Editing Path oversights
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{{game icons| | {{game icons|p1=y|p2=y}} | ||
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Due to the way '''[[carrying]]''' works in the [[Pikmin (series)|''Pikmin'' games]], there are some circumstances in which [[Pikmin family|Pikmin]] will follow the incorrect waypoint, and take the incorrect path, often getting stuck. Ideally, the waypoints are organized in such a manner that for any given spot in the map, the Pikmin will find their way into the main carrying path graph, and from there on out, reach their destination. This is hard to achieve however, as there are multiple situations in which it's next to impossible to predict the Pikmin's behavior. Should the closest waypoint be situated on the other side of the wall, that is the one the Pikmin shall take, regardless of succeeding in reaching it or not. | |||
Sometimes, the placement of the waypoints might not take into account the structure of an [[obstacle]]. While path decisions do take into account the existence of obstacles, and whether they are cleared or not, their geometry is not. This can lead to Pikmin attempting to follow a path, but be impeded by the wall of a bridge, or its underside. | |||
The following is a collection of discovered oversights. These are found by examining the carrying paths from the in-game files, and noticing any situations that could lead to carrying problems. In addition, some of these oversights are also found by attempting to make Pikmin begin carrying objects (most commonly a lying [[leader]]) in unusual places, such as under or over a built bridge, in an section with closed-in walls, or next to a wall that has a known path on the other side. | |||
Unless otherwise stated, the oversights in this article also apply to the equivalent ''[[New Play Control!]]'' versions. | |||
{{ToDo|Add some Pikmin 3 info, and search for oversights there as well.}} | |||
==''Pikmin''== | ==''Pikmin''== | ||
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===The Distant Spring=== | ===The Distant Spring=== | ||
*If Pikmin are told to carry Olimar while he is on top of the northwestern section of the [[Gluon Drive]] bridge, and hugging the bridge's southwestern wall, the Pikmin will attempt to follow a waypoint in the water, and get stuck on the bridge's wall. This is also true in Challenge Mode. | *If Pikmin are told to carry Olimar while he is on top of the northwestern section of the [[Gluon Drive]] bridge, and hugging the bridge's southwestern wall, the Pikmin will attempt to follow a waypoint in the water, and get stuck on the bridge's wall. This is also true in Challenge Mode. | ||
===The Final Trial=== | ===The Final Trial=== | ||
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==''Pikmin 2''== | ==''Pikmin 2''== | ||
===Valley of Repose=== | ===Valley of Repose=== | ||
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water. | *If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water. | ||
*There are no valid waypoints for carrying objects under the bridge that leads to the Frontier Cavern, so Pikmin get stuck under it | *There are no valid waypoints for carrying objects under the bridge that leads to the [[Frontier Cavern]], so Pikmin get stuck under it. | ||
===Awakening Wood=== | ===Awakening Wood=== | ||
*Under the bridge above a small lake to the west of the landing site there is one waypoint, but instead of leading out of the water, it points across the bridge, making the Pikmin stuck. | *Under the bridge above a small lake to the west of the landing site there is one waypoint, but instead of leading out of the water, it points across the bridge, making the Pikmin stuck. | ||
*On the section just before the [[Snagret Hole]], with two [[ | *On the section just before the [[Snagret Hole]], with two [[bridges]], if a Blue Pikmin is told to carry the leader while he's on the eastern corner of the pond, close to the [[scales|scale]], the Pikmin will climb atop the wall and go into the section with the Snagret Hole. | ||
===Perplexing Pool=== | ===Perplexing Pool=== | ||
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*The bridge to the northeast of the landing site has four nearby waypoints, but only one of them leads out of the water. Depending on the placement of the Pikmin carrying the leader, they might become stuck following an incorrect waypoint. | *The bridge to the northeast of the landing site has four nearby waypoints, but only one of them leads out of the water. Depending on the placement of the Pikmin carrying the leader, they might become stuck following an incorrect waypoint. | ||
*If Pikmin carry objects from the north of the bridge in the west of the area, they will climb atop the bridge's wall and go into the water. This is because they are trying to follow the path written below the bridge. | *If Pikmin carry objects from the north of the bridge in the west of the area, they will climb atop the bridge's wall and go into the water. This is because they are trying to follow the path written below the bridge. | ||
*There is a small circular wooden structure close to the landing site, to the northwest, with a lone [[Shoot]]. If a leader lies down around 3/4 of the way to the right, outside of this structure, and on its southernmost wall, the Pikmin carrying him will start walking up the wall, while trying to reach the waypoint at the entrance of the structure. With the right timing, the player can stand up, walk on top of the structure, and reach the [[Yellow Pikmin|Yellow]] Onion early. | *There is a small circular wooden structure close to the landing site, to the northwest, with a lone [[Shoot]]. If a leader lies down around 3/4 of the way to the right, outside of this structure, and on its southernmost wall, the Pikmin carrying him will start walking up the wall, while trying to reach the waypoint at the entrance of the structure. With the right timing, the player can stand up, walk on top of the structure, and reach the [[Yellow Pikmin|Yellow]] Onion early. | ||
*Next to the [[Glutton's Kitchen]], there is a circular wooden structure with 3 [[egg]]s inside. If a leader is lying to the south of the southern wall, the Pikmin carrying him will climb up the wall. The player can time it so that the leader gets up on top of the wall, and use this to access the cave without using [[Yellow Pikmin]]. | |||
*Next to the [[Glutton's Kitchen]], there is a circular wooden structure with 3 [[egg]]s inside. If a leader is lying to the south of the southern wall, the Pikmin carrying him will climb up the wall. The player can time it so that the leader gets up on top of the wall, and use this to access the cave without using [[Yellow Pikmin]]. | |||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
===Distant Tundra=== | ===Distant Tundra=== | ||
*In the cave northwest of the landing site, if Pikmin are carrying something over the Bloominous Stemples, there is a chance they will fall in between them, and go underneath. They will get stuck in the wall, but after a moment will carry the object up the wall, and continue along their way. | *In the cave northwest of the landing site, if Pikmin are carrying something over the Bloominous Stemples, there is a chance they will fall in between them, and go underneath. They will get stuck in the wall, but after a moment will carry the object up the wall, and continue along their way. | ||
==See also== | ==See also== | ||
*[[Unused content]] | *[[Unused content]] | ||
*[[Glitch]] | *[[Glitch]] | ||
*[[Obstacle]] | *[[Obstacle]] | ||
[[Category: | [[Category:Glitches]] | ||
[[Category:Gameplay]] | |||
[[Category:Real world]] | |||
[[Category:Technical]] |