Editing Glitches in Pikmin 2

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| howto = Be near a hole to the next sublevel in a cave, and have something on the floor that is able to squish Pikmin, such as a boulder. Have the Pikmin be squished by the object (or enemy) and enter the hole right afterwards. If you enter quickly enough, the squished Pikmin will be there in the cutscene, and will appear squished.
| howto = Be near a hole to the next sublevel in a cave, and have something on the floor that is able to squish Pikmin, such as a boulder. Have the Pikmin be squished by the object (or enemy) and enter the hole right afterwards. If you enter quickly enough, the squished Pikmin will be there in the cutscene, and will appear squished.
| notes = The crushed Pikmin will not die when you arrive at the next sublevel, nor will they be counted for the total of deaths.
| notes = The crushed Pikmin will not die when you arrive at the next sublevel, nor will they be counted for the total of deaths.
| explanation = In caves, when the player enters the next sublevel, all living Pikmin that are not buried in the ground are automatically teleported to the leader. And, because Pikmin do not die instantly after they are crushed, there is a small window where the game considers them alive, which can be used to keep them alive in the cutscene. And because the cutscene doesn't expect the Pikmin to be different from normal, it doesn't fix the fact that they are squashed, thus, making them appear flat in the cutscene.
| explanation = In caves, when the player enters the next sublevel, all living Pikmin that are not buried in the ground are automatically teleported to the leader. And, because Pikmin do not die instantly after they are crushed, there is a small window where the game considers them alive, which can be used to keep them alive in the cutscene. And because the cutscene doesn't expect the Pikmin to be different from normal, it doesn't fix the fact that they are squashed, thus, appearing flat in the cutscene.
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