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If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
In ''Pikmin 2'', the mashing logic only reads from the control stick, not any other button or the C-stick. The game keeps track of how hard the player's been mashing lately as a numeric value. As the player mashes, this number increases every frame, but it also decreases every [[frame]] the player doesn't mash, meaning the player has to keep mashing to keep that number up. Due to the way the system works, this number can never go beyond 14. Every frame where that number is higher than 5, the game rolls a [[random]] number between 1 and 22, and if that number is below it, it can proceed to the next check: a roll between 1 and 10, where if the number is 1, the leader is freed. In practice, this means the harder the player has mashed in the past 22 frames, the higher their chance of escaping, and even with the fastest possible mashing, there's a 14/22 × a 1/10 chance every frame to be freed.


==Console and controller resetting==
==Console and controller resetting==

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