Editing Music in Pikmin 3
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{{ | {{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality. | ||
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. | The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack. | ||
It should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names. | |||
==Leitmotifs== | ==Leitmotifs== | ||
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}} | }} | ||
{{columns|0| | {{columns|0| | ||
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{ | [[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p}} motif", denoting Pikmin themselves.]] | ||
| | | | ||
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | [[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]] | ||
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{{infobox track | {{infobox track | ||
|name=Title screen | |name=Title screen | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=CXdNLpOrwFQ&index=1&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=STRM_BGM_Title_48k.bfstm | |internal=STRM_BGM_Title_48k.bfstm | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name=Day selection | |name=Day selection | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=zodgKRmnikY&index=3&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=FileSelect.o.48.dspadpcm.bfstm | |internal=FileSelect.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Today's report | |name=Today's report | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=s-9H2CXpfUE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=11 | ||
|internal=Result.o.48.dspadpcm.bfstm | |internal=Result.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=S.S. Drake | |name=S.S. Drake | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=DPNb0xEXQPY&index=4&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal = STRM_BGM_Mapselect_48k.bfstm | |internal = STRM_BGM_Mapselect_48k.bfstm | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name=Mission Mode menu | |name=Mission Mode menu | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=UKjP2xNLImg&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=30 | ||
|internal=MissionSelect.o.48.dspadpcm.bfstm | |internal=MissionSelect.o.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Side Stories menu | |name=Side Stories menu | ||
|link=https://youtu.be/KgCrTxs1t1k | |link=https://youtu.be/KgCrTxs1t1k | ||
|internal= | |internal= | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Bingo Battle menu | |name=Bingo Battle menu | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=25BnJVcVuKI&index=32&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=Vsselect.aa.48.dspadpcm.bfstm | |internal=Vsselect.aa.48.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mission results | |name=Mission results | ||
|link=https:// | |link=https://youtu.be/lnFFlys_WYs | ||
|internal=m_result.o.32.dspadpcm | |internal=m_result.o.32.dspadpcm | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Side Story results | |name=Side Story results | ||
|link=https://youtu.be/HA78oKMGXuc | |link=https://youtu.be/HA78oKMGXuc | ||
|internal= | |internal= | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Loading screen | |name=Loading screen | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/001-loading-screen.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Story Mode opening | |name=Story Mode opening | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/002-prologue.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Captain Charlie's introduction | |name=Captain Charlie's introduction | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/004-captain-charlie-s-introduction.mp3 | ||
|internal =demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm | |internal = demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Peculiar discovery | |name=Peculiar discovery | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/005-finding-a-new-type-of-pikmin....mp3 | ||
|internal = demo_a02.o.32.dspadpcm.bfstm | |internal = demo_a02.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Tutorial | |name=Tutorial | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/006-tutorial-time-.mp3 | ||
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm | |internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Charlie's cliffhanger | |name=Charlie's cliffhanger | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/007-captain-charlie-captured-.mp3 | ||
|internal = demo_c06.o.32.dspadpcm.bfstm | |internal = demo_c06.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Alph awakens | |name=Alph awakens | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/008-alph-awakens.mp3 | ||
|internal = demo_a00.o.32.dspadpcm.bfstm | |internal = demo_a00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Red Pikmin encounter | |name=Red Pikmin encounter | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/010-a-red-pikmin-.mp3 | ||
|internal = demo_a01.o.32.dspadpcm.bfstm | |internal = demo_a01.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found important item | |name=Found important item | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/012-found-an-important-item-.mp3 | ||
|internal = demo_glad.aa.32.dspadpcm.bfstm | |internal = demo_glad.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif. | Heard when an important non-Pikmin item is discovered, such as the first piece of [[fruit]] or the [[KopPad]]. This is a new rendition of the [[Music in Pikmin 2#Success|success theme]], with more prominent flutes with vibrato playing the "success" motif, and a clearer sound in the harmony and bass, thanks to an acoustic guitar sound. Percussion is also added in this rendition, another element adding to the satisfying conclusiveness of this tonal motif. | ||
{{clear}} | |||
{{infobox track | |||
|name=Found important item (loop) | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/013-explorer-s-notes.mp3 | |||
|internal = demo_glad.aa.32.dspadpcm.bfstm | |||
|header = y | |||
}} | |||
Heard when a leader is explaining an important discovery. This loop is a new rendition of the [[Music in Pikmin 2#Success|success theme]]'s loop, although thinner, and with a softer percussion mix and melodic instrument. All of the synthesizers used here are once again very adept at conveying a "space explorer" mood. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=New Pikmin type | |name=New Pikmin type | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/014-plucked-a-new-pikmin-.mp3 | ||
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm | |internal = demo_get_pikmin.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin. | Heard when a new type of Pikmin is plucked or found. Again, a mixture of synthesizers and small natural instruments introduce the Pikmin, this time with a decoration of the ''Pikmin 2'' motif. One should notice how the melodic synthesizer detunes at the end of the cue, leading into the dialogue about new Pikmin. | ||
{{clear}} | |||
{{infobox track | |||
|name=New Pikmin type (loop) | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/015-pikmin-attributes.mp3 | |||
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm | |||
|header = y | |||
}} | |||
Heard when a leader is talking about a new type of Pikmin. This simple playful loop has an easy melody and not very many instruments; it allows the player and the leader to adjust to a new type of Pikmin. It also plays the characteristics of the Pikmin, such as if a Pikmin is demonstrating its ability during the cutscene. Before it loops, it slows down. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Found S.S. Drake | |name=Found S.S. Drake | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/018-s.s.-drake-found-.mp3 | ||
|internal = demo_a10_00.o.32.dspadpcm.bfstm | |internal = demo_a10_00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3 | ||
|internal = demo_a10_01.o.32.dspadpcm.bfstm | |internal = demo_a10_01.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Brittany's theme | |name=Brittany's theme | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/020-brittany-s-theme.mp3 | ||
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm | |internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Nocturnal predators | |name=Nocturnal predators | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/021-creatures-of-the-night.mp3 | ||
|internal = demo_a10_03.o.32.dspadpcm.bfstm | |internal = demo_a10_03.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Area loading | |name=Area loading | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/024-helpful-hints.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Land in a new area | |name=Land in a new area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/025-landing-in-a-new-area.mp3 | ||
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm | |internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3 | ||
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm | |internal = demo_explain_loop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3 | ||
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm | |internal = demo_explain_loop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Brittany | |name=Found Brittany | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/034-brittany-s...-asleep-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Brittany's theme reprise | |name=Brittany's theme reprise | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/035-brittany-awakens.mp3 | ||
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm | |internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Medusal Slurker encounter | |name=Medusal Slurker encounter | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/036-rock-pikmin-captured-.mp3 | ||
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm | |internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Rescued Brittany | |name=Rescued Brittany | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/037-brittany-rescued-.mp3 | ||
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm | |internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Recovered important item (loop) | |name=Recovered important item (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/038-got-an-important-item-.mp3 | ||
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm | |internal = demo_get_Equipment.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=End of day | |name=End of day | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/039-end-of-day.mp3 | ||
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm | |internal = demo_dayend_normal.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Pikmin suffering | |name=Pikmin suffering | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/044-pikmin-in-distress-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Pikmin suffering (loop) | |name=Pikmin suffering (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/045-pikmin-in-danger-.mp3 | ||
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm | |internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3 | ||
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm | |internal = demo_PlayerDown.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3 | ||
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm | |internal = demo_PikminExtinction.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Game over | |name=Game over | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/083-game-over.mp3 | ||
|internal = Gameover.o.32.dspadpcm.bfstm | |internal = Gameover.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, | Heard when a [[day]] ends with no [[juice]] remaining. A decelerating clock tick and baritone saxophone chime in to bring the playthrough's events to a sluggish close. Based on the whole-tone tendencies, the comical jaw-harp-like harmony, and the detuning timpani hit near the end, this little gesture seems to be playing more to mocking the failure of the player than to the doleful fate of the Koppaites. It seems that its brevity was intended to sound anticlimactic, perhaps to give the player more hope and indirect encouragement to continue. | ||
{{clear}} | |||
{{infobox track | |||
|name=Game over (loop) | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/084-continue-.mp3 | |||
|internal = Gameover.o.32.dspadpcm.bfstm | |||
|header = y | |||
}} | |||
Heard when the message appears asking the player to continue after a game over. This loop is drastically different from the game over cue right before it. More of a collection of sounds, this loop uses space and register very adeptly, filling it with far-fetched and unrecognizable textures. Each sound on its own is triadic, or at least tonally coherent, but together they all mold together into a juxtaposition of modes, providing a background music bed. The looseness of this theme can be explained by its anomalous purpose: this theme has to score the game after the game is over. | |||
{{clear}} | {{clear}} | ||
Line 445: | Line 437: | ||
{{infobox track | {{infobox track | ||
|name=Land in Distant Tundra | |name=Land in Distant Tundra | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/052-brittany-s-landing.mp3 | ||
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm | |internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Captain Charlie's theme | |name=Captain Charlie's theme | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/067-captain-charlie-s-theme.mp3 | ||
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm | |internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 467: | Line 457: | ||
{{infobox track | {{infobox track | ||
|name=Louie's theme | |name=Louie's theme | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/077-louie-s-theme.mp3 | ||
|internal = demo_d06_02.o.32.dspadpcm.bfstm | |internal = demo_d06_02.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 480: | Line 469: | ||
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3 | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3 | ||
|internal = demo_get_luie.w.32.dspadpcm.bfstm | |internal = demo_get_luie.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 489: | Line 477: | ||
{{infobox track | {{infobox track | ||
|name=Louie escaped | |name=Louie escaped | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/079-follow-that-hocotatian-.mp3 | ||
|internal = demo_b22.o.32.dspadpcm.bfstm | |internal = demo_b22.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Found Olimar | |name=Found Olimar | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/109-captain-olimar-found-.mp3 | ||
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | |internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 511: | Line 497: | ||
{{infobox track | {{infobox track | ||
|name=Found Olimar (loop) | |name=Found Olimar (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/110-formidable-oak-exterior-the-mysterious-life-form-s-lullaby-.mp3 | ||
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | |internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 522: | Line 507: | ||
{{infobox track | {{infobox track | ||
|name=Olimar released | |name=Olimar released | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/111-mysterious-life-form-battle-intro.mp3 | ||
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | |internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 533: | Line 517: | ||
{{infobox track | {{infobox track | ||
|name=Olimar released (loop) | |name=Olimar released (loop) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/112-formidable-oak-exterior-mysterious-life-form-battle-and-aftermath-.mp3 | ||
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | |internal = demo_BossEHenka.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 544: | Line 527: | ||
{{infobox track | {{infobox track | ||
|name=Mysterious Life-form appears | |name=Mysterious Life-form appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/113-the-mysterious-life-form-appears-.mp3 | ||
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm | |internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Conclusion cutscene | |name=Conclusion cutscene | ||
|link=https:// | |link=https://www.youtube.com/watch?v=SsQUSw3Ppkg&index=51&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm | |internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
Line 569: | Line 551: | ||
{{infobox track | {{infobox track | ||
|name=Ending (modest supply) | |name=Ending (modest supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=V1UG7Ksx-pQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=52 | ||
|internal =STRM_DEMO_s03_Epilogue01_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue01_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 579: | Line 561: | ||
{{infobox track | {{infobox track | ||
|name=Ending (reasonable supply) | |name=Ending (reasonable supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53 | ||
|internal =STRM_DEMO_s03_Epilogue02_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue02_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 589: | Line 571: | ||
{{infobox track | {{infobox track | ||
|name=Ending (healthy supply) | |name=Ending (healthy supply) | ||
|link= | |link= | ||
|internal =STRM_DEMO_s03_Epilogue03_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue03_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 599: | Line 581: | ||
{{infobox track | {{infobox track | ||
|name=Ending (bountiful supply) | |name=Ending (bountiful supply) | ||
|link=https:// | |link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_DEMO_s03_Epilogue04_48k.bfstm | |internal = STRM_DEMO_s03_Epilogue04_48k.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Credits | |name=Credits | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=ETMeYlLGjQM&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=55 | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Garden/Field/River/Tundra survey | |name=Garden/Field/River/Tundra survey | ||
|link=https://youtu.be/fNrkPy0z-ss | |link=https://youtu.be/fNrkPy0z-ss | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Oak survey | |name=Oak survey | ||
|link=https://youtu.be/wu89m1CNHlQ | |link=https://youtu.be/wu89m1CNHlQ | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Olimar's Assignment ending | |name=Olimar's Assignment ending | ||
|link=https://youtu.be/zxXfRBnOgBw | |link=https://youtu.be/zxXfRBnOgBw | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Olimar's Comeback ending | |name=Olimar's Comeback ending | ||
|link=https://youtu.be/_D_lxcZSz74 | |link=https://youtu.be/_D_lxcZSz74 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is | Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is completely different, being in the style of the Side Stories gameplay themes, and contains many short notes on piano, percussion, and some strings, as well as human and Pikmin vocals. This theme is exclusive to ''Pikmin 3 Deluxe''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Alph's Crash Site | |name=Alph's Crash Site | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=xCWUHYS1a3g&index=5&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=STRM_BGM_Tutorial.bfstm | |internal=STRM_BGM_Tutorial.bfstm | ||
}} | }} | ||
Line 701: | Line 678: | ||
{{infobox track | {{infobox track | ||
|name=Garden of Hope | |name=Garden of Hope | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=jT6H5U0UZlk&index=6&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linka=https://www.youtube.com/watch?v=H1etAFiAPYQ&index=7&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|links=https://www.youtube.com/watch?v=y8rEi-uxGTA&index=8&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain | |||
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, | *'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordion, harp, glockenspiel-like synthesizer, and violins and violas. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': Hand drum, djembe, shaker | *'''Task mix''': Hand drum, djembe, shaker, and pizzicato cellos. | ||
*'''Carrying mix''': Celeste | *'''Carrying mix''': Celeste. | ||
*'''Weather version''': See '''[[#Rain|Rain]]'''. | *'''Weather version''': See '''[[#Rain|Rain]]'''. | ||
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added. | *'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added. | ||
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{{infobox track | {{infobox track | ||
|name=Distant Tundra | |name=Distant Tundra | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=SIfHmvRtG-w&index=23&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linkp=https://www.youtube.com/watch?v= | |linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/055-distant-tundra-noon-noon-snowing-.mp3 | ||
|links=https://www.youtube.com/watch?v=6G78HF-dWc4&index=25&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|linkp=https://www.youtube.com/watch?v=LFwQV-SwFLI&index=24&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': Modified celeste, and vocal and organ-like synthesizers. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': DX electric piano, and pizzicato cellos and basses. | *'''Task mix''': DX electric piano, and pizzicato cellos and basses. | ||
*'''Carrying mix''': | *'''Carrying mix''': Concertina and sleigh bells. | ||
*'''Weather version''': | *'''Weather version''': Tuned gongs, and vocal and organ-like synthesizers. | ||
*'''Afternoon version''': Same as main version. | *'''Afternoon version''': Same as main version. | ||
*'''Sunset version''': Glockenspiel (long attack), | *'''Sunset version''': Glockenspiel (long attack), modified handbells, and vocal synthesizers. | ||
It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra | It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Tropical Wilds | |name=Tropical Wilds | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=urkBGrBvXKc&index=21&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/070-tropical-wilds-noon-.mp3 | |||
|links=https://www.youtube.com/watch?v=B47-m09ufoo&index=22&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain | |||
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': | *'''Main version''': {{w|Overtone flute}}, fifes, bass {{w|marimbaphone}}, bamboo marimba, steel drum, metal tablas, cowbell, shaker, {{w|caxixi}}, concertina, and cicada-like synthesizer. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': | *'''Task mix''': Contrabass flute, african xylophone, conga, triangle, pad and bass synthesizers, and basses. | ||
*'''Carrying mix''': | *'''Carrying mix''': Dulcimer and celeste synthesizer. | ||
*'''Weather version''': See '''[[#Rain|Rain]]'''. | *'''Weather version''': See '''[[#Rain|Rain]]'''. | ||
*'''Afternoon version''': Same as main version, but the intro contains bass accordion. | *'''Afternoon version''': Same as main version, but the intro contains bass accordion. | ||
*'''Sunset version''': Fifes, modified celeste, marimbaphone, | *'''Sunset version''': Fifes, modified celeste, marimbaphone, metal tablas, cowbell, and concertina. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Twilight River | |name=Twilight River | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=YJh-ruM1CxA&index=39&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/075-twilight-river-noon-.mp3 | |||
|links=https://www.youtube.com/watch?v=neI-RmxT2aU&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=40 | |||
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain | |||
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, | *'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordion, pad synthesizer, and violin (also playing {{w|double stop}}) and viola. | ||
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | *'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection. | ||
*'''Task mix''': Congas, talking drum, synth bass, and vocal synthesizer. | *'''Task mix''': Congas, talking drum, synth bass, and several types of vocal synthesizer. | ||
*'''Carrying mix''': | *'''Carrying mix''': Sine-wave-like synthesizer. | ||
*'''Weather version''': See '''[[#Rain|Rain]]'''. | *'''Weather version''': See '''[[#Rain|Rain]]'''. | ||
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel. | *'''Afternoon version''': Same as main version, but the intro contains a glockenspiel-like synthesizer. | ||
*'''Sunset version''': Soprano bassoons, celeste, | *'''Sunset version''': Soprano bassoons, celeste, Hang drum, accordion, and violin. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Formidable Oak | |name=Formidable Oak | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=ZLbeC0fyPok&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=42 | ||
|linkp=https://www.youtube.com/watch?v= | |linka=No | ||
|links=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/106-formidable-oak-exterior-night-.mp3 | |||
|linkp=https://www.youtube.com/watch?v=t7iGthGC7kU&index=43&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | |||
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm | |internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
Line 805: | Line 790: | ||
*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer. | *'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer. | ||
There is also a [ | There is also a [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/108-formidable-oak-exterior-night-rain-.mp3 specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Cave | |name=Cave | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=q4krnX-l-R8&index=14&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal=STRM_BGM_Cave.bfstm | |internal=STRM_BGM_Cave.bfstm | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name= Rain | |name= Rain | ||
|link=https://www.youtube.com/watch?v= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/040-rain.mp3 | ||
|linka= http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/042-rain-noon-.mp3 | |||
|links=https://www.youtube.com/watch?v=mk1rIwGR6q0&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=16 | |||
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm | |internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm | ||
}} | }} | ||
Line 854: | Line 840: | ||
{{infobox track | {{infobox track | ||
|name=Boss battle intro | |name=Boss battle intro | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/046-boss-battle-intro.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 863: | Line 848: | ||
{{infobox track | {{infobox track | ||
|name=Boss battle | |name=Boss battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/047-boss-battle-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 888: | Line 872: | ||
{{infobox track | {{infobox track | ||
|name=Boss attack | |name=Boss attack | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/048-boss-battle-boss-attacks-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Pikmin vulnerable | |name=Pikmin vulnerable | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/049-boss-battle-pikmin-vulnerable-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help | Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Boss vulnerable | |name=Boss vulnerable | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/050-boss-battle-boss-vulnerable-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Vehemoth Phosbat (all lights off) | |name=Vehemoth Phosbat (all lights off) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/060-phosbat-cave-all-lights-off-.mp3 | ||
|internal = STRM_BGM_Ohbake_Lv0.bfstm | |internal = STRM_BGM_Ohbake_Lv0.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [ | Heard at the beginning of the battle, when no [[electrode]]s are activated. Played rather like a horror film or fantasy soundtrack, this eerie detuned theme makes the invisible boss all the more ominous. Although a beat is added, the Vehemoth Phosbat drawing near adds a spooky texture that alludes to the noises heard when [[#Charlie's cliffhanger|Charlie was first captured]]. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/061-phosbat-cave-all-lights-off-vehemoth-phosbat-near-.mp3 here]. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Vehemoth Phosbat (small lights on) | |name=Vehemoth Phosbat (small lights on) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/062-phosbat-cave-small-lights-on-.mp3 | ||
|internal = STRM_BGM_Ohbake_Lv3.bfstm | |internal = STRM_BGM_Ohbake_Lv3.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [ | Heard after any of the smaller [[electrode]]s are activated. Orchestral textures are added, but not in the normal boss manner. Many of the sounds present here are still detuned, or have somewhat alien qualities, to make the Vehemoth Phosbat appear more otherworldly and to increase the horror-like tension. Once again, when the Vehemoth Phosbat nears, it superimposes its odd texture over this, increasing the overall discordance of the theme. This added texture can be heard [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/063-phosbat-cave-small-lights-on-vehemoth-phosbat-near-.mp3 here]. | ||
{{clear}} | {{clear}} | ||
{{infobox track | {{infobox track | ||
|name=Large bulb activated | |name=Large bulb activated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/064-the-big-bulb-is-activated-.mp3 | ||
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm | |internal = demo_BossCLightOn.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Vehemoth Phosbat (large light on) | |name=Vehemoth Phosbat (large light on) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/065-phosbat-cave-all-lights-on-.mp3 | ||
|internal = BossC_LastChance.o.32.dspadpcm.bfstm | |internal = BossC_LastChance.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Boss defeated | |name=Boss defeated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/051-boss-defeated-.mp3 | ||
|internal=demo_bossCDie.o.32.dspadpcm.bfstm | |internal=demo_bossCDie.o.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mysterious Life-Form | |name=Mysterious Life-Form | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/114-formidable-oak-interior-.mp3 | ||
|internal =STRM_BGM_Metaboss01_Escape.bfstm | |internal = STRM_BGM_Metaboss01_Escape.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mysterious Life-Form (near Olimar) | |name=Mysterious Life-Form (near Olimar) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/115-formidable-oak-interior-mysterious-life-form-near-.mp3 | ||
|internal =STRM_BGM_Metaboss01_Escape.bfstm | |internal = STRM_BGM_Metaboss01_Escape.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,000: | Line 974: | ||
{{infobox track | {{infobox track | ||
|name=Mysterious Life-Form (Olimar captured) | |name=Mysterious Life-Form (Olimar captured) | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/116-formidable-oak-interior-captain-olimar-captured-.mp3 | ||
|internal =Metaboss01_Catch.aa.32.dspadpcm.bfstm | |internal = Metaboss01_Catch.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Escaped Formidable Oak | |name=Escaped Formidable Oak | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/117-plasm-wraith-battle-intro.mp3 | ||
|internal =demo_e02_BossETransform.aa.32.dspadpcm.bfstm | |internal = demo_e02_BossETransform.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,020: | Line 992: | ||
{{infobox track | {{infobox track | ||
|name=Plasm Wraith battle | |name=Plasm Wraith battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/118-formidable-oak-exterior-interior-plasm-wraith-battle-.mp3 | ||
|internal =Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm | |internal = Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,032: | Line 1,003: | ||
{{infobox track | {{infobox track | ||
|name=Plasm Wraith defeated | |name=Plasm Wraith defeated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/119-plasm-wraith-defeated-captain-olimar-saved-.mp3 | ||
|internal =demo_Metaboss_die.aa.32.dspadpcm.bfstm | |internal = demo_Metaboss_die.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Mid-boss battle | |name=Mid-boss battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/072-midboss-battle-.mp3 | ||
}} | }} | ||
Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate. | Mid-bosses in ''Pikmin 3'' are smaller bosses in the game that are larger and stronger than most enemies but that do not contain an important plot element. These are the [[Shaggy Long Legs]], [[Burrowing Snagret]], and [[Bug-Eyed Crawmad]] (the [[Baldy Long Legs]] does not trigger mid-boss music because it does not appear in story mode). They get their own theme that plays whenever the active leader is near, similarly to how boss themes worked in the previous games. The theme itself is a new rendition of the [[Music in Pikmin 2#Common boss battle|previous game's boss battle theme]]. The new theme is less brass-centered, with the melody in strings and a few muted horns instead. The percussion and synth bass are also more articulate. | ||
Line 1,057: | Line 1,027: | ||
{{infobox track | {{infobox track | ||
|name=Mission Mode (stages 1-10) | |name=Mission Mode (stages 1-10) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=s1y4lw3IUSQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=31 | ||
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | |internal = STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Fortress of Festivity | |name=Fortress of Festivity | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=-aa6IhnlC0I&index=49&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal = STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,077: | Line 1,047: | ||
{{infobox track | {{infobox track | ||
|name=Mission Mode (stages 12-15) | |name=Mission Mode (stages 12-15) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=cAYhwEEWVaI&index=50&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | |internal = STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=After hours | |name=After hours | ||
|link=https:// | |link=https://youtu.be/nxHczb13QqM | ||
|internal = | |internal = | ||
|header = y | |header = y | ||
}} | }} | ||
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|name=Olimar's Assignment (days 1-2) | |name=Olimar's Assignment (days 1-2) | ||
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1 | |link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1 | ||
|internal =STRM_BGM_sidestoryA_1 | |internal = STRM_BGM_sidestoryA_1 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,125: | Line 1,093: | ||
|name=Olimar's Assignment (days 3-4) | |name=Olimar's Assignment (days 3-4) | ||
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2 | |link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2 | ||
|internal =STRM_BGM_sidestoryA_2 | |internal = STRM_BGM_sidestoryA_2 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,136: | Line 1,103: | ||
|name=Olimar's Comeback (days 1-3) | |name=Olimar's Comeback (days 1-3) | ||
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3 | |link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3 | ||
|internal =STRM_BGM_sidestoryB_1 | |internal = STRM_BGM_sidestoryB_1 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion | Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme. | ||
{{clear}} | {{clear}} | ||
Line 1,147: | Line 1,113: | ||
|name=Olimar's Comeback (days 4-6) | |name=Olimar's Comeback (days 4-6) | ||
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4 | |link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4 | ||
|internal =STRM_BGM_sidestoryB_2 | |internal = STRM_BGM_sidestoryB_2 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,158: | Line 1,123: | ||
|name=Olimar's Comeback (days 7-8) | |name=Olimar's Comeback (days 7-8) | ||
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5 | |link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5 | ||
|internal =STRM_BGM_sidestoryB_3 | |internal = STRM_BGM_sidestoryB_3 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,169: | Line 1,133: | ||
|name=Olimar's Comeback (days 9-10) | |name=Olimar's Comeback (days 9-10) | ||
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4 | |link=https://www.youtube.com/watch?v=xcKrPPsEaY4 | ||
|internal =STRM_BGM_sidestoryB_4 | |internal = STRM_BGM_sidestoryB_4 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,180: | Line 1,143: | ||
|name=Golden arachnorb battle | |name=Golden arachnorb battle | ||
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME | |link=https://www.youtube.com/watch?v=dwn4Gsid8ME | ||
|internal =GROUP_STATIC_00000F2D | |internal = GROUP_STATIC_00000F2D | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,201: | Line 1,163: | ||
{{infobox track | {{infobox track | ||
|name=Battle start | |name=Battle start | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/095-ready...-go-.mp3 | ||
|internal =GROUP_MAPE_000001E6 | |internal = GROUP_MAPE_000001E6 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall | Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall. | ||
{{clear}} | {{clear}} | ||
Line 1,211: | Line 1,173: | ||
{{infobox track | {{infobox track | ||
|name=Bingo Battle 1 (nature) | |name=Bingo Battle 1 (nature) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=drUAVkZ08cY&index=34&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_Vs.bfstm | |internal = STRM_BGM_Vs.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,221: | Line 1,183: | ||
{{infobox track | {{infobox track | ||
|name=Bingo Battle 2 (metal) | |name=Bingo Battle 2 (metal) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=Jvx5RJQveRE&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=35 | ||
|internal =STRM_BGM_VsBlues.bfstm | |internal = STRM_BGM_VsBlues.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,231: | Line 1,193: | ||
{{infobox track | {{infobox track | ||
|name=Bingo Battle 3 (toys) | |name=Bingo Battle 3 (toys) | ||
|link=https://www.youtube.com/watch?v= | |link=https://www.youtube.com/watch?v=9cXiGjjLZAI&index=36&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk | ||
|internal =STRM_BGM_VsToy.bfstm | |internal = STRM_BGM_VsToy.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,241: | Line 1,203: | ||
{{infobox track | {{infobox track | ||
|name=One Away! | |name=One Away! | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/100-one-square-left-.mp3 | ||
|internal =STRM_BGM_Vs_Reach.bfstm | |internal = STRM_BGM_Vs_Reach.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,251: | Line 1,213: | ||
{{infobox track | {{infobox track | ||
|name=Give it a Spin! | |name=Give it a Spin! | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/099-give-it-a-spin-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,260: | Line 1,222: | ||
{{infobox track | {{infobox track | ||
|name=Victory | |name=Victory | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/104-bingo-battle-win-.mp3 | ||
|internal =ff_WinLoop.aa.32.dspadpcm.bfstm | |internal = ff_WinLoop.aa.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
}} | }} | ||
Line 1,287: | Line 1,248: | ||
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal). | *A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal). | ||
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series. | *In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series. | ||
==See also== | |||
*[[Music]] | |||
*[[Music in Pikmin|Music in ''Pikmin'']] | |||
*[[Music in Pikmin 2|Music in ''Pikmin 2'']] | |||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
[[Category:Music]] |