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Display titleUser:Espyo/Area design and landmark ramblings
Default sort keyEspyo/Area design and landmark ramblings
Page length (in bytes)44,485
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Page ID26334
Page content languageen - English
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User ID26
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Page creatorEspyo (talk | contribs)
Date of page creation18:45, February 18, 2019
Latest editorEspyo (talk | contribs)
Date of latest edit18:45, February 18, 2019
Total number of edits1
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In Pikcord, on the 12th of December, 2017, I decided to try to understand how the areas in Pikmin games achieved navigational awareness. The key subject behind this was actually the landmarks present in the different areas. Landmarks make it so players know where they are, but there are nuances to that, and this can all be seen in the various stages the player can play in. I started spouting my thoughts, and learn the series's area design lessons as I went along. That explains why this is poorly formatted: it's just a stream of improvised thoughts. I've cut off parts of the conversation that were less relevant, and included some important remarks about other chat members.
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