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| {{infobox challenge
| | The '''Novice Training''' is the second level in [[Challenge Mode (Pikmin 2)]]. You will have [[White Pikmin]] at your disposal when you start the level. It is slightly harder that the [[Explorer's Cave]] but you won't lose that much Pikmin if you pay attention to the [[Doodlebug]]s if you have [[Purple Pikmin]]. |
| |image=Novice Training.png
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| |size=250px
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| |sublevels=2
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| |white=30
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| |spicy=3
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| |gridcol=2
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| |gridrow=1
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| }}
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| {{guide}}
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| {{stub|Add the per-level guide.}}
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| The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.
| | ==Level Information== |
| | *'''[[White Pikmin]]''':30 |
| | *'''Sprays''': |
| | **Ultra-Spicy Spray: 3 |
| | **Ultra-Bitter Spray: 0 |
| | *'''Sublevels''': 2 |
|
| |
|
| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Soil | | *'''Time''': 170 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | | *'''Enemies''': |
| * '''Time''': 170 (340 seconds) | | **[[Doodlebug]] |
| * '''Starting Pikmin''': | | **[[Iridescent Flint Beetle]] |
| ** {{icon|White Pikmin|v=P2|y}} × 30 (leaf) | | **[[Iridescent Glint Beetle]] |
| * '''Treasures''': | | *'''Treasures''': |
| ** {{icon|Citrus Lump|y|v=TH}} × 1 | | **[[Citrus Lump]] |
| ** {{icon|Combustion Berry|y}} × 1 | | **[[Combustion Berry]] |
| ** {{icon|Disguised Delicacy|y|v=TH}} × 1 | | **[[Disguised Delicacy]] |
| ** {{icon|Insect Condo|y|v=TH}} × 1 | | **[[Insect Condo]] |
| ** {{icon|Love Nugget|y}} × 1 | | **[[The Key]] |
| ** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | | **[[Love Nugget]] |
| ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | | **[[Lustrous Element]] |
| ** {{icon|The Key|y}} × 1 | | **[[Mirrored Element]] |
| ** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
| | **[[Unknown Merit]] |
| * '''Enemies''':
| | *'''Candypop Buds''': |
| ** {{icon|Doodlebug|y}} × 1
| | **[[Violet Candypop Buds]] x2 |
| ** {{icon|Iridescent Flint Beetle|y}} × 1
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| ** {{icon|Iridescent Glint Beetle|y}} × 1
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| ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
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| * '''Obstacles''': | |
| ** {{icon|Poison emitter|v=P2|y}} × 5
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| * '''Vegetation''':
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| ** {{icon|Clover|y}} × 4
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| ** {{icon|Figwort|y}} (small brown) × 4
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| ** {{icon|Figwort|y}} (small red) × 4
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| ** {{icon|Margaret|y}} × 4
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| ** {{icon|Violet Candypop Bud|y}} × 3
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| * '''Others''':
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| ** {{icon|Egg|y}} × 2 | |
| | |
| {{cavegen|nt1}}
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| {{sublevel technical
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| |cave = ch_NARI_07whitepurple
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| |enemymax = 13
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| |itemmax = 6
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| |gatemax = 0
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| |capmax = 100
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| |rooms = 3
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| |ctrratio = 0
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| |geyser = No
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| |unitfile = 2_units_cent_north_tsuchi.txt
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| |lightfile = normal_light_cha.ini
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| |bg =
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{sublevel units
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| |cap_tsuchi|Dead end
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| |item_cap_tsuchi|Dead end with item
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| |way3_tsuchi|Three-way crossing
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| |way4_tsuchi|Four-way crossing
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| |wayl_tsuchi|Turning corridor
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| |way2_tsuchi|Corridor
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| }}
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| {{sublevel units
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| |way2x2_tsuchi|Long corridor
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| |room_cent_4_tsuchi|'''Circular room with 4 exits'''
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| |room_north_1_tsuchi|'''Circular room with 1 exit'''
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| }}
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| }}
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| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
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| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
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| ! colspan="5" | The game spawns these "main" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 1
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| | {{icon|Iridescent Glint Beetle|y}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Lustrous Element|y}}
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| | colspan="3" | Carried inside entry with ID 1
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| |-
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| | 2
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| | {{icon|Doodlebug|y}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Mirrored Element|y}}
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| | colspan="3" | Carried inside entry with ID 2
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| |-
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| | 3
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| | {{icon|Iridescent Flint Beetle|y}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Unknown Merit|y}}
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| | colspan="3" | Carried inside entry with ID 3
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| |-
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| | 4
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| | {{icon|Violet Candypop Bud|y}}
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| | 3
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| | None
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| | "Hard" enemy spots
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| |-
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| | 5
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| | {{icon|Egg|y}}
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| | 2
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| | None
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| | "Hard" enemy spots
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| |-
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| | 6
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| | {{icon|Poison emitter|v=P2|y}}
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| | 5
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| | None
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| | Cave unit seams
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| |-
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| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 7
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| | {{icon|Margaret|y}}
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| | 4
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| | None
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| | Plant spots
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| |-
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| | 8
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| | {{icon|Clover|y}}
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| | 4
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| | None
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| | Plant spots
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| |-
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| | 9
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| | {{icon|Figwort|y}} (small red)
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| | 4
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| | None
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| | Plant spots
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| |-
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| | 10
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| | {{icon|Figwort|y}} (small brown)
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| | 4
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| | None
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| | Plant spots
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| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 11
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| | {{icon|The Key|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 12
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| | {{icon|Insect Condo|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 13
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| | {{icon|Love Nugget|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 14
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| | {{icon|Disguised Delicacy|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 15
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| | {{icon|Citrus Lump|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 16
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| | {{icon|Combustion Berry|y}}
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| | 1
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| | None
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| | Treasure spots
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| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
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|
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| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Soil
| | *'''Time''': 170 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
| | *'''Enemies''': |
| * '''Time''': +170 (+340 seconds) | | **[[Doodlebug]] |
| * '''Treasures''':
| | **[[Iridescent Flint Beetle]] |
| ** {{icon|Anxious Sprout|y}} × 1 (partially buried)
| | **[[Iridescent Glint Beetle]] |
| ** {{icon|Child of the Earth|y}} × 1 (fully buried)
| | **[[Mitite]] x2 |
| ** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
| | **[[Puffy Blowhog]] |
| ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
| | *'''Treasures''' |
| ** {{icon|Onion Replica|y}} × 1 (fully buried)
| | **[[Anxious Sprout]] |
| ** {{icon|Pilgrim Bulb|y}} × 1 (fully buried)
| | **[[Child of the Earth]] |
| ** {{icon|Spiny Alien Treat|y}} × 1 (fully buried)
| | **[[The Key]] |
| ** {{icon|The Key|y}} × 1 (inside Puffy Blowhog)
| | **[[Lustrous Element]] |
| ** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
| | **[[Mirrored Element]] |
| * '''Enemies''': | | **[[Onion Replica]] |
| ** {{icon|Doodlebug|y}} × 1 | | **[[Pilgrim Bulb]] |
| ** {{icon|Iridescent Flint Beetle|y}} × 1 | | **[[Spiny Alien Treat]] |
| ** {{icon|Iridescent Glint Beetle|y}} × 1 | | **[[Unknown Merit]] |
| ** {{icon|Mitite|y}} (group of 10) × 2 (from the ground) | |
| ** {{icon|Puffy Blowhog|y}} × 1 | |
| * '''Obstacles''': | |
| ** {{icon|Poison emitter|v=P2|y}} × 5 | |
| * '''Vegetation''': | |
| ** {{icon|Clover|y}} × 4 | |
| ** {{icon|Figwort|y}} (small brown) × 4 | |
| ** {{icon|Figwort|y}} (small red) × 4 | |
| ** {{icon|Margaret|y}} × 4 | |
| * '''Others''': | |
| ** None | |
| | |
| {{cavegen|nt2}}
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| {{sublevel technical
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| |cave = ch_NARI_07whitepurple
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| |enemymax = 10
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| |itemmax = 5
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| |gatemax = 0
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| |capmax = 100
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| |rooms = 3
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| |ctrratio = 0
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| |geyser = Yes
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| |unitfile = 2_units_mid2_north_tsuchi.txt
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| |lightfile = normal_light_cha.ini
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| |bg =
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{sublevel units
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| |item_cap_tsuchi|Dead end with item
| |
| |way3_tsuchi|Three-way crossing
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| |way4_tsuchi|Four-way crossing
| |
| |wayl_tsuchi|Turning corridor
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| |way2_tsuchi|Corridor
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| |way2x2_tsuchi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_mid2_3_tsuchi|'''Y-shaped room'''
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| |room_north_1_tsuchi|'''Circular room with 1 exit'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Puffy Blowhog|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
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| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Iridescent Glint Beetle|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Lustrous Element|y}}
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| | colspan="3" | Carried inside entry with ID 2
| |
| |-
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| | 3
| |
| | {{icon|Doodlebug|y}}
| |
| | 1
| |
| | None
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| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirrored Element|y}}
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| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Iridescent Flint Beetle|y}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
| |
| | -
| |
| | {{icon|Unknown Merit|y}}
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| | colspan="3" | Carried inside entry with ID 4
| |
| |-
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| | 5
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| | {{icon|Mitite|y}} (group of 10)
| |
| | 1
| |
| | None
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| | "Hard" enemy spots
| |
| |-
| |
| | 6
| |
| | {{icon|Poison emitter|v=P2|y}}
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| | 5
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 7
| |
| | {{icon|Margaret|y}}
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| | 4
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| | None
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| | Plant spots
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| |-
| |
| | 8
| |
| | {{icon|Clover|y}}
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| | 4
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| | None
| |
| | Plant spots
| |
| |-
| |
| | 9
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 10
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
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| | 11
| |
| | {{icon|Child of the Earth|y}}
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| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 12
| |
| | {{icon|Onion Replica|y}}
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| | 1
| |
| | None
| |
| | Treasure spots
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| |-
| |
| | 13
| |
| | {{icon|Anxious Sprout|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 14
| |
| | {{icon|Spiny Alien Treat|y}}
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| | 1
| |
| | None
| |
| | Treasure spots
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| |-
| |
| | 15
| |
| | {{icon|Pilgrim Bulb|y}}
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| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
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| | 16
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| | {{icon|Mitite|y}} (group of 10)
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| | 1
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| | None
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| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
| | |
| ==Names in other languages==
| |
| {{Foreignname
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| |Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
| |
| |JapM=Camp for Rookies
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| |SpaA=Circuito del Novato
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| |SpaAM=Novice's Circuit
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| |FraA=Camp du débutant
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| |FraAM=Beginner's camp
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| |FraE=Camp du débutant
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| |FraEM=Beginner's camp
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| |Ger=Anfängertraining
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| |GerM=Beginner's Training
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| |Ita=Esercizi da principiante
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| |ItaM=Exercises for beginners
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| }}
| |
| | |
| {{CM}}
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