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The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} | The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. It appears in the [[Story Mode]] of all mainline Pikmin games. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]]. | ||
The meter | The meter consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. | ||
Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period. | Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period. | ||
{{clear}} | {{clear}} | ||
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|Pikmin 3 Deluxe | |Pikmin 3 Deluxe | ||
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]] | |[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]] | ||
}} | }} | ||
</div> | </div> | ||
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{{clear}} | {{clear}} | ||
====Standby Pikmin==== | ====Standby Pikmin==== | ||
<div style="float: right"> | <div style="float: right"> | ||
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{{clear}} | {{clear}} | ||
===''Pikmin 3'' main=== | ===''Pikmin 3'' main=== | ||
These HUD elements appear in ''Pikmin 3'' exclusively | These HUD elements appear in ''Pikmin 3'' exclusively. | ||
====Juice counter==== | ====Juice counter==== | ||
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{{clear}} | {{clear}} | ||
====KopPad button==== | ====KopPad button==== | ||
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]] | [[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]] | ||
In {{p3d}}, a bubble exists at the bottom of the screen to the right of the [[#Health|health display]] to indicate that pressing {{button|switch|-}} opens the [[KopPad]]. | In {{p3d}} only, a bubble exists at the bottom of the screen to the right of the [[#Health|health display]] to indicate that pressing {{button|switch|-}} opens the [[KopPad]]. | ||
====Hints button==== | ====Hints button==== | ||
[[File:HUD Hints button P3D.jpg|thumb|The Hints button in ''Pikmin 3 Deluxe''.]] | [[File:HUD Hints button P3D.jpg|thumb|The Hints button in ''Pikmin 3 Deluxe''.]] | ||
In ''Pikmin 3 Deluxe'', a bubble exists to the right of the KopPad button to indicate that pressing {{button|switch| | In ''Pikmin 3 Deluxe'' only, a bubble exists to the right of the KopPad button to indicate that pressing {{button|switch|faceu}} opens the current [[Hint]]. This bubble sparkles if a new hint is available, and otherwise looks similar to the KopPad button. It only appears if "Hint Display" is turned on in the [[pause menu|Options menu]]. | ||
{{clear}} | {{clear}} | ||
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===''Pikmin 3 Deluxe'' action menu=== | ===''Pikmin 3 Deluxe'' action menu=== | ||
[[File:P3D action menu.jpg|thumb|The action menu.]] | [[File:P3D action menu.jpg|thumb|The action menu.]] | ||
In {{p3d}} | In {{p3d}}, some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray ×, and tilting in that direction will not do anything. The following actions exist: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Leader swap | ! Leader swap | ||
| Swaps to the specified leader. Leaders in the area follow a specific order, and when there are two choices to swap to, the leader on the left action is the one that comes earlier in the order, and the leader to the right action comes later. In [[Story Mode]], the order is always Alph, Brittany, Charlie, but in [[Mission Mode]], it depends on the mission. The order can be found in the corresponding mission's article. | | Swaps to the specified leader. Leaders in the area follow a specific order, and when there are two choices to swap to, the leader on the left action is the one that comes earlier in the order, and the leader to the right action comes later. In [[Story Mode]], the order is always Alph, Brittany, Charlie, but in [[Mission Mode]], it depends on the mission. The order can be found in the corresponding mission's article. | ||
| Left or | | Left or right | ||
| Matches the icon of the leader to swap to. | | Matches the icon of the leader to swap to. | ||
| When there are leaders to swap to. If there is only one leader to pick, only the left action will be available. | | When there are leaders to swap to. If there is only one leader to pick, only the left action will be available. | ||
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There is also a small cone that points downward, to the center of the cursor. This cone, present in all games, has a color that reflects the type of the current [[#Standby Pikmin|standby Pikmin]], and is colored white if there is no Pikmin available for standby. | There is also a small cone that points downward, to the center of the cursor. This cone, present in all games, has a color that reflects the type of the current [[#Standby Pikmin|standby Pikmin]], and is colored white if there is no Pikmin available for standby. | ||
In ''Pikmin 3'', under the classic [[ | In ''Pikmin 3'', under the classic [[control]] scheme, if the player [[Lock-on|locks-on]] to an object and releases the lock, the cursor will stay on top of the object. If the player rotates the [[camera]] around, the cursor will still be on the object, and if it goes off-camera, the cursor will stay in-camera, but still point towards it. This effect stops if the player moves the cursor manually. | ||
In ''Hey! Pikmin'', a small white cursor appears underneath the stylus when it is pressed on the screen, and doesn't appear otherwise. | In ''Hey! Pikmin'', a small white cursor appears underneath the stylus when it is pressed on the screen, and doesn't appear otherwise. | ||
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Fraction numbers also appear in several other situations, albeit less commonly. | Fraction numbers also appear in several other situations, albeit less commonly. | ||
* When Pikmin are standing on top of a [[scale]] (a pair of scales being consisted of two, for the sake of clarity), the bottom number will always be 1, and the top number will indicate the weight of the Pikmin on top of it. These numbers are always colored in pale blue. | * When Pikmin are standing on top of a [[scale]] (a pair of scales being consisted of two, for the sake of clarity), the bottom number will always be 1, and the top number will indicate the weight of the Pikmin on top of it. These numbers are always colored in pale blue. | ||
* When Pikmin are on top of a [[bag]], the total weight imposed is displayed on the top number, and the weight necessary to squash it is shown on the bottom one. These numbers are always colored in pale blue. | * When Pikmin are on top of a [[paper bag]], the total weight imposed is displayed on the top number, and the weight necessary to squash it is shown on the bottom one. These numbers are always colored in pale blue. | ||
* When dragging a cardboard box, the top number indicates the Pikmin needed to get it moving, and the bottom one indicates the Pikmin that are pushing. These numbers are always colored in rock gray with pale blue outline. | * When dragging a cardboard box, the top number indicates the Pikmin needed to get it moving, and the bottom one indicates the Pikmin that are pushing. These numbers are always colored in rock gray with pale blue outline. | ||
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In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health. | In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health. | ||
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a | Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a carriable fireball extinguishes in {{p4}}. | ||
===Lock-on display=== | ===Lock-on display=== | ||
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===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery | <gallery> | ||
Pikmin Bulborbs.png|Main story mode. | Pikmin Bulborbs.png|Main story mode. | ||
Pikmin health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers. | Pikmin health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers. | ||
Pikmin challenge.png|[[Challenge Mode (Pikmin)|Challenge Mode]]. | Pikmin challenge.png|[[Challenge Mode (Pikmin)|Challenge Mode]]. | ||
P1 HUD Olimar.png|The icon for [[Olimar]]. | P1 HUD Olimar.png|The icon for [[Olimar]]. | ||
P1 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in Olimar's [[squad]]. | P1 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in Olimar's [[squad]]. | ||
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P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage. | P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage. | ||
P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage. | P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage. | ||
</gallery> | </gallery> | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery | <gallery> | ||
AW path.png|Above ground. | AW path.png|Above ground. | ||
Cavern of Chaos sublevel 4.jpg|Inside a cave. | Cavern of Chaos sublevel 4.jpg|Inside a cave. | ||
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Subterranean Lair.jpg|[[Challenge Mode (Pikmin 2)|Challenge Mode]]. | Subterranean Lair.jpg|[[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
Colosseum.png|[[2-Player Battle]] mode. | Colosseum.png|[[2-Player Battle]] mode. | ||
P2 HUD Olimar.png|The icon for Olimar. | P2 HUD Olimar.png|The icon for Olimar. | ||
P2 HUD Louie.png|The icon for [[Louie]]. | P2 HUD Louie.png|The icon for [[Louie]]. | ||
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P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage. | P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage. | ||
Treasure Gauge.png|The Treasure gauge, when activated. | Treasure Gauge.png|The Treasure gauge, when activated. | ||
</gallery> | </gallery> | ||
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BingoBattle.jpg|[[Bingo Battle]]. | BingoBattle.jpg|[[Bingo Battle]]. | ||
Hocotatians.png|The icons used for [[Captain Olimar]] and [[Louie]] in {{p3}}. | Hocotatians.png|The icons used for [[Captain Olimar]] and [[Louie]] in {{p3}}. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Health.png|Indicator of health remaining. | Health.png|Indicator of health remaining. | ||
All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]]. | All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]]. | ||
Blues HUD.png|The color of Pikmin is set to blue. | Blues HUD.png|The color of Pikmin is set to blue. |