Editing Maturity

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:


;Bud:
;Bud:
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones and [[ice Pikmin|ice]] and [[glow Pikmin]] have yellow ones. At this maturity, Pikmin are moderately faster than leaf Pikmin.
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones and [[ice Pikmin|ice]] and [[glow Pikmin]]. At this maturity, Pikmin are moderately faster than leaf Pikmin.


;Flower:
;Flower:
The final stage, also called "blossom" by Captain Olimar.{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}} Flower Pikmin are the fastest, and move twice as fast as leaf Pikmin (for all types except Purple Pikmin and White Pikmin). They grow a five-petaled flower atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud.
The final stage, also called "blossom" by Captain Olimar.{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}} Flower Pikmin are the fastest, and move twice as fast as leaf Pikmin (for all types except Purple Pikmin and White Pikmin). They grow a ''[[chaenostoma cordatum]]'' atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud.


In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than flower Pikmin. In the ''[[New Play Control!]]'' versions, flower Pikmin stop somersaulting in the apex and fall down straight, resulting in them landing at the same time and in the same position as leaf or bud Pikmin. Purple Pikmin do not have any sort of horizontal twirl in any game, since they pound after the apex.
In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than flower Pikmin. In the ''[[New Play Control!]]'' versions, flower Pikmin stop somersaulting in the apex and fall down straight, resulting in them landing at the same time and in the same position as leaf or bud Pikmin. Purple Pikmin do not have any sort of horizontal twirl in any game, since they pound after the apex.
Line 34: Line 34:


Other ways also exist:
Other ways also exist:
*In ''[[Pikmin 3]]'' and ''[[Pikmin 4]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily.
*In ''[[Pikmin 3]]'', an [[ultra-spicy spray]] instantly matures all Pikmin in the party to the flower stage, as well as power them up temporarily.
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]].
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]].
*If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage.
*If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage.
*In [[2-Player Battle]], the flower power-up will instantly flower up all non-buried Pikmin that belong to the player that used it.
*In [[2-Player Battle]], the flower power-up will instantly flower up all non-buried Pikmin that belong to the player that used it.
*[[Glow Pikmin]] automatically mature over time and will only decrease their state of maturity if used in a Glowmob, which reverts them to the leaf stage.  
*[[Glow Pikmin]] automatically mature over time and will never decrease their state of maturity.  


{{clear}}
{{clear}}
Line 44: Line 44:
In the first two games, buried flower Pikmin wither and disappear if left underground for too long, but do eventually return as a leaf, where the cycle repeats. Interestingly, in ''[[Pikmin 3]]'', buried Pikmin will not be able to evolve past leaf stage on the first [[day]], nor on Brittany's section of the first [[Distant Tundra]] day, presumably because both of these events do not have time periods and players would thus be able to wait until the Pikmin become flowers without consequence. In ''Pikmin 3'', Pikmin that are buried and far from the player will also not evolve, probably because they are [[Camera#Off-camera objects|off camera]]; their maturation timer only moves when the player is close to them.
In the first two games, buried flower Pikmin wither and disappear if left underground for too long, but do eventually return as a leaf, where the cycle repeats. Interestingly, in ''[[Pikmin 3]]'', buried Pikmin will not be able to evolve past leaf stage on the first [[day]], nor on Brittany's section of the first [[Distant Tundra]] day, presumably because both of these events do not have time periods and players would thus be able to wait until the Pikmin become flowers without consequence. In ''Pikmin 3'', Pikmin that are buried and far from the player will also not evolve, probably because they are [[Camera#Off-camera objects|off camera]]; their maturation timer only moves when the player is close to them.


In ''Pikmin'', ''Pikmin 2'' and ''Pikmin 4'', Pikmin only evolve if the leader is in the same area they are, and if the gameplay is playing. This means that if the player returns to a buried leaf Pikmin some day later, they will not find a flower Pikmin, regardless if the day with the leaf Pikmin was ended with the pause menu or not. In ''Pikmin 3'' though, this was changed so that Pikmin that stay buried overnight will evolve to the flower stage, and since buried Pikmin in the flower stage do not revert like in the previous games, leaving buried Pikmin overnight is a good way to evolve them. This is also true if the player ends the day early from the pause menu (even if the Pikmin don't appear as flowers in the sunset cutscene), and works regardless of how long during the day the buried Pikmin has been left.
In ''Pikmin'' and ''Pikmin 2'', Pikmin only evolve if the leader is in the same area they are, and if the gameplay is playing. This means that if the player returns to a buried leaf Pikmin some day later, they will not find a flower Pikmin, regardless if the day with the leaf Pikmin was ended with the pause menu or not. In ''Pikmin 3'' though, this was changed so that Pikmin that stay buried overnight will evolve to the flower stage, and since buried Pikmin in the flower stage do not revert like in the previous games, leaving buried Pikmin overnight is a good way to evolve them. This is also true if the player ends the day early from the pause menu (even if the Pikmin don't appear as flowers in the sunset cutscene), and works regardless of how long during the day the buried Pikmin has been left.


In all games, buried Pikmin take 2 minutes to advance in stage. In ''Pikmin'' and ''Pikmin 2'', once a buried Pikmin reaches the flower stage, it stays that way for 3 minutes, where it eventually wilts and disappears; it stays as a flower forever in ''Pikmin 3'' and ''Pikmin 4''. After wilting, a Pikmin takes 1 minute to return as a leaf in ''Pikmin'', but only 8 seconds in ''Pikmin 2''.
In all games, buried Pikmin take 2 minutes to advance in stage. In ''Pikmin'' and ''Pikmin 2'', once a buried Pikmin reaches the flower stage, it stays that way for 3 minutes, where it eventually wilts and disappears; it stays as a flower forever in ''Pikmin 3''. After wilting, a Pikmin takes 1 minute to return as a leaf in ''Pikmin'', but only 8 seconds in ''Pikmin 2''.
{{clear}}
{{clear}}


Line 55: Line 55:
*In ''Pikmin'' and ''Pikmin 2'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. This is accompanied by a low-pitched humming sound that can be heard throughout the entire area.
*In ''Pikmin'' and ''Pikmin 2'', if a flower Pikmin is left underground for too long, it disappears, and reappears some seconds later with a leaf status. This is accompanied by a low-pitched humming sound that can be heard throughout the entire area.
*In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage.
*In [[2-Player Battle]], an [[ultra-bitter spray]] used against the opponent's Pikmin will bury them and revert them to the leaf stage.
*All [[Glow Pikmin]] used in a Glowmob will revert to the leaf stage.


A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place.
A "rebirth" via a [[Candypop family|Candypop Bud]] could be considered a way for a Pikmin's status to revert back to a leaf, and this is true for every game, although technically, the Pikmin that gets tossed in disappears and a new one is born in its place.
Line 75: Line 74:


==In ''Pikmin Bloom''==
==In ''Pikmin Bloom''==
In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – over 30 types, representing several species of flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, instead retaining only the {{w|floral axis}} from their flower. The main way to change a Pikmin's maturity is by feeding it [[nectar]] in the [[Pikmin Bloom interface#Garden|garden screen]]. Nectar is fed to Pikmin individually in this game. Each type of flower has a corresponding nectar type, and feeding a Pikmin that nectar type will change its maturity to that flower type. The exception is regular white nectar, which changes leaves to buds, and changes buds or flowers to white flowers. If a Pikmin has their flower harvested for petals six times within two hours, it will become bare and can no longer be fed until it regrows a leaf.
In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – over 30 types, representing several species of flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, instead retaining only the {{w|floral axis}} from their flower. The main way to change a Pikmin's maturity is by feeding it [[nectar]] in the [[Pikmin Bloom interface#Garden|garden screen]]. Nectar is fed to Pikmin individually in this game. Each type of flower has a corresponding nectar type, and feeding a Pikmin that nectar type will change its maturity to that flower type. The exception is regular white nectar, which changes leaves to buds, and changes buds or flowers to white flowers. If a Pikmin is fed nectar too many times in a row, it will become bare and can no longer be fed until it regrows a leaf.


A Pikmin's maturity does not affect its movement speed on [[expedition]]s, but it does affect its attack power on [[mushroom battle]]s. Leaf Pikmin gain 1 point of strength, bud Pikmin gain 2, Pikmin with a regular flower gain 3, Pikmin with a special flower gain 4, and Pikmin with the current month’s special flower gain 5 points of strength. Bare Pikmin gain no additional strength points from maturity.
A Pikmin's maturity does not affect its movement speed on [[expedition]]s, but it does affect its attack power on [[mushroom battle]]s. Leaf Pikmin gain 1 point of strength, bud Pikmin gain 2, Pikmin with a regular flower gain 3 and Pikmin with a special flower gain 4 points to strength. Bare Pikmin gain no additional strength points from maturity.


===Automatic maturity changes===
===Automatic maturity changes===
Line 84: Line 83:
At 4:00 AM local time each day, all Pikmin have their maturity reset to the leaf stage. This includes Pikmin on expeditions or mushroom battles, though Pikmin fighting a mushroom will not have their attack strength adjusted as a result of their maturity changing, even though the user interface makes it appear that they do.
At 4:00 AM local time each day, all Pikmin have their maturity reset to the leaf stage. This includes Pikmin on expeditions or mushroom battles, though Pikmin fighting a mushroom will not have their attack strength adjusted as a result of their maturity changing, even though the user interface makes it appear that they do.


Whenever a Pikmin's maturity changes to either bare or leaf, a hidden timer begins counting down. Once this timer expires the Pikmin will automatically progress into the next stage of maturity. For bare Pikmin this timer is set at 6 hours, and for leaf Pikmin the timer is set at 8 hours. Every step taken during this period will reduce the total timer by 12 seconds, meaning it takes no more than 1800 steps to leaf a Pikmin and 2400 steps to bud one. While this rule applies to all bare Pikmin in the player's collection regardless of assignment, only leaf Pikmin active in the player's [[squad]] will have their budding timers reduced by the player's step count. When a Pikmin auto-matures while in the squad, a short animation of a flash of light appears above the Pikmin, and their stem is affixed with the brand new attachment. If the [[garden]] screen isn't open at the time the auto-maturing happens, the animation will play the next time the garden is opened.
Whenever a Pikmin's maturity changes to either bare or leaf, a hidden timer begins counting down. Once this timer expires the Pikmin will automatically progress into the next stage of maturity. For bare Pikmin this timer is set at 6 hours, and for leaf Pikmin the timer is set at 8 hours. Every step taken during this period will reduce the total timer by 12 seconds. While this rule applies to all bare Pikmin in the player's collection regardless of assignment, only leaf Pikmin active in the player's [[squad]] will have their budding timers reduced by the player's step count. When a Pikmin auto-buds while in the squad, a short animation of a flash of light appears above the Pikmin, and their stem is affixed with a brand new bud. If the [[garden]] screen isn't open at the time the auto-budding happens, the animation will play the next time the garden is opened.


Steps contributing to Pikmin maturity timers are not subject to the same retroactive scrutiny that the daily "My Steps" counter is. Therefore, determining the step contribution to maturity is best done by tracking the change in the "Walked Together" count found on a Pikmin's status screen. Note that this figure is a product of the "maturity step" count, not the origin of it. Ergo, bare Pikmin not active in the squad will still have their timers reduced, but their "Walked Together" count will not reflect the numerical change.
Steps contributing to Pikmin maturity timers are not subject to the same retroactive scrutiny that the daily "My Steps" counter is. Therefore, determining the step contribution to maturity is best done by tracking the change in the "Walked Together" count found on a Pikmin's status screen. Note that this figure is a product of the "maturity step" count, not the origin of it. Ergo, bare Pikmin not active in the squad will still have their timers reduced, but their "Walked Together" count will not reflect the numerical change.
Line 109: Line 108:


===In ''Pikmin Adventure''===
===In ''Pikmin Adventure''===
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. However, when maturity increases, Pikmin players get a combo attack (with two hits as a bulb Pikmin and three as a flower Pikmin) and the Olimar player receives an increase in Pikmin number when evolving to a new stage (5 more per maturity stage; having 5 at level one, and later, 10 starting at level 5 and 15 starting at level 10).
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', Olimar players and Pikmin players may collect blobs of [[nectar]] to increase a numeric level. Three drops of nectar are needed to increase one level, and between levels 1 and 4, that player's Pikmin will be in the leaf stage. Between levels 5 and 9, the bud stage, and from 10 onward, the flower stage. Although the maturity itself has no impact on the Pikmin's performance, the numeric level does. The Olimar player also receives an increase in Pikmin number when evolving to a new stage.


==Gallery==
==Gallery==
Line 141: Line 140:
| {{tt|葉っぱ|happa}} || Leaf || 葉子 || 叶子 || Feuille || Blatt || Foglia || {{tt|잎사귀|ipsagwi}} || Hoja
| {{tt|葉っぱ|happa}} || Leaf || 葉子 || 叶子 || Feuille || Blatt || Foglia || {{tt|잎사귀|ipsagwi}} || Hoja
|-
|-
| {{tt|つぼみ|tsubomi}} || Bud || 花苞 || 花蕾 || Bouton || Knospe || Bocciolo || {{tt|꽃봉오리|kkochbong-oli}} || Brote
| {{tt|つぼみ|tsubomi}} || Bud || 花苞 || 花蕾 || Bouton || Knopse || Bocciolo || {{tt|꽃봉오리|kkochbong-oli}} || Brote
|-
|-
| {{tt|花|hana}} || Flower || 花朵 || 花朵 || Fleur || Blüte || Fiore || {{tt|꽃|kkoch}} || Flor
| {{tt|花|hana}} || Flower || 花朵 || 花朵 || Fleur || Blüte || Fiore || {{tt|꽃|kkoch}} || Flor

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: