Editing 2-Player Battle
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==Stage generation and layouts== | ==Stage generation and layouts== | ||
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Unlike [[Story Mode]] and [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves, which | Unlike [[Story Mode]] and [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves, which generate sublevels by placing [[cave unit]]s randomly, the stages in 2-Player Battle are mostly made by placing specific units in specific spots to end up with layouts hand-made by the developers. That said, the random sublevel generation logic is still in effect during the generation of 2-Player Battle stages. | ||
The game begins by loading the list of necessary cave units for the stage, in the same format as the lists used in Story Mode and Challenge Mode. Then, the game places whatever manually-specified units exist in their right places, if any. Finally, it starts filing the stage randomly just like in the other game modes, until the stage is completely generated without any issues. | The game begins by loading the list of necessary cave units for the stage, in the same format as the lists used in Story Mode and Challenge Mode. Then, the game places whatever manually-specified units exist in their right places, if any. Finally, it starts filing the stage randomly just like in the other game modes, until the stage is completely generated without any issues. |