Editing Music in Pikmin 2

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{{infobox track
{{infobox track
|name=Title screen
|name=Main Menu
|internal=title.w.32.c4.ast
|internal=title.w.32.c4.ast
|link=https://www.youtube.com/watch?v=ALuTXLH5_6M&list=PLwyW5mbdZMGN8mGTqvDhsBs37SW4TkHcw&index=2
|link=https://www.youtube.com/watch?v=ALuTXLH5_6M&list=PLwyW5mbdZMGN8mGTqvDhsBs37SW4TkHcw&index=2
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|header = y
|header = y
}}
}}
The main theme of the game, playing on the [[title screen]]. An oboe now shines through with the melody adapted from the figure used in [[Music in Pikmin#Pikmin|the first game's main theme]], and develops it briefly. After the accompaniment dies down to a glockenspiel, the track reverts to a loop of environmental noises until [[Cutscene#Attraction Mode|attraction mode]] is triggered or an option is selected.
The main theme of the game, playing on the [[main menu]]. An oboe now shines through with the melody adapted from the figure used in [[Music in Pikmin#Pikmin|the first game's main theme]], and develops it briefly. After the accompaniment dies down to a glockenspiel, the track reverts to a loop of environmental noises until [[Cutscene#Attraction Mode|attraction mode]] is triggered or an option is selected.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name=High scores
|name=High Scores
|internal=hiscore.bms
|internal=hiscore.bms
|link=https://www.youtube.com/watch?v=nM_Ifzgyxpg&list=PLwyW5mbdZMGN8mGTqvDhsBs37SW4TkHcw&index=138
|link=https://www.youtube.com/watch?v=nM_Ifzgyxpg&list=PLwyW5mbdZMGN8mGTqvDhsBs37SW4TkHcw&index=138
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|header = y
|header = y
}}
}}
Heard in the main [[high scores menu]]. This extremely subtle theme is a jazz waltz, complete with brushed swinging drums, a walking bass line, and a celeste playing a quaint, quiet, almost childish melody. This piece is definitely passive, but still provides a pleasant ambiance to viewing high scores.
Heard in the [[high scores menu]]. This extremely subtle theme is a jazz waltz, complete with brushed swinging drums, a walking bass line, and a celeste playing a quaint, quiet, almost childish melody. This piece is definitely passive, but still provides a pleasant ambiance to viewing high scores.


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|header = y
|header = y
}}
}}
Heard in the [[high scores menu]] after 10000 [[Pokos]] have been collected. This quiet theme on celeste and pad strings is a reprise of the day results theme, as though contemplating the final day's results. Again, as this is music for viewing statistics, it has little intensity to it and mostly stays out of the way of the menu.
Heard after 10000 [[Pokos]] have been collected. This quiet theme on celeste and pad strings is a reprise of the day results theme, as though contemplating the final day's results. Again, as this is music for viewing statistics, it has little intensity to it and mostly stays out of the way of the menu.


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|header = y
|header = y
}}
}}
Heard in the [[high scores menu]] after the story is complete and all treasures have been collected. This theme begins as a regal fanfare not unlike the theme heard [[Music in Pikmin#Level Complete|when the S.S. Dolphin is completely rebuilt]], again signaling the end of the game. Then, as the final statistics are on screen, the fanfare dies down and resolves to the same quiet tune from the debt completion menu.
Heard after the story is complete. This theme begins as a regal fanfare not unlike the theme heard [[Music in Pikmin#Level Complete|when the S.S. Dolphin is completely rebuilt]], again signaling the end of the game. Then, as the final statistics are on screen, the fanfare dies down and resolves to the same quiet tune from the debt completion menu.


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