Editing Glitches in Pikmin

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==Main==
==Main==
===Counter glitch===
===Counter glitch===
{{glitch | reproducibility = Low | consequences = Harmless | p1 = Yes | npcp1 = Yes | p1s = Yes | image = Counter_glitch.jpg | image-align = left | other = [https://twitter.com/fredbear247/status/1677090496173449217 Twitch video]
{{glitch | reproducibility = Low | consequences = Harmless | p1 = Yes | npcp1 = Yes | image = Counter_glitch.jpg | image-align = left
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die in unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], killing a [[Wollywog]], and when several Pikmin die at once. Furthermore, it can also be related to some bridge glitches. Lastly, the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] can also sometimes trigger this.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die in unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], killing a [[Wollywog]], and when several Pikmin die at once. Furthermore, it can also be related to some bridge glitches. Lastly, the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] can also sometimes trigger this.
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===Crushing glitch===
===Crushing glitch===
{{glitch | reproducibility = Depends | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]] [https://twitter.com/alpha_0630/status/1672610224027598848?s=20 Switch example 1], [https://cdn.discordapp.com/attachments/177496227108225034/1122442516067799160/Replay_2023-06-25_18-17-05.mp4 2]. [https://www.twitch.tv/videos/1991637378 Gate example]
{{glitch | reproducibility = Depends | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]] [https://twitter.com/alpha_0630/status/1672610224027598848?s=20 Switch example 1], [https://cdn.discordapp.com/attachments/177496227108225034/1122442516067799160/Replay_2023-06-25_18-17-05.mp4 2]
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Bulborb|Spotty Bulborb]]s, and the Puffstool, which can kill up to 30 Pikmin when its cap falls on top of them. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it is more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, with [[pellet]]s, and with [[gate]]s as they lower. This glitch can severely alter the course of gameplay, so extreme caution is advised.
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Bulborb|Spotty Bulborb]]s, and the Puffstool, which can kill up to 30 Pikmin when its cap falls on top of them. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it is more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s. This glitch can severely alter the course of gameplay, so extreme caution is advised.
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}, less frequent in the [[Pikmin 1 (Nintendo Switch)|Switch version]]{{source needed}}, [[Glitches in Pikmin 2#Crushing glitch|and can also happen in ''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse. Other enemies can also be killed in this way.{{cite web|https://clips.twitch.tv/PlacidHeartlessPastaDancingBaby-lQFg37qShCim_TyX|Twitch clip|Twitch|published={{date|7|October|2021}}|retrieved={{date|10|October|2021}}}}.
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}, less frequent in the [[Pikmin 1 (Nintendo Switch)|Switch version]], and can also happen in [[Glitches in Pikmin 2#Crushing glitch|''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse. Other enemies can also be killed in this way.{{cite web|https://clips.twitch.tv/PlacidHeartlessPastaDancingBaby-lQFg37qShCim_TyX|Twitch clip|Twitch|published={{date|7|October|2021}}|retrieved={{date|10|October|2021}}}}.
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes in various directions. At times, some Pikmin might be pushed downward and outwards, but there is more force driving them downwards than forwards (for instance, if other Pikmin are keeping them from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies.
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes in various directions. At times, some Pikmin might be pushed downward and outwards, but there is more force driving them downwards than forwards (for instance, if other Pikmin are keeping them from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies.
}}
}}
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===Drowning reset===
===Drowning reset===
{{image}}
{{image}}
{{glitch | reproducibility = High | consequences = Helpful | p1 = Yes | npcp1 = Yes| p1s = Yes | youtube = 8GDDeTdY3AA | vcaption = YouTube video for the Switch version, and comparsions
{{glitch | reproducibility = High | consequences = Helpful | p1 = Yes | npcp1 = Yes
| effects = Causes a non-Blue Pikmin to remain drowning indefinitely without dying.
| effects = Causes a non-Blue Pikmin to remain drowning indefinitely without dying.
| howto = Take any non-Blue Pikmin and either toss it into the water or just run into the water with it, thus causing it to drown. If you whistle and run into the Pikmin, the Pikmin may then restart its drowning sequence, which allows it to stay in the water for an extended period of time. This can be repeated for as many times necessary. The Pikmin will still drown eventually if they are not called to shore or if the glitch is unrepeated.
| howto = Take any non-Blue Pikmin and either toss it into the water or just run into the water with it, thus causing it to drown. If you whistle and run into the Pikmin, the Pikmin may then restart its drowning sequence, which allows it to stay in the water for an extended period of time. This can be repeated for as many times necessary. The Pikmin will still drown eventually if they are not called to shore or if the glitch is unrepeated.
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===Riding on enemies and going out of bounds===
===Riding on enemies and going out of bounds===
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes| p1s = Yes| youtube = tYqJkeuHLgg
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes| youtube = tYqJkeuHLgg
| effects = Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
| effects = Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
| howto = Lure a [[Bulborb|Spotty Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward; try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds. This glitch is still possible in the Switch version, but is more precise and difficult to pull off.
| howto = Lure a [[Bulborb|Spotty Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward; try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds.
| normal = It should be impossible to ride on top of enemies.
| normal = It should be impossible to ride on top of enemies.
| explanation = Bulborbs and Bulbears have tall hitboxes, of course. The top of these hitboxes makes for something like solid ground, and there's no problem in this, seeing as Olimar is never meant to go on top of them. It's still possible to ride on them by going to certain ledges. The fact that a Bulborb's eating lunge throws them very far forward, even partially through the walls, allows Olimar passage to their tops.
| explanation = Bulborbs and Bulbears have tall hitboxes, of course. The top of these hitboxes makes for something like solid ground, and there's no problem in this, seeing as Olimar is never meant to go on top of them. It's still possible to ride on them by going to certain ledges. The fact that a Bulborb's eating lunge throws them very far forward, even partially through the walls, allows Olimar passage to their tops.
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===Controlling Mushroom Pikmin===
===Controlling Mushroom Pikmin===
{{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = 0xJR7CLrf24
{{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = 0xJR7CLrf24
| effects = Makes it possible to partially control a [[Mushroom Pikmin]].
| effects = Makes it possible to partially control a [[Mushroom Pikmin]].
| prerequisites = Have a living [[Puffstool]] in the area.
| prerequisites = Have a living [[Puffstool]] in the area.
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===Pikmin-eating bridge===
===Pikmin-eating bridge===
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = No | youtube = 0UhTCi3qQrA
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | npcp1 = Yes | youtube = 0UhTCi3qQrA
| effects = Makes Pikmin die by falling through the ground.
| effects = Makes Pikmin die by falling through the ground.
| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]].
| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]].
| howto = Head to the bridge closest to the Blue Onion in The Forest Navel, and issue some Pikmin to go under it. [[Dismiss]] them, then go to the exit (lower part) of the bridge. Finally, whistle your Pikmin to come to you. Basically, you want the Pikmin to walk towards the acute angle of the bridge, while under it. Some Pikmin should disappear and die.
| howto = Head to the bridge closest to the Blue Onion in The Forest Navel, and issue some Pikmin to go under it. [[Dismiss]] them, then go to the exit (lower part) of the bridge. Finally, whistle your Pikmin to come to you. Basically, you want the Pikmin to walk towards the acute angle of the bridge, while under it. Some Pikmin should disappear and die.
| notes = This glitch is much more reproducible in the [[New Play Control! Pikmin|''New Play Control!'' remake]]{{source needed}}. This glitch has been fixed in the Switch version.
| notes = This glitch is much more reproducible in the [[New Play Control! Pikmin|''New Play Control!'' remake]]{{source needed}}.
| explanation = The corner the bridge makes with the ground is just too sharp, making collision detection with the floor harder to do correctly. The bridge keeps pushing Pikmin down as they walk towards the angle, and because the floor's hitbox is just a plane, not a bulky prism, it gives in to letting Pikmin go through it more easily than the bridge does.
| explanation = The corner the bridge makes with the ground is just too sharp, making collision detection with the floor harder to do correctly. The bridge keeps pushing Pikmin down as they walk towards the angle, and because the floor's hitbox is just a plane, not a bulky prism, it gives in to letting Pikmin go through it more easily than the bridge does.
}}
}}


===Pikmin-eating Pearly Clamclamp===
===Pikmin-eating Pearly Clamclamp===
{{glitch | reproducibility = High | consequences = Harmful | p1 = No | npcp1 = Yes | p1s = No | youtube = fhPvMNidnHw
{{glitch | reproducibility = High | consequences = Harmful | p1 = No | npcp1 = Yes | youtube = fhPvMNidnHw
| effects = Makes Pikmin die by falling through the ground.
| effects = Makes Pikmin die by falling through the ground.
| prerequisites = Have access to the beach at [[The Impact Site]].
| prerequisites = Have access to the beach at [[The Impact Site]].
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===Rebel Mushroom Pikmin===
===Rebel Mushroom Pikmin===
{{glitch | reproducibility = High (Nintendo Switch) / low (elsewhere)| consequences = Depends | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = OQ4Er-U5EQk
{{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = OQ4Er-U5EQk
| effects = Makes a Mushroom Pikmin attack the Puffstool rather than Captain Olimar.
| effects = Makes a Mushroom Pikmin attack the Puffstool rather than Captain Olimar.
| prerequisites = Have a living [[Puffstool]] on the area.
| prerequisites = Have a living [[Puffstool]] on the area.
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===Throwing non-Blue Pikmin underwater===
===Throwing non-Blue Pikmin underwater===
{{glitch | reproducibility = High | consequences = Helpful | p1 = No | npcp1 = Yes | p1s = No | youtube = 2IxJaPlwfDY
{{glitch | reproducibility = High | consequences = Helpful | p1 = No | npcp1 = Yes | youtube = 2IxJaPlwfDY
| effects = Makes it possible to throw a Red or Yellow Pikmin while Olimar is underwater.
| effects = Makes it possible to throw a Red or Yellow Pikmin while Olimar is underwater.
| prerequisites = Have Blue Pikmin.
| prerequisites = Have Blue Pikmin.
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===Smoky Progg crash===
===Smoky Progg crash===
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | p1s = Yes | youtube = RR54fHOGb5g | other = [https://www.youtube.com/watch?v=CzPS49XW1nE YouTube video (Switch version)]
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | youtube = RR54fHOGb5g
| effects = Makes the game [[crash]].
| effects = Makes the game [[crash]].
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built.
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built.
| howto = Awaken [[Smoky Progg]] and guide it deep into the [[Armored Cannon Beetle]]'s arena, then lose its attention. It will then follow routes back to the Onions and, sometime after passing the black gate, may crash the game.
| howto = Awaken [[Smoky Progg]] and guide it deep into the [[Armored Cannon Beetle]]'s arena, then lose its attention. It will then follow routes back to the Onions and, sometime after passing the black gate, may crash the game.
| notes = There may be other setups that crash, but this is the only one that is currently known. This will seemingly not occur if it uproots Pikmin on the way back.
| notes = There may be other setups that crash, but this is the only one that is currently known.
| explanation = The function <code>[getRouteWayPoint__5BTekiFi]</code> oversteps an array of pointers to route nodes, resulting in a null pointer being used in the function <code>[act__14TAIAgoGoalPathFR4Teki]</code> while checking if surrounding route nodes are active or inactive. (Confirmed on GCN USA v1.01.)
| explanation = The function <code>[getRouteWayPoint__5BTekiFi]</code> oversteps an array of pointers to route nodes, resulting in a null pointer being used in the function <code>[act__14TAIAgoGoalPathFR4Teki]</code> while checking if surrounding route nodes are active or inactive. (Confirmed on GCN USA v1.01.)
}}
}}


===Various glitches with the Smoky Progg===
===Various glitches with the Smokey Progg===
{{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE
{{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE
| effects = Makes the Smoky Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds.
| effects = Makes the Smokey Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds.
| prerequisites = Be on day 15 or lower.
| prerequisites = Be on day 15 or lower.
| howto = Awaken the Smoky Progg without killing it. It'll then go to the landing site. After a while, it'll start following Olimar if he has at least 1 Pikmin with himself. The Smoky Progg can follow the Captain everywhere in the map as long as he is close to the enemy. The Progg can then be lured into small walls and tight crevices, where it can go out of bounds. At random times, it will start picking up a lot of speed, which it loses when it reaches the landing site.
| howto = Awaken the Smokey Progg without killing it. It'll then go to the landing site. After a while, it'll start following Olimar if he has at least 1 Pikmin with himself. The Smoky Progg can follow the Captain everywhere in the map as long as he is close to the enemy. The Progg can then be lured into small walls and tight crevices, where it can go out of bounds. At random times, it will start picking up a lot of speed, which it loses when it reaches the landing site.
}}
}}


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===Pikmin out at night===
===Pikmin out at night===
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = Lsoik7Cr6Uk
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes | youtube = Lsoik7Cr6Uk
| effects = Makes Pikmin stay with and chase after Olimar after he whistles everybody into the [[Onions]], and while he enters the [[S.S. Dolphin]].
| effects = Makes Pikmin stay with and chase after Olimar after he whistles everybody into the [[Onions]], and while he enters the [[S.S. Dolphin]].
| prerequisites = Finish day 1.
| prerequisites = Finish day 1.
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===Sunset menu antenna light===
===Sunset menu antenna light===
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes (European version only) | npcp1 = Yes | p1s = Yes | image = Sunset menu antenna light.jpg
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes (European version only) | npcp1 = Yes | image = Sunset menu antenna light.jpg
|effects = Shows the particle effect for Olimar's antenna light during the sunset menu.
|effects = Shows the particle effect for Olimar's antenna light during the sunset menu.
|prerequisites = Have access to The Forest Navel or a later area.
|prerequisites = Have access to The Forest Navel or a later area.
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==Misc.==
==Misc.==
===Bouncing on a pellet===
===Bouncing on a pellet===
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | p1s = No
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes
| effects = Makes Olimar go [[out of bounds]].
| effects = Makes Olimar go [[out of bounds]].
| howto = Go to [[The Forest Navel]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. At the north of the area, there is a [[geyser]] in one of the pools of water. Go to the very northernmost pool, issue Pikmin to start carrying the 20 blue pellet, stay behind, and whistle them when the pellet is in that geyser's landing spot. Go back to the pool with said geyser and ride it. Olimar will bounce on it and go out of bounds.
| howto = Go to [[The Forest Navel]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. At the north of the area, there is a [[geyser]] in one of the pools of water. Go to the very northernmost pool, issue Pikmin to start carrying the 20 blue pellet, stay behind, and whistle them when the pellet is in that geyser's landing spot. Go back to the pool with said geyser and ride it. Olimar will bounce on it and go out of bounds.
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===Ship part recovery cutscene skip===
===Ship part recovery cutscene skip===
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | p1s = crashes game | youtube = rtWPBRm3WLY
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = rtWPBRm3WLY
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part.
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part.
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]).
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]).
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===Sunset cutscene softlock===
===Sunset cutscene softlock===
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes (Japanese revision 1.01 only) | npcp1 = no | demonstration = [https://clips.twitch.tv/TrappedPunchyEchidnaWoofer Twitch Clip]
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes (Japanese revision 1.01 only) | demonstration = [https://clips.twitch.tv/TrappedPunchyEchidnaWoofer Twitch Clip]
| effects = Makes the game [[softlock]]ed by not progressing the [[sunset]] cutscene.
| effects = Makes the game [[softlock]]ed by not progressing the [[sunset]] cutscene.
| prerequisites = Be on [[day]] 2 or later.
| prerequisites = Be on [[day]] 2 or later.
| howto = Pause the game, and choose the option to skip to the sunset. While the menu box is fading out, start mashing {{button|gc|start}}. If you managed to press the button in the required time, you will hear the sound effect that plays when you pause, the screen will go black to start the cutscene, and when the image comes to, you'll see the start of the cutscene, without anything else advancing.
| howto = Pause the game, and choose the option to skip to the sunset. While the menu box is fading out, start mashing {{button|gc|start}}. If you managed to press the button in the required time, you will hear the sound effect that plays when you pause, the screen will go black to start the cutscene, and when the image comes to, you'll see the start of the cutscene, without anything else advancing.
| notes = This glitch only works in the Japanese GameCube [[region|version]] of the game, and only in revision 1.01. The player has a {{frames|1|y}} frame window in which to perform the button for the glitch to happen, so mashing is recommended.
| notes = This glitch only works in the Japanese [[region|version]] of the game, and only in revision 1.01. The player has a {{frames|1|y}} frame window in which to perform the button for the glitch to happen, so mashing is recommended.
}}
}}


===Tilted objects===
===Tilted objects===
{{image}}
{{image}}
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | image = Side_tilt_glitch.jpg | youtube = VVaaug-fnpo
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = Yes | image = Side_tilt_glitch.jpg | youtube = VVaaug-fnpo
| effects = Makes some objects become tilted.
| effects = Makes some objects become tilted.
| howto = Have Pikmin carry an object from a high ledge. Given the object's physics, it may fall down at an angle, and the Pikmin will proceed to carry it in said angle. Some Pikmin might even be holding it in mid-air, while other times, the Pikmin may let the object fall.
| howto = Have Pikmin carry an object from a high ledge. Given the object's physics, it may fall down at an angle, and the Pikmin will proceed to carry it in said angle. Some Pikmin might even be holding it in mid-air, while other times, the Pikmin may let the object fall.
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! Glitch || ''Pikmin'' || ''New Play Control!'' || Switch || Demonstration
! Glitch || ''Pikmin'' || ''New Play Control!'' || Switch || Demonstration
|-
|-
| Some obstacles (such as the cardboard boxes) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after moving the obstacle in question, the invisible walls do not disappear. This glitch also occurs with the [[bag]]s in ''Pikmin 2''. || || || || {{cite youtube|Laba7Tj4QGA|of the invisible walls above cardboard boxes}}
| Some obstacles (such as the cardboard boxes) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after moving the obstacle in question, the invisible walls do not disappear. This glitch also occurs with the [[paper bags]] in ''Pikmin 2''. || || || || {{cite youtube|Laba7Tj4QGA|of the invisible walls above cardboard boxes}}
|-
|-
| Drowning Pikmin that are called to Captain Olimar can go through gates as if they didn't exist. This can be seen on the gate that bars access to the [[Armored Cannon Beetle]]. This has been fixed in ''[[New Play Control! Pikmin]]''. || || || ||
| Drowning Pikmin that are called to Captain Olimar can go through gates as if they didn't exist. This can be seen on the gate that bars access to the [[Armored Cannon Beetle]]. This has been fixed in ''[[New Play Control! Pikmin]]''. || || || ||
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|-
|-
| It is possible for a [[Breadbug]] that is starting to carry a [[pellet]] to not take damage when the pellet gets beamed into the [[Onion]]. || || || || {{cite youtube|UE8EpxuQDGY|of a Breadbug hitting against the Onion and not taking damage|published={{date|28|March|2021}}|retrieved={{date|29|March|2021}}}}
| It is possible for a [[Breadbug]] that is starting to carry a [[pellet]] to not take damage when the pellet gets beamed into the [[Onion]]. || || || || {{cite youtube|UE8EpxuQDGY|of a Breadbug hitting against the Onion and not taking damage|published={{date|28|March|2021}}|retrieved={{date|29|March|2021}}}}
|-
| If the Smoky Progg's [[gloom]] touches a Pikmin that is [[carrying]] an object, that Pikmin will be gone but its carrying spot on the object will not be freed. || Yes || || ||
|}
|}


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|-
|-
| For unknown reasons, a Pikmin may latch on to nothing, and stay in the attacking animation, until it is whistled. || || || || {{cite web|https://old.reddit.com/r/Pikmin/comments/unc6wq/didnt_have_a_capture_card_setup_but_this_happened/|reddit post|reddit|published={{date|11|May|2022}}|retrieved={{date|12|May|2022}}}}
| For unknown reasons, a Pikmin may latch on to nothing, and stay in the attacking animation, until it is whistled. || || || || {{cite web|https://old.reddit.com/r/Pikmin/comments/unc6wq/didnt_have_a_capture_card_setup_but_this_happened/|reddit post|reddit|published={{date|11|May|2022}}|retrieved={{date|12|May|2022}}}}
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| If a [[Breadbug]] is carrying something in the direction of the [[Blue Onion]] when it is discovered, it may move during the cutscene, in a straight line. Mid-cutscene, the Breadbug is invisible, but then turns visible when it ends. || Unknown || Unknown || Yes || [https://twitter.com/1337Walrus/status/1672307693770661894 Twitter video]
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| It is possible for Red Pikmin coming out of the Onion to instantly die without a trace. || Unknown || Unknown || Yes || [https://twitter.com/justtgrim/status/1671628517237456897 Twitter video]
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| It is possible for thrown Pikmin to keep going in the same direction forever, unaffected by gravity, or to simply be flung much farther and slower than usual. || No || No || Yes || [https://twitter.com/Triffhedgie/status/1671672327233474567 Twitter video]
|}
|}


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