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Gates are obstacles in both Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a captain just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.
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All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.
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| —Captain Olimar on the Waterwraith, entry from Olimar's Notes
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Remove and discard the primitive, scaly leaves, then blanch the tender stock in a buttery broth.
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| —Louie on the Horsetail, entry from Louie's Notes
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Three Pikmin sitting on a branch.
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