The Pikmin games have a variety of controls used to control the game's menus, leaders, camera and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, Wii Remote pointer movements and touchscreen touches.
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the New Play Control! Pikmin 2 version is played with the Wii Remote and the Nunchuk.
Pikmin 3 allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of version 2.0.0, the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is .
In addition, the player can toggle Off-TV Play with . While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use to toggle between gameplay view and radar view, if Off-TV Play is on.
If the player wishes to play with the Wii Remote and Off-TV Play, they must point the Wii Remote at the GamePad, as opposed to the Sensor Bar.
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. In this mode, the controls are exactly the same whether Off-TV Play is on or off, and the same touchscreen spot maps to exactly the same game world location in both cases. To use an ultra-spicy spray, dismiss/charge, open the KopPad's apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.
Pikmin 3 Deluxe
Pikmin 3 Deluxe changes many of the controls from Pikmin 3 due to factors like the differences between the Wii U and Switch (such as the lack of a second screen), changes to mechanics such as charging, and utilization of the Switch's gyroscope.
The available control schemes depend on the amount of players.
The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the pause menu.
There is only one cursor control style option in the options menu, so in 2-player mode, it influences both players. Gyro-pointer cursor mode cannot be used with a sideways Joy-Con – the game will act as if gyro-cursor is on instead for any player that tries, despite the option still being recorded as gyro-pointer behind the scenes until players purposely change that.
This means that if the option is set to gyro-pointer, one player is using combined Joy-Cons or a Pro Controller, and the other player is using a single sideways Joy-Con, one can play with gyro-pointer while the other plays with gyro-cursor, which is not something that is otherwise possible. Any player with a sideways Joy-Con will only have the stick-only and gyro-stick options available in the pause menu, but oddly this means that if player 1 is using two combined Joy-Cons or a Pro Controller, and player 2 is using a sideways Joy-Con, player 1 will be able to set the global cursor style option to any mode, while player 2 will be limited to stick-only or gyro-stick, despite the option affecting both players as stated previously.
Hey! Pikmin is primarily played with the 3DS's control stick and the touch screen, as almost all actions can be done with them. While most buttons are not required to play the game, they still have functions to provide an alternative to using the control stick. The buttons exclusive to the New Nintendo 3DS do not do anything.
This section details controls for specific scenarios that can be encountered while playing.
The controls for the menus are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows:
The area selection menu in the first two games has some specific options and controls.
Piklopedia and Treasure Hoard
On the Piklopedia and Treasure Hoard menu, there are a few specific actions that can be performed.
Due to the actions that can be performed by Pikmin carrying bomb rocks, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.
A few buttons control the radar. These allows the player to pan it and zoom it.
Pikmin 2 title screen
Some Easter eggs exist on the title screen for Pikmin 2 and the New Play Control! remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
The term button-mashing is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the Pikmin games, one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:
In a sense, it could be said that the games prior to Pikmin 3 require the player to mash / to continuously pluck Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the throw button is required in order to throw Pikmin in quick succession.
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the / / and / / buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
Console and controller resetting
For the GameCube games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding + + for a few seconds. For the latter, the player must hold + + , for three seconds, without touching , , or . This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.
Pikmin, New Play Control! Pikmin, and Pikmin 3 Deluxe contain diagrams of the controller with labels on what each button does during gameplay. In Pikmin and its remake, a diagram is found in Olimar's monitor, and in Pikmin 3 Deluxe, diagrams of the different control styles are found in the Control Guide in the pause menu. These can be used should the player forget the controls.
Movement and analog stick drift
After the release of Pikmin 3 Deluxe, there have been reports of players being unable to move the leader, sometimes in specific angles only. This is because in order to move a leader, one must tilt the analog stick fully, since tilting it partially will only move the cursor (or do nothing, if the player is using gyro cursor controls exclusively), and given that some Joy-Cons and Pro Controllers suffer from analog stick drifting and incorrect range detection, players suffering from this hardware problem will find themselves unable to move leaders effectively until the affected controllers are repaired.