Editing Music in Pikmin Adventure
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{{ | {{DISPLAYTITLE:Music (''Pikmin Adventure'')}}{{game icons|pa=y}} | ||
{{game icons|pa=y}} | |||
The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music | The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music (Pikmin 3)|sound technology]] used for ''[[Pikmin 3]]''. | ||
The soundtrack to ''Nintendo Land'' was composed by Ryo Nagamatsu | The soundtrack to ''Nintendo Land'' was composed by Ryo Nagamatsu. Hajime Wakai handled sound design. | ||
It should be noted that, even if the original music used to create this derivative work has an official name, there are no known official titles for the soundtrack to ''Pikmin Adventure''. All titles here are conjectural. The following motif should also be noted; it is used very often in the game. | It should be noted that, even if the original music used to create this derivative work has an official name, there are no known official titles for the soundtrack to ''Pikmin Adventure''. All titles here are conjectural. The following motif should also be noted; it is used very often in the game. | ||
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The | [[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The ''[[Pikmin 2]]'' motif", denoting Pikmin themselves.]] | ||
==Areas== | ==Areas== | ||
{{infobox track | {{infobox track | ||
|name=Stage intro | |name=Stage intro | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/281-pikmin-adventure-gate-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Tutorial stage | |name=Tutorial stage | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/282-introduction-tame-the-wilderness-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music | Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music (Pikmin)#The Impact Site|The Impact Site's theme]], using an instrumentation more suitable to ''Nintendo Land''. The only noticeable differences between the two scores is a [[wikipedia:Flexatone|flexatone]] sound effect in the intro and a few subtle differences among the bass and harmonies; otherwise the piece is very true to the original, and still serves very well as a simple, understandable tutorial theme. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Spring area | |name=Spring area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/283-tutorial-pikmin-horde-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/285-bulborb-forest-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to the first four stages of ''Pikmin Adventure'', set in a garden-like spring environment. This is an original composition based on the | The theme to the first four stages of ''Pikmin Adventure'', set in a garden-like spring environment. This is an original composition based on the ''Pikmin 2'' motif, first in fipple flute and then in in bagpipes. The progression is very simple, suggesting an easy first few stages, but also a faster tempo and generally more intense than any original ''Pikmin'' series area music, suggesting the faster and more intense pace of ''Pikmin Adventure''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Summer area | |name=Summer area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/289-bulblorb-appears-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/291-forest-navel-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of [[Music | The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of [[Music (Pikmin)#The Forest Navel|The Forest Navel's theme]], replacing the guitar with a sitar, adding a fipple flute part, and clearing up most of the sound. This theme does not exactly draw as much intensity as the last theme (as was the intention of the original area theme), but The Forest Navel has one of the simpler themes of the Pikmin series, allowing this new rendition to standby for the players getting used to gameplay. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Autumn area | |name=Autumn area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/303-unknown-fanfare-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/305-barren-land-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using | The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using [[wikipedia:Overtone flute|overtone flute]] and rudimentary percussion to create a more rugged atmosphere. This aids the smooth transition of gameplay difficulty, and the new, less varied color scheme of the new area. | ||
{{infobox track | {{infobox track | ||
|name=Winter area | |name=Winter area | ||
|link= | |link= | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Underground | |name=Underground | ||
|link= | |link= | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
==Bosses== | ==Bosses== | ||
==Other music== | ==Other music== | ||
==See also== | |||
*''[[Pikmin Adventure]]'' | |||
*''[[Nintendo Land]]'' | |||
*[[Music (Pikmin)|Music (''Pikmin'')]] | |||
*[[Music (Pikmin 2)|Music (''Pikmin 2'')]] | |||