Pikmin 4

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Revision as of 07:09, February 16, 2022 by Espyo (talk | contribs) (Undo: We don't know that. It could be a spin-off, or side story, or prequel.)
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Pikmin 4
Japanese name TBA
Console TBA
Developer TBA
Publisher TBA
Genre TBA
Players TBA
Release date
Japan TBA
North America TBA
Europe TBA
Australia TBA
South Korea N/A
Related games
Predecessor TBA

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

For the technical fourth installment in the Pikmin series, see Hey! Pikmin.

"Pikmin 4" is the tentative name for the next main game in the Pikmin series. Not much information is currently known about it, such as its actual name, its console, or its release date. What is known is that it has been mentioned several times in interviews, and said to be in different stages of completion. Because of the conflicting and vague information in these interviews, it is not clear which interviews (if any) refer to the launched fourth title in the series, Hey! Pikmin, and which ones refer to a new major Pikmin game.

Known information

The following is a compilation of all known official information on the project, sorted chronologically.

Pikmin title possibility and potential

The first mention of a new Pikmin title was on November 6th, 2014, when Shigeru Miyamoto was being interviewed on the recently-released Pikmin Short Movies, during which he said Continually launching campaigns after the release of software will lay the groundwork for the next iteration of "Pikmin" in the future. And needless to say, we want it to be one of the motivations for potential consumers to purchase Wii U. We are making a variety of different efforts., indicating the possibility of another Pikmin game on the Wii U.[1]

Smosh Games interview

On January 5th, 2015, Smosh Games uploaded an interview with Miyamoto, in which he stated Well, I wanted to particularly take Pikmin and bring them into sort of that short movie format just because... within the game, we weren't able to really depict the Pikmin individually in the ways that we wanted to. And so, of course, I still have a lot of ideas about what I want to do with Pikmin, but nothing's decided yet. But of course, we will continue to make Pikmin games.[2]

Eurogamer interview

On September 7th, 2015, Eurogamer unveiled that, in an exclusive interview, Miyamoto once again confirmed the development of a Pikmin game, and claimed that it's actually very close to completion. Pikmin teams are always working on the next one.[3] In the same article, Eurogamer also revealed a separate statement from Nintendo, which said We can confirm that Pikmin 4 is in development but that is all we can confirm at present.. It is not known if the "Pikmin 4" mentioned in that quote is the actual name for the game that Nintendo used, whether it's a placeholder name or not, or if it's just the result of the quote's English translation.

The URL for the Eurogamer interview's page starts with "2014-07-20". Since the URLs of all news article pages on eurogamer.net begin with the article's publication date, this could possibly mean that the article was meant to be revealed shortly after the interview, but was held until September of 2015. A later article on the site states that the interview took place in July 2015.

YOGSCAST interview

In an interview uploaded by YOGSCAST Kim on September 8th, 2015, Miyamoto stated that I want it to spread even more in terms of people who love Pikmin, but for this year it's definitely the fox, the falcon, the rabbit and the frog, hinting that the company's greatest focus for 2015 was Star Fox, but Pikmin was still a priority.[4]

Gamerant interview

On July 7th, 2016, Gamerant interviewed Miyamoto and asked him about the status of the game's development and why there hadn't been any news in the past few months. To this, he replied Yes, you are right, and we’re working on [Pikmin 4]. So, you know, when we’re in development we have to create a list of priorities and it has been hard to kind of fit that into that list, but we’re hopefully starting to see that on the list now.[5]

76th annual general meeting of shareholders

At Nintendo's 76th annual general meeting of shareholders in June 2016, it was stated that the only first-party Wii U title to release in 2017 would be The Legend of Zelda: Breath of the Wild,[6] indicating that if Pikmin 4 was in development for the Wii U, it would not release on that console.

SoHo Apple Store event

The December 2016 SoHo Apple Store event took place after the reveal of Hey! Pikmin, which happened in September of the same year. During this event, Miyamoto explained how Pikmin isn't as popular as he thought it should be, and expressed how he wanted to work harder on it, along with Star Fox: Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I'll need to put some more energy into.[7]

Second Eurogamer interview

A second Eurogamer interview with Miyamoto about Pikmin was conducted at E3 2017, during which he stated I've been told not to share anything about this from PR, but I can tell you it is progressing.[8]

See also

References

  1. ^ Miyamoto Hints That Pikmin 4 Could Be In Development on My Nintendo News, published on November 6th, 2014
  2. ^ YouTube video of the interview with Smosh Games in which Shigeru Miyamoto talks about developing Pikmin games (at 04:35)
  3. ^ Pikmin 4 in development and "very close to completion" on Eurogamer, published on September 7th, 2015
  4. ^ YouTube video of an interview of Shigeru Miyamoto and Takashi Tezuka by YOGSCAST Kim (at 11:55)
  5. ^ Miyamoto Updates Fans On Status of Pikmin 4 on Gamerant
  6. ^ Details from Nintendo's 76th Annual General Meeting of Shareholders on Nintendo Everything, published on June 28th, 2016
  7. ^ Miyamoto Confirms Star Fox and Pikmin Will Continue on Gamer Splash!, published on December 11th, 2016
  8. ^ Miyamoto: Pikmin 4 still "progressing" on Eurogamer, published on June 14th, 2017, retrieved on June 14th, 2017