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|sublevels=2
|sublevels=2
|white=30
|white=30
|whitem=l
|purple={{tt|0|Up to 15 with Candypop Buds}}
|spicy=3
|spicy=3
|gridcol=2
|gridcol=2
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{{stub|Add the per-level guide.}}
{{stub|Add the per-level guide.}}


The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.
The '''Novice Training''' is the second level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player has [[White Pikmin]] at their disposal when they start the level. It is slightly harder than the [[Explorer's Cave]], but Pikmin can be easily spared if attention is paid to the Doodlebugs that are present in this cave.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': 170 (340 seconds)
* '''Time''': 170 (340 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Citrus Lump|y|v=TH}} &times; 1
** {{icon|White Pikmin|v=P2|y}} &times; 30 (leaf)
**{{icon|Combustion Berry|y}} &times; 1
* '''Treasures''':
**{{icon|Disguised Delicacy|y|v=TH}} &times; 1
** {{icon|Citrus Lump|y|v=TH}} &times; 1
**{{icon|Insect Condo|y|v=TH}} &times; 1
** {{icon|Combustion Berry|y}} &times; 1
**{{icon|Love Nugget|y}} &times; 1
** {{icon|Disguised Delicacy|y|v=TH}} &times; 1
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Insect Condo|y|v=TH}} &times; 1
**{{icon|Mirrored Element|y}} &times; 1 (inside the Doodlebug)
** {{icon|Love Nugget|y}} &times; 1
**{{icon|The Key|y}} &times; 1
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Unknown Merit|y}} &times; 1 (inside the Iridescent Flint Beetle)
** {{icon|Mirrored Element|y}} &times; 1 (inside Doodlebug)
*'''Enemies''':
** {{icon|The Key|y}} &times; 1
**{{icon|Doodlebug|y}} &times; 1
** {{icon|Unknown Merit|y}} &times; 1 (inside Iridescent Flint Beetle)
**{{icon|Iridescent Flint Beetle|y}} &times; 1
* '''Enemies''':
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
*'''Hazards''':
** {{icon|Iridescent Flint Beetle|y}} &times; 1
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Iridescent Glint Beetle|y}} &times; 1
*'''Plants''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
**{{icon|Clover|y}} &times; 4
* '''Obstacles''':
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Poison emitter|v=P2|y}} &times; 5
**{{icon|Figwort|y}} (small, dying) &times; 4
* '''Vegetation''':
**{{icon|Margaret|y}} &times; 4
** {{icon|Clover|y}} &times; 4
**{{icon|Violet Candypop Bud|y}} &times; 3
** {{icon|Figwort|y}} (small brown) &times; 4
*'''Others''':
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Egg|y}} &times; 2
** {{icon|Margaret|y}} &times; 4
** {{icon|Violet Candypop Bud|y}} &times; 3
* '''Others''':
** {{icon|Egg|y}} &times; 2


{{cavegen|nt1}}
{{cavegen|nt1}}
Line 53: Line 51:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|unitfile    = 2_units_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': +170 (+340 seconds)
* '''Time''': +170 (+340 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Anxious Sprout|y}} &times; 1
** {{icon|Anxious Sprout|y}} &times; 1 (partially buried)
**{{icon|Child of the Earth|y}} &times; 1
** {{icon|Child of the Earth|y}} &times; 1 (fully buried)
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} &times; 1 (inside the Doodlebug)
** {{icon|Mirrored Element|y}} &times; 1 (inside Doodlebug)
**{{icon|Onion Replica|y}} &times; 1
** {{icon|Onion Replica|y}} &times; 1 (fully buried)
**{{icon|Pilgrim Bulb|y}} &times; 1
** {{icon|Pilgrim Bulb|y}} &times; 1 (fully buried)
**{{icon|Spiny Alien Treat|y}} &times; 1
** {{icon|Spiny Alien Treat|y}} &times; 1 (fully buried)
**{{icon|The Key|y}} &times; 1 (inside the Puffy Blowhog)
** {{icon|The Key|y}} &times; 1 (inside Puffy Blowhog)
**{{icon|Unknown Merit|y}} &times; 1 (inside the Iridescent Flint Beetle)
** {{icon|Unknown Merit|y}} &times; 1 (inside Iridescent Flint Beetle)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
**{{icon|Iridescent Flint Beetle|y}} &times; 1
** {{icon|Iridescent Flint Beetle|y}} &times; 1
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**{{icon|Mitite|y}} &times; 1 group<ref>The game files specify that another group of Mitites should appear, on a dead end, but only one group appears in total.</ref>
** {{icon|Mitite|y}} (group of 10) &times; 2 (from the ground)
**{{icon|Puffy Blowhog|y}} &times; 1
** {{icon|Puffy Blowhog|y}} &times; 1
*'''Hazards''':
* '''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Poison emitter|v=P2|y}} &times; 5
*'''Plants''':
* '''Vegetation''':
**{{icon|Clover|y}} &times; 4
** {{icon|Clover|y}} &times; 4
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 4
**{{icon|Figwort|y}} (small, dying) &times; 4
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Margaret|y}} &times; 4
** {{icon|Margaret|y}} &times; 4
*'''Others''':
* '''Others''':
**None
** None
 
<references/>


{{cavegen|nt2}}
{{cavegen|nt2}}
Line 238: Line 112:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|unitfile    = 2_units_mid2_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaA=Circuito del Novato
|SpaAM=Novice's Circuit
|SpaAM=Novice Circuit
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}
}}


{{CM}}
{{CM}}

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