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* In ''Pikmin'', pellets that fall from a height (normally while being carried) make a "spring" sound, same as the [[Gravity Jumper]].
* In ''Pikmin'', pellets that fall from a height (normally while being carried) make a "spring" sound, same as the [[Gravity Jumper]].
* If a non-[[Winged Pikmin]] tries to take a winged pellet from near the winged [[Onion]], they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion.
* If a non-[[Winged Pikmin]] tries to take a winged pellet from near the winged [[Onion]], they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion.
* According to director Shigefumi Hino, the reason enemies drop pellets when they die is because the pellets formed naturally in their stomach from what they ate.{{cite quote|'''NP:''' Pellets pop out once creatures are defeated. Isn't that forcing things a bit? (''Laughs.'')<br>'''Hino:''' The creatures ate them. (''Laughs.'') The reason a pellet comes out is that the things the creatures eat turn into lumps of nutrients and they stay in their stomach.|"The Making of Pikmin" interview|the ''Pikmin'' Nintendo Player's Guide}}


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