Editing Glitches in Pikmin 3

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===Continuing to play after beating the game===
===Continuing to play after beating the game===
{{todo|Document more of the effects that this glitch can have, such as what happens when this glitch is performed on a save file that beat the final boss on day 99, and how the Koppaite conversations in the S.S. Drake and voyage logs are selected.}}
{{todo|Document more of the effects that this glitch can have, such as what happens when this glitch is performed on a savefile that beat the final boss on day 99.}}
{{glitch | reproducibility = High | consequences = Depends | p3 = No | p3d = Yes | youtube = YPUG3miqVFw
{{glitch | reproducibility = High | consequences = Depends | p3 = No | p3d = Yes | demonstration = [https://youtu.be/YPUG3miqVFw YouTube video]
|effects = Allows the player to continue playing on a save file after completing the main Story Mode on that save file, which has various effects such as disabling most controls.
|effects = Allows the player to continue playing on a savefile after completing the main story mode on that savefile, which opens up to numerous effects and disabled controls.
|prerequisites = Defeat the final boss and beat the game.
| prerequisites = Defeat the final boss in the [[Formidable Oak]] and thus complete the main story mode.
|howto = On the [[day selection menu]] after completing Story Mode, an "END" bubble is displayed after the prior day that ended the run, which can't be selected unlike the other days. However, it is possible to select this day in ''Pikmin 3 Deluxe'', via the [[Pikmin 3 voyage log|voyage log]] viewer accessed by the button in the bottom left. When the player exits the voyage log viewer, the day bubbles will jump to the day the player was last viewing in the voyage log. But whether the "start" button is greyed-out or not won't change, so if the player opens the voyage log on the "END" bubble and goes to, for example the day they defeated the [[Sandbelching Meerslug]] and exits, the button will be still greyed-out even though this day should be selectable, and vice-versa, if the player is on a selectable day and exits the voyage log on the "END" bubble, this makes the "END" bubble selectable and will allow the player to go to the day after the day the final boss was defeated.
|howto = On the day selection menu after completing the main story, an “END” bubble is displayed after the prior day that ended the run, which can’t be selected unlike the other days. However, it is possible to select this day on Pikmin 3 Deluxe, via the voyage log viewer accessed by the button in the bottom left. When the player exits the menu, the day bubbles will jump to the day the player was last viewing in the voyage log. But whether the “start” button is greyed-out or not won’t change, so if the player opens the voyage log on the “END” bubble and goes to, for example the day they defeated the [[Sandbelching Meerslug]] and exits, the button will be still greyed-out even though this day should be selectable, and vice versa if the player is on a selectable day and exits the voyage log on the "END" bubble, which makes the "END" bubble selectable and will allow the player to go to the day that was after defeating the final boss.
|notes = This glitch is only possible on ''Pikmin 3 Deluxe'' (as in the Wii U version the voyage log is displayed on the GamePad), and opens up many strange effects. These include the following:
|notes = This glitch is only possible on Pikmin 3 Deluxe, and opens up many strange effects. These include the following:<br>
 
** The screen will shift to the "Exploration Day 'X'" screen which depends what day number it is after the ending. Then, the camera goes into the ship for a major story event cutscene, but the Koppaites just talk about fruit and will be a normal conversation. The player will then be taken over to the area selection screen where they can land in an area as normal.
** Most [[controls]] are disabled, which makes it impossible to do most tasks. The only actions that are possible are zooming the [[mini radar]], opening the [[hint]] menu, [[Dodge|dodging]] (if the [[Dodge Whistle]] has been obtained), opening the [[pause menu]], and opening the [[KopPad]]. All menu functions still work, which means the KopPad camera and Go Here! abilities can be used normally. It's also possible to rotate the stick to get out of a [[Swooping Snitchbug]]'s grip, and to move the camera out of its starting position at the beginning of the day (but not to move the camera normally).
*** If the [[Formidable Oak]] is selected, the objective text will be shown blank. Once landing in the area, aside from the things discussed below, the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day instead of the default music in the area, even though the boss has been already defeated.
** At the beginning of the day in the S.S. Drake, there will always be a major story event cutscene where the Koppaites talk, but the topic they talk about will be a minor topic, and the conversation might consist of no text at all.
** Sadly, for some reason, after landing on a day after beating the game in any area, most controls are disabled which makes it impossible to do most tasks. Only a few actions can still work, such as opening up the [[KopPad]] and using its "Go Here!" function to walk around the area. No methods can fix this issue, such as switching to 2-player mode.
*** If the [[Formidable Oak]] is selected, the [[objective]] text on the [[loading screen]] will be shown blank, and the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day even though the boss has been already defeated. (Other areas have no objective so the loading screen is normal, and have normal music also.)
** Ending the day shows the voyage log that appears after beating the game in the day report sequence. Going to the next day causes another Koppaite discussion cutscene, but nothing is said (The previous day is also like this if the player doesn't have all the fruits). The voyage log for the next day and all the days after that are just generic ones, since nothing interesting happens on those days unless if all the leaders go down.
** The voyage log for the first day after beating the game is one of the four ending voyage logs (that are normally only viewable in the voyage log viewer), and on subsequent days, normal voyage logs are shown, since nothing notable happens on those days unless all the leaders lose their health.
** On the day selection menu, the days played in this way are added to the list and the "END" bubble is always at the end (And is the bubble the player have to select to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
** On the day selection menu, the days played in this way are added to the list before the "END" bubble, which is always at the end (and is the bubble that must be selected to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
| normal = The player is usually unable to continue after beating the [[Plasm Wraith]]. The day selection menu shows an “END” bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the “start” button being greyed-out, unlike other days.
| normal = The player is usually unable to continue after beating the [[Plasm Wraith]]. The day selection menu shows an "END" bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the "start" button being greyed-out, unlike other days.
|explanation = None.
|explanation = The feature to switch days while viewing the voyage log in not in the original ''Pikmin 3'', and was added in the ''Deluxe'' port, which means it's possible the code to update the status of the "Start" button was not included in this feature. The restricted controls may be related to the [[pikmintkb:Pikmin 3 progress value|progress value]], which is set to <code>p140</code> after beating the game, and since it's not intended for the progress value to be at this value during gameplay, it may be the case that controls are disabled to stop the player from continuing.
}}
}}


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