Editing HUD
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The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} | The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. It appears in the [[Story Mode]] of all mainline Pikmin games. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]]. | ||
The meter | The meter consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. | ||
Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period. | Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period. | ||
{{clear}} | {{clear}} | ||
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P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage. | P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage. | ||
P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage. | P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage. | ||
</gallery> | </gallery> | ||
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P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage. | P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage. | ||
Treasure Gauge.png|The Treasure gauge, when activated. | Treasure Gauge.png|The Treasure gauge, when activated. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Health.png|Indicator of health remaining. | Health.png|Indicator of health remaining. | ||
All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]]. | All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]]. | ||
Blues HUD.png|The color of Pikmin is set to blue. | Blues HUD.png|The color of Pikmin is set to blue. |