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{{infobox challenge
{{infobox challenge
|image=Novice Training.png
|image=Novice Training.png
|size=250px
|Size:200px
|sublevels=2
|sublevels=2
|red=0
|purple=0
|white=30
|white=30
|yellow=0
|blue=0
|bitter=0
|spicy=3
|spicy=3
|gridcol=2
|gridrow=1
}}
}}
{{guide}}
The '''Novice Training''' is the second level in [[Challenge Mode (Pikmin 2)]]. You will have [[White Pikmin]] at your disposal when you start the level. It is slightly harder than the [[Explorer's Cave]] but you won't lose that much Pikmin if you pay attention to the [[Doodlebug]]s if you have [[Purple Pikmin]].
{{stub|Add the per-level guide.}}
 
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Time''': 170 seconds
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Enemies''':
* '''Time''': 170 (340 seconds)
**[[Doodlebug]]
* '''Starting Pikmin''':
**[[Iridescent Flint Beetle]]
** {{icon|White Pikmin|v=P2|y}} × 30 (leaf)
**[[Iridescent Glint Beetle]]
* '''Treasures''':
*'''Treasures''':
** {{icon|Citrus Lump|y|v=TH}} × 1
**[[Citrus Lump]]
** {{icon|Combustion Berry|y}} × 1
**[[Combustion Berry]]
** {{icon|Disguised Delicacy|y|v=TH}} × 1
**[[Disguised Delicacy]]
** {{icon|Insect Condo|y|v=TH}} × 1
**[[Insect Condo]]
** {{icon|Love Nugget|y}} × 1
**[[The Key]]
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**[[Love Nugget]]
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**[[Lustrous Element]]
** {{icon|The Key|y}} × 1
**[[Mirrored Element]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Unknown Merit]]
* '''Enemies''':
*'''Candypop Buds''':
** {{icon|Doodlebug|y}} × 1
**[[Violet Candypop Buds]] x2
** {{icon|Iridescent Flint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
** {{icon|Violet Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
 
{{cavegen|nt1}}
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|enemymax    = 13
|itemmax    = 6
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Time''': 170 seconds
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Enemies''':
* '''Time''': +170 (+340 seconds)
**[[Doodlebug]]
* '''Treasures''':
**[[Iridescent Flint Beetle]]
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
**[[Iridescent Glint Beetle]]
** {{icon|Child of the Earth|y}} × 1 (fully buried)
**[[Mitite]] x2
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**[[Puffy Blowhog]]
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
*'''Treasures'''
** {{icon|Onion Replica|y}} × 1 (fully buried)
**[[Anxious Sprout]]
** {{icon|Pilgrim Bulb|y}} × 1 (fully buried)
**[[Child of the Earth]]
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried)
**[[The Key]]
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog)
**[[Lustrous Element]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Mirrored Element]]
* '''Enemies''':
**[[Onion Replica]]
** {{icon|Doodlebug|y}} × 1
**[[Pilgrim Bulb]]
** {{icon|Iridescent Flint Beetle|y}} × 1
**[[Spiny Alien Treat]]
** {{icon|Iridescent Glint Beetle|y}} × 1
**[[Unknown Merit]]
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
** {{icon|Puffy Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
* '''Others''':
** None
 
{{cavegen|nt2}}
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|enemymax    = 10
|itemmax    = 5
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaAM=Novice's Circuit
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}


{{CM}}
{{CM}}

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