Editing Controls

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:


===''Pikmin''===
===''Pikmin''===
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to [[Pikmin 3 Deluxe]].


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
Line 23: Line 23:
|  
|  
|-
|-
| Move [[cursor]] – main
| Move the [[cursor]] - stick
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
Line 29: Line 29:
|  
|  
|-
|-
| Move cursor &ndash; alternate
| Move the [[cursor]] - gryo
| align="center"| N/A
| align="center"| N/A
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
| align="center"| Move the right Joy-Con/Move the Pro Controller
|
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|lstickclick|size=x24px}}
|
|
|-  
|-  
Line 46: Line 40:
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
| Release held Pikmin
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
| [[Whistle]]
Line 62: Line 50:
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|l|}} + {{button|switch|rstick}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
Line 74: Line 62:
| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} / {{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
Line 110: Line 98:
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
| The player can use {{button|gc|stick|wii|stick|switch|rstick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
Line 122: Line 110:
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
|
| Tilting {{button|switch|rstick|size=x24px}} vertically adjusts the camera's vertical angle
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
Line 145: Line 133:


===''Pikmin 2''===
===''Pikmin 2''===
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
Line 151: Line 139:
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
Line 157: Line 144:
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|  
|-
|-
| Move [[cursor]] &ndash; main
| Move the [[cursor]]
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|  
|  
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|rstickclick|size=x24px}}
|
|-
|-
| Hold and [[throw]] Pikmin
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
| Release held Pikmin
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
| [[Whistle]]
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
| Holding it down longer increases the range.
|-
|-
Line 199: Line 164:
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
| [[Dismiss]]
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|switch|x|size=x24px}}
|  
|  
|-
|-
Line 211: Line 174:
| align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
Line 217: Line 179:
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type.
| When holding a Pikmin, swap it for one of a different maturity in the same type.
|-
|-
Line 223: Line 184:
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| Only if the other leader is not in the active one's group.
| Only if the other leader is not in the active one's group.
|-
|-
Line 229: Line 189:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|  
|  
|-
|-
Line 235: Line 194:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
| Only when not commanding Pikmin.
|-
|-
Line 241: Line 199:
| align="center"|{{button|gc|x|size=x24px}}<br>held
| align="center"|{{button|gc|x|size=x24px}}<br>held
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only if the [[Napsack]] has been obtained.
| Only if the [[Napsack]] has been obtained.
|-
|-
Line 247: Line 204:
| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|padu|size=x24px}}
| Not possible when holding a Pikmin.
| Not possible when holding a Pikmin.
|-
|-
Line 253: Line 209:
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|padd|size=x24px}}
| Not possible when holding a Pikmin.
| Not possible when holding a Pikmin.
|-
|-
Line 259: Line 214:
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
|-
|-
Line 265: Line 219:
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| The player can use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|switch|zr|size=x24px}}
|  
|  
|-
|-
Line 277: Line 229:
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|zr|size=x24px}}<br>held
|  
|
|-
|-
| Change camera's vertical angle
| Change camera's vertical angle
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|  
|
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
|-
|-
Line 295: Line 244:
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Check controls
| N/A
| N/A
| align="center"|{{button|switch|-|size=x24px}}
|  
|  
|}
|}
Line 326: Line 268:
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
|-
|-
| Move [[cursor]]
| Move the [[cursor]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
Line 335: Line 277:
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
|-
Line 371: Line 313:
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
|  
|  
|-
|-
Line 377: Line 319:
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
| Only when not commanding Pikmin and near a punchable target.
|-
|-
Line 419: Line 361:
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| When below an [[Onion]]'s beam.
| When below an [[Onion]]'s beam.
|-
|-
| Cancel pluck/[[Go Here!]]
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
|  
|  
|-
|-
Line 484: Line 426:
|-
|-
| [[Lock-on]]
| [[Lock-on]]
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| align="center"|{{button|wiiu|zr|size=x24px}}<br>held
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
Line 516: Line 458:
|-
|-
| Face [[camera]] towards leader's direction
| Face [[camera]] towards leader's direction
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
| align="center"|{{button|wiiu|zl|wiiu|zr|size=x24px}}<br>tapped
|  
|  
|-
|-
| Rotate camera
| Rotate camera
| align="center"|{{button|wiiu|stylus|size=x24px}} held on border / {{button|wiiu|rstick|size=x24px}}
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>held
|  
| Only when holding it near the left or right borders of the screen.
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
Line 545: Line 487:


===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.


The available control schemes depend on the amount of players.
The available control schemes depend on the amount of players.
Line 568: Line 510:
| Move
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|  
|-
|-
| Move [[cursor]] &ndash; stick
| Move [[cursor]] &ndash; stick
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|
* With stick-only cursor controls: Moves the cursor.
* With stick-only cursor controls: Moves the cursor.
Line 634: Line 576:
| Use [[action menu]]
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
|-
Line 653: Line 595:
|-
|-
| [[Dodge]]
| [[Dodge]]
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right
| align="center"|N/A
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| Rotate camera
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>left or right
| align="center"|N/A
| align="center"|N/A
|  
|  
Line 669: Line 611:
| Face camera towards leader's direction + extend cursor
| Face camera towards leader's direction + extend cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}}
| Only in stick-only cursor controls.
| Only in stick-only cursor controls.
|-
|-
| Face camera towards leader's direction + reset gyro + reset cursor
| Face camera towards leader's direction + reset gyro + reset cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}}
| Only in gyro-stick cursor controls.
| Only in gyro-stick cursor controls.
|-
|-
Line 703: Line 645:
|-
|-
| Zoom [[mini radar]] in/out
| Zoom [[mini radar]] in/out
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>up or down
| align="center"|N/A
| align="center"|N/A
|   
|   
|-
|-
| Show [[hint]]
| Show [[hint]]
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up
| align="center"|N/A
| align="center"|N/A
|  
|  
Line 726: Line 668:
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
===''Pikmin 4''===
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. Shigeru Miyamoto said in the game's announcement presentation that {{transcript|Nintendo Switch has made controlling the game simpler, meaning you can further concentrate on the core essence of Pikmin gameplay.}}
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Cons attached to the console, 2 combined Joy-Cons detached from the console, or a Pro Controller.
* In 2-player, either player can use 2 combined Joy-Cons detached from the console, a Pro Controller, or a single Joy-Con horizontally and vertically for P1 and P2 respectively.
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br> lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| Only while whistling or throwing.
|-
| Hold and [[throw]] Pikmin/Send [[Oatchi]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
| Manual lock-on
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[lock-on]] target is available.
|-
| Cancel manual lock-on
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
|
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
| Ride/Dismount
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
| Jump
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only when riding or playing as Oatchi.
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
|-
| [[Swarm]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held
| align="center"|{{button|switch|facel|size=x24px}} held
| Allows the player to [[disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}} held
| align="center"|{{button|switch|faceu|size=x24px}} held
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Rotate camera (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Adjust camera angle vertically
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|-
| Face [[camera]] towards leader's direction
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Reset the camera's vertical position
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|N/A
|
|-
| Cancel pluck/[[Go Here!]]/Rush
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Single Joy-Con controls only when the Tablet is open and dependent on whether P1 is using the left or right Joy-Con.
|-
| Open [[Tablet]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P1 is using the left or right Joy-Con.
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
|}


Line 960: Line 760:
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
Line 966: Line 765:
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
Line 972: Line 770:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
Line 978: Line 775:
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
|-
Line 984: Line 780:
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
|-
|-
Line 990: Line 785:
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|switch|padl|size=x24px}}
|  
|
|-
|-
| Open [[Treasure Hoard]]
| Open [[Treasure Hoard]]
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|switch|padr|size=x24px}}
|
|-
|-
| Quit
| Quit
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
| Opens a menu that allows the player to continue or return to the title screen.
|-
|-
Line 1,008: Line 799:
| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|N/A
| In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
|}


Line 1,019: Line 809:
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
Line 1,025: Line 814:
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 1,031: Line 819:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 1,037: Line 824:
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
| Only when an entry is opened.
| Only when an entry is opened.
|-
|-
| Move [[camera]]
| Move [[camera]]
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when an entry is opened.
| Only when an entry is opened.
|-
|-
Line 1,049: Line 834:
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|  
|  
|-
|-
Line 1,055: Line 839:
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
| Only when an entry is opened, on the Wii.
|
|-
|-
| Throw [[pikpik carrot]]
| Throw [[pikpik carrot]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia, and only if an entry is opened.
| Only on the Piklopedia, and only if an entry is opened.
|-
|-
| Use [[ultra-bitter spray]]
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only on the Piklopedia.
| Only on the Piklopedia.
|-
|-
Line 1,073: Line 854:
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|
|-
|-
| Open [[sales pitch]] or [[Louie's notes]]
| Open [[sales pitch]] or [[Louie's notes]]
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|  
|
|-
|-
| Switch between Piklopedia and Treasure Hoard
| Switch between Piklopedia and Treasure Hoard
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 1,091: Line 869:
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
|}
===Pebble Pitcher===
In {{p4}}, a second player can control the [[Pebble Pitcher]]. As a supportive cursor, it has unique controls.
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
| Activate Pebble Pitcher/reset cursor
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Move cursor — L Stick
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|N/A
| Option only available when using Two-Hand Hold.
|-
| Move cursor — Motion Controls
| align="center"|Move the Joy-Cons or Pro Controller
| align="center"|Move the Joy-Con
|
|-
| Launch pebble
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Change item selection — right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
| Change item selection — left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|-
| Launch item
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only when an item is available.
|}
|}


Line 1,142: Line 875:
{{main|Bomb rock#Controlling|t1=Bomb rock}}
{{main|Bomb rock#Controlling|t1=Bomb rock}}


Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally.
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.


===Radar===
===Radar===
{{main|Radar}}
{{main|Radar}}


A few buttons control the radar. These allow the player to pan it and zoom it.
A few buttons control the radar. These allows the player to pan it and zoom it.


===''Pikmin 2'' title screen===
===''Pikmin 2'' title screen===
Line 1,159: Line 892:
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash the B button to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
 
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


Line 1,170: Line 903:


==Controller diagram==
==Controller diagram==
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.
{{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.


<gallery>
<gallery>

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 meta categories: