Editing Maturity

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{{game icons|p=y|p2=y|p3=y|p4=y|pa=y|hp=y|pb=y}}
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[[File:Pikmin Stages.jpg|thumb|The three stages of Pikmin in ''Pikmin 3''.]]
[[File:Pikmin Stages.jpg|thumb|right|The three stages of Pikmin in ''Pikmin 3''.]]
[[File:Pikmin Stages in Pikmin.jpg|thumb|The three stages of Pikmin in the first ''Pikmin'' game.]]
[[File:Pikmin Stages in Pikmin.jpg|thumb|right|The three stages of Pikmin in the first ''Pikmin'' game.]]
{{image}}
{{image}}
{{todo|Elaborate between the increase in speed and power, as well as what "efficient at completing tasks" means. Note that each game might do things differently.}}
{{redirects|Bud|bud plants that spit Pikmin seeds|candypop family}}
{{redirects|Bud|bud plants that spit Pikmin seeds|candypop family}}


[[Pikmin family|Pikmin]] can be in one of three stages of '''maturity''': leaf, bud, or flower. In the main series, the more mature a Pikmin is, the faster it becomes at walking and [[carry]]ing items, making it more efficient at completing tasks. As such, it is in the player's best interest to keep their Pikmin in high maturity. A Pikmin's stage can be identified by what's on top of its stem, and there are several ways for Pikmin to both increase and decrease in maturity.
[[Pikmin family|Pikmin]] can be in one of three stages of '''maturity'''. The more mature the Pikmin is, the faster it becomes, and the more efficient it is at completing tasks. The reason that they are more efficient at tasks is because they are faster in speed, allowing them to carry items much quicker. As such, it is on the player's best interest to keep their Pikmin in high maturity. Please note that speed is different than attack power, and a Pikmin with a leaf has the same attack damage as another Pikmin of the same species with a bud for flower. A Pikmin's stage can be identified by what's on top of its stem, and there are several ways for Pikmin to both increase and decrease in maturity. Three stages exist: leaf, bud, and flower; all Pikmin start in the leaf stage when born. Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.


All Pikmin start in the leaf stage when created by the [[Onion]]. (Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.) When stored inside an Onion, Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves.
When stored into an [[Onion]], Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves.


The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' and the two ''[[New Play Control!]]'' remakes, it is possible to swap out a Pikmin on a leader's hand for one of a different maturity within the same type; this can be achieved by pressing {{button|gc|padud|wii|padd}}.
The [[HUD#Standby Pikmin|standby Pikmin icon]] in the first two games makes the distinction between different maturities of Pikmin. Before [[throw]]ing in ''[[Pikmin 2]]'' and the two ''[[New Play Control!]]'' remakes, it is possible to swap out a Pikmin on a leader's hand for one of a different maturity within the same type; this can be achieved by pressing {{button|gc|padud|wii|padd}}.


Because a higher maturity is considered better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion.
Because a higher maturity is often seen as better than a lower one, some rankings in the games use icons based on the Pikmin stems' tops to symbolize their value. For instance, in [[Mission Mode]], the bronze medal has a leaf icon, the silver medal has a bud, and the gold and platinum medals have a flower. Analogously, flowers are sometimes depicted in the series as symbols of evolution or idealism, such as the [[Challenge Mode (Pikmin 2)|''Pikmin 2'' Challenge Mode]] levels on the grid changing to flowers upon completion.


==In the main series==
==Stages==
===Stages===
{{stub|Get speed numbers.}}
;Leaf:
;Leaf:
The first stage. A simple green leaf grows atop the stem. Pikmin in this state move at the slow, default speed, making them inefficient for carrying objects. Pikmin always start off as leaf Pikmin when created by the [[Onion]].
The first, basic stage. A simple green leaf sticks atop the stem. Pikmin in this state are slow and not as effective at completing tasks as other maturities. Newborn Pikmin always start off as leaves unless they are left in the ground for a while, where they will slowly mature to bud, and then flower.


;Bud:
;Bud:
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones and [[ice Pikmin|ice]] and [[glow Pikmin]] have yellow ones. At this maturity, Pikmin are moderately faster than leaf Pikmin.
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones. At this maturity, Pikmin have average speed.


;Flower:
;Flower:
The final stage, also called "blossom" by Captain Olimar.{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}} Flower Pikmin are the fastest, and move twice as fast as leaf Pikmin (for all types except Purple Pikmin and White Pikmin). They grow a five-petaled flower atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud.
The final stage, also called "blossom" by Captain Olimar{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}}. Flower Pikmin are the fastest, and have a ''[[chaenostoma cordatum]]'' atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud.


In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than flower Pikmin. In the ''[[New Play Control!]]'' versions, flower Pikmin stop somersaulting in the apex and fall down straight, resulting in them landing at the same time and in the same position as leaf or bud Pikmin. Purple Pikmin do not have any sort of horizontal twirl in any game, since they pound after the apex.
In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than Yellow Pikmin. Purple Pikmin do not have this twirl, since they pound after the apex. This maturity difference does not exist in the ''[[New Play Control!]]'' remakes.


===Increasing===
==Increasing==
[[File:Pikmin drink Nectar P1.png|thumb|Pikmin can drink [[nectar]] to mature to the flower stage.]]
[[File:Pikmin drink Nectar P1.png|thumb|Pikmin can drink [[nectar]] to mature to the flower stage.]]
The most basic way for Pikmin to increase in level is to let them remain underground for some time without [[pluck]]ing them. As they stay underground, they extract nutrients from the soil,{{cite quote|If you leave Pikmin in the ground for a while without picking them, they will extract more nutrients from the soil and grow as shown below.|Pikmin Growth section|the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} which allows them to evolve from their current stage to the next one every few minutes.
The most basic way for Pikmin to increase in level is to let them remain underground for some time without [[pluck]]ing them. As they stay underground, they extract nutrients from the soil{{cite quote|If you leave Pikmin in the ground for a while without picking them, they will extract more nutrients from the soil and grow as shown below.|Pikmin Growth section|the ''[[Pikmin (game)|Pikmin]]'' instruction manual}}, which allows them to evolve from their current stage to the next one every few minutes.


The other common way to have Pikmin mature is to feed them [[nectar]]. This will instantly set them to flower status if they are on the leaf or bud stages.
The other common way to have Pikmin mature is to feed them [[nectar]]. This will instantly set them to flower status if they are on the leaf or bud stages.


Other ways also exist:
Other ways also exist:
*In ''[[Pikmin 3]]'' and ''[[Pikmin 4]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily.
*In ''[[Pikmin 3]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily.
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]].
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]].
*If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage.
*If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage.
*In [[2-Player Battle]], the flower power-up will instantly flower up all non-buried Pikmin that belong to the player that used it.
*In [[2-Player Battle]], the flower roulette wheel power will instantly flower up all non-buried Pikmin that belong to the player that used it.
*[[Glow Pikmin]] automatically mature over time and will only decrease their state of maturity if used in a Glowmob, which reverts them to the leaf stage.  


{{clear}}
{{clear}}
====Buried Pikmin====
===Buried Pikmin===
In the first two games, buried flower Pikmin wither and disappear if left underground for too long, but do eventually return as a leaf, where the cycle repeats. Interestingly, in ''[[Pikmin 3]]'', buried Pikmin will not be able to evolve past leaf stage on the first [[day]], nor on Brittany's section of the first [[Distant Tundra]] day, presumably because both of these events do not have time periods and players would thus be able to wait until the Pikmin become flowers without consequence. In ''Pikmin 3'', Pikmin that are buried and far from the player will also not evolve, probably because they are [[Camera#Off-camera objects|off camera]]; their maturation timer only moves when the player is close to them.
In the first two games, buried flower Pikmin wither and disappear if left underground for too long, but do eventually return as a leaf, where the cycle repeats. Interestingly, in ''[[Pikmin 3]]'', buried Pikmin will not be able to evolve past leaf stage on the first [[day]], nor on Brittany's section of the first [[Distant Tundra]] day, presumably because both of these events do not have time periods and players would thus be able to wait until the Pikmin become flowers without consequence. In ''Pikmin 3'', Pikmin that are buried and far from the player will also not evolve, probably because they are [[Camera#Off-camera objects|off camera]]; their maturation timer only moves when the player is close to them.


In ''Pikmin'', ''Pikmin 2'' and ''Pikmin 4'', Pikmin only evolve if the leader is in the same area they are, and if the gameplay is playing. This means that if the player returns to a buried leaf Pikmin some day later, they will not find a flower Pikmin, regardless if the day with the leaf Pikmin was ended with the pause menu or not. In ''Pikmin 3'' though, this was changed so that Pikmin that stay buried overnight will evolve to the flower stage, and since buried Pikmin in the flower stage do not revert like in the previous games, leaving buried Pikmin overnight is a good way to evolve them. This is also true if the player ends the day early from the pause menu (even if the Pikmin don't appear as flowers in the sunset cutscene), and works regardless of how long during the day the buried Pikmin has been left.
In ''Pikmin'' and ''Pikmin 2'', Pikmin only evolve if the leader is in the same area they are, and if the gameplay is playing. This means that if the player returns to a buried leaf Pikmin some day later, they will not find a flower Pikmin, regardless if the day with the leaf Pikmin was ended with the pause menu or not. In ''Pikmin 3'' though, this was changed so that Pikmin that stay buried overnight will evolve to the flower stage, and since buried Pikmin in the flower stage do not revert like in the previous games, leaving buried Pikmin overnight is a good way to evolve them. This is also true if the player ends the day early from the pause menu (even if the Pikmin don't appear as flowers in the sunset cutscene), and works regardless of how long during the day the buried Pikmin has been left.


In all games, buried Pikmin take 2 minutes to advance in stage. In ''Pikmin'' and ''Pikmin 2'', once a buried Pikmin reaches the flower stage, it stays that way for 3 minutes, where it eventually wilts and disappears; it stays as a flower forever in ''Pikmin 3'' and ''Pikmin 4''. After wilting, a Pikmin takes 1 minute to return as a leaf in ''Pikmin'', but only 8 seconds in ''Pikmin 2''.
In all games, buried Pikmin take 2 minutes to advance in stage. In ''Pikmin'' and ''Pikmin 2'', once a buried Pikmin reaches the flower stage, it stays that way for 3 minutes, where it eventually wilts and disappears; it stays as a flower forever in ''Pikmin 3''. After wilting, a Pikmin takes 1 minute to return as a leaf in ''Pikmin'', but only 8 seconds in ''Pikmin 2''.
{{clear}}
{{clear}}


===Decreasing===
==Decreasing==
There are some ways for Pikmin to decrease in maturity in the first two games, in a process known by fans as "deflowering" or "depetaling". Pikmin in {{p3}} will never regress in maturity.
There are some ways for Pikmin to decrease in maturity in the first two games. Pikmin in ''Pikmin 3'' will never lose their stage to a weaker one.
*In {{p1}}, {{p2}} and {{p4}}, Pikmin that get knocked down in battle have a [[Randomization|random chance]] of decreasing in maturity. In ''Pikmin'' and ''Pikmin 4'', a Pikmin will only decrease to the maturity directly under the one it is on, but in ''Pikmin 2'', the decrease will happen straight to the leaf stage.
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Pikmin that get knocked down in battle have a [[Randomization|random chance]] of decreasing in maturity. In ''Pikmin'', a Pikmin will only decrease to the maturity directly under the one it is on, but in ''Pikmin 2'', the decrease will happen straight to the leaf stage.
*The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage.
*The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage.
*In ''Pikmin'' and ''Pikmin 2'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. This is accompanied by a low-pitched humming sound that can be heard throughout the entire area.
*In ''Pikmin'' and ''Pikmin 2'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. This is accompanied by a low-pitched humming sound that can be heard throughout the entire area.
*In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage.
*In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage.
*All [[Glow Pikmin]] used in a Glowmob will revert to the leaf stage.


A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place.
A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place.


===In alternative game modes===
==In alternative game modes==
In [[Bingo Battle]], a Pikmin's leaf or flower is the same color as the team it's on – cyan for player 1, and pink for player 2. In both [[2-Player Battle]] and [[Bingo Battle]], maturity does not have an impact on what Pikmin will win a fight when Pikmin are attacking each other. Also to note is that in Bingo Battle, it is not possible to get bud Pikmin because they cannot evolve if they are left underground, but this is not true in ''Pikmin 2''{{'s}} 2-Player Battle mode.
In [[Bingo Battle]], a Pikmin's leaf or flower is the same color as the team it's on – cyan for player 1, and pink for player 2. In both [[2-Player Battle]] and [[Bingo Battle]], maturity does not have an impact on what Pikmin will win a fight when Pikmin are attacking each other. Also to note is that in Bingo Battle, it is not possible to get bud Pikmin because they cannot evolve if they are left underground, but this is not true in ''Pikmin 2''{{'s}} 2-Player Battle mode.
===Badges===
In {{p3d}}, there is a [[Badge (Pikmin 3 Deluxe)|badge]] the player can gain from maturing Pikmin:
*'''Flower Grinder''': Mature 500 Pikmin to the flower stage in Story Mode.
<gallery>
Badge 49 flowergrinder.png|Flower Grinder. The badge shows a white Pikmin flower.
</gallery>


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
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Pikmin in the [[Pikmin Park]] have maturities picked at random, and once again, these do not affect the performance of the Pikmin, and are just for show.
Pikmin in the [[Pikmin Park]] have maturities picked at random, and once again, these do not affect the performance of the Pikmin, and are just for show.


==In ''Pikmin Bloom''==
==Badges==
In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers &ndash; over 30 types, representing several species of flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, instead retaining only the {{w|floral axis}} from their flower. The main way to change a Pikmin's maturity is by feeding it [[nectar]] in the [[Pikmin Bloom interface#Garden|garden screen]]. Nectar is fed to Pikmin individually in this game. Each type of flower has a corresponding nectar type, and feeding a Pikmin that nectar type will change its maturity to that flower type. The exception is regular white nectar, which changes leaves to buds, and changes buds or flowers to white flowers. If a Pikmin has their flower harvested for petals six times within two hours, it will become bare and can no longer be fed until it regrows a leaf.
In {{p3d}}, there is a [[badge]] the player can gain from maturing Pikmin:
 
*'''Flower Grinder''': Mature 500 Pikmin to the flower stage in Story Mode.
A Pikmin's maturity does not affect its movement speed on [[expedition]]s, but it does affect its attack power on [[mushroom battle]]s. Leaf Pikmin gain 1 point of strength, bud Pikmin gain 2, Pikmin with a regular flower gain 3, Pikmin with a special flower gain 4, and Pikmin with the current month’s special flower gain 5 points of strength. Bare Pikmin gain no additional strength points from maturity.
<gallery>
 
Badge 49 flowergrinder.png|Flower Grinder. The badge shows a white Pikmin flower.
===Automatic maturity changes===
</gallery>
While feeding Pikmin nectar is the main way to change their maturity, there are a number of ways for a Pikmin's maturity to automatically change, either from leaf to bud, from bare to leaf, or from any maturity back to leaf.
 
At 4:00 AM local time each day, all Pikmin have their maturity reset to the leaf stage. This includes Pikmin on expeditions or mushroom battles, though Pikmin fighting a mushroom will not have their attack strength adjusted as a result of their maturity changing, even though the user interface makes it appear that they do.
 
Whenever a Pikmin's maturity changes to either bare or leaf, a hidden timer begins counting down. Once this timer expires the Pikmin will automatically progress into the next stage of maturity. For bare Pikmin this timer is set at 6 hours, and for leaf Pikmin the timer is set at 8 hours. Every step taken during this period will reduce the total timer by 12 seconds, meaning it takes no more than 1800 steps to leaf a Pikmin and 2400 steps to bud one. While this rule applies to all bare Pikmin in the player's collection regardless of assignment, only leaf Pikmin active in the player's [[squad]] will have their budding timers reduced by the player's step count. When a Pikmin auto-matures while in the squad, a short animation of a flash of light appears above the Pikmin, and their stem is affixed with the brand new attachment. If the [[garden]] screen isn't open at the time the auto-maturing happens, the animation will play the next time the garden is opened.
 
Steps contributing to Pikmin maturity timers are not subject to the same retroactive scrutiny that the daily "My Steps" counter is. Therefore, determining the step contribution to maturity is best done by tracking the change in the "Walked Together" count found on a Pikmin's status screen. Note that this figure is a product of the "maturity step" count, not the origin of it. Ergo, bare Pikmin not active in the squad will still have their timers reduced, but their "Walked Together" count will not reflect the numerical change.
 
When the 4:00 AM reset occurs, the game will try to contact the server to confirm the new maturity status of the Pikmin. This may take a while to happen, and it relies on the phone's location services being on, as well as the game's background processes running in full. While most players will find all of their Pikmin budding between 12:00 PM to 12:10 PM due to this (provided said Pikmin haven't changed maturity in the meantime, of course), failure for this background exchange to occur near the reset can also cause automatic budding to occur much later than midday. If the server exchange delay is great enough, automatic budding may not even occur during a given daily cycle. This is due to automatic maturity changes ceasing overnight, between 9:00 PM and 4:00 AM.


==In other media==
==In other media==
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===In the ''Pikmin'' Short Movies===
===In the ''Pikmin'' Short Movies===
[[File:PikminShort.jpg|thumb|Pikmin in ''[[Treasure in a Bottle]]'', after flowering up by themselves.]]
[[File:PikminShort.jpg|thumb|right|Pikmin in ''[[Treasure in a Bottle]]'', after flowering up by themselves.]]
The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story.
The [[Pikmin Short Movies|''Pikmin'' Short Movies]] portray Pikmin changing maturity in ways that do not coincide with the canon games. While at times the change in maturity is mostly a visual gag, there are situations where the evolutions have an impact on the outcome of the story.


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===In ''Pikmin Adventure''===
===In ''Pikmin Adventure''===
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. However, when maturity increases, Pikmin players get a combo attack (with two hits as a bulb Pikmin and three as a flower Pikmin) and the Olimar player receives an increase in Pikmin number when evolving to a new stage (5 more per maturity stage; having 5 at level one, and later, 10 starting at level 5 and 15 starting at level 10).
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. The Olimar player also receives an increase in Pikmin number when evolving to a new stage.
 
==Gallery==
<gallery>
MM CT bronze.png|The [[Mission Mode]] bronze medal for Collect Treasures. Note the use of a leaf Pikmin.
MM CT silver.png|The silver medal is represented by a bud.
MM CT gold.png|And the gold medal by a flower.
</gallery>


==Trivia==
==Trivia==
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==Names in other languages==
==Names in other languages==
{{Foreignname
|SpaA=Madurez
|SpaAM=Maturity
}}
'''Stages'''
{| class="wikitable"
{| class="wikitable"
! [[File:Flag of Japan.svg|20px|link=]] Japanese
! [[File:Flag of Japan.svg|20px|link=]] Japanese
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! [[File:Flag of Spain.svg|20px|link=]] Spanish
! [[File:Flag of Spain.svg|20px|link=]] Spanish
|-
|-
| {{tt|葉っぱ|happa}} || Leaf || 葉子 || 叶子 || Feuille || Blatt || Foglia || {{tt|잎사귀|ipsagwi}} || Hoja
| {{tt|葉っぱ|Happa}} || Leaf || 葉子 || 叶子 || Feuille || Blatt || Foglia || {{tt|잎사귀|ipsagwi}} || Hoja
|-
|-
| {{tt|つぼみ|tsubomi}} || Bud || 花苞 || 花蕾 || Bouton || Knospe || Bocciolo || {{tt|꽃봉오리|kkochbong-oli}} || Brote
| {{tt|つぼみ|Tsubomi}} || Bud || 花苞 || 花蕾 || Bouton || Knopse || Bocciolo || {{tt|꽃봉오리|kkochbong-oli}} || Brote
|-
|-
| {{tt|花|hana}} || Flower || 花朵 || 花朵 || Fleur || Blüte || Fiore || {{tt|꽃|kkoch}} || Flor
| {{tt|花|Huā}} || Flower || 花朵 || 花朵 || Fleur || Blüte || Fiore || {{tt|꽃|kkoch}} || Flor
|}
|}


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*[[Pikmin family]]
*[[Pikmin family]]
*[[Plant]]
*[[Plant]]
*[[Pikmin flower]]


==References==
==References==
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{{pikmin}}
{{pikmin}}
{{bloom articles}}
[[Category:Gameplay]]
[[Category:Gameplay]]

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