Editing Glitches in Pikmin 2

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===Floating enemies===
===Floating enemies===
{{glitch | reproducibility = Low | consequences = Harmless | p2 = Yes | npcp2 = Yes | youtube = ShWBvyyWKpM | vcaption = The glitch in question manifests itself at 1:18
{{glitch | reproducibility = Low | consequences = Harmless | p2 = Yes | npcp2 = ? | youtube = ShWBvyyWKpM | vcaption = The glitch in question manifests itself at 1:18
| effects = Makes an enemy float in mid-air.
| effects = Makes an enemy float in mid-air.
| howto = This glitch happens mostly randomly. When you are close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid-air, but it counts as being on the ground. This can also be triggered by throwing Purple Pikmin at the enemy as it falls – the Purple Pikmin's pound attack will cause enemies to lose their falling momentum. An identical effect can be achieved by using Purple Pikmin to stun an enemy, most commonly an airborne one such as a [[Swooping Snitchbug]], on top of a [[gate]] and then working on destroying it; the enemy will remain at the same altitude at which it was stunned at despite the gate's top moving down.
| howto = This glitch happens mostly randomly. When you are close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid-air, but it counts as being on the ground. This can also be triggered by throwing Purple Pikmin at the enemy as it falls – the Purple Pikmin's pound attack will cause enemies to lose their falling momentum. An identical effect can be achieved by using Purple Pikmin to stun an enemy, most commonly an airborne one such as a [[Swooping Snitchbug]], on top of a [[gate]] and then working on destroying it; the enemy will remain at the same altitude at which it was stunned at despite the gate's top moving down.

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