. As an example, a lemon in the display indicates that the reward will yield a big yellow fruit, meaning either a lemon or an orange. The same is true if an orange is displayed. Another example would be if muscat grapes are shown. In this case the rewarded fruit will be a giant white fruit, meaning either muscat grapes or a melon, with the same being true if a melon is displayed instead.

Mushroom type 1 star 2 stars 3 stars 4 stars
Score Rewards Minimum Pikmin to Collect All Score Rewards Minimum Pikmin to Collect All Score Rewards Minimum Pikmin to Collect All Score Rewards Minimum Pikmin to Collect All
  Red Small 0     3 525       4 1080           6 2240       9
Normal 0      9 1890          16 3240         13 4480       19
Large 0     13 2520       19 4050         25 5600           32
Giant 0    13 5,744     19 11,488      25 22,976       32
  Yellow Small 0     3 500       4 1040           6 2170       9
Normal 0       9 1800          16 3120          11 4340        25
Large 0     13 2400       19 3900         25 5425           32
Giant 0    13 5,688     19 11,367      25 22,752       32
  Blue Small 0     3 500       4 1040           6 2170       9
Normal 0      9 1800         16 3120         13 4340     15
Large 0     13 2400       19 3900         25 5425           32
Giant 0    13 5,688     19 11,367      25 22,752       32
  Purple Small 0     3 575       4 1160           6 2380      9
Normal 0      9 2070         16 3480          13 4760     15
Large 0     13 2760       18 4350         25 5950           32
Giant 0    13 5,856     18 11,712      25 23,424       32
  White Small 0     3 475       4 1000           6 2100     9
Normal 0     9 1710        16 3000       13 4200       19
Large 0     13 2280       18 3750         25 5250           32
Giant 0    13 5,632     18 11,264      25 22,528       32
  Pink Small 0     3 475       4 1000           6 2100       9
Normal 0       9 1710          16 3000          13 4200       19
Large 0     13 2280       18 3650         25 5250           32
Giant 0    13 5,632     18 11,264      25 22,528       32
  Gray Small 0     3 550       4 1120           6 2310     9
Normal 0     9 1980        16 3360       13 4620       19
Large 0     13 2640       18 4200         25 5425           32
Giant 0    13 5,800     18 11,600      25 23,200       32
  Fire Normal 0       9 9810           16 13800          13 16800       16
Large 0     13 13080       18 17250         25 21000           27
  Water Normal 0       9 9720           16 13680           13 16660       16
Large 0     13 12960       18 17100         25 20875           27
  Crystal Normal 0       9 9900           16 13920       13 16940       16
Large 0     13 13200       18 17400         25 21175           27
  Electric Normal 0       9 9720           16 13680           13 16600       16
Large 0     13 12960       18 17100         25 20875           27
  Poisonous Normal 0       9 9630           16 13560       13 16520       16
Large 0     13 12840       18 16950         25 20650           27
 
Rewards from a 3☆ Small Mushroom, showing the nectar types.

Each fruit has a chance of giving either regular nectar or the rare seasonal nectar that is currently available. Fruits giving rare nectar will glow while fruits giving regular nectar will not. There will always be at least 1 fruit that gives rare nectar. The types of nectar provided by mushrooms has changed over time, and past distributions can be seen in the History section.

How those score thresholds are calculated

The score thresholds appear to be calculated by the formula (health + shift) × factor, where the health is the mushroom's health, and the shift and factor are given in the table below:

Score Threshold shift factor
Small Normal Large
2 stars 17 25 90 120
3 stars 23 40 120 150
4 stars 28 70 140 175
The mushroom rewards before December 14th, 2022

The following table shows the original rewards provided by each size of mushroom for each star rating. See the Fruit (Pikmin Bloom) article for details on fruit sizes. If a Huge Seedling was given, its location type would be based on the mushroom's location.

Size ☆☆ ☆☆☆ ☆☆☆☆
Small 2 small fruits 4 small fruits 1 large fruit 2 large fruits
Normal 4 small fruits 1 large fruit 2 large fruits 1 giant fruit, 1 special fruit, 1 huge seedling
Large 1 large fruit 2 large fruits 1 giant fruit 2 giant fruits, 1 special fruit, 1 huge seedling
Giant 2 large fruits 1 giant fruit 2 giant fruits Unknown (impossible to reach)
The mushroom rewards before August 16th, 2023
Mushroom type 1 star 2 stars 3 stars 4 stars
Score Rewards Score Rewards Score Rewards Score Rewards
  Brown Small 0     250       640           1470  
Normal 0   900   1920     2940      
Large 0     1200       2400         3675          
  Red Small 0     525       1080           2240  
Normal 0   1890     3240   4480      
Large 0     2520       4050         5600          
Giant 0    5,744     11,488      22,976      
  Yellow Small 0     500       1040           2170  
Normal 0   1800     3120       4340  
Large 0     2400       3900         5425          
Giant 0    5,688     11,367      22,752      
  Blue Small 0     500       1040           2170  
Normal 0   1800     3120       4340  
Large 0     2400       3900         5425          
Giant 0    5,688     11,367      22,752      
  Purple Small 0     575       1160           2380  
Normal 0   2070     3480       4760  
Large 0     2760       4350         5950          
Giant 0    5,856     11,712      23,424      
  White Small 0     475       1000           2100  
Normal 0   1710   3000     4200      
Large 0     2280       3750         5250        
Giant 0    5,632     11,264      22,528      
  Pink Small 0     475       1000           2100  
Normal 0   1710     3000   4200      
Large 0     2280       3650         5250          
Giant 0    5,632     11,264      22,528      
  Gray Small 0     550       1120           2310  
Normal 0   1980   3360     4620      
Large 0     2640       4200         5425        
Giant 0    5,800     11,600      23,200      
  Fire Normal 0   9810     13800   16800      
Large 0     13080       17250         21000          
  Water Normal 0   9720     13680   16660      
Large 0     12960       17100         20875          
  Crystal Normal 0   9900   13920     16940      
Large 0     13200       17400         21175          

TitlesEdit

 
The participant list screen displayed after completion of a mushroom battle, with titles awarded to each player.

Titles are awarded to each player upon completing a battle. These titles consist of a combination of an adjective and a noun, with interchangeable options for either category. The title each player receives is random, though is influenced by the reactions each player receives, as well as other factors, though the exact system is not known. Titles were added in the December 14th, 2022 update, and more words have been added in updates since then.

Adjectives
  • Attractive
  • Brave
  • Charitable
  • Cheerful
  • Enthusiastic
  • Faithful
  • Fortuitous
  • Friendly
  • Graceful
  • Hard Worker
  • Kind
  • Last Minute
  • Leader of the Charge
  • Lovable
  • Loyal
  • Passionate
  • Quintessential
  • Rallying
  • Rallying Caller
  • Reliable
  • Splendid
  • Thoughtful
  • Trailblazer
  • Ultimate
  • Wild Card
Nouns
  • Boss
  • Buddy
  • Captain
  • Challenger
  • Charisma
  • Charmer
  • Decor Collector
  • Explorer
  • Fashion Leader
  • Flower Lover
  • Hero
  • Hunter
  • Mushroom Breaker
  • Mushroom Buster
  • Mushroom Crusher
  • Mushroom Hunter
  • Mushroom Traveler
  • Pikmin Captain
  • Pikmin Enthusiast
  • Professional
  • Samurai
  • Steadfast
  • Supporter
  • Traveler
  • Walker

Mushroom Recharge TicketEdit

 
A mushroom recharge ticket.
 
Mushroom Recharge Tickets, as displayed separately or in a stack in the shop.

Mushroom Recharge Tickets are an item that allow player's to join mushroom battles they wouldn't otherwise be able to join. It is a consumable item that can be bought from the shop (either individually or in stacks of 11), or obtained as rewards from events. The player's total remaining Mushroom Recharge Tickets can be viewed on the expeditions screen.

After a player has used up all three of their free daily tries, a ticket can be used to join additional battles. To do this, the player must open the menu for the mushroom they wish to join. The join button will have an icon of a Mushroom Recharge Ticket inside it, as will the GO button. Click both the join button and then the GO button will not use the ticket, but will instead open a confirmation menu. If the player has no tickets, they can instead purchase tickets from this menu.

If 5 players are already battling a mushroom, players can use a Mushroom Recharge Ticket to join that mushroom, which allows up to a maximum total of 20 players to join the battle. In battles against Giant Mushrooms, a maximum of 30 players can join using this method. If the ticket is used to join a mushroom with more than 5 players, it will not use one of their free daily tries.

Mushroom Battle BullhornEdit

 
The Mushroom Battle Bullhorn.

The Mushroom Battle Bullhorn is an item that allows players to invite their friends to join a mushroom battle remotely. Unlike other items, this item cannot be bought from the shop. Similarly to the Detector, players get one free bullhorn to use each day. On weekends when Giant Mushrooms spawn during Event Challenges, players get three free bullhorns to use both days of the weekend. The player's total remaining Mushroom Battle Bullhorns can be viewed on the expeditions screen.

To use a bullhorn, players must first be participating in a mushroom battle. On the mushroom battle selection screen of the mushroom, there will be a "Call Friends for Help" button that, when tapped, will prompt the player to select up to 10 of their friends to join the battle. Prior to the 109.0 update, only 4 friends could be invited. Users who receive the invite will have to spend one of their daily tries to join the battle. If they have ran out of tries or if the mushroom already has 5 participants, invitees will have to use a Mushroom Recharge Ticket.

After using the bullhorn, the player who sent the bullhorn can edit their invites to add more invites if they previously didn't fill up their bullhorn invites, or change who they are inviting, as long as the invite has not been accepted. Once a mushroom finishes and all player's titles appear, anyone who joined from the player's bullhorn call will have the word "Helper" next to their name. This will only appear for the player who called them to the mushroom, and will not be viewable for any other participants.

Event MushroomsEdit

For some events, special types of mushrooms are temporarily added.

See: Mushroom battle/Event Mushrooms

StrategyEdit

 
An infographic explaining the calculation of attack power.

The following article or section contains guides.
The strategies shown are just suggestions.

When you first unlock mushrooms, you likely won't be able to get very high scores because of the limit on how many Pikmin you can send on them. At this stage, focus on attacking larger mushrooms as they give more rewards for low star ratings, and send Pikmin you want to increase the friendship of, since mushroom battles give a small amount of friendship to participating Pikmin.

After gaining a few levels and increasing your maximum group size, you'll start being able to get higher scores. To optimally prepare a squad for a battle, select Pikmin that are the same color as the mushroom you'll be attacking, and Pikmin with higher friendship values (preferably Decor Pikmin). You can feed Pikmin nectar to raise their attack powers further.

HistoryEdit

This table does not mention the increase of Mushroom Battle Bullhorns to 3 on weekends where Giant Mushrooms spawned during events. Any increase of daily Mushroom Battle Bullhorns mentioned here was for a different reason.

The following changes have been made to mushroom battles over time:

Date Changes
October 27th, 2021 At the time of Pikmin Bloom's launch, this was the distribution of nectar types for each mushroom type: brown, white, and gray mushrooms give white pansy nectar, red and pink mushrooms give red pansy nectar, blue and purple mushrooms give blue pansy nectar, and yellow mushrooms give yellow pansy nectar.
December 21st, 2021 Changed the nectar distribution: brown, yellow, blue, white, and gray mushrooms give white poinsettia nectar, and red, purple, and pink mushrooms give red poinsettia nectar.
January 22nd, 2022 Changed the nectar distribution: brown, yellow, blue, white, and gray mushrooms give white camellia nectar, and red, purple, and pink mushrooms give red camellia nectar.
February 14th, 2022 Changed the nectar distribution for the 2022 Valentine's Day Event: brown, white, and gray mushrooms give white rose nectar, red and pink mushrooms give red rose nectar, blue and purple mushrooms give blue rose nectar, and yellow mushrooms give yellow rose nectar.
February 15th, 2022 Reverted nectar distribution to the previous camellia nectar rewards.
February 19th, 2022 Changed the nectar distribution: all mushroom types give red plum blossom nectar.
February 24th, 2022 Temporarily increased the number of challenges that can be done in a day from three to six, and doubled the friendship gain from challenges, for the Challenge Days Event.
March 1st, 2022 Reverted to the standard amount of friendship gain, and returned the number of challenges that can be done in a day from six to three.
March 13th, 2022 Changed the nectar distribution: all mushroom types give white cherry blossom nectar.
March 22nd, 2022
(Update 41.0)
Increased the mushroom interaction radius from 400 to 600 meters.
April 23rd, 2022 Changed the nectar distribution: brown, white, and gray mushrooms give white tulip nectar, red and pink mushrooms give red tulip nectar, blue and purple mushrooms give blue tulip nectar, and yellow mushrooms give yellow tulip nectar.
April 27th, 2022
(Update 44.0)
Renamed challenges to mushrooms in the user interface, corresponding with the introduction of the new weekly challenge feature.
May 21st, 2022 Changed the nectar distribution: brown, white, and gray mushrooms give white rose nectar, red and pink mushrooms give red rose nectar, blue and purple mushrooms give blue rose nectar, and yellow mushrooms give yellow rose nectar.
June 1st, 2022 Changed the nectar distribution: brown, white, and gray mushrooms give white, white carnation, white rose, or white hydrangea nectar, red and pink mushrooms give red, red rose, red carnation, or red hydrangea nectar, blue and purple mushrooms give blue, blue rose, blue carnation, or blue hydrangea nectar, and yellow mushrooms give yellow or yellow rose nectar.
July 1st, 2022 Changed the nectar distribution: brown, white, and gray mushrooms give white, white rose, white hydrangea, or white lily nectar, red and pink mushrooms give red, red rose, red hydrangea, or red lily nectar, blue and purple mushrooms give blue, blue rose, or blue hydrangea nectar, and yellow mushrooms give yellow, yellow rose, or yellow lily nectar.
July 4th, 2022
(Update 48.0)
Added the display of each individual Pikmin's attack power when selecting Pikmin for a mushroom battle. This implementation had an issue where every Pikmin's displayed power was rounded up to the next integer, and the total attack power at the top of the screen was the sum of all the displayed attack powers for the selected Pikmin rather than the true values, resulting in the displayed total being higher than the true total (which was still used for calculating score and time).
July 12th, 2022
(Update 49.0)
Fixed the rounding issue in the previous update.
July 30th, 2022
(Update 50.0/50.1)
Significantly changed the displayed attack power values, but made no change to the internal calculation of attack power used for calculating score and time.
August 1st, 2022 Changed the nectar distribution: brown, white, and gray mushrooms give white, white rose, or white lily nectar, red and pink mushrooms give red, red rose, or red lily nectar, blue and purple mushrooms give blue or blue rose nectar, and yellow mushrooms give yellow, yellow rose, yellow lily, or yellow sunflower nectar.
August 10th, 2022
(Update 51.1)
Reverted the changes the previous update made to the calculation of displayed attack power, making it accurate again.
September 1st, 2022 Changed the nectar distribution: brown, white, and gray mushrooms give white, white rose, or white spider lily nectar, red and pink mushrooms give red, red rose, or red spider lily nectar, blue and purple mushrooms give blue or blue rose nectar, and yellow mushrooms give yellow, yellow rose, yellow spider lily, or yellow sunflower nectar.
October 1st, 2022 Changed the nectar distribution: the nectar types available this month are regular, pansy, rose, carnation, spider lily, and cosmos.
October 31st, 2022 Temporarily increased the number of mushroom battles that could be done in a day from three to nine.
November 1st, 2022
  • Reverted all mushrooms to regular mushrooms, though not of the same type they were before the event. Flower types available are the same as in October.
  • Returned the number of challenges that can be done in a day from nine to three.
December 1st, 2022 Changed the nectar distribution: the nectar types available this month were regular, pansy, poinsettia, camellia, and cyclamen.
December 14th, 2022 Major changes to mushroom battles:
  • Increased the health of all mushroom types.
  • Added Fire Mushrooms, Water Mushrooms, and Crystal Mushrooms.
  • Changed the attack power calculation and score calculation systems.
  • Changed the rewards for each type of mushroom.
  • Added Mushroom Recharge Tickets.
  • Various changes to the user interface surrounding mushrooms.
  • Changed the nectar distribution: the nectar types available now are regular and cyclamen.
December 16th, 2022 In response to player feedback, reduced the health of all mushroom types, and reduced the amount of time it takes mushrooms to respawn from 15 minutes to 5 minutes.
January 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, pansy, poinsettia, camellia, cyclamen, plum blossom, and daffodil.
February 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, camellia, plum blossom, daffodil, pansy, cyclamen, and poinsettia.
February 15th, 2023 Changed fruit rewards for some star rankings: for normal-size mushrooms that give red, yellow, or blue nectar, the 2-star and 3-star rewards were swapped.
March 1st, 2023
  • Changed the nectar distribution: the nectar types available this month were regular, plum blossom, daffodil, pansy, cherry blossom, tulip, cyclamen, and windflower.
  • Implemented automatic reset for mushrooms that have not been destroyed within a "long period of time".
March 8th, 2023 Minor changes:
  • Changed the minimum required Pikmin to join a normal mushroom battle to 10.
  • Changed the minimum required Pikmin to join a large mushroom battle to 15.
  • Added new titles: Attractive, Faithful, Graceful, Passionate, Splendid, Captain, Challenger, Charisma, Hunter, Traveler.
March 15th, 2023
  • Expanded the functionality of Mushroom Recharge Tickets to allow players to join mushroom battles with 5 or more players already participating, up to a maximum of 20 players.
  • Held an event until April 30th wherein players using all three mushroom battle attempts in a single day would receive a free Mushroom Recharge Ticket, only one time during the event period.
March 17th, 2023 Removed brown mushrooms, and refreshed all mushrooms' status. Prior to being removed, brown mushrooms had these statistics:
  • Small mushroom health: 51,800
  • Normal mushroom health: 397,400
  • Large mushroom health: 1,728,000
  • "type" value in health calculation: -7
  • A Pikmin's extra strength against them: 3 (for all Pikmin types)
April 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, daffodil, pansy, cherry blossom, tulip, rose, and baby blue eyes.
April 17th, 2023 Mushroom battles now rewarded Easter Egg, which were awarded on the main menu after completing a mushroom battle and viewing the results screen.
May 1st, 2023
  • Easter Eggs are no longer given after completing a battle.
  • Changed the nectar distribution: the nectar types available this month were regular, pansy, tulip, baby blue eyes, carnation, and rose.
June 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, pansy, carnation, calla lily, hydrangea, lily, and rose.
June 17th, 2023 Giant Mushrooms returned as part of an event where in 2 weekends, the chances of larger and special mushrooms were increased. They came in Red, Yellow, Blue, Purple, White, Pink and Gray varieties.
June 21st, 2023 The rewards for Giant Mushrooms were adjusted to remove regular nectar from the reward pool.
July 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, calla lily, hydrangea, lily, rose, frangipani, and sunflower.
August 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, lily, rose, frangipani, hibiscus, sunflower and cosmos.
August 9th, 2023 All mushrooms now always include at least one fruit with seasonal nectar.
August 14th, 2023 Lowered the level mushroom battles are unlocked at, from 15 to 8.
August 16th, 2023
(Update 76.0)
Changed the types and amounts of fruits given in mushrooms.
September 11th, 2023 Changed the nectar distribution: the nectar types available this month were regular, hibiscus, frangipani, sunflower, spider lily, cosmos, or dianthus.
October 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, pansy, spider lily, cosmos, cyclamen, dianthus or gentian.
October 10th, 2023 Added Mushroom Battle Bullhorns.
November 1st, 2023 Changed the nectar distribution: the flower types available this month were regular, pansy, camellia, cyclamen, poinsettia, gentian, or chrysanthemum.
December 1st, 2023 Changed the nectar distribution: the nectar types available this month were regular, pansy, camellia, cyclamen, poinsettia, chrysanthemum, or helleborus.
December 3rd, 2023 Added Electric Mushrooms.
December 9th, 2023 Daily Mushroom Battle Bullhorns increased to 3.
December 13th, 2023 Modified the automatic reset for mushrooms to occur daily at 18:00 UTC.
January 1st, 2024 Changed the nectar distribution: the nectar types available this month were regular, camellia, plum blossom, daffodil, poinsettia, helleborus and cattleya.
January 4th, 2024 Daily Mushroom Battle Bullhorns reverted back to 1.
February 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, plum blossom, camellia, cattleya, and pansy.
March 1st, 2024
  • Daily Mushroom Battle Bullhorns increased to 3.
  • Changed the nectar distribution: the nectar types available this month are regular, plum blossom, pansy, cherry blossom, baby blue eyes, windflower and hyacinth.
March 10th, 2024 Daily Mushroom Battle Bullhorns reverted back to 1.
April 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, sweet pea, baby blue eye, tulip, windflower, cherry blossom and hyacinth.
May 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, plum blossom, carnation, chrysanthemum, helleboru, cattleya, hyacinth, sweet pea, and lily of the valley.
June 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, peony, calla lily, hydrangea, carnation, lily of the valley, and frangipani.
June 15th, 2024 Added Poisonous Mushrooms.
July 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, water lily, calla lily, hydrangea, lily, frangipani, and peony.
August 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, morning glory, hibiscus, sunflower, frangipani, spider lily, and water lily.
September 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, bougainvillea, hibiscus, spider lily, cosmos, dianthus, morning glory.
October 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, dahlia, cosmos, cyclamen, dianthus, gentian, and bougainvillea.
November 1st, 2024 Changed the nectar distribution: the nectar types available this month are regular, clematis, cyclamen, poinsettias, gentian, chrysanthemum, and dahlia.

TriviaEdit

See alsoEdit


 

This article was a featured article from April 2nd, 2024 to June 1st, 2024.