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{{game help|p3d|Document what stuff looks like when the player is locked-on to something.}}
{{game help|p3d|Document what stuff looks like when the player is locked-on to something.}}


In {{p3}}, objects which the cursor has locked-on to are highlighted in blue, with camera control being taken away from the player to focus in on the thing in question. A new blue overlay appears when locking on around all but the middle of the screen, with the object's name being displayed on the middle-left side of the screen, and with lots of [[Koppaite text]] on the edges of the screen.
In {{p3}}, objects which the cursor has locked-on to are highlighted in blue, and a menu surrounds the screen. In this menu, you will see the name of the object on the left side, along with lots of [[koppaiate text]].


In {{p3d}}, objects which the cursor can [[lock-on]] to are indicated with a blue arrow floating above them. It will only appear when the player is close enough to lock onto the object, and will only appear on the next object to be locked-on to. When locked onto something, the cursor gets slightly bigger and a blue tint/outline shrouds the object that is being locked onto.
In {{p3d}}, objects which the cursor can [[lock-on]] to are indicated with a blue arrow floating above them. It will only appear when the player is close enough to lock onto the object, and will only appear on the next object to be locked-on to. When locked onto something, the cursor gets slightly bigger and a blue tint/outline shrouds the object that is being locked onto.

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