Pikmin
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Controls

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The Pikmin games have a variety of controls used to control the game's menus, leaders, camera and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, Wii Remote pointer movements and touchscreen touches.

For the GameCube games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding From Pikmin Fanon. + From Pikmin Fanon. + From Pikmin Fanon. for a few seconds. For the latter, the player must hold From Pikmin Fanon. + From Pikmin Fanon. + From Pikmin Fanon., for three seconds, without touching From Pikmin Fanon., From Pikmin Fanon., From Pikmin Fanon. or From Pikmin Fanon.. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.

In-game controls[edit]

The following is a list of controls for when the player is controlling a leader on an area or cave, for each game.

Pikmin[edit]

The first title in the franchise is played on the GameCube, and hence, with the GameCube controller. The New Play Control! Pikmin version is played using the Wii Remote and the Nunchuk.

GameCube Wii Action
From Pikmin Fanon. From Pikmin Fanon.
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar throws the Pikmin.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin: Punch.
  • When under an Onion: Open its menu.
From Pikmin Fanon. From Pikmin Fanon. Whistle. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command.
From Pikmin Fanon.
(Fully held)
From Pikmin Fanon. Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leader runs as fast as a flower Red/Blue/Yellow Pikmin.
From Pikmin Fanon.
(Lightly or fully held)
From Pikmin Fanon. Move the cursor.
From Pikmin Fanon. From Pikmin Fanon. Swarm. They will go to a task if they bump into an object and they will no longer be on the party. In the New Play Control! version, the Pikmin will go to wherever the cursor is, when the button is held down.
From Pikmin Fanon. From Pikmin Fanon. Open the radar. The From Pikmin Fanon. / From Pikmin Fanon. and From Pikmin Fanon. / From Pikmin Fanon. buttons switch between menus.
From Pikmin Fanon. From Pikmin Fanon. Dismiss all Pikmin into groups of their type.
Based on Pikmin Fanon's buttons. From Pikmin Fanon. Lie down.
N/A From Pikmin Fanon. While holding a Pikmin, swap it for one of a different type.
N/A From Pikmin Fanon. When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the swarm effect on the cursor, but the group does not move.
From Pikmin Fanon. From Pikmin Fanon.
  • Press: Point the camera towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
  • Lightly tap and hold: Used with From Pikmin Fanon. / From Pikmin Fanon. to rotate the camera (fully held in the New Play Control! version).
From Pikmin Fanon. From Pikmin Fanon. Switch to a closer or farther away camera angle.
From Pikmin Fanon, but slanted so that it doesn't look horribly off-size compared to other buttons, when compressed to 16px vertically. From Pikmin Fanon. Switch to a top view and then back to an angled view.
From Pikmin Fanon. From Pikmin Fanon. Pause and continue the game.

Pikmin 2[edit]

The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the New Play Control! Pikmin 2 version is played with the Wii Remote.

GameCube Wii Action
From Pikmin Fanon. From Pikmin Fanon.
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin: Punch. If the Rocket Fist has been collected, pressing the button quickly three times will do a more powerful punch.
  • When under an Onion: Open its menu.
From Pikmin Fanon. From Pikmin Fanon. Whistle. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The Mega Tweeter increases the range of the whistle by 1.5 times. If the Pluckaphone has been collected, any sprouts will come out, too.
From Pikmin Fanon.
(Fully held)
From Pikmin Fanon. Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the Rush Boots, as fast as a flower White Pikmin.
From Pikmin Fanon.
(Lightly or fully held)
From Pikmin Fanon. Move the cursor.
From Pikmin Fanon. From Pikmin Fanon. Swarm. They will go to a task if they bump into an object and they will no longer be on the party. In the New Play Control! version, the Pikmin will go to wherever the cursor is, when the button is held down.
From Pikmin Fanon. From Pikmin Fanon. Switch leaders.
From Pikmin Fanon. From Pikmin Fanon. Dismiss all Pikmin into groups of their type. When held, lie down if the Five-man Napsack has been obtained.
Based on Pikmin Fanon's buttons. From Pikmin Fanon. When not holding a Pikmin, use an ultra-bitter spray.
Based on Pikmin Fanon's buttons. From Pikmin Fanon. When not holding a Pikmin, use an ultra-spicy spray. Won't take effect if there are no Pikmin in the party.
Based on Pikmin Fanon's buttons. From Pikmin Fanon. When holding a Pikmin, swap it for one of a different maturity in the same type.
Based on Pikmin Fanon's buttons. From Pikmin Fanon. While holding a Pikmin, swap it for one of a different type.
From Pikmin Fanon. From Pikmin Fanon.
  • Press: Point the camera towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
  • Lightly tap and hold: Used with From Pikmin Fanon. / From Pikmin Fanon. to rotate the camera (fully held in the New Play Control! version).
From Pikmin Fanon. From Pikmin Fanon.
  • Press: Switch to a closer or farther away camera angle.
  • Press and hold: Switch to a ground-level angle.
From Pikmin Fanon, but slanted so that it doesn't look horribly off-size compared to other buttons, when compressed to 16px vertically. From Pikmin Fanon. Switch to a top view and then back to an angled view.
From Pikmin Fanon. From Pikmin Fanon. Pause and continue the game. The From Pikmin Fanon. / From Pikmin Fanon. and From Pikmin Fanon. / From Pikmin Fanon. buttons switch between menus.

Pikmin 3[edit]

Pikmin 3 allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of version 2.0.0, the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is From Wikipedia..

In addition, the player can toggle Off-TV Play with From Wikipedia.. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use Based on File:WiiU_Pad.png to toggle between gameplay view and radar view, if Off-TV Play is on.

If the player wishes to play with the Wii Remote and Off-TV Play, they must point the Wii Remote at the GamePad, as opposed to the Sensor Bar.

Controllers[edit]

GamePad Wii Remote Pro Controller Action
From Wikipedia. / From Wikipedia. From Pikmin Fanon. From Wikipedia.
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin and near a punchable target: Punch.
  • When under an Onion: Open its menu.
Custom-made icon. From Pikmin Fanon. Custom-made icon. Whistle.
From Wikipedia.
(Fully held)
From Pikmin Fanon. From Wikipedia.
(Fully held)
Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. With the Wii Remote, the camera will automatically rotate to make it easier to navigate.
From Wikipedia.
(Lightly or fully held)
From Pikmin Fanon. From Wikipedia.
(Lightly or fully held)
Move the cursor.
Custom-made icon. From Pikmin Fanon. Custom-made icon. If the cursor is on a target, toggles lock-on. Otherwise, press to make the camera face the cursor, and, if not using the Wii Remote, hold to lock the cursor on the spot.
Custom-made icon. From Pikmin Fanon. Custom-made icon. Change which Pikmin type (or leader) will be thrown next.
Custom-made icon. N/A Custom-made icon. If locked-on, places the cursor on the object and keeps it there while it's held. Otherwise, allows moving the cursor without moving the leader, while it's held.
From Wikipedia, with added cursors to mark the fact that the player must click the stick down. N/A From Wikipedia, with added cursors to mark the fact that the player must click the stick down. Places the cursor on top of the leader.
From Wikipedia. From Pikmin Fanon. From Wikipedia. Switch leader. It won't work if the other leader(s) is/are on the current one's party.
From Wikipedia. / Based on Pikmin Fanon's buttons. Based on Pikmin Fanon's buttons. From Wikipedia. While locked-on, charge. Otherwise, dismiss.
From Wikipedia. N/A From Wikipedia. Rotate the camera horizontally.
From Wikipedia. From Pikmin Fanon. From Wikipedia.
  • In-game: Pause and bring up the pause menu. Press again to unpause.
  • On a cutscene: Skip the cutscene, if possible.
From Wikipedia. N/A N/A Toggle Off-TV Play.
Based on File:WiiU_Pad.png From Pikmin Fanon. Based on File:WiiU_Pad.png Use an ultra-spicy spray. Won't take effect if there are no Pikmin in the party.
Based on File:WiiU_Pad.png From Pikmin Fanon. Based on File:WiiU_Pad.png Dodge left or right, if the Dodge Whistle has been obtained.
Based on File:WiiU_Pad.png From Pikmin Fanon. Based on File:WiiU_Pad.png If Off-TV Play is on, toggle between showing the gameplay or the radar. If it's switching to the radar, the gameplay is instantly paused. In Bingo Battle, press to use the current power.

Stylus Mode[edit]

With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. If both Off-TV Play and Stylus Mode are enabled, the controls are exactly the same, and the same touchscreen spot maps to exactly the same game world location in both modes. To use an ultra-spicy spray, dismiss/charge, open the KopPad's apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.

GamePad Action
Custom-made icon.
  • At any time: Hold to enable whistling. If you tap or hold on the touch screen, you can whistle with Custom-made icon. held.
  • While commanding Pikmin: Tap to change which Pikmin type (or leader) will be thrown next. Won't take effect if you whistled after pressing.
  • When by a sprout: Release to pluck the Pikmin sprout out of the ground. Won't take effect if you whistled after pressing.
  • Without any Pikmin and near a punchable target: Release to punch. Won't take effect if you whistled after pressing.
  • When under an Onion: Release to open its menu. Won't take effect if you whistled after pressing.
Custom-made icon.
  • Under normal circumstances: Center the camera behind the leader.
  • While plucking or under the command of Go Here!: cancel.
From Wikipedia. Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. The camera will automatically rotate to make it easier to navigate.
Custom-made icon. Original image from here. Tap or hold to move the cursor to where the Stylus is. Move the cursor near the left and right borders of the screen to make the camera rotate horizontally. Tap the stylus on a location to throw Pikmin (or leaders) there, if you have any on the party. If the touchscreen is depressed and Custom-made icon. is held, whistles towards the touched location. Tap the icons on the left portion of the screen to use an ultra-spicy spray, dismiss/charge, use the KopPad's apps, or switch leaders.
Custom-made icon. If the cursor is on a target, toggles lock-on. Otherwise, press to make the camera face the same way the leader is facing.
Based on File:WiiU_Pad.png Change which Pikmin type (or leader) will be thrown next.
Based on File:WiiU_Pad.png Dodge left or right, if the Dodge Whistle has been obtained.
Based on File:WiiU_Pad.png Switch leader. It won't work if the other leader(s) is/are on the current one's party.
From Wikipedia.
  • In-game: Pause and bring up the pause menu. Press again to unpause.
  • On a cutscene: Skip the cutscene, if possible.
From Wikipedia. Toggle Off-TV Play.

Pikmin 3 Deluxe[edit]

Pikmin 3 Deluxe changes many of the controls from Pikmin 3 due to factors like the differences between the Wii U and Switch (such as the lack of a second screen), changes to mechanics such as charging, and utilization of the Switch's gyroscope.

The game features three cursor control styles: stick-only, stick and gyro, and gyro-only. The gyro-only cursor control cannot be used with sideways Joy-Con, and the game will instead pick stick and gyro controls.

When playing with 2 players, both players must use the same control scheme. It is not possible to use a sideways Joy-Con in 1-player gameplay.

Combined Joy-Cons or Pro Controller Sideways Joy-Con Action
Icon for the A button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the right face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper,
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
  • While commanding Pikmin while locked-on: Hold to throw Pikmin automatically.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin and near a punchable target: Punch.
  • When under an Onion: Open its menu.
  • When near the Drake: Activate the Drake's whistle, calling all Pikmin in the field back to the Onion.
Icon for the B button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the bottom face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper,
Icon for the Y Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the left face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, Hold to display the action menu. Actions are performed when the menu is up and Icon for the Left Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. is tilted.
Icon for the X Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the top face button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, Charge.
Icon for the Left Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
fully held
Icon for the Left Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
fully held
  • Ordinarily: Move in the direction it is held.
  • While the action menu is displayed: Select an action.
Icon for the Left Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
lightly or fully held
Icon for the Left Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
lightly or fully held
  • With stick-only cursor controls: Move the cursor.
  • With stick and gyro cursor controls: Move the cursor's main location.
  • With gyro-only cursor controls: No effect.
Icon for the ZL Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the Left Stick click on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the Right Stick click on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Make the camera face the direction the current leader is facing.
Icon for the ZR Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the SR Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
  • If a lock-on target is available: Lock-on.
  • If locked-on with no more targets: Cancel lock-on.
Icon for the L button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the SL Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Cycle which Pikmin type (or leader) will be thrown next, picking the one to the right.
Icon for the R button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. N/A
  • With stick-only cursor controls: Change which Pikmin type (or leader) will be thrown next, picking the one to the left.
  • With stick and gyro cursor controls: Change which Pikmin type (or leader) will be thrown next, picking the one to the left.
  • With gyro-only cursor controls: Place the cursor on top of the current leader.
Icon for the Right Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
left or right
N/A Rotate the camera horizontally.
Icon for the Right Stick on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
up or down
N/A Zoom in/out on the mini radar.
Icon for the Right Stick click on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. Icon for the L button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the R button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
  • Ordinarily: No effect.
  • In Bingo Battle: Make the camera face north, and for a few seconds, show a blinking arrow pointing to the player's Onion.
  • In other game modes, with sideways Joy-Con: Make the camera face the direction the current leader is facing.
Custom-made icon for the + Button on the Nintendo Switch. Custom-made icon for the + Button on the Nintendo Switch.
(right Joy-Con only)
  • In-game: Pause and bring up the pause menu. Press again to unpause.
  • On a cutscene: Skip the cutscene, if possible.
Custom-made icon for the - Button on the Nintendo Switch. Custom-made icon for the - Button on the Nintendo Switch.
(left Joy-Con only)
Open the radar.
Icon for the Directional Buttons on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the + Control Pad on the Nintendo Switch Pro Controller. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
left or right
N/A Dodge left or right, if the Dodge Whistle has been obtained.
Icon for the Directional Buttons on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. / Icon for the + Control Pad on the Nintendo Switch Pro Controller. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.
up
N/A Displays the hint system if hints are enabled.
Move the right Joy-Con / Move the Pro Controller Move the Joy-Con
  • With stick-only cursor controls: No effect.
  • With stick and gyro cursor controls: Move the cursor.
  • With gyro-only cursor controls: Move the cursor.

Hey! Pikmin[edit]

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Do the New 3DS-exclusive controls do anything? Regardless, mention that information here.

Button Action
From SmashWiki. left / From SmashWiki. left / From SmashWiki. Move Captain Olimar to the left.
From SmashWiki. right / From SmashWiki. right / From SmashWiki. Move Captain Olimar to the right.
From SmashWiki. up / From SmashWiki. up / From SmashWiki. Move Captain Olimar up when swimming or climbing a vine. Enter a doorway. Bounce up when carried by Winged Pikmin.
From SmashWiki. down / From SmashWiki. down / From SmashWiki. Move Captain Olimar down when swimming or climbing a vine. Fall faster when carried by Winged Pikmin. Close the jetpack.
From SmashWiki. / From SmashWiki. Toggle the radar.
From SmashWiki. / From SmashWiki. Pause or continue the game.
Stylus icon for the Nintendo 3DS. Custom-made in Inkscape, based on a photo of the stylus. Throw Pikmin at the tapped spot. Used to tap on the Pikmin type, jetpack, or whistle buttons. Advance dialog.

Specific controls[edit]

The following article or section is in need of assistance from someone who plays Pikmin 3.

This section details controls for specific scenarios that can be encountered while playing.

General menus[edit]

The controls for the menus are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows:

  • To highlight a different option, the D-Pad or main Analog Stick of the controller is used, normally up and down.
  • To change the value of a highlighted option, the D-Pad or main Analog Stick of the controller is used, normally left and right.
  • To confirm the option, if applicable, the punch button is used.
  • To cancel, if applicable, the whistle button is used.

Onions[edit]

In the first two games and the New Play Control! remakes, the Onion menu allows the player to withdraw or save Pikmin using a simple control interface.

  • Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of Pikmin of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
  • Pressing the punch button confirms the choice.
  • Pressing the whistle button cancels.

Area selection[edit]

The area selection screen in the first two games has some specific options and controls.

GameCube Wii Action
From Pikmin Fanon. From Pikmin Fanon. Change selected area or voyage log entry. In Pikmin 2 for the GameCube, From Pikmin Fanon. can also be used.
From Pikmin Fanon. From Pikmin Fanon. Open a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
From Pikmin Fanon. From Pikmin Fanon. Close Olimar's voyage log in Pikmin. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
From Pikmin Fanon. From Pikmin Fanon. Open a menu that allows the player to continue or return to the title screen.
From Pikmin Fanon. From Pikmin Fanon. In Pikmin, toggle between the area selection and Olimar's voyage log.
From Pikmin Fanon. From Pikmin Fanon. Open the Piklopedia in Pikmin 2.
From Pikmin Fanon. From Pikmin Fanon. Open the Treasure Hoard in Pikmin 2.
N/A From Pikmin Fanon. In Pikmin 2, it makes the Wii Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on an Onion's menu.

Piklopedia and Treasure Hoard[edit]

On the Piklopedia and Treasure Hoard, there are a few specific actions that can be performed.

GameCube Wii Action
From Pikmin Fanon. From Pikmin Fanon. Shows an entry up-close. In the Piklopedia, also throw pikpik carrots.
From Pikmin Fanon. From Pikmin Fanon. Open a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen. If up-close on an entry, it returns to the list.
From Pikmin Fanon. From Pikmin Fanon. Change entry. If up-close on one, it pans the camera.
From Pikmin Fanon. / From Pikmin Fanon. From Pikmin Fanon. Switch from the Piklopedia to the Treasure Hoard and vice-versa.
Based on Pikmin Fanon's buttons. From Pikmin Fanon. If up-close on an entry, it zooms in or out.
From Pikmin Fanon. From Pikmin Fanon. + From Pikmin Fanon. If up-close on an entry, it rotates the camera around it.
From Pikmin Fanon. From Pikmin Fanon. Open Olimar's journal or Olimar's notes.
From Pikmin Fanon. From Pikmin Fanon. Open the sales pitch or Louie's notes.
From Pikmin Fanon, but slanted so that it doesn't look horribly off-size compared to other buttons, when compressed to 16px vertically. From Pikmin Fanon. Deploy an ultra-bitter spray on the Piklopedia.

Bomb rocks[edit]

Due to the actions that can be performed by Pikmin carrying bomb rocks, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.

Radar[edit]

A few buttons control the radar. These allows the player to pan it and zoom it.

Pikmin 2 title screen[edit]

Some Easter eggs exist on the title screen for Pikmin 2 and the New Play Control! remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.

Button-mashing[edit]

The term button-mashing is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the Pikmin games, one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:

  • When the current leader is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In Pikmin and New Play Control! Pikmin, actual buttons can also be pressed rapidly to shake off Mushroom Pikmin.
  • When the leader is being held by a Greater Spotted Jellyfloat, Swooping Snitchbug or Bumbling Snitchbug, the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In Pikmin 3 Deluxe, the player may also shake the controller itself.
  • In Pikmin 3, when a leader is thrown to the ground, the player can mash directions on From Wikipedia. / From Pikmin Fanon. – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In Pikmin 3 Deluxe, they get up by themselves right away.

In a sense, it could be said that the games prior to Pikmin 3 require the player to mash From Pikmin Fanon. / From Pikmin Fanon. to continuously pluck Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the throw button is required in order to throw Pikmin in quick succession.

If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the From Pikmin Fanon. / From Pikmin Fanon. / From Wikipedia. and From Pikmin Fanon. / From Pikmin Fanon. / From Wikipedia. buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.

Controller diagram[edit]

In the first game, if the radar is opened, From Pikmin Fanon. / From Pikmin Fanon. can be used to flip to a different page, containing an illustration that maps the different buttons on the controller to the corresponding actions. This can be used should the player forget the controls.

Movement and analog stick drift[edit]

After the release of Pikmin 3 Deluxe, there have been reports[1][2][3][4][5][6][7][8][9] of players being unable to move the leader, sometimes in specific angles only. This is because in order to move a leader, one must tilt the analog stick fully, since tilting it partially will only move the cursor (or do nothing, if the player is using gyro cursor controls exclusively), and given that some Joy-Cons and Pro Controllers suffer from analog stick drifting and incorrect range detection[10], players suffering from this hardware problem will find themselves unable to move leaders effectively until the affected controllers are repaired.

Trivia[edit]

  • Interestingly, after switching leaders in Pikmin 3, there is a small delay until the player can switch again. This delay can be bypassed with Stylus mode and the touchscreen buttons.

See also[edit]

References[edit]

  1. ^ For Pikmin 3 deluxe on the switch, Movement gets stuck when going straight forward. Makes game near unplayable at times and i hate freezing and losing pikmin because I can’t move. Anyone else having this problem? on Reddit, published on October 31st, 2020, retrieved on December 1st, 2020
  2. ^ Pikmin 3 Deluxe issue on Reddit, published on November 1st, 2020, retrieved on December 1st, 2020
  3. ^ Pikmin 3: Deluxe unplayable with joycon controller? Can't walk down on Reddit, published on November 3rd, 2020, retrieved on December 1st, 2020
  4. ^ Walking broken in Deluxe? (Pro controller) on Reddit, published on October 30th, 2020, retrieved on December 1st, 2020
  5. ^ Issue with Control Sticks- Massive Dead Zones on Reddit, published on November 3rd, 2020, retrieved on December 1st, 2020
  6. ^ Weird movement issues on Reddit, published on October 31st, 2020, retrieved on December 1st, 2020
  7. ^ Are you guys getting the bug where the captain randomly stops moving? on Reddit, published on November 5th, 2020, retrieved on December 1st, 2020
  8. ^ Controls on Reddit, published on November 3rd, 2020, retrieved on December 1st, 2020
  9. ^ Pikmin 3 Deluxe Stop Moving Bug on Reddit, published on November 5th, 2020, retrieved on December 1st, 2020
  10. ^ Nintendo Responds To Sufferers Of Joy-Con Drift on Kotaku, published on July 22nd, 2019, retrieved on December 1st, 2020