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::::::I think that's how they eat Burgeoning Spiderwort berries so quickly when loads of Pikmin take ages to knock them off.  Also, Miles tested EB attack in-game, and it ''is'' actually half that of most other enemies' attacks.
::::::I think that's how they eat Burgeoning Spiderwort berries so quickly when loads of Pikmin take ages to knock them off.  Also, Miles tested EB attack in-game, and it ''is'' actually half that of most other enemies' attacks.


::::::By the way, we now know what most of the other variables (there are at least 20 for every enemy, many more for some) mean.  Lots of stuff like vision radius, territory radius...  All the cave stuff is pretty complicated, since every sublevel links to a 'unit', which contains various rooms, which have the spawn points for various things and the models and everything.  There are things like the settings for a day's time: it starts at a virtual 7am, ends at 7pm, 24h = 1560s = 26min, and various times are defined corresponding to events, mostly for changes in the lighting, I think.{{User:Greenpickle/sig}}
::::::By the way, we now know what most of the other variables (there are at least 20 for every enemy, many more for some) mean.  Lots of stuff like vision radius, territory radius...  All the cave stuff is pretty complicated, since every sublevel links to a 'unit', which contains various rooms, which have the spawn points for various things and the models and everything.  There are things like the settings for a day's time: it starts at a virtual 7am, ends at 7pm, 24h = 1560s = 23min, and various times are defined corresponding to events, mostly for changes in the lighting, I think.{{User:Greenpickle/sig}}


Whoa! That sounds like... ugh! {{User:Snakeboss14/sig}}
Whoa! That sounds like... ugh! {{User:Snakeboss14/sig}}

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