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Some of the new Onions also clearly display their [[Pikmin family|Pikmin]] type's characteristic element upon activation: the Yellow Onion creates a small burst of [[electricity]], the Blue Onion drains out a large amount of [[water]], and the Winged Onion's flower flutters erratically. The Red Onion shoots out some brown particles, which might be [[Fire|flames]], but might also be dirt lifting from the ground. The Rock Onion lacks any notable reveal gimmick, but it does shine brightly from the light in the cave, similarly to how the Rock Pikmin shine from reflected light.
Some of the new Onions also clearly display their [[Pikmin family|Pikmin]] type's characteristic element upon activation: the Yellow Onion creates a small burst of [[electricity]], the Blue Onion drains out a large amount of [[water]], and the Winged Onion's flower flutters erratically. The Red Onion shoots out some brown particles, which might be [[Fire|flames]], but might also be dirt lifting from the ground. The Rock Onion lacks any notable reveal gimmick, but it does shine brightly from the light in the cave, similarly to how the Rock Pikmin shine from reflected light.


When the player has 100 total Pikmin in their squad, the Onions will emit smoke. This smoke has no effect on gameplay.
{{game help|p3|Apparently if there are 100 Pikmin on the field, the Onions start emitting smoke. Confirm and add to the article.}}


=== ''Pikmin 4'' ===
=== ''Pikmin 4'' ===
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In {{p1}} and {{p2}}, an Onion can store any number of Pikmin, for all three [[maturities]]. In reality, because of hardware limitations, {{w|Integer (computer science)#Common integral data types|numbers can only hold up to certain values}}, but these are too large to be reached realistically.
In {{p1}} and {{p2}}, an Onion can store any number of Pikmin, for all three [[maturities]]. In reality, because of hardware limitations, {{w|Integer (computer science)#Common integral data types|numbers can only hold up to certain values}}, but these are too large to be reached realistically.


In {{p3}}, each Onion can hold up to 9999 Pikmin of a given type in total.{{cite youtube|LS6bClqgV00|demonstrating the Onion's 9999 Pikmin limit in ''Pikmin 3''|published={{date|2|September|2019}}|retrieved={{date|14|September|2019}}}} If the player manages to go over this cap, all of the Pikmin of that type inside of the Onion will be converted to flower Pikmin. In addition, any Pikmin that is inserted into the Onion that would make it go over that limit will simply disappear. If a player has so many Pikmin with them that, at [[sunset]], they would go inside the Onion and reach the cap, then all Pikmin will still go inside the Onion, but the game will register deaths to sunset at the [[Day results menu|day's report]] of the excess amount. Whether these behaviors are the result of a glitch or intended is not known.
In {{p3}}, each Onion can hold up to 9999 Pikmin of a given type in total.{{cite youtube|LS6bClqgV00|demonstrating the Onion's 9999 Pikmin limit in ''Pikmin 3''|published={{date|2|September|2019}}|retrieved={{date|14|September|2019}}}} If the player manages to go over this cap, all of the Pikmin of that type inside of the Onion will be converted to flower Pikmin. In addition, any Pikmin that is inserted into the Onion that would make it go over that limit will simply disappear. If a player has so many Pikmin with them that, at [[sunset]], they would go inside the Onion and reach the cap, then all Pikmin will still go inside the Onion, but the game will register deaths to sunset at the [[Day results menu|day's report]] of the excess amount. Whether these behaviors are the result of a glitch or an [[Easter egg]] is not known. Also, when the player has 100 total Pikmin in their squad, the onions will emit smoke, however, this smoke has no effect on gameplay.


== Types ==
== Types ==

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