Novice Training

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Pikmin 2 icon.png
Novice Training
Novice Training.png
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

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The Novice Training is the second level in Pikmin 2's Challenge Mode. The player has White Pikmin at their disposal when they start the level. It is slightly harder than the Explorer's Cave, but Pikmin can be easily spared if attention is paid to the Doodlebugs that are present in this cave.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_07whitepurple
(?) Enemy maximum 13
(?) Item maximum 6
(?) Gate maximum 0
(?) Dead end unit maximum 100
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_units_cent_north_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent_4_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 4 exits Circular room with 1 exit


Sublevel 2[edit]

  1. The game files specify that another group of Mitites should appear, on a dead end, but only one group appears in total.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_07whitepurple
(?) Enemy maximum 10
(?) Item maximum 5
(?) Gate maximum 0
(?) Dead end unit maximum 100
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_units_mid2_north_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_tsuchi
room_north_1_tsuchi
Y-shaped room Circular room with 1 exit


Names in other languages[edit]

Language Name Meaning
Japanese 新参者の試練場?
French (NoA) Camp du débutant Beginner's camp
Spanish (NoA) Circuito del Novato Novice Circuit