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Featured article

Music in Pikmin 2

The Pikmin 2 motif.

The music of Pikmin 2 accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from Hocotate, the organic overworld of PNF-404, or the specific visual theme of a cave; by vastly varying its unique instrumentations, register, and rhythms.

During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled leader, and the time of day. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with the music of the previous game, the soundtrack of Pikmin 2 is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few leitmotifs, or musical gestures that become associated with characters or ideas.

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Random content

Featured image:

The Peckish Aristocrab from Pikmin 3 eating some Pikmin.
July 28th, 2015
Recent developments between the community allowed us to access content deeper inside Pikmin 3. Expect unused content and more reliable info in the near future!

July 17th, 2015
The Olimar amiibo is released in Europe.

July 12th, 2015
Satoru Iwata, President of Nintendo, dies of a bile duct growth. In response, Pikipedia has made a tribute to Iwata to honor his legacy.

July 10th, 2015
The merge between Pikipedia and the Pikmin Wiki that started about a year ago has finally been completed.

July 4th, 2015
Inkipedia is now a member of NIWA! Go say hello to the wiki about Splatoon!
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Did you know...
  • ...that Louie won't take any food when landing on the Garden of Hope if the crew has less than 1.0 bottles?
  • ...that Pikmin 3 has an entirely unused enemy and some unused modifications of enemies from previous games?
  • ...that Candypop Buds and geysers in Pikmin are technically bosses, and as such, play the enemy battle theme when approached?
  • ...that on the first day in Pikmin 3, buried Pikmin will not mature into buds or flowers?
  • ...that the Mission Mode medals have Pikmin with a leaf, bud, or flower, depending on the ranking?
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