Editing Glitches in Pikmin 2
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| explanation = When falling down the hole, the game sets the leaders' animation to be the "jump down hole" animation. However, if they're knocked down by an enemy after the animation's been set, the animation will be overwritten with the "fall down" animation. The jumping movement will still be correct, but the animation will not. | | explanation = When falling down the hole, the game sets the leaders' animation to be the "jump down hole" animation. However, if they're knocked down by an enemy after the animation's been set, the animation will be overwritten with the "fall down" animation. The jumping movement will still be correct, but the animation will not. | ||
}} | }} | ||
===Pikmin dancing=== | |||
{{glitch|reproducibility = Random | danger = Harmless | p2 = yes | npcp2 = yes | |||
|effects = Makes a Pikmin dance around in [[Olimar]] or [[Louie]]'s group. | |||
|prerequisites = Enter a [[cave]] and wiggle around. | |||
|howto = There is no way to preform this glitch. | |||
| notes = To stop this glitch, simply move. | |||
===Multiple rules closures=== | ===Multiple rules closures=== |