Editing Music in Pikmin Adventure
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{{ | {{DISPLAYTITLE:Music (''Pikmin Adventure'')}}{{game icons|pa=y}} | ||
{{game icons|pa=y}} | |||
The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music | {{stub}} | ||
The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music (Pikmin 3)|sound technology]] used for ''[[Pikmin 3]]''. | |||
The soundtrack to ''Nintendo Land'' was composed by Ryo Nagamatsu | The soundtrack to ''Nintendo Land'' was composed by Ryo Nagamatsu. Hajime Wakai handled sound design. | ||
It should be noted that, even if the original music used to create this derivative work has an official name, there are no known official titles for the soundtrack to ''Pikmin Adventure''. All titles here are conjectural. The following motif should also be noted; it is used very often in the game. | It should be noted that, even if the original music used to create this derivative work has an official name, there are no known official titles for the soundtrack to ''Pikmin Adventure''. All titles here are conjectural. The following motif should also be noted; it is used very often in the game. | ||
[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "''[[Pikmin]]'' motif", denoting Pikmin themselves.]] | [[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "''[[Pikmin 2]]'' motif", denoting Pikmin themselves.]] | ||
==Areas== | ==Areas== | ||
{{infobox track | {{infobox track | ||
|name=Stage intro | |name=Stage intro | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/281-pikmin-adventure-gate-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Tutorial stage | |name=Tutorial stage | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/282-introduction-tame-the-wilderness-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music | Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music (Pikmin)#The Impact Site|The Impact Site's theme]], using an instrumentation more suitable to ''Nintendo Land''. The only noticeable differences between the two scores is a [[wikipedia:Flexatone|flexatone]] sound effect in the intro and a few subtle differences among the bass and harmonies; otherwise the piece is very true to the original, and still serves very well as a simple, understandable tutorial theme. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Spring area | |name=Spring area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/283-tutorial-pikmin-horde-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/285-bulborb-forest-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to the first four stages of ''Pikmin Adventure'', set in a garden-like spring environment. This is an original composition based on the | The theme to the first four stages of ''Pikmin Adventure'', set in a garden-like spring environment. This is an original composition based on the ''Pikmin 2'' motif, first in fipple flute and then in in bagpipes. The progression is very simple, suggesting an easy first few stages, but also a faster tempo and generally more intense than any original ''Pikmin'' series area music, suggesting the faster and more intense pace of ''Pikmin Adventure''. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Summer area | |name=Summer area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/289-bulblorb-appears-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/291-forest-navel-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of [[Music | The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of [[Music (Pikmin)#The Forest Navel|The Forest Navel's theme]], replacing the guitar with a sitar, adding a fipple flute part, and clearing up most of the sound. This theme does not exactly draw as much intensity as the last theme (as was the intention of the original area theme), but The Forest Navel has one of the simpler themes of the Pikmin series, allowing this new rendition to standby for the players getting used to gameplay. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Autumn area | |name=Autumn area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/303-unknown-fanfare-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/305-barren-land-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using | The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using [[wikipedia:Overtone flute|overtone flute]] and rudimentary percussion to create a more rugged atmosphere. This aids the smooth transition of gameplay difficulty, and the new, less varied color scheme of the new area. | ||
{{infobox track | {{infobox track | ||
|name=Winter area | |name=Winter area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/299-icy-arena-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/300-icy-arena-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
The theme to stages 13-16, set in a snowy winter environment. This is quite a complex re-orchestration of the [[Music | The theme to stages 13-16, set in a snowy winter environment. This is quite a complex re-orchestration of the [[Music (Pikmin 2)#Valley of Repose|Valley of Repose's theme]], adding an improvisational xylophone part, a harmonic clarinet part, and a beat in electronic drums to keep rhythm similarly to the other themes. The whole theme has many streams of musical information, which actually directs the player's attention away from discerning the music and toward focal gameplay (a common technique in ''Pikmin'' music). One can hear the enemy mix in this rendition, played on marimba, even when no enemies are present, meaning it is merely for harmonic aesthetics. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Underground | |name=Underground | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/293-underground-.mp3 | ||
|linkd= | |linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/294-underground-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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==Bosses== | ==Bosses== | ||
{{infobox track | {{infobox track | ||
|name=Mid-boss battle | |name=Mid-boss battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/286-bulborb-forest-enemies-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during a battle with a lesser mid-boss at the end of a stage, such as with [[King Beeb]]. This is an original composition for ''Pikmin Adventure'', but still follows a style similar to the [[Music | Heard during a battle with a lesser mid-boss at the end of a stage, such as with [[King Beeb]]. This is an original composition for ''Pikmin Adventure'', but still follows a style similar to the [[Music (Pikmin 2)#Common boss battle|boss theme]] of ''[[Pikmin 2]]''. Although the instruments (and chiptone synthesizers) are characteristic of ''Nintendo Land'', the irregular time signature, militaristic percussion, and bass stabs harken back to the other boss theme. Unlike that theme, however, there are no dynamic cues the boss triggers in-game; this allows the theme to have multiple different textures and areas where fewer instruments play, without anything detracting from the continuity of the piece. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Bulblord/Grand Bulblord appears | |name=Bulblord/Grand Bulblord appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/288-midboss-defeated-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Large-mouth Wollywog/Translucent Wollywog appears | |name=Large-mouth Wollywog/Translucent Wollywog appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/296-underground-enemies-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Emperor Pinchipede/Monochromatic Pinchipede appears | |name=Emperor Pinchipede/Monochromatic Pinchipede appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/301-icy-arena-enemies-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during the cutscene in which the [[Emperor Pinchipede]]/[[Monochromatic Pinchipede]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Pinchipede is first introduced with a quirky dominant chord trill. Afterwards, however, the chord breaks down into an atonal texture in | Heard during the cutscene in which the [[Emperor Pinchipede]]/[[Monochromatic Pinchipede]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Pinchipede is first introduced with a quirky dominant chord trill. Afterwards, however, the chord breaks down into an atonal texture in [[wikipedia:Col legno|col legno]] strings, tremolo timpani, and ocean harp, playing the Pinchipede's harsh and honed look. A final stab from a double bass cuts the texture short for the battle's start. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Bladed Beeb/Greater Studded Beeb appears | |name=Bladed Beeb/Greater Studded Beeb appears | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/306-barren-land-enemies-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=Boss battle | |name=Boss battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/307-greater-bladed-baub-appears-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
Heard during any boss battle. This is a re-orchestrated medley of [[Music | Heard during any boss battle. This is a re-orchestrated medley of [[Music (Pikmin 2)#Titan Dweevil|Titan Dweevil themes]], in this order: Main battle, preparing to attack, [[Flare Cannon]], [[Comedy Bomb]], [[Monster Pump]], and [[Shock Therapist]] themes. Of course, in the context of ''Nintendo Land'', the dark, atonal texture of the original piece is nullified by reduced and freer instrumentation and more understandable harmonies. Also, there is no silence to the theme, always leaving the player with a reference point for the music, and making the music seem more level-headed. That being said, this medley does use rather experimental synthesizers and chiptone sounds to add power behind its jovial natural instruments, and although it rather seamlessly adapts these themes to medley, its percussion and meter also become rather experimental. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Boss defeated | |name=Boss defeated | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/308-boss-fight-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
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==Other music== | ==Other music== | ||
{{todo|Find links, if any exist, to the two possible victory cues.}} | |||
{{infobox track | {{infobox track | ||
|name=''Pikmin Adventure'' gate | |name=''Pikmin Adventure'' gate | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/280-game-over-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Game over | |name=Game over | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/297-largemouth-wollyhop-appears-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=End of day | |name=End of day | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/310-battle-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Battle | |name=Battle | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/302-emperor-pinchipede-appears-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Battle over | |name=Battle over | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/309-boss-defeated-.mp3 | ||
|header = y | |header = y | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
==See also== | |||
*''[[Pikmin Adventure]]'' | |||
*''[[Nintendo Land]]'' | |||
*[[Music (Pikmin)|Music (''Pikmin'')]] | |||
*[[Music (Pikmin 2)|Music (''Pikmin 2'')]] |