Editing Music in Pikmin 3

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{{page title| Music in ''Pikmin 3''}}
{{page title| Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{game icons|p3=y}}
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.


The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music in Pikmin 2|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.


The initials of the composer that worked on a particular song are usually present in the internal name, such as "w" for Hajime Wakai, "aa" for Atsuko Asahi, or "as" for Soshi Abe. It also should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.
It should be noted that all titles for ''Pikmin 3'' music in this article and elsewhere are conjectural, as the tracks have no known official names.


==Leitmotifs==
==Leitmotifs==
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}}
}}
{{columns|0|
{{columns|0|
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p1}} motif", denoting Pikmin themselves.]]
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] "The {{p}} motif", denoting Pikmin themselves.]]
|
|
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
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|link=https://www.youtube.com/watch?v=UFwNK3oBYJQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=4
|link=https://www.youtube.com/watch?v=UFwNK3oBYJQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=4
|internal=FileSelect.o.48.dspadpcm.bfstm
|internal=FileSelect.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=MTQuMyFN5P4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=30
|link=https://www.youtube.com/watch?v=MTQuMyFN5P4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=30
|internal=Result.o.48.dspadpcm.bfstm
|internal=Result.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=zitAr7nZbi4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=71
|link=https://www.youtube.com/watch?v=zitAr7nZbi4&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=71
|internal=MissionSelect.o.48.dspadpcm.bfstm
|internal=MissionSelect.o.48.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|name=Side Stories menu
|name=Side Stories menu
|link=https://youtu.be/KgCrTxs1t1k
|link=https://youtu.be/KgCrTxs1t1k
|internal=SidestorySelect.as.48.dspadpcm
|internal=
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=N5hWHnXBEcg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=65
|link=https://www.youtube.com/watch?v=N5hWHnXBEcg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=65
|internal=Vsselect.aa.48.dspadpcm.bfstm
|internal=Vsselect.aa.48.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=lnFFlys_WYs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=75
|link=https://www.youtube.com/watch?v=lnFFlys_WYs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=75
|internal=m_result.o.32.dspadpcm
|internal=m_result.o.32.dspadpcm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|name=Side Story results
|name=Side Story results
|link=https://youtu.be/HA78oKMGXuc
|link=https://youtu.be/HA78oKMGXuc
|internal=SideStory_Result.as.48.dspadpcm
|internal=
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
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|name=Captain Charlie's introduction
|name=Captain Charlie's introduction
|link=https://www.youtube.com/watch?v=zQzoihSGESQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=5
|link=https://www.youtube.com/watch?v=zQzoihSGESQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=5
|internal =demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|internal = demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=VYlvCnIC5ns&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=7
|link=https://www.youtube.com/watch?v=VYlvCnIC5ns&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=7
|internal = demo_a02.o.32.dspadpcm.bfstm
|internal = demo_a02.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=5V4VY3mgqQA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=6
|link=https://www.youtube.com/watch?v=5V4VY3mgqQA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=6
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm
|internal = Minigame.aa.32.dspadpcm.bfstm Minigame_Introless.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=L2Nob9h1iqw&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=8
|link=https://www.youtube.com/watch?v=L2Nob9h1iqw&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=8
|internal = demo_c06.o.32.dspadpcm.bfstm  
|internal = demo_c06.o.32.dspadpcm.bfstm  
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=yUScT71SbFE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=9
|link=https://www.youtube.com/watch?v=yUScT71SbFE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=9
|internal = demo_a00.o.32.dspadpcm.bfstm
|internal = demo_a00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=3sDAIic0Vzg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=11
|link=https://www.youtube.com/watch?v=3sDAIic0Vzg&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=11
|internal = demo_a01.o.32.dspadpcm.bfstm
|internal = demo_a01.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=rYU950P0alI&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=14
|link=https://www.youtube.com/watch?v=rYU950P0alI&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=14
|internal = demo_glad.aa.32.dspadpcm.bfstm
|internal = demo_glad.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=TZEPYXKxb_c&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=13
|link=https://www.youtube.com/watch?v=TZEPYXKxb_c&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=13
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|internal = demo_get_pikmin.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=7LS---x8kAA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=15
|link=https://www.youtube.com/watch?v=7LS---x8kAA&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=15
|internal = demo_a10_00.o.32.dspadpcm.bfstm
|internal = demo_a10_00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/019-signs-of-life-.mp3
|internal = demo_a10_01.o.32.dspadpcm.bfstm
|internal = demo_a10_01.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=rnds7sIHFjQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=22
|link=https://www.youtube.com/watch?v=rnds7sIHFjQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=22
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|internal = demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=Zb6JgDGJpAQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=26
|link=https://www.youtube.com/watch?v=Zb6JgDGJpAQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=26
|internal = demo_a10_03.o.32.dspadpcm.bfstm
|internal = demo_a10_03.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=PWhEcb8VhXY&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=17
|link=https://www.youtube.com/watch?v=PWhEcb8VhXY&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=17
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm
|internal = demo_CourseIn.o.32.dspadpcm.bfstm demo_CourseIn_d00.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/026-a-new-discovery-.mp3
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/027-a-learning-experience.mp3
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|internal = demo_explain_loop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found Brittany
|name=Found Brittany
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/48.%2520Brittany%2527s...%2520Asleep%2521.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/034-brittany-s...-asleep-.mp3
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Brittany's theme reprise
|name=Brittany's theme reprise
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/49.%2520Brittany%2520Awakens.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/035-brittany-awakens.mp3
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|internal = demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=IX3QOXzdl4g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=24
|link=https://www.youtube.com/watch?v=IX3QOXzdl4g&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=24
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|internal = demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=V3ohan3OD40&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=21
|link=https://www.youtube.com/watch?v=V3ohan3OD40&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=21
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm
|internal = demo_b13_Briagain.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=3AX0nDx7f2s&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=25
|link=https://www.youtube.com/watch?v=3AX0nDx7f2s&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=25
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm
|internal = demo_get_Equipment.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=T_4QdMiVgcE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=28
|link=https://www.youtube.com/watch?v=T_4QdMiVgcE&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=28
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm
|internal = demo_dayend_normal.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=-jmMVaCEX08&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=39
|link=https://www.youtube.com/watch?v=-jmMVaCEX08&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=39
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|internal = demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/080-alph-down....mp3
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm
|internal = demo_PlayerDown.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/101-pikmin-extinction....mp3
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm
|internal = demo_PikminExtinction.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=moIZvRL7p4A&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=63
|link=https://www.youtube.com/watch?v=moIZvRL7p4A&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=63
|internal = Gameover.o.32.dspadpcm.bfstm
|internal = Gameover.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=wesaf5NbZZo&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=43
|link=https://www.youtube.com/watch?v=wesaf5NbZZo&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=43
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm
|internal = demo_CourseIn_c07.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=74nS7sHYeWQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=46
|link=https://www.youtube.com/watch?v=74nS7sHYeWQ&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=46
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|internal = demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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|link=https://www.youtube.com/watch?v=JHQSYiUwJZs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=51
|link=https://www.youtube.com/watch?v=JHQSYiUwJZs&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=51
|internal = demo_d06_02.o.32.dspadpcm.bfstm
|internal = demo_d06_02.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/078-louie-analysis.mp3
|internal = demo_get_luie.w.32.dspadpcm.bfstm
|internal = demo_get_luie.w.32.dspadpcm.bfstm
|composer  =Hajime Wakai
|header = y
|header = y
}}
}}
Line 491: Line 455:
|link=https://www.youtube.com/watch?v=ahGcrOG4Kkk&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=54
|link=https://www.youtube.com/watch?v=ahGcrOG4Kkk&list=PLQWz7Y_QbVVybS_Zs-S8pjt67Nkilgfmv&index=54
|internal = demo_b22.o.32.dspadpcm.bfstm
|internal = demo_b22.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Found Olimar
|name=Found Olimar
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/204.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Wraith%2527s%2520Lullaby%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/109-captain-olimar-found-.mp3
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 511: Line 473:
{{infobox track
{{infobox track
|name=Found Olimar (loop)
|name=Found Olimar (loop)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/204.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Wraith%2527s%2520Lullaby%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/110-formidable-oak-exterior-the-mysterious-life-form-s-lullaby-.mp3
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|internal = demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Olimar released
|name=Olimar released
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/205.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Mysterious%2520Life-Form%2520Battle%2520and%2520Aftermath%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/111-mysterious-life-form-battle-intro.mp3
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 533: Line 493:
{{infobox track
{{infobox track
|name=Olimar released (loop)
|name=Olimar released (loop)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/205.%2520Formidable%2520Oak%2520%2528Exterior%252C%2520Mysterious%2520Life-Form%2520Battle%2520and%2520Aftermath%2529.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/112-formidable-oak-exterior-mysterious-life-form-battle-and-aftermath-.mp3
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|internal = demo_BossEHenka.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 544: Line 503:
{{infobox track
{{infobox track
|name=Mysterious Life-form appears
|name=Mysterious Life-form appears
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/206.%2520The%2520Mysterious%2520Life-Form%2520Appears.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/113-the-mysterious-life-form-appears-.mp3
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|internal = demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 555: Line 513:
{{infobox track
{{infobox track
|name=Conclusion cutscene
|name=Conclusion cutscene
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/213.%2520Captain%2520Olimar%2520and%2520the%2520Cosmic%2520Key.mp3
|link=https://www.youtube.com/watch?v=SsQUSw3Ppkg&index=51&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|internal=demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|header = y
|header = y
Line 569: Line 527:
{{infobox track
{{infobox track
|name=Ending (modest supply)
|name=Ending (modest supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/215.%2520Epilogue%2520%2528Bad%252C%2520Narration%2529.mp3
|link=https://www.youtube.com/watch?v=V1UG7Ksx-pQ&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=52
|internal =STRM_DEMO_s03_Epilogue01_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue01_48k.bfstm
|header = y
|header = y
}}
}}
Line 579: Line 537:
{{infobox track
{{infobox track
|name=Ending (reasonable supply)
|name=Ending (reasonable supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/217.%2520Epilogue%2520%2528Okay%252C%2520Narration%2529.mp3
|link=https://www.youtube.com/watch?v=oVrGzjHO_VI&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=53
|internal =STRM_DEMO_s03_Epilogue02_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue02_48k.bfstm
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name=Ending (healthy supply)
|name=Ending (healthy supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/219.%2520Epilogue%2520%2528Good%252C%2520Narration%2529.mp3
|link=
|internal =STRM_DEMO_s03_Epilogue03_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue03_48k.bfstm
|header = y
|header = y
}}
}}
Line 599: Line 557:
{{infobox track
{{infobox track
|name=Ending (bountiful supply)
|name=Ending (bountiful supply)
|link=https://downloads.khinsider.com/game-soundtracks/album/pikmin-3/221.%2520Epilogue%2520%2528Best%252C%2520Narration%2529.mp3
|link=https://www.youtube.com/watch?v=ic9XM7DIJBI&index=54&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|internal =STRM_DEMO_s03_Epilogue04_48k.bfstm
|internal = STRM_DEMO_s03_Epilogue04_48k.bfstm
|header = y
|header = y
}}
}}
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|name=Garden/Field/River/Tundra survey
|name=Garden/Field/River/Tundra survey
|link=https://youtu.be/fNrkPy0z-ss
|link=https://youtu.be/fNrkPy0z-ss
|composer  =Babi
|header = y
|header = y
}}
}}
Line 636: Line 593:
|name=Oak survey
|name=Oak survey
|link=https://youtu.be/wu89m1CNHlQ
|link=https://youtu.be/wu89m1CNHlQ
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 646: Line 602:
|name=Olimar's Assignment ending
|name=Olimar's Assignment ending
|link=https://youtu.be/zxXfRBnOgBw
|link=https://youtu.be/zxXfRBnOgBw
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 656: Line 611:
|name=Olimar's Comeback ending
|name=Olimar's Comeback ending
|link=https://youtu.be/_D_lxcZSz74
|link=https://youtu.be/_D_lxcZSz74
|composer  =Soshi Abe, Babi
|header = y
|header = y
}}
}}
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is composed by Babi, also featuring her own live voice performance. It retains the style of the Side Stories gameplay themes, and contains sparse notes between piano, percussion, strings, and some additional Pikmin voice samples. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard during the ending cutscene of Olimar's Comeback. The first part of the theme contains long and epic-sounding chords to emphasize the lift-off of Olimar and Louie. The second part of the theme is completely different, being in the style of the Side Stories gameplay themes, and contains many short notes on piano, percussion, and some strings, as well as human and Pikmin vocals. This theme is exclusive to ''Pikmin 3 Deluxe''.


{{clear}}
{{clear}}
Line 681: Line 635:
|link=https://www.youtube.com/watch?v=dFyApDXpALw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=1
|link=https://www.youtube.com/watch?v=dFyApDXpALw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=1
|internal=STRM_BGM_Tutorial.bfstm
|internal=STRM_BGM_Tutorial.bfstm
|composer  =Asuka Hayazaki
}}
}}


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|link=https://www.youtube.com/watch?v=VWdlbMwx9Is&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=2
|link=https://www.youtube.com/watch?v=VWdlbMwx9Is&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=2
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapB_Morning.bfstm STRM_BGM_mapB_Day.bfstm mapB_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


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'''Instruments'''
'''Instruments'''
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordions, harp, glockenspiel-like synthesizer, and violins and violas.
*'''Main version''': Flute, pan flute, clarinet, bassoon, marimba, accordion, harp, glockenspiel-like synthesizer, and violins and violas.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Hand drum, djembe, shaker, vocal synthesizer, and pizzicato cellos.
*'''Task mix''': Hand drum, djembe, shaker, and pizzicato cellos.
*'''Carrying mix''': Celeste and music box.
*'''Carrying mix''': Celeste.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added.
*'''Afternoon version''': Same as main version, but piccolos, a full use of banjo, and pizzicato basses are added.
Line 727: Line 679:
|linkp=https://www.youtube.com/watch?v=0hSVCDK2wtE&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=4
|linkp=https://www.youtube.com/watch?v=0hSVCDK2wtE&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=4
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapC_Morning.bfstm STRM_BGM_mapC_Day.bfstm mapC_Evening.o.32.dspadpcm.bfstm STRM_BGM_Snow_Morning.bfstm STRM_BGM_Snow_Day.bfstm Snow_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 735: Line 686:


'''Instruments'''
'''Instruments'''
*'''Main version''': Celeste, pad synthesizers, and organ-like synthesizers.
*'''Main version''': Modified celeste, and vocal and organ-like synthesizers.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Carrying mix''': Calliope, calliope-like synthesizer, and sleigh bells.
*'''Carrying mix''': Concertina and sleigh bells.
*'''Weather version''': Gamelan, pad synthesizers, and organ-like synthesizers.
*'''Weather version''': Tuned gongs, and vocal and organ-like synthesizers.
*'''Afternoon version''': Same as main version.
*'''Afternoon version''': Same as main version.
*'''Sunset version''': Glockenspiel (long attack), thin handbell-like synthesizer, and pad synthesizers.
*'''Sunset version''': Glockenspiel (long attack), modified handbells, and vocal synthesizers.


It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra. In the weather version, the calliope-like synthesizer is replaced with an accordion.
It always snows on the first day [[Alph]] and [[Brittany]] arrive in the Distant Tundra.


{{clear}}
{{clear}}
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|link=https://www.youtube.com/watch?v=pvbxG8G8IxA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=5
|link=https://www.youtube.com/watch?v=pvbxG8G8IxA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=5
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapA_Morning.bfstm STRM_BGM_mapA_Day.bfstm mapA_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 758: Line 708:


'''Instruments'''
'''Instruments'''
*'''Main version''': Kalimba, cowbell, {{w|overtone flute}}, cicada-like synthesizers, fifes, [https://www.youtube.com/watch?v=OftdeE1pTeA udu], mallet-like synthesizer, bass {{w|marimbaphone}}, steel drum, accordion, and shaker.
*'''Main version''': {{w|Overtone flute}}, fifes, bass {{w|marimbaphone}}, bamboo marimba, steel drum, metal tablas, cowbell, shaker, {{w|caxixi}}, concertina, and cicada-like synthesizer.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Conga, triangle, tube drums, pad and bass synthesizers, contrabass flute, and guitar-like synthesizer.
*'''Task mix''': Contrabass flute, african xylophone, conga, triangle, pad and bass synthesizers, and basses.
*'''Carrying mix''': Gong and celeste synthesizers.
*'''Carrying mix''': Dulcimer and celeste synthesizer.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but the intro contains bass accordion.
*'''Afternoon version''': Same as main version, but the intro contains bass accordion.
*'''Sunset version''': Fifes, modified celeste, marimbaphone, udu, cowbell, and accordion.
*'''Sunset version''': Fifes, modified celeste, marimbaphone, metal tablas, cowbell, and concertina.


{{clear}}
{{clear}}
Line 773: Line 723:
|link=https://www.youtube.com/watch?v=khwVnJFOd1c&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=6
|link=https://www.youtube.com/watch?v=khwVnJFOd1c&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=6
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_mapD_Morning.bfstm STRM_BGM_mapD_Day.bfstm mapD_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 779: Line 728:


'''Instruments'''
'''Instruments'''
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordions, pad synthesizer, and violin (also playing {{w|double stop}}) and viola.
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordion, pad synthesizer, and violin (also playing {{w|double stop}}) and viola.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': Congas, talking drum, synth bass, and vocal synthesizer.
*'''Task mix''': Congas, talking drum, synth bass, and several types of vocal synthesizer.
*'''Carrying mix''': Glockenspiel-like synthesizer, and log drum.
*'''Carrying mix''': Sine-wave-like synthesizer.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel.
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel-like synthesizer.
*'''Sunset version''': Soprano bassoons, celeste, glockenspiel, accordions, and violin.
*'''Sunset version''': Soprano bassoons, celeste, Hang drum, accordion, and violin.


{{clear}}
{{clear}}
Line 795: Line 744:
|linkp=https://www.youtube.com/watch?v=F5464xG_d0w&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=11
|linkp=https://www.youtube.com/watch?v=F5464xG_d0w&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=11
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm
|internal=mapE_1stday.o.32.dspadpcm.bfstm mapE_1stday_evening.o.32.dspadpcm.bfstm mapE.o.32.dspadpcm.bfstm mapE_Evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


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|link=https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7
|link=https://www.youtube.com/watch?v=7utH56a7fAg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=7
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm
|internal=STRM_BGM_Rain_Morning.bfstm STRM_BGM_Rain_Day.bfstm Rain_evening.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
}}
}}


Line 855: Line 802:
|name=Boss battle intro
|name=Boss battle intro
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 864: Line 810:
|name=Boss battle
|name=Boss battle
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m24s
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m24s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 889: Line 834:
|name=Boss attack
|name=Boss attack
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m10s
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m10s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 898: Line 842:
|name=Pikmin vulnerable
|name=Pikmin vulnerable
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m58s
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m58s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help. This song also plays in ''[[Occupational Hazards]]''.
Heard if Pikmin were captured during a boss attack, or during an especially dangerous attack. The extremely low registers return here, along with a heavy bass drum hit and dramatic rips in the horns. The high woodwinds and strings play a piercing punctual texture, almost as if expressively crying for help.


{{clear}}
{{clear}}
Line 907: Line 850:
|name=Boss vulnerable
|name=Boss vulnerable
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m23s
|link=https://www.youtube.com/watch?v=4fs4mfLdMoQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=1m23s
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 927: Line 869:
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m00s
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=0m00s
|internal = STRM_BGM_Ohbake_Lv0.bfstm
|internal = STRM_BGM_Ohbake_Lv0.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 937: Line 878:
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=2m52s
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=2m52s
|internal = STRM_BGM_Ohbake_Lv3.bfstm
|internal = STRM_BGM_Ohbake_Lv3.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 947: Line 887:
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m31s
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m31s
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm
|internal = demo_BossCLightOn.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 957: Line 896:
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m36s
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=11m36s
|internal = BossC_LastChance.o.32.dspadpcm.bfstm
|internal = BossC_LastChance.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 967: Line 905:
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=13m27s
|link=https://www.youtube.com/watch?v=a6eaUxTL-qw&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=13&t=13m27s
|internal=demo_bossCDie.o.32.dspadpcm.bfstm
|internal=demo_bossCDie.o.32.dspadpcm.bfstm
|composer  =Asuka Hayazaki
|header = y
|header = y
}}
}}
Line 981: Line 918:
|name=Mysterious Life-Form
|name=Mysterious Life-Form
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10
|internal =STRM_BGM_Metaboss01_Escape.bfstm
|internal = STRM_BGM_Metaboss01_Escape.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 991: Line 927:
|name=Mysterious Life-Form (near Olimar)
|name=Mysterious Life-Form (near Olimar)
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=1m13s
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=1m13s
|internal =STRM_BGM_Metaboss01_Escape.bfstm
|internal = STRM_BGM_Metaboss01_Escape.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,001: Line 936:
|name=Mysterious Life-Form (Olimar captured)
|name=Mysterious Life-Form (Olimar captured)
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=2m16s
|link=https://www.youtube.com/watch?v=fakasKReEyg&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=10&t=2m16s
|internal =Metaboss01_Catch.aa.32.dspadpcm.bfstm
|internal = Metaboss01_Catch.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,011: Line 945:
|name=Escaped Formidable Oak
|name=Escaped Formidable Oak
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m00s
|internal =demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|internal = demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,021: Line 954:
|name=Plasm Wraith battle
|name=Plasm Wraith battle
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m23s
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=0m23s
|internal =Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|internal = Metaboss02.aa.32.dspadpcm.bfstm demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,033: Line 965:
|name=Plasm Wraith defeated
|name=Plasm Wraith defeated
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=3m54s
|link=https://www.youtube.com/watch?v=vZ9bhTnRWNY&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=15&t=3m54s
|internal =demo_Metaboss_die.aa.32.dspadpcm.bfstm
|internal = demo_Metaboss_die.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,058: Line 989:
|name=Mission Mode (stages 1-10)
|name=Mission Mode (stages 1-10)
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16
|link=https://www.youtube.com/watch?v=pEgXY6zq8II&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=16
|internal =STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|internal = STRM_BGM_Mission_Poko.bfstm STRM_BGM_Mission_Poko_HurryUp.bfstm
|header = y
|header = y
}}
}}
Line 1,068: Line 999:
|name=Fortress of Festivity
|name=Fortress of Festivity
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17
|link=https://www.youtube.com/watch?v=gC8kuiR_LWQ&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=17
|internal =STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal = STRM_BGM_DLC2.bfstm STRM_BGM_DLC_HurryUp.bfstm
|header = y
|header = y
}}
}}
Line 1,078: Line 1,009:
|name=Mission Mode (stages 12-15)
|name=Mission Mode (stages 12-15)
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18
|link=https://www.youtube.com/watch?v=HyIzmoQczgo&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=18
|internal =STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|internal = STRM_BGM_DLC.bfstm STRM_BGM_DLC_HurryUp.bfstm
|header = y
|header = y
}}
}}
Line 1,097: Line 1,028:
{{infobox track
{{infobox track
|name=After hours
|name=After hours
|link=https://youtube.com/watch?v=z_sp31IQLnw&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=8
|link=https://youtu.be/nxHczb13QqM
|internal =  
|internal =  
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 1,114: Line 1,044:
|name=Olimar's Assignment (days 1-2)
|name=Olimar's Assignment (days 1-2)
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1
|link=https://www.youtube.com/watch?v=GvAOAEyMNVI&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=1
|internal =STRM_BGM_sidestoryA_1
|internal = STRM_BGM_sidestoryA_1
|composer  =Babi
|header = y
|header = y
}}
}}
Line 1,125: Line 1,054:
|name=Olimar's Assignment (days 3-4)
|name=Olimar's Assignment (days 3-4)
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2
|link=https://www.youtube.com/watch?v=4ZQYB-RRv1s&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=2
|internal =STRM_BGM_sidestoryA_2
|internal = STRM_BGM_sidestoryA_2
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 1,136: Line 1,064:
|name=Olimar's Comeback (days 1-3)
|name=Olimar's Comeback (days 1-3)
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3
|link=https://www.youtube.com/watch?v=BLOyOcbhrRc&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=3
|internal =STRM_BGM_sidestoryB_1
|internal = STRM_BGM_sidestoryB_1
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The motif in question specifically seems to reference the melody that plays at the end of ''[[Music_in_Pikmin#Live_as_a_Pikmin|Live as a Pikmin]]'' from the first ''Pikmin'' game. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme.
Heard during [[Pikmin Reunion]], [[Creature Hunting]], and [[Land, Sea, and Sky]]. This theme has several contrasting sections, but a constant rhythm of short notes plays throughout most of the song. One section prominently features a repeating melody on xylophone, while another features a guitar pattern with the ''Pikmin'' motif on top, while another features long notes with crescendos and decrescendos played on strings and accordion. The treasure mix contains various synthesizers, including the cymbalesque synthesizer from [[The Distant Spring]]'s theme.


{{clear}}
{{clear}}
Line 1,147: Line 1,074:
|name=Olimar's Comeback (days 4-6)
|name=Olimar's Comeback (days 4-6)
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4
|link=https://www.youtube.com/watch?v=dc-IKp5AUw0&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=4
|internal =STRM_BGM_sidestoryB_2
|internal = STRM_BGM_sidestoryB_2
|composer  =Babi
|header = y
|header = y
}}
}}
Line 1,158: Line 1,084:
|name=Olimar's Comeback (days 7-8)
|name=Olimar's Comeback (days 7-8)
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5
|link=https://www.youtube.com/watch?v=54K2_KPyNac&list=PLwyW5mbdZMGPnk6-ileXfajY5P_ibv6jj&index=5
|internal =STRM_BGM_sidestoryB_3
|internal = STRM_BGM_sidestoryB_3
|composer  =Babi
|header = y
|header = y
}}
}}
Line 1,169: Line 1,094:
|name=Olimar's Comeback (days 9-10)
|name=Olimar's Comeback (days 9-10)
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4
|link=https://www.youtube.com/watch?v=xcKrPPsEaY4
|internal =STRM_BGM_sidestoryB_4
|internal = STRM_BGM_sidestoryB_4
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 1,180: Line 1,104:
|name=Golden arachnorb battle
|name=Golden arachnorb battle
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|internal =GROUP_STATIC_00000F2D
|internal = GROUP_STATIC_00000F2D
|composer  =Soshi Abe
|header = y
|header = y
}}
}}
Line 1,202: Line 1,125:
|name=Battle start
|name=Battle start
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=0m00s
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=0m00s
|internal =GROUP_MAPE_000001E6
|internal = GROUP_MAPE_000001E6
|header = y
|header = y
}}
}}
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall. A {{w|Lion's roar (instrument)|lion's roar}} also plays in the back, which is the same background instrument used in the title screen music of ''Pikmin''.
Heard as a battle is beginning, when the bingo cards appear. The small cue is entirely synthesized and very simple; the tension it builds for the bingo cards is there but not extreme by any regard. The appearance of the cards is accented by a synthetic horn section fall.


{{clear}}
{{clear}}
Line 1,212: Line 1,135:
|name=Bingo Battle 1 (nature)
|name=Bingo Battle 1 (nature)
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19
|internal =STRM_BGM_Vs.bfstm
|internal = STRM_BGM_Vs.bfstm
|header = y
|header = y
}}
}}
Line 1,222: Line 1,145:
|name=Bingo Battle 2 (metal)
|name=Bingo Battle 2 (metal)
|link=https://www.youtube.com/watch?v=vjXjdlQcEyA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=20
|link=https://www.youtube.com/watch?v=vjXjdlQcEyA&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=20
|internal =STRM_BGM_VsBlues.bfstm
|internal = STRM_BGM_VsBlues.bfstm
|header = y
|header = y
}}
}}
Line 1,232: Line 1,155:
|name=Bingo Battle 3 (toys)
|name=Bingo Battle 3 (toys)
|link=https://www.youtube.com/watch?v=K1l3doKunW8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=21
|link=https://www.youtube.com/watch?v=K1l3doKunW8&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=21
|internal =STRM_BGM_VsToy.bfstm
|internal = STRM_BGM_VsToy.bfstm
|header = y
|header = y
}}
}}
Line 1,242: Line 1,165:
|name=One Away!
|name=One Away!
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=3m59s
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=3m59s
|internal =STRM_BGM_Vs_Reach.bfstm
|internal = STRM_BGM_Vs_Reach.bfstm
|header = y
|header = y
}}
}}
Line 1,261: Line 1,184:
|name=Victory
|name=Victory
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=4m47
|link=https://www.youtube.com/watch?v=oPuInUnfcpI&list=PLwyW5mbdZMGPzMMop2zbcJ84a8ZDveh4O&index=19&t=4m47
|internal =ff_WinLoop.aa.32.dspadpcm.bfstm
|internal = ff_WinLoop.aa.32.dspadpcm.bfstm
|composer  =Atsuko Asahi
|header = y
|header = y
}}
}}
Line 1,287: Line 1,209:
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series.
*In the "sunset" variant of ''Pikmin 3''{{'s}} title screen, if the player waits for the music to end, they will hear different sounds from the "daytime" variant. Along with birds, cicadas can be heard chirping, and even a sheep can faintly bleat. It is unknown whether this is supposed to be a real sheep, or instead a sheep-like enemy, because both are never seen anywhere else in the series.
==See also==
*[[Music]]
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
*[[Music in Hey! Pikmin|Music in ''Hey! Pikmin'']]
*[[Music in Pikmin Bloom|Music in ''Pikmin Bloom'']]


==References==
==References==
{{refs}}
{{refs}}


{{music}}
[[Category:Music]]

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