Editing Glitches in Pikmin
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===Smoky Progg crash=== | ===Smoky Progg crash=== | ||
{{glitch | reproducibility = Medium | consequences = Harmful | p1 | {{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | youtube = RR54fHOGb5g | ||
| effects = Makes the game [[crash]]. | | effects = Makes the game [[crash]]. | ||
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built. | | prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built. | ||
| howto = Awaken [[Smoky Progg]] and guide it deep into the [[Armored Cannon Beetle]]'s arena, then lose its attention. It will then follow routes back to the Onions and, sometime after passing the black gate, may crash the game. | | howto = Awaken [[Smoky Progg]] and guide it deep into the [[Armored Cannon Beetle]]'s arena, then lose its attention. It will then follow routes back to the Onions and, sometime after passing the black gate, may crash the game. | ||
| notes = There may be other setups that crash, but this is the only one that is currently known | | notes = There may be other setups that crash, but this is the only one that is currently known. | ||
| explanation = The function <code>[getRouteWayPoint__5BTekiFi]</code> oversteps an array of pointers to route nodes, resulting in a null pointer being used in the function <code>[act__14TAIAgoGoalPathFR4Teki]</code> while checking if surrounding route nodes are active or inactive. (Confirmed on GCN USA v1.01.) | | explanation = The function <code>[getRouteWayPoint__5BTekiFi]</code> oversteps an array of pointers to route nodes, resulting in a null pointer being used in the function <code>[act__14TAIAgoGoalPathFR4Teki]</code> while checking if surrounding route nodes are active or inactive. (Confirmed on GCN USA v1.01.) | ||
}} | }} | ||
===Various glitches with the | ===Various glitches with the Smokey Progg=== | ||
{{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE | {{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE | ||
| effects = Makes the | | effects = Makes the Smokey Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds. | ||
| prerequisites = Be on day 15 or lower. | | prerequisites = Be on day 15 or lower. | ||
| howto = Awaken the | | howto = Awaken the Smokey Progg without killing it. It'll then go to the landing site. After a while, it'll start following Olimar if he has at least 1 Pikmin with himself. The Smoky Progg can follow the Captain everywhere in the map as long as he is close to the enemy. The Progg can then be lured into small walls and tight crevices, where it can go out of bounds. At random times, it will start picking up a lot of speed, which it loses when it reaches the landing site. | ||
}} | }} | ||
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===Ship part recovery cutscene skip=== | ===Ship part recovery cutscene skip=== | ||
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | {{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = rtWPBRm3WLY | ||
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part. | | effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part. | ||
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]). | | prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]). |