The Distant Spring

The landing site of The Distant Spring.

High definition map of The Distant Spring. This was made by taking screenshots using Dolphin's free camera mode, stitching them together with Hugin, and readjusting any details with GIMP.

Ship parts 10
Requirements Collect 12 ship parts
Music The Distant Spring

The Distant Spring (大水源?, lit.: "Big Spring") is the fourth area in Pikmin. It is set in a huge wetland, with sandy and grassy terrain, many lakes and islands, and several hollow tree stumps. It contains 10 ship parts and is unlocked by collecting 12 ship parts in the previous areas. The enemies in this area are challenging and are often found in water, with several Spotty Bulbears, Water Dumples, and Yellow Wollyhops. This area was re-used in Pikmin 2 as the Perplexing Pool.

The Distant Spring tends to become slightly more dangerous as days pass; for instance, Dwarf Bulbears will begin appearing after the fifteenth day, and more Swooping Snitchbugs and Puffy Blowhogs will also slowly appear. Inexperienced players may wish to complete this area before this point.

An optional boss, the Smoky Progg, can be fought if this area is visited before the sixteenth day. While one of the most dangerous enemies in the game, defeating it will grant a pearl that can be turned into 100 Pikmin at an Onion, the most out of any enemy.

General layoutEdit

 
Map of all ship parts and the location of the ship in The Distant Spring.

The Distant Spring is the largest area in the first Pikmin game. Water covers a great portion of the area. In the center lies the landing site, along with several hollow tree stumps. To the north is a small pond where the #2 Ionium Jet and the Chronos Reactor can be found. To the east, there is a wall maze with the UV Lamp, blocked by a small path filled with Spotty Bulbears, Puffy Blowhogs, and Dwarf Bulbears. To the west are the areas with the Gluon Drive, Zirconium Rotor, and Pilot's Seat, which are located in large tree stumps. Finally, to the south lies a small river with some islands where the Smoky Progg (before day 15) and the Interstellar Radio (inside a Puffy Blowhog) can be found. There are several Water Dumples in this area.

In this area, bomb-rocks in groups of 5 (though sometimes 4 appear instead) are found in giant skulls; the creatures they once belonged to being as of yet unknown. One of them is inside a hollow tree stump guarded by a Spotty Bulbear near the landing site, and another one in the beach where the Massage Machine is found. There is another skull near the pool with Wogpoles to the West.

In the main story mode, the area is laid out with Spotty Bulbears, Dwarf BulbearsYellow Wollywogs, and Water Dumples. After day 4, two Swooping Snitchbugs survey the area, looking for Pikmin to capture and throw into the ground.

In Challenge Mode, Spotty Bulborbs are found all over the land area, instead of Spotty Bulbears. Pearly Clamclamps are also found in different locations, and two Puffstools walk around in different areas.

Key sectionsEdit

The following article or section is in need of assistance from someone who plays Pikmin.

Landing siteEdit

This section is normally clear of any creatures in the area unless the Smoky Progg is out and about or the nearby Puffy Blowhog involves itself in the undertakings of Captain Olimar and his Pikmin. Shearwigs close to the landing site also prove to be a nuisance but they are easily disposed of.

Smoky Progg's islandsEdit

Directly south of the landing site is a cluster of small islands that surround the egg of the Smoky Progg, a secret boss that can only be fought on or before day fifteen.

The NortheastEdit

Practically the entire northeastern portion of The Distant Spring's central landmass is heavily congested by the area's native wildlife, primarily Spotty Bulbears and Dwarf Bulbears. Extreme caution should be exercised whilst exploring this hostile territory, for one wrong move can result in heavy Pikmin casualties.

ObjectsEdit

Ship partsEdit

  •   Repair-type Bolt: Immediately beside the landing site is a ledge. Guiding Pikmin along this ledge leads to the part.
  •   Massage Machine: Near the landing site, going straight from the Dolphin, is a bridge leading to a beach containing a Spotty Bulbear, two skulls containing ten bomb rocks total, a blue Candypop Bud and this part.
  •   Interstellar Radio: Going into the vast water, past the Smoky Progg egg are several Water Dumples and a Puffy Blowhog. The Blowhog has the part.
  •   Gluon Drive: Going past the two Bulbears and two Blowhogs behind the Dolphin leads to a river that has bridges on both sides. The part on the other side of these bridges.
  •   UV Lamp: Beyond the reinforced gate near the landing site is a complex structure, found to the right. The part is at the end of the series of ledges that form a path.
  •   Zirconium Rotor: Beyond the Gluon Drive is a gate guarded by two Yellow Wollywogs. Destroying this gate allows access to this part.
  •   Pilot's Seat: There are three tree trunks opposite the Zirconium Rotor. This part is located inside one of the trunks.
  •   Bowsprit: Near the landing site are a series of large tree trunks that can only be accessed from the opposite side. Inside the one nearest the landing site is an Armored Cannon Beetle that has the part.
  •   Chronos Reactor: Traveling in a straight line from the reinforced wall beside the landing site leads to this part, atop a tall ledge. Both a blue and yellow Candypop Bud are located nearby.
  •   #2 Ionium Jet: Directly beside the Chronos Reactor is this part, sitting atop a stone structure.

EnemiesEdit

ObstaclesEdit

ToolsEdit

VegetationEdit

OtherEdit

GuideEdit

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin.

In Challenge ModeEdit

 
Fighting a Puffstool in Challenge Mode.

The Distant Spring is the hardest stage in Challenge Mode, giving the player 18 minutes and 54 seconds to reach a maximum score of 752 Pikmin. The maximum score is extremely difficult to reach, due to the large number of dangerous enemies compared to the other Challenge Mode stages, and the fact that most enemies drop randomly-colored pellets which have to be carried to the right Onion to get the most Pikmin. The maximum score has never been reached by a human in the GameCube and Wii versions, and has only been done as a tool-assisted superplay.[1] Due to the much lower frequency of the crushing glitch in the Nintendo Switch port making enemies much less threatening, the challenge is significantly more feasible and has been successfully been done by a human.[2]

Object breakdownEdit

Pikmin source Seeds Amount Total
Starting Reds 5 5
Starting Yellows 5 5
Starting Blues 5 5
Red 1 pellets 2 3 6
Red 5 pellets 5 1 5
Red 10 pellets 10 4 40
Yellow 1 pellets 2 3 6
Yellow 5 pellets 5 1 5
Yellow 10 pellets 10 2 20
Yellow 20 pellets 20 1 20
Blue 1 pellets 2 3 6
Blue 5 pellets 5 1 5
Blue 10 pellets 10 2 20
Blue 20 Pellets 20 1 20
Pellet Posy 2 4 8
Dwarf Bulborb 4 19 76
Fiery Blowhog 8 3 24
Iridescent Flint Beetle 14 2 28
Mamuta 15 1 15
Pearly Clamclamp 50 3 150
Puffstool 30 2 60
Puffy Blowhog 15 3 45
Spotty Bulborb 12 4 48
Yellow Wollyhop 13 10 130
Total 752

GalleryEdit

MapsEdit

TriviaEdit

Names in other languagesEdit

Language Name Meaning
  Japanese 大水源?
Dai suigen
Big Spring
  French (NoA) La Source lointaine
La Source Lointaine (loading screen)
The Distant spring
The Distant Spring
  French (NoE) La Source Lointaine The Distant Spring
  German Die Ferne Quelle (GameCube and Wii version)
Die ferne Quelle (Switch version)
The Distant Spring
The distant Spring
  Italian Fonte Remota Remote Spring
  Korean 거대한 샘
geodaehan saem
Huge Spring
  Spanish La Gran Laguna The Great Lagoon

See alsoEdit

ReferencesEdit

  1. ^ YouTube video of a tool-assisted superplay of The Distant Spring in Challenge Mode in which 752 points are reached
  2. ^ YouTube video of the first The Distant Spring Challenge Mode attempt by a human to reach 752 points