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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
''' | The Pikmin '''leaders''' are the characters of whom the player has control. Because most of these characters are commonly able to pilot ships, they are also usually referred to by fans as '''captains'''. In [[Pikmin (game)|the first game]], there is only one captain, [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on [[PNF-404]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing {{button|gcn|Y|wii|-}}. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]]. No leader has any gameplay attribute that is worse or better than the other ones. | ||
The leader is followed by Pikmin they have called out of the [[Onion]] or [[pluck]]ed, and by lone Pikmin they touch or [[whistle]] at. The leader can [[throw]] Pikmin for various purposes, or [[Punch|attack]] creatures themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], and the [[Scornet Maestro]] act as naturally occurring enemy leaders, in each of the three ''Pikmin'' games, stealing the player's Pikmin or scouting with their own type of underlings. | |||
[[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], the [[Scornet Maestro]] | |||
==Inactive leader== | ==Inactive leader== | ||
When the player is not playing as the other leader(s), they are considered inactive. The inactive leader is controlled by a simple artificial intelligence system in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, they will follow the active leader very closely. They will also attack an enemy if the active leader is attacking the enemy through [[punch]]ing. However, they can only throw about one punch per second; far less than the player is capable of. The [[Rocket Fist]] will also not activate for the inactive leader. In ''Pikmin 3'', they will not punch alongside the leader, as leaders can now be thrown. | When the player is not playing as the other leader(s), they are considered inactive. The inactive leader is controlled by a simple artificial intelligence system in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, they will follow the active leader very closely. They will also attack an enemy if the active leader is attacking the enemy through [[punch]]ing. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader. In ''Pikmin 3'', they will not punch alongside the leader, as leaders can now be thrown. | ||
If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies; instead choosing to walk away from them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not their Pikmin squad. In ''Pikmin 3'', whenever a leader is near an enemy, they will run in circles around it, while alerting the active leader by saying something. For example, Charlie can say "Things aren't looking good!" if he is near an enemy. | If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies; instead choosing to walk away from them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not their Pikmin squad. In ''Pikmin 3'', whenever a leader is near an enemy, they will run in circles around it, while alerting the active leader by saying something. For example, Charlie can say "Things aren't looking good!" if he is near an enemy. | ||
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==Playable leaders== | ==Playable leaders== | ||
===Olimar=== | ===Olimar=== | ||
[[File: | [[File:Olimar.jpg|thumb|100px|right|Captain Olimar's clay artwork from ''Pikmin 2''.]] | ||
{{main|Captain Olimar}} | {{main|Captain Olimar}} | ||
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered | '''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered PNF-404 and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is usable in [[Bingo Battle]] and certain [[Mission Mode]] levels. | ||
===Louie=== | ===Louie=== | ||
[[File: | [[File:NI Pikmin2DuoNews.jpg|left|thumb|Louie standing on a barbed wire.]] | ||
{{main|Louie}} | {{main|Louie}} | ||
'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's | '''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]], who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes. After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. | ||
In ''Pikmin 3'', Louie is salvaged a few times by the [[Koppai]] explorers. He is only a playable leader in Bingo Battle, when playing with two leaders per team, as well as certain Mission Mode Levels. | |||
{{clear}} | {{clear}} | ||
===The President=== | ===The President=== | ||
[[File: | [[File:President2.jpg|thumb|135px|left|The President.]] | ||
{{main|The President}} | {{main|The President}} | ||
'''The President''' is the owner of | '''The President''' is the owner of Hocotate Freight, and is a playable character in ''[[Pikmin 2]]''. He is called "Shacho" in the Japanese [[Region|version]], which is Japanese for "President". After returning back to Hocotate after clearing the debt, the President becomes the replacement for Louie for the rest of ''Pikmin 2'''s duration. He is mentioned many times throughout ''Pikmin 3'', such as in [[Olimar's Log (Exploration Notes)|Olimar's Log]]. There is a snow sculpture of him in the [[Distant Tundra]], and the Lucky Marble in Bingo Battle resembles his head. However, he does not appear as a character in this game whatsoever. | ||
{{clear}} | {{clear}} | ||
===Alph=== | ===Alph=== | ||
{{main|Alph}} | {{main|Alph}} | ||
Alph is the mechanic of the [[S.S. Drake]]. He is | [[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie.]] | ||
Alph is the mechanic of the [[S.S. Drake]]. He is very interested in technological devices and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a blue tuft of hair and wears a spacesuit with blue highlights. Like the other two members of his team, he is from [[Koppai]]. | |||
===Brittany=== | ===Brittany=== | ||
{{main|Brittany}} | {{main|Brittany}} | ||
Brittany is a botanist who is responsible of keeping track of the [[fruit]] found on the planet and juices produced by the crew. She is a bit dishonest and seems to care about her own safety far more than that of others, as she tends to take slightly more than her share of juice and | Brittany is a botanist who is responsible of keeping track of the [[fruit]] found on the planet and juices produced by the crew. She is a bit dishonest and seems to care about her own safety far more than that of others, as she tends to take slightly more than her share of juice and isn't concerned at all when Charlie is lost in the wild. Brittany is also a bit of a glutton, though not quite as much as Louie. | ||
She has shoulder-length pink hair and a spacesuit with pink | She has shoulder-length pink hair and a spacesuit with pink highlights. | ||
===Charlie=== | ===Charlie=== | ||
{{main|Charlie}} | {{main|Charlie}} | ||
Charlie is the captain of the Koppaite trio. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He | Charlie is the captain of the Koppaite trio. He is brawny with dark-brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. His suit has green highlights and also bears a five-point star, which presumably denotes his superior rank. He also has a rubber ducky that he is very fond of. In the European version of the game, he appears to be very fond of Brittany, but in the American version, he instead has a massive ego. | ||
==Enemies as leaders== | ==Enemies as leaders== | ||
===Puffstool=== | |||
{{main|Puffstool}} | |||
The only enemy leader in the first ''Pikmin'' game is the Puffstool, who will shoot spores at Pikmin to possess them. These "[[Mushroom Pikmin]]" will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool. | |||
===Antenna Beetle=== | ===Antenna Beetle=== | ||
[[File:Antenna Beetle call.png|thumb|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]] | [[File:Antenna Beetle call.png|thumb|right|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]] | ||
{{main|Antenna Beetle}} | {{main|Antenna Beetle}} | ||
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the | The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]]. | ||
===Bulbmin=== | ===Bulbmin=== | ||
{{main|Bulbmin}} | {{main|Bulbmin}} | ||
Bulbmin are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of ten following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do, and when the player kills it, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into the army, and act as additional Pikmin. They have immunities to the main four hazards, but the downside is that they cannot be taken out of caves. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves. | Bulbmin are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of ten following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do, and when the player kills it, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into the army, and act as additional Pikmin. They have immunities to the main four hazards, but the downside is that they cannot be taken out of caves. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves. | ||
===Scornet Maestro=== | ===Scornet Maestro=== | ||
[[File:Scornet Maestro attack no.1.jpg|thumb|The Scornet Maestro ordering the Scornets to attack the leader.]] | [[File:Scornet Maestro attack no.1.jpg|thumb|right|The Scornet Maestro ordering the Scornets to attack the leader.]] | ||
{{main|Scornet Maestro}} | {{main|Scornet Maestro}} | ||
The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro | The Scornet Maestro is the fourth major [[Enemy#Boss|boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro. | ||
== Leader is down == | == Leader is down == | ||
When a leader loses all of their [[health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In | When a leader loses all of their [[health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', this only occurs if all leaders faint; otherwise, the Pikmin that were with the fallen leader become idle, and the leader is moved to [[the ship]] or the [[S.S. Drake]], where they stay until the end of the [[day]]. | ||
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows: | In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows: | ||
{{transcript|I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press {{button| | {{transcript|I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press {{button|gcn|A|wii|A}} by the Dolphin to repair my suit.}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Olimar Shacho.png|Captain Olimar and the President of Hocotate Freight. | Olimar Shacho.png|Captain Olimar and the President of Hocotate Freight. | ||
Olimar | Captain Olimar.jpg|Artwork of Olimar from the first game. | ||
Captain Louie.jpg|Clay art of Louie. | |||
Captain Shatcho.jpg|Clay art of The President. | |||
Alph | Captain Alph.jpg|Alph waking up in the Tropical Wilds. | ||
Captain Brittany.jpg|Brittany as seen from the [[KopPad]] in an early build of the game. | Captain Brittany.jpg|Brittany as seen from the [[KopPad]] in an early build of the game. | ||
Charlie | Captain Charlie.jpg|Captain Charlie in the [[Distant Tundra]]. | ||
Captain beta.jpg|The leaders in an earlier build of ''Pikmin 3''. | |||
movie01.jpg|All three leaders from ''Pikmin 3''. | movie01.jpg|All three leaders from ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File: | [[File:Pikmin3CaptainConcept.png|thumb|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]] | ||
*'' | *In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the [[Music in Pikmin 2|music]] is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]]. | ||
*''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. | |||
* | |||
{{Characters}} | {{Characters}} | ||
[[Category:Leaders| ]] | [[Category:Leaders| ]] |