Editing Antenna Beetle

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The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by [[swarm]]ing it as it lands or [[throw]]ing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]]. [[Purple Pikmin]] may also stun it if thrown on top, preventing it from getting up and jumping away. Β 
The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by [[swarm]]ing it as it lands or [[throw]]ing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]]. [[Purple Pikmin]] may also stun it if thrown on top, preventing it from getting up and jumping away. Β 


The Antenna Beetle is relatively rare, found in only a few [[cave]]s. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.
The Antenna Beetle is relatively rare, found in only a few [[cave]]s. The [[Treasure Gauge]] fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.


Pikmin under its control are immune to most dangers, as they follow the same rules as wild Bulbmin. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when the Antenna Beetle hops away and the Pikmin become idle.
Pikmin under its control are immune to most dangers, as they follow the same rules as wild Bulbmin. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when the Antenna Beetle hops away and the Pikmin become idle.

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